55:52:525 windows\emuthread.cpp:113 I[BOOT]: Done.
55:54:686 core\system.cpp:306 I[BOOT]: PPSSPP v0.9.6-366-ga113abd
55:54:687 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
55:54:687 common\memarena.cpp:379 I[MM]: Found valid memory base at 08400000 after 30 tries.
55:54:687 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 08C20000 (mirror at 0 @ 10400000, uncached @ 10400000)
55:54:752 core\psploaders.cpp:120 I[LOAD]: ULES00991 : World Series of Poker: Battle for the Bracelets
55:54:753 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
55:54:753 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
55:54:754 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/
55:54:754 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/
55:54:754 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\flash0/
55:54:754 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\flash0/
55:54:754 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
55:54:754 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
55:54:860 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
55:54:860 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
55:54:885 hle\scekernelmodule.cpp:708 D[MODULE]: Decrypting ~PSP file
55:55:079 elf\elfreader.cpp:352 D[LOAD]: String section: 64
55:55:080 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
55:55:080 elf\elfreader.cpp:419 D[LOAD]: 2 segments:
55:55:080 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 003e80e4 Memsz: 003e80e4 
55:55:083 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 003e80e4
55:55:083 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 003e80e8 Filesz: 00003df8 Memsz: 00109618 
55:55:084 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08bec0e8, size 00109618
55:55:084 util\blockallocator.cpp:381 I[HLE]: -----------
55:55:084 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
55:55:084 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 08cf5700 size 004f1700 taken=1 tag=ELF
55:55:084 util\blockallocator.cpp:385 I[HLE]: Block: 08cf5700 - 0c000000 size 0330a900 taken=0 tag=(untitled)
55:55:084 util\blockallocator.cpp:387 I[HLE]: -----------
55:55:084 elf\elfreader.cpp:450 D[LOAD]: 65 sections:
55:55:084 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804000, size 00370f44
55:55:084 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=000f1450) (flags=00000000)
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceImpose     Sitting at 08b74f44, size 00000008
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSuspendForUser     Sitting at 08b74f4c, size 00000008
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.UtilsForUser     Sitting at 08b74f54, size 00000030
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ThreadManForUser     Sitting at 08b74f84, size 00000120
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.SysMemUserForUser     Sitting at 08b750a4, size 00000040
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.StdioForUser     Sitting at 08b750e4, size 00000018
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.ModuleMgrForUser     Sitting at 08b750fc, size 00000038
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.LoadExecForUser     Sitting at 08b75134, size 00000010
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.Kernel_Library     Sitting at 08b75144, size 00000010
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.IoFileMgrForUser     Sitting at 08b75154, size 00000070
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.InterruptManager     Sitting at 08b751c4, size 00000018
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUtility     Sitting at 08b751dc, size 00000048
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.scePsmf     Sitting at 08b75224, size 00000020
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetResolver     Sitting at 08b75244, size 00000030
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetInet     Sitting at 08b75274, size 000000a8
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetApctl     Sitting at 08b7531c, size 00000030
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhocctl     Sitting at 08b7534c, size 00000038
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNetAdhoc     Sitting at 08b75384, size 00000038
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceNet     Sitting at 08b753bc, size 00000020
55:55:084 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceWlanDrv     Sitting at 08b753dc, size 00000008
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceMpeg     Sitting at 08b753e4, size 000000c8
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAudio     Sitting at 08b754ac, size 00000020
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceAtrac3plus     Sitting at 08b754cc, size 00000070
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceSasCore     Sitting at 08b7553c, size 000000c8
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceUmdUser     Sitting at 08b75604, size 00000030
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.scePower     Sitting at 08b75634, size 00000028
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceGe_user     Sitting at 08b7565c, size 00000070
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceDmac     Sitting at 08b756cc, size 00000008
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceDisplay     Sitting at 08b756d4, size 00000028
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text.sceCtrl     Sitting at 08b756fc, size 00000020
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08b7571c, size 00000004
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 08b75720, size 00000010
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08b75730, size 00000004
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08b75734, size 00000004
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 08b75738, size 00000258
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=000002d0) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08b75990, size 00000004
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08b75994, size 00000034
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000020) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 08b759c8, size 00000248
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 08b75c10, size 000003ec
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 08b76000, size 00035858
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00004888) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 08bab880, size 000407df
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=0000d520) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 08bec060, size 00000074
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 08bec0d4, size 00000008
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 08bec0dc, size 00000008
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .cplinit     Sitting at 08bec0e8, size 00000b60
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.cplinit     Ignoring (size=00000b58) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .psp_lib_markimport_     Sitting at 08becc48, size 00000018
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.psp_lib_markimport_     Ignoring (size=00000030) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .psp_lib_mark_     Sitting at 08becc60, size 00000060
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .linkonce.d     Sitting at 08beccc0, size 00003220
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.linkonce.d     Ignoring (size=000025a0) (flags=00000000)
55:55:085 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 08beff00, size 00105800
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .symtab     Ignoring (size=00000010) (flags=00000000)
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .strtab     Ignoring (size=00000001) (flags=00000000)
55:55:085 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=000004d1) (flags=00000000)
55:55:085 elf\elfreader.cpp:471 D[LOAD]: Relocations:
55:55:085 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 123530 relocations on .text : offset = 003ece5c
55:55:085 elf\elfreader.cpp:57 D[LOAD]: Loading 123530 relocations...
55:55:117 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 004de2ac
55:55:117 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
55:55:117 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 90 relocations on .lib.stub : offset = 004de2b4
55:55:117 elf\elfreader.cpp:57 D[LOAD]: Loading 90 relocations...
55:55:117 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 4 relocations on .rodata.sceModuleInfo : offset = 004de584
55:55:117 elf\elfreader.cpp:57 D[LOAD]: Loading 4 relocations...
55:55:117 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 004de5a4
55:55:117 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
55:55:117 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 2321 relocations on .rodata : offset = 004de5d4
55:55:117 elf\elfreader.cpp:57 D[LOAD]: Loading 2321 relocations...
55:55:118 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 6820 relocations on .data : offset = 004e2e5c
55:55:118 elf\elfreader.cpp:57 D[LOAD]: Loading 6820 relocations...
55:55:120 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 004f037c
55:55:120 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
55:55:120 elf\elfreader.cpp:495 D[LOAD]: .rel.cplinit: Performing 363 relocations on .cplinit : offset = 004f038c
55:55:120 elf\elfreader.cpp:57 D[LOAD]: Loading 363 relocations...
55:55:120 elf\elfreader.cpp:495 D[LOAD]: .rel.psp_lib_markimport_: Performing 6 relocations on .psp_lib_markimport_ : offset = 004f0ee4
55:55:120 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
55:55:120 elf\elfreader.cpp:495 D[LOAD]: .rel.linkonce.d: Performing 1204 relocations on .linkonce.d : offset = 004f0f14
55:55:120 elf\elfreader.cpp:57 D[LOAD]: Loading 1204 relocations...
56:00:094 hle\scekernelmodule.cpp:836 I[LOAD]: Module wsop: 00000000 08b75720 08b75738
56:00:094 hle\scekernelmodule.cpp:866 D[LOAD]: ===================================================
56:00:094 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 08b756fc
56:00:094 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 08b756fc
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 08b75704
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlPeekBufferPositive : 08b7570c
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingCycle : 08b75714
56:00:095 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:095 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 08b756d4
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 08b756d4
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 08b756dc
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 08b756e4
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 08b756ec
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDisplayGetFramePerSec : 08b756f4
56:00:095 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:095 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceDmac, stubs at 08b756cc
56:00:095 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceDmacMemcpy : 08b756cc
56:00:096 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:096 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 08b7565c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListSync : 08b7565c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 08b75664
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeRestoreContext : 08b7566c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueueHead : 08b75674
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetSize : 08b7567c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSaveContext : 08b75684
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeContinue : 08b7568c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 08b75694
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 08b7569c
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 08b756a4
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramSetAddrTranslation : 08b756ac
56:00:096 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeGetCmd : 08b756b4
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 08b756bc
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 08b756c4
56:00:097 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:097 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module scePower, stubs at 08b75634
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerRegisterCallback : 08b75634
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerSetCpuClockFrequency : 08b7563c
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerSetBusClockFrequency : 08b75644
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerGetBusClockFrequencyInt : 08b7564c
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePowerGetCpuClockFrequencyInt : 08b75654
56:00:097 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:097 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 08b75604
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08b75604
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 08b7560c
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdGetDriveStat : 08b75614
56:00:097 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 08b7561c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 08b75624
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUmdActivate : 08b7562c
56:00:098 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:098 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 08b7553c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSR : 08b7553c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevParam : 08b75544
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetPauseFlag : 08b7554c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevType : 08b75554
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasInit : 08b7555c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 08b75564
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCoreWithMix : 08b7556c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSL : 08b75574
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEndFlag : 08b7557c
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 08b75584
56:00:098 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOn : 08b7558c
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPause : 08b75594
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetVoice : 08b7559c
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetADSRmode : 08b755a4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetKeyOff : 08b755ac
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasCore : 08b755b4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 08b755bc
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetNoise : 08b755c4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetGrain : 08b755cc
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 08b755d4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetGrain : 08b755dc
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevEVOL : 08b755e4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasGetOutputmode : 08b755ec
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasSetOutputmode : 08b755f4
56:00:099 hle\scekernelmodule.cpp:260 D[LOAD]: Importing __sceSasRevVON : 08b755fc
56:00:100 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:100 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 08b754cc
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetBufferInfoForResetting : 08b754cc
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetStreamDataInfo : 08b754d4
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracReleaseAtracID : 08b754dc
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracResetPlayPosition : 08b754e4
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracDecodeData : 08b754ec
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetDataAndGetID : 08b754f4
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracAddStreamData : 08b754fc
56:00:100 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetSecondBuffer : 08b75504
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetSecondBufferInfo : 08b7550c
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracSetLoopNum : 08b75514
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetRemainFrame : 08b7551c
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetSoundSample : 08b75524
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetBitrate : 08b7552c
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAtracGetInternalErrorInfo : 08b75534
56:00:101 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:101 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 08b754ac
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2Reserve : 08b754ac
56:00:101 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 08b754b4
56:00:102 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2ChangeLength : 08b754bc
56:00:102 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceAudioOutput2GetRestSample : 08b754c4
56:00:102 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:102 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 08b753e4
56:00:102 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 08b753e4
56:00:103 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 08b753ec
56:00:103 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 08b753f4
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 08b753fc
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 08b75404
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 08b7540c
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeFlush : 08b75414
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 08b7541c
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegDelete : 08b75424
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 08b7542c
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegInit : 08b75434
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 08b7543c
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 08b75444
56:00:104 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 08b7544c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFinish : 08b75454
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 08b7545c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 08b75464
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 08b7546c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 08b75474
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 08b7547c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 08b75484
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegCreate : 08b7548c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 08b75494
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 08b7549c
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 08b754a4
56:00:105 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:105 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceWlanDrv, stubs at 08b753dc
56:00:105 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceWlanGetSwitchState : 08b753dc
56:00:106 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:106 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNet, stubs at 08b753bc
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetGetLocalEtherAddr : 08b753bc
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetTerm : 08b753c4
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInit : 08b753cc
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetEtherNtostr : 08b753d4
56:00:106 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:106 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhoc, stubs at 08b75384
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpCreate : 08b75384
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPollSocket : 08b7538c
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpDelete : 08b75394
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocTerm : 08b7539c
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpSend : 08b753a4
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocPdpRecv : 08b753ac
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocInit : 08b753b4
56:00:106 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:106 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetAdhocctl, stubs at 08b7534c
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlConnect : 08b7534c
56:00:106 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlAddHandler : 08b75354
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDisconnect : 08b7535c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlDelHandler : 08b75364
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlTerm : 08b7536c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlGetPeerList : 08b75374
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetAdhocctlInit : 08b7537c
56:00:107 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:107 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetApctl, stubs at 08b7531c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlDisconnect : 08b7531c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlGetInfo : 08b75324
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlDelHandler : 08b7532c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlAddHandler : 08b75334
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlTerm : 08b7533c
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetApctlInit : 08b75344
56:00:107 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:107 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetInet, stubs at 08b75274
56:00:107 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSendto : 08b75274
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInit : 08b7527c
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetBind : 08b75284
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSetsockopt : 08b7528c
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetConnect : 08b75294
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetShutdown : 08b7529c
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSelect : 08b752a4
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSendmsg : 08b752ac
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSend : 08b752b4
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetSocket : 08b752bc
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetClose : 08b752c4
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetTerm : 08b752cc
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInetAddr : 08b752d4
56:00:108 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecvfrom : 08b752dc
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecv : 08b752e4
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetInetNtop : 08b752ec
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetListen : 08b752f4
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetAccept : 08b752fc
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetRecvmsg : 08b75304
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetPoll : 08b7530c
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetInetGetErrno : 08b75314
56:00:109 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:109 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceNetResolver, stubs at 08b75244
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverStartNtoA : 08b75244
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverCreate : 08b7524c
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverTerm : 08b75254
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverStop : 08b7525c
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverDelete : 08b75264
56:00:109 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceNetResolverInit : 08b7526c
56:00:109 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:109 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module scePsmf, stubs at 08b75224
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfGetVideoInfo : 08b75224
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfSpecifyStreamWithStreamType : 08b7522c
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfSetPsmf : 08b75234
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing scePsmfGetNumberOfStreams : 08b7523c
56:00:110 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:110 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 08b751dc
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityLoadModule : 08b751dc
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfInitStart : 08b751e4
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 08b751ec
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfGetStatus : 08b751f4
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 08b751fc
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfUpdate : 08b75204
56:00:110 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 08b7520c
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 08b75214
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 08b7521c
56:00:111 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:111 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module InterruptManager, stubs at 08b751c4
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 08b751c4
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 08b751cc
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelEnableSubIntr : 08b751d4
56:00:111 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:111 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08b75154
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWrite : 08b75154
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoDevctl : 08b7515c
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRead : 08b75164
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseekAsync : 08b7516c
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoRename : 08b75174
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoClose : 08b7517c
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpenAsync : 08b75184
56:00:111 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 08b7518c
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoGetstat : 08b75194
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 08b7519c
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoOpen : 08b751a4
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoLseek : 08b751ac
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 08b751b4
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceIoWaitAsyncCB : 08b751bc
56:00:112 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:112 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 08b75144
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 08b75144
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 08b7514c
56:00:112 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:112 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 08b75134
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 08b75134
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 08b7513c
56:00:112 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:112 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 08b750fc
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 08b750fc
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 08b75104
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetModuleId : 08b7510c
56:00:112 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 08b75114
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08b7511c
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLoadModule : 08b75124
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 08b7512c
56:00:113 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:113 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 08b750e4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdin : 08b750e4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStdout : 08b750ec
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStderr : 08b750f4
56:00:113 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:113 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 08b750a4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPrintf : 08b750a4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTotalFreeMemSize : 08b750ac
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 08b750b4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetCompiledSdkVersion : 08b750bc
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08b750c4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelMaxFreeMemSize : 08b750cc
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 08b750d4
56:00:113 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetCompilerVersion : 08b750dc
56:00:114 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:114 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 08b74f84
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 08b74f84
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 08b74f8c
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 08b74f94
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelAllocateFpl : 08b74f9c
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 08b74fa4
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 08b74fac
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 08b74fb4
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 08b74fbc
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitThreadEnd : 08b74fc4
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteMutex : 08b74fcc
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 08b74fd4
56:00:114 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 08b74fdc
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCheckCallback : 08b74fe4
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetSystemTimeLow : 08b74fec
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTerminateDeleteThread : 08b74ff4
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 08b74ffc
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 08b75004
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 08b7500c
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 08b75014
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 08b7501c
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelTryLockMutex : 08b75024
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 08b7502c
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelUnlockMutex : 08b75034
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelWaitSemaCB : 08b7503c
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 08b75044
56:00:115 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 08b7504c
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetSystemTimeWide : 08b75054
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReferThreadStatus : 08b7505c
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelGetThreadmanIdList : 08b75064
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelSleepThread : 08b7506c
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 08b75074
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelReferEventFlagStatus : 08b7507c
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 08b75084
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLockMutex : 08b7508c
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateMutex : 08b75094
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelCreateFpl : 08b7509c
56:00:116 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:116 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 08b74f54
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 08b74f54
56:00:116 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 08b74f5c
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 08b74f64
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheInvalidateRange : 08b74f6c
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 08b74f74
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackRange : 08b74f7c
56:00:117 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:117 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceSuspendForUser, stubs at 08b74f4c
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceKernelPowerTick : 08b74f4c
56:00:117 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:117 hle\scekernelmodule.cpp:886 D[LOAD]: Importing Module sceImpose, stubs at 08b74f44
56:00:117 hle\scekernelmodule.cpp:260 D[LOAD]: Importing sceImposeGetLanguageMode : 08b74f44
56:00:117 hle\scekernelmodule.cpp:957 D[LOAD]: -------------------------------------------------------------
56:00:117 hle\scekernelmodule.cpp:1034 I[LOAD]: Exporting ent 0 named wsop, 2 funcs, 4 vars, resident 08b75be0
56:00:117 hle\scekernelmodule.cpp:1124 D[LOAD]: Module SDK: 03050010
56:00:121 hle\scekernelmodule.cpp:1319 I[LOAD]: Module entry: 0895d644
56:00:557 root         N[BOOT]: ui\emuscreen.cpp:111 Loading H:/ISO/PSP-World_Series_of_Poker_2008_EUR.iso...
56:00:560 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:561 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:561 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:561 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:561 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:565 root         I[KERNEL]: hle\scekernelthread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=0895d718, prio=40, stacksize=3072)
56:00:565 root         I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
56:00:565 root         I[KERNEL]: hle\scekernelthread.cpp:2241 __KernelReturnFromThread: 0
56:00:570 root         D[KERNEL]: hle\scekernelthread.cpp:1563 sceKernelGetThreadExitStatus(275)
56:00:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: root -> user_main (275->276, pc: 08000034->0895d718, returned from module) +144us
56:00:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:2373 sceKernelDeleteThread(275)
56:00:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
56:00:570 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08801000 size 00001000 taken=1 tag=UserSbrk
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08801000 - 08804000 size 00003000 taken=0 tag=(untitled)
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 08cf5700 size 004f1700 taken=1 tag=ELF
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08cf5700 - 0bfff000 size 03309900 taken=0 tag=(untitled)
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfff000 - 0bfffc00 size 00000c00 taken=1 tag=stack/user_main
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
56:00:571 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
56:00:571 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 4096, addr= 00001000)
56:00:572 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 08800000 = sceKernelGetBlockHeadAddr(277)
56:00:671 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 278=sceKernelCreateSema(Mutex0, 00000000, 1, 1, 00000000)
56:00:680 user_main    I[KERNEL]: hle\scekernelmemory.cpp:917 sceKernelPrintf: argv[0] = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
56:00:681 user_main    D[UTIL]: hle\sceimpose.cpp:77 sceImposeGetLanguageMode(0bfff660, 0bfff664)
56:00:681 user_main    I[KERNEL]: hle\scekernelthread.cpp:2110 279=sceKernelCreateThread(name=LmpeMainThread, entry=089d37d4, prio=6f, stacksize=196608)
56:00:682 user_main    I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
56:00:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: user_main -> LmpeMainThread (276->279, pc: 089d3b48->089d37d4, thread slept) +666us
56:00:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 280=sceKernelCreateCallback(name=Exit, entry=089d3360, callbackArg=00000000)
56:00:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3715 sceKernelRegisterExitCallback(280)
56:00:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 281=sceKernelCreateCallback(name=Power, entry=089d3380, callbackArg=00000000)
56:00:682 LmpeMainThre D[HLE]: hle\scepower.cpp:124 0=scePowerRegisterCallback(0, 281)
56:00:683 LmpeMainThre D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
56:00:683 LmpeMainThre D[IO]: hle\sceumd.cpp:366 0=sceUmdWaitDriveStat(stat = 00000020)
56:00:683 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(256)
56:00:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e2c->08000000, utility module loaded) +0us
56:00:683 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 0
56:00:683 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:685 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:703 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 0
56:00:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e2c, idle) +25000us
56:00:703 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(257)
56:00:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e54->08000000, utility module loaded) +0us
56:00:703 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1
56:00:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:703 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:703 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1
56:00:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2
56:00:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:719 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:736 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2
56:00:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e54, idle) +25000us
56:00:736 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(258)
56:00:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3e7c->08000000, utility module loaded) +0us
56:00:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 3
56:00:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:737 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 3
56:00:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3e7c, idle) +25000us
56:00:753 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
56:00:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ea4->08000000, utility module loaded) +0us
56:00:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 4
56:00:753 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:753 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:753 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:753 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 4
56:00:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 5
56:00:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:769 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 5
56:00:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ea4, idle) +25000us
56:00:786 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
56:00:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ecc->08000000, utility module loaded) +0us
56:00:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 6
56:00:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:786 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:803 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 6
56:00:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ecc, idle) +25000us
56:00:803 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(770)
56:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3ef4->08000000, utility module loaded) +0us
56:00:803 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 7
56:00:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:803 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 7
56:00:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 8
56:00:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:819 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:836 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 8
56:00:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3ef4, idle) +25000us
56:00:836 LmpeMainThre I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(771)
56:00:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3f1c->08000000, utility module loaded) +0us
56:00:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 9
56:00:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:836 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 9
56:00:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3f1c, idle) +25000us
56:00:855 LmpeMainThre D[LOAD]: hle\scekernelmodule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX, 00000000)
56:00:855 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:702 ~SCE module, skipping header
56:00:855 LmpeMainThre D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
56:00:855 LmpeMainThre I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
56:00:855 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1458 282=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
56:00:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3cf8->08000000, module loaded) +13us
56:00:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3cf8, idle) +500us
56:00:855 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
56:00:856 LmpeMainThre D[LOAD]: hle\scekernelmodule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX, 00000000)
56:00:856 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:702 ~SCE module, skipping header
56:00:856 LmpeMainThre D[MODULE]: hle\scekernelmodule.cpp:708 Decrypting ~PSP file
56:00:856 LmpeMainThre I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
56:00:856 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1458 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
56:00:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d3cf8->08000000, module loaded) +12us
56:00:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d3cf8, idle) +500us
56:00:856 LmpeMainThre I[MODULE]: hle\scekernelmodule.cpp:1491 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
56:00:857 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:744 032d9900 (dec 53319936)=sceKernelMaxFreeMemSize()
56:00:857 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(
The available free user memory is ..... %5d KBytes., 0000cb66, 08b89268, deadbeef)
56:00:857 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The memory reserved for modules is .... %5d KBytes., 0000025a, deadbeef, deadbeef)
56:00:857 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The LMPE Engine heap size could be .... %5d KBytes., 0000c90c, deadbeef, deadbeef)
56:00:858 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The LMPE Engine heap size is set to ... %5d KBytes., 00004678, deadbeef, deadbeef)
56:00:858 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:430 284=sceKernelCreateFpl("LmpeEngineMemory", partition=2, attr=00000000, bsize=18472960, nb=1)
56:00:859 LmpeMainThre D[KERNEL]: hle\scekernelmemory.cpp:489 sceKernelAllocateFpl(284, 0bffee80, 00000000)
56:00:866 LmpeMainThre E[KERNEL]: hle\scekernelmemory.cpp:919 UNIMPL sceKernelPrintf(The application heap size is set to ... %5d KBytes.
, 00004678, 08cf5730, 08cf5740)
56:00:874 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:341 285=sceKernelCreateMutex(CThreadMutex, 00000200, 0, 00000000)
56:00:888 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 10
56:00:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d1f8c->08000000, interrupt) +5948us
56:00:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:888 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d1f8c, idle) +40us
56:00:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
56:00:889 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 10
56:00:906 LmpeMainThre D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(1)
56:00:906 LmpeMainThre D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
56:00:916 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08be2580, stall=00000000, cbid=ffffffff, param=00000000)
56:00:916 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08be2580 - stall = 00000000
56:00:916 LmpeMainThre W[G3D]: gles\gles_gpu.cpp:1423 Unsupported texture level bias settings: 000001
56:00:916 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
56:00:917 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:00:917 LmpeMainThre D[SCEGE]: hle\scege.cpp:431 sceGeSetCallback(struct=08cf4dc4)
56:00:917 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 089d4480, 00000000)
56:00:917 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
56:00:917 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 089d43d4, 00000000)
56:00:917 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
56:00:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d74ec->08000000, interrupt) +2110us
56:00:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d74ec, idle) +791us
56:00:918 LmpeMainThre D[SCEGE]: hle\scege.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
56:00:918 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:00:919 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:00:919 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
56:00:920 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48c2ce40, stall=48c2ce40, cbid=00000000, param=08cf5324)
56:00:920 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 08c2ce40
56:00:920 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:00:921 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
56:00:921 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
56:00:921 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 0, 0)
56:00:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=0,pixelsize=3,sync=1)
56:00:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
56:00:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:00:931 LmpeMainThre D[HLE]: hle\scepower.cpp:374 222=scePowerGetCpuClockFrequencyInt()
56:00:931 LmpeMainThre I[HLE]: hle\scepower.cpp:384 111=scePowerGetBusClockFrequencyInt()
56:00:931 LmpeMainThre D[HLE]: hle\scepower.cpp:356 scePowerSetCpuClockFrequency(222)
56:00:932 LmpeMainThre D[HLE]: hle\scepower.cpp:367 scePowerSetBusClockFrequency(111)
56:00:932 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
56:00:932 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:00:932 LmpeMainThre D[SCEGE]: hle\scege.cpp:322 00200000 = sceGeEdramGetSize()
56:00:932 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:00:932 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(30, 0, 089b3b68, 00000000)
56:00:933 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(30, 0)
56:00:935 LmpeMainThre D[SCEGE]: hle\scege.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48c2cfdc)
56:00:935 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 08c2cfdc
56:00:936 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:00:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d50a8->08000000, GeDrawSync) +48us
56:00:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:00:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d50a8, left interrupt) +1us
56:00:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b4d38->08000000, vblank start waited) +0us
56:00:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 11
56:00:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:00:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 00000000
56:00:937 idle0        D[SCEGE]: gles\framebuffer.cpp:941 Found no FBO to display! displayFBPtr = 00000000
56:00:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:00:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:00:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:00:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:00:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:00:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b4d38, left interrupt) +13690us
56:00:938 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:00:989 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 11
56:01:037 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:312 sceAudioOutput2Reserve(00000800)
56:01:037 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:341 286=sceKernelCreateMutex(CThreadMutex, 00000200, 0, 00000000)
56:01:037 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:038 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 287=sceKernelCreateSema(SAS_SEMA, 00000000, 1, 1, 00000000)
56:01:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 288=sceKernelCreateSema(ATRAC_SEMA, 00000000, 1, 1, 00000000)
56:01:040 LmpeMainThre I[SCESAS]: hle\scesas.cpp:99 sceSasInit(08cdc3c0, 256, 32, 0, 44100)
56:01:041 LmpeMainThre D[SCESAS]: hle\scesas.cpp:447 sceSasGetOutputMode(08cdc3c0)
56:01:041 LmpeMainThre D[SCESAS]: hle\scesas.cpp:429 sceSasRevVON(08cdc3c0, 1, 0)
56:01:042 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
56:01:042 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 289=sceKernelCreateThread(name=sas_thread, entry=0898b0ac, prio=10, stacksize=65536)
56:01:042 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
56:01:042 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0898aa74->0898b0ac, thread started) +5120us
56:01:042 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:042 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:043 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:043 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:043 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:044 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0898aa74, sas core) +0us
56:01:051 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:052 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 0bffe840) : sector = 00045270
56:01:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a64f8->08000000, io getstat) +35us
56:01:052 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +204us
56:01:052 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:054 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:055 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a64f8, idle) +543us
56:01:056 LmpeMainThre D[FileSys]: filesystems\isofilesystem.cpp:399 Got a raw sector open: /sce_lbn0x45270_size0x13142800, sector 00045270, size 13142800
56:01:056 LmpeMainThre D[IO]: hle\sceio.cpp:1180 4=sceIoOpen(disc0:/sce_lbn0x45270_size0x13142800, 00000001, 000001ff)
56:01:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6548->08000000, file opened) +13us
56:01:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6548, idle) +100us
56:01:061 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(4, 0, 0)
56:01:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1us
56:01:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:01:061 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:062 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c084c0, 4000)
56:01:064 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffea50): waiting
56:01:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +1us
56:01:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:01:080 LmpeMainThre D[IO]: hle\sceio.cpp:1051 16384 = sceIoLseek(4, 4000, 0)
56:01:080 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7862us
56:01:080 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:080 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:080 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:080 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:080 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:080 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:080 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:080 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:080 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:080 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c0c500, 4000)
56:01:080 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:080 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:080 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:080 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:080 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:01:081 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 12
56:01:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a9ca8->08000000, interrupt) +2021us
56:01:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:081 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:01:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a9ca8, left interrupt) +0us
56:01:082 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:082 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:082 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:082 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:082 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:083 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 12
56:01:084 LmpeMainThre D[IO]: hle\sceio.cpp:1051 32768 = sceIoLseek(4, 8000, 0)
56:01:084 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6038us
56:01:084 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:084 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:084 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:084 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:084 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:084 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:084 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:084 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:084 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c10540, 4000)
56:01:084 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:085 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:085 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:085 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:085 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:085 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:085 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:085 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:085 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:085 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:01:087 LmpeMainThre D[IO]: hle\sceio.cpp:1051 49152 = sceIoLseek(4, c000, 0)
56:01:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +7927us
56:01:087 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:087 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:087 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:087 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:087 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:01:087 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:087 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c14580, 4000)
56:01:088 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
56:01:088 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:088 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:01:088 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 13
56:01:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18358->08000000, interrupt) +2190us
56:01:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18358, left interrupt) +0us
56:01:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:089 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 13
56:01:091 LmpeMainThre D[IO]: hle\sceio.cpp:1051 65536 = sceIoLseek(4, 10000, 0)
56:01:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5746us
56:01:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:091 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:091 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:091 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c185c0, 4000)
56:01:091 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:091 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:091 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:01:093 LmpeMainThre D[IO]: hle\sceio.cpp:1051 81920 = sceIoLseek(4, 14000, 0)
56:01:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7880us
56:01:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:093 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:094 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:094 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c1c600, 4000)
56:01:094 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:094 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:094 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:094 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:094 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:094 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:094 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:094 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:01:095 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 14
56:01:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a92c4->08000000, interrupt) +2530us
56:01:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:095 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:01:095 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:095 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:095 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:095 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:095 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:095 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:096 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a92c4, blocking audio) +5us
56:01:096 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 14
56:01:097 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98304 = sceIoLseek(4, 18000, 0)
56:01:097 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5414us
56:01:097 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:097 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:097 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:097 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:097 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:097 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:097 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:097 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:097 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(4, 08c20640, 4000)
56:01:097 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(4, 0bffe970): waiting
56:01:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:097 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:097 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:097 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:01:100 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:100 LmpeMainThre D[IO]: hle\sceio.cpp:1180 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 00000001, 00000000)
56:01:100 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 08988d64->0898b580, file opened) +4216us
56:01:100 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:100 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:100 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:100 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:100 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:100 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:100 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:100 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08988d64, idle) +99us
56:01:102 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:102 LmpeMainThre D[IO]: hle\sceio.cpp:1180 6=sceIoOpen(disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK, 00000001, 00000000)
56:01:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08988d64->08000000, file opened) +9us
56:01:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08988d64, idle) +100us
56:01:107 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATA.PAK, 0bffe850) : sector = 0002f670
56:01:107 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a64f8->08b0cc8c, io getstat) +57us
56:01:107 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:107 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a64f8, idle) +994us
56:01:107 LmpeMainThre D[FileSys]: filesystems\isofilesystem.cpp:399 Got a raw sector open: /sce_lbn0x2F670_size0xADFF800, sector 0002f670, size 0adff800
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:1180 7=sceIoOpen(disc0:/sce_lbn0x2F670_size0xADFF800, 00000001, 000001ff)
56:01:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6548->08000000, file opened) +13us
56:01:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6548, idle) +100us
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(7, 0, 0)
56:01:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1us
56:01:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:01:107 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffea60): waiting
56:01:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:01:107 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182059008 = sceIoLseek(7, ada0000, 0)
56:01:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +6us
56:01:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:01:107 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:108 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:01:108 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffea60): waiting
56:01:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:01:109 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 15
56:01:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75c8->08000000, interrupt) +4867us
56:01:109 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:110 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:01:110 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:110 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:110 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:110 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:110 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:110 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:110 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:110 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:110 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:110 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:110 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:110 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:110 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a75c8, sas core) +0us
56:01:110 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 15
56:01:112 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182075392 = sceIoLseek(7, ada4000, 0)
56:01:113 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2734us
56:01:113 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:113 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:01:113 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:113 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:01:113 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe9c0): waiting
56:01:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:01:115 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182091776 = sceIoLseek(7, ada8000, 0)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7882us
56:01:115 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:115 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:115 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:115 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:115 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:115 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:115 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:01:115 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe9c0): waiting
56:01:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:115 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:115 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:115 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:115 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:115 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:115 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:115 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:115 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:01:117 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 16
56:01:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b41f14->08000000, interrupt) +5539us
56:01:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:118 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:01:118 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:118 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:118 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:118 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:118 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:118 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:118 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b41f14, blocking audio) +5us
56:01:118 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 16
56:01:119 LmpeMainThre D[IO]: hle\sceio.cpp:1051 182108160 = sceIoLseek(7, adac000, 0)
56:01:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2093us
56:01:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:119 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:01:119 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:119 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:01:119 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe980): waiting
56:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:01:119 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:119 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:01:129 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172883968 = sceIoLseek(7, a4e0000, 0)
56:01:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3161us
56:01:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:01:129 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:129 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:01:129 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe980): waiting
56:01:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:01:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:01:185 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/actlogo.pmf, 0bffea50) : sector = 000067b0
56:01:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a5fa0->0898b580, io getstat) +6239us
56:01:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:185 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:185 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:185 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:185 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:01:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:185 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:185 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:185 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +506us
56:01:186 LmpeMainThre I[ME]: hle\scempeg.cpp:371 sceMpegInit()
56:01:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
56:01:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
56:01:186 LmpeMainThre D[ME]: hle\scempeg.cpp:382 sceMpegRingbufferQueryMemSize(1280)
56:01:187 LmpeMainThre D[ME]: hle\scempeg.cpp:1131 sceMpegQueryMemSize()
56:01:187 LmpeMainThre D[ME]: hle\scempeg.cpp:405 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
56:01:188 LmpeMainThre I[ME]: hle\scempeg.cpp:471 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
56:01:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
56:01:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 17
56:01:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 17
56:01:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3690us
56:01:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:189 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:01:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:190 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:01:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:190 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 18
56:01:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 18
56:01:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:01:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:191 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:01:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:01:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:01:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:01:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:01:192 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:01:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:01:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:01:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:01:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:01:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:01:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +1847us
56:01:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 294=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
56:01:195 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(294, 1, 0)
56:01:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
56:01:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:143 sceKernelWaitSemaCB: Suspending sema wait for callback
56:01:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 1
56:01:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
56:01:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3524 Left callback 281 - Power
56:01:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> LmpeMainThread (279->279, pc: 089f30d4->089f30d4, return from callback) +2us
56:01:196 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/actlogo.pmf, 00000001, 00000000)
56:01:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +0us
56:01:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
56:01:196 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(294, 1) (count: 0 -> 1)
56:01:197 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:01:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:01:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:01:198 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:01:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(294, 1, 0)
56:01:198 LmpeMainThre D[IO]: hle\sceio.cpp:819 800=sceIoReadAsync(8, 0929a0d0, 800)
56:01:198 LmpeMainThre D[IO]: hle\sceio.cpp:1782 2048 = sceIoWaitAsyncCB(8, 0bffea90): waiting
56:01:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
56:01:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
56:01:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(294, 1) (count: 0 -> 1)
56:01:199 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:01:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:01:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:01:200 LmpeMainThre D[ME]: hle\scempeg.cpp:530 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
56:01:203 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x16B000
56:01:203 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 1026936
56:01:203 LmpeMainThre D[ME]: hle\scempeg.cpp:560 sceMpegQueryStreamSize(0929a0d0, 08c08184)
56:01:203 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x16B000
56:01:203 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 1026936
56:01:204 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
56:01:205 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
56:01:205 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
56:01:205 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
56:01:205 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
56:01:205 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
56:01:206 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 0, 0)
56:01:206 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 1, 0)
56:01:206 LmpeMainThre D[ME]: hle\scempeg.cpp:629 sceMpegMallocAvcEsBuf(08c08040)
56:01:207 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 1, 08c080d4)
56:01:207 LmpeMainThre D[ME]: hle\scempeg.cpp:946 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
56:01:207 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 153725184, 08c08114)
56:01:208 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:01:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 296=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
56:01:209 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:01:210 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
56:01:210 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3298us
56:01:210 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:01:210 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:01:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
56:01:210 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
56:01:210 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 297=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
56:01:211 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 298=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
56:01:213 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
56:01:214 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 299=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
56:01:215 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
56:01:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
56:01:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:01:215 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:01:215 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
56:01:215 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
56:01:216 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(298, 00000000)
56:01:216 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=299, argSize=4, argPtr=08c080c8)
56:01:216 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->299, pc: 0899cfbc->0899f8e8, thread started) +0us
56:01:216 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(298, 00000001, 1, 0bfbee50, 00000000): waiting
56:01:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899f934->0899cfbc, event flag waited) +0us
56:01:218 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1280=sceMpegRingbufferAvailableSize(08c08044)
56:01:218 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1280)
56:01:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 2
56:01:219 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:219 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x16B000
56:01:219 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 1026936
56:01:238 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:01:285 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
56:01:286 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
56:01:291 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
56:01:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
56:01:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 19
56:01:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:294 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:298 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 089d0a80
56:01:298 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:01:304 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 19
56:01:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
56:01:305 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:306 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1248=sceMpegRingbufferAvailableSize(08c08044)
56:01:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1248)
56:01:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 3
56:01:306 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
56:01:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:01:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:307 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 00000000
56:01:309 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:310 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:310 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1216=sceMpegRingbufferAvailableSize(08c08044)
56:01:310 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1216)
56:01:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 4
56:01:310 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:310 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
56:01:310 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:311 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:01:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 20
56:01:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:312 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:312 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:312 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:312 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1184=sceMpegRingbufferAvailableSize(08c08044)
56:01:312 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1184)
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 5
56:01:313 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:313 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 20
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:313 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
56:01:313 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:313 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:01:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:313 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:313 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:314 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1152=sceMpegRingbufferAvailableSize(08c08044)
56:01:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1152)
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 6
56:01:314 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
56:01:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:314 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:01:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:314 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:314 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:315 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1120=sceMpegRingbufferAvailableSize(08c08044)
56:01:315 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1120)
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 7
56:01:315 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:315 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 192 packetsTotal: 1280
56:01:315 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:315 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:01:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:315 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:315 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:316 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1088=sceMpegRingbufferAvailableSize(08c08044)
56:01:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1088)
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 8
56:01:316 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 224 packetsTotal: 1280
56:01:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:316 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:01:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:316 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:317 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:317 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1056=sceMpegRingbufferAvailableSize(08c08044)
56:01:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1056)
56:01:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 9
56:01:317 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 256 packetsTotal: 1280
56:01:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:01:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 21
56:01:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 21
56:01:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:318 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:319 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:319 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:319 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1024=sceMpegRingbufferAvailableSize(08c08044)
56:01:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1024)
56:01:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 10
56:01:319 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:01:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 288 packetsTotal: 1280
56:01:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:01:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:319 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:01:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:320 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:320 LmpeMainThre D[ME]: hle\scempeg.cpp:971 992=sceMpegRingbufferAvailableSize(08c08044)
56:01:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 992)
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 11
56:01:320 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 320 packetsTotal: 1280
56:01:320 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:320 LmpeMainThre D[ME]: hle\scempeg.cpp:971 960=sceMpegRingbufferAvailableSize(08c08044)
56:01:320 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 960)
56:01:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 12
56:01:321 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 352 packetsTotal: 1280
56:01:321 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:971 928=sceMpegRingbufferAvailableSize(08c08044)
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 928)
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 13
56:01:321 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 384 packetsTotal: 1280
56:01:321 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:971 896=sceMpegRingbufferAvailableSize(08c08044)
56:01:321 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 896)
56:01:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 14
56:01:322 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 416 packetsTotal: 1280
56:01:322 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:971 864=sceMpegRingbufferAvailableSize(08c08044)
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 864)
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 15
56:01:322 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 448 packetsTotal: 1280
56:01:322 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:971 832=sceMpegRingbufferAvailableSize(08c08044)
56:01:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 832)
56:01:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 16
56:01:323 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 480 packetsTotal: 1280
56:01:323 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:971 800=sceMpegRingbufferAvailableSize(08c08044)
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 800)
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 17
56:01:323 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 512 packetsTotal: 1280
56:01:323 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:971 768=sceMpegRingbufferAvailableSize(08c08044)
56:01:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 768)
56:01:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 18
56:01:324 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 544 packetsTotal: 1280
56:01:324 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:971 736=sceMpegRingbufferAvailableSize(08c08044)
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 736)
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 19
56:01:324 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 576 packetsTotal: 1280
56:01:324 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:971 704=sceMpegRingbufferAvailableSize(08c08044)
56:01:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 704)
56:01:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 20
56:01:325 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 608 packetsTotal: 1280
56:01:325 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:971 672=sceMpegRingbufferAvailableSize(08c08044)
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 672)
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 21
56:01:325 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 640 packetsTotal: 1280
56:01:325 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:971 640=sceMpegRingbufferAvailableSize(08c08044)
56:01:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 640)
56:01:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 22
56:01:326 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 672 packetsTotal: 1280
56:01:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:971 608=sceMpegRingbufferAvailableSize(08c08044)
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 608)
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 23
56:01:326 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:01:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 704 packetsTotal: 1280
56:01:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:971 576=sceMpegRingbufferAvailableSize(08c08044)
56:01:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 576)
56:01:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 24
56:01:327 LmpeMainThre D[IO]: hle\sceio.cpp:793 b000=sceIoRead(8, 08fe98b0, 10000)
56:01:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:01:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:01:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000016
56:01:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 22 packetsRead: 726 packetsTotal: 1280
56:01:327 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:327 LmpeMainThre D[ME]: hle\scempeg.cpp:971 554=sceMpegRingbufferAvailableSize(08c08044)
56:01:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
56:01:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 22
56:01:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +784us
56:01:330 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 22
56:01:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:331 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 23
56:01:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:331 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:01:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:332 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:333 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:333 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->299, pc: 0899f830->0899f934, event flag set) +0us
56:01:333 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:334 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:334 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:334 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:334 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:334 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f830, blocking audio) +591us
56:01:334 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:335 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:342 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
56:01:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:342 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:01:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:343 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 23
56:01:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:343 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:343 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:343 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:343 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:344 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:345 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:345 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:345 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 24
56:01:345 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
56:01:346 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:346 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:346 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:346 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:346 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:01:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:346 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:348 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 24
56:01:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:348 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:348 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 25
56:01:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
56:01:349 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:349 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:349 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:349 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:01:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:349 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:350 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 25
56:01:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:351 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:351 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6900us
56:01:351 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:351 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:351 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:351 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:351 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 26
56:01:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3965us
56:01:352 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:352 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:352 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:352 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:352 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:01:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:352 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 26
56:01:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:353 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:353 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:353 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:354 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:354 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:354 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 27
56:01:354 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:01:355 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 27
56:01:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:356 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 28
56:01:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:356 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:357 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:357 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:357 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:359 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 28
56:01:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:359 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3283us
56:01:359 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:359 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:359 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:359 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 29
56:01:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:359 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7583us
56:01:360 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:361 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 29
56:01:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:361 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 30
56:01:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:361 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:371 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:371 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:01:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:371 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 30
56:01:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:372 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:373 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:374 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 31
56:01:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:388 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 31
56:01:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:388 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:389 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2824us
56:01:389 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:389 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:389 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 32
56:01:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:389 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11201us
56:01:405 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:405 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:01:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:406 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 32
56:01:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:406 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:406 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:407 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:407 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:407 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 33
56:01:408 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:422 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 33
56:01:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:422 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 34
56:01:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:423 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:438 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:438 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:438 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:438 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:438 LmpeMainThre D[ME]: hle\scempeg.cpp:971 558=sceMpegRingbufferAvailableSize(08c08044)
56:01:438 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:438 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:440 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 34
56:01:440 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1449us
56:01:440 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:440 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:440 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:440 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3655us
56:01:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 35
56:01:440 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:01:455 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 35
56:01:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:455 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 36
56:01:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:455 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:456 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:472 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:472 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:472 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:472 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:01:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:472 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 36
56:01:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:473 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:474 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:474 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6012us
56:01:474 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:475 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:475 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:475 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:475 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 37
56:01:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1754us
56:01:488 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:488 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:488 LmpeMainThre D[ME]: hle\scempeg.cpp:971 562=sceMpegRingbufferAvailableSize(08c08044)
56:01:488 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:01:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:488 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:01:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 37
56:01:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:489 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:489 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:490 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 38
56:01:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:01:505 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 38
56:01:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:505 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 39
56:01:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:506 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:522 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:522 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:522 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:522 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:522 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:522 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:524 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 39
56:01:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:524 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5495us
56:01:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:524 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:524 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:524 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 40
56:01:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5372us
56:01:538 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:538 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 40
56:01:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:538 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 41
56:01:538 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:538 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:567 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:567 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:567 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:567 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:567 LmpeMainThre D[ME]: hle\scempeg.cpp:971 566=sceMpegRingbufferAvailableSize(08c08044)
56:01:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:01:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 41
56:01:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:568 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:568 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:569 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:569 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:569 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 42
56:01:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:570 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:572 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 42
56:01:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:572 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:572 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5035us
56:01:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:572 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:572 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 43
56:01:573 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:573 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:573 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8990us
56:01:588 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:588 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:588 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:588 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:588 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:588 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:01:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 43
56:01:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:589 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:589 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:589 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:590 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:590 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:590 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 44
56:01:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:605 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 44
56:01:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:605 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 45
56:01:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:606 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:606 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:622 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:622 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:622 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:622 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:622 LmpeMainThre D[ME]: hle\scempeg.cpp:971 570=sceMpegRingbufferAvailableSize(08c08044)
56:01:622 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:622 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:624 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 45
56:01:624 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3660us
56:01:624 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:624 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:624 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:624 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1444us
56:01:624 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:624 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 46
56:01:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:01:638 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:638 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 46
56:01:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:638 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:638 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 47
56:01:638 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:638 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:655 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:655 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:655 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:655 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:655 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:01:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 47
56:01:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:656 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:656 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:656 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:656 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:657 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 48
56:01:657 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:657 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:672 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:672 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +160us
56:01:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:672 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:672 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 48
56:01:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1904us
56:01:672 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 49
56:01:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:673 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:673 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:688 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:688 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:688 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:688 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:688 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:688 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:01:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 49
56:01:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:689 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:689 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:689 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:689 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:690 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:690 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:690 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:690 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 50
56:01:690 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:690 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:705 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 50
56:01:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:706 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:706 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10865us
56:01:706 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:706 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:706 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:706 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 51
56:01:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:706 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3161us
56:01:722 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:722 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:722 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:722 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:722 LmpeMainThre D[ME]: hle\scempeg.cpp:971 574=sceMpegRingbufferAvailableSize(08c08044)
56:01:722 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:722 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:01:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 51
56:01:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:723 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:723 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:724 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 52
56:01:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:738 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:738 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 52
56:01:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:738 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:738 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 53
56:01:738 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:738 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:755 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:755 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:755 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:755 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:755 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:755 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:757 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:757 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 53
56:01:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:757 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:757 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:757 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4088us
56:01:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:757 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:757 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 54
56:01:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6779us
56:01:772 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 54
56:01:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:772 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:772 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 55
56:01:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:773 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:789 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:789 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:789 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:789 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:01:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 55
56:01:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:790 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:790 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:791 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 56
56:01:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:805 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 56
56:01:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:805 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:805 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3629us
56:01:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:805 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:805 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:805 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 57
56:01:806 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:806 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10397us
56:01:822 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:822 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:822 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:822 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:01:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 57
56:01:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:823 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:823 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:823 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:823 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:824 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 58
56:01:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:839 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:839 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 58
56:01:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:839 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 59
56:01:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:840 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:840 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:855 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:855 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:855 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:855 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:855 LmpeMainThre D[ME]: hle\scempeg.cpp:971 578=sceMpegRingbufferAvailableSize(08c08044)
56:01:855 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:855 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:857 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 59
56:01:857 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2253us
56:01:857 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:857 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:857 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:857 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2850us
56:01:857 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:857 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 60
56:01:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:01:872 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 60
56:01:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:872 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 61
56:01:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:872 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:889 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:889 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:889 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:889 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:889 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:889 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:01:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 61
56:01:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:890 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:890 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:890 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:891 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:891 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6817us
56:01:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:892 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:892 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:892 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:892 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 62
56:01:892 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +949us
56:01:905 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 62
56:01:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:905 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:905 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 63
56:01:905 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:905 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:905 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:905 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:922 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:922 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:922 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:922 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:922 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:01:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 63
56:01:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:923 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:923 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:923 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:923 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:924 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:924 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 64
56:01:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:939 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:01:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:939 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 64
56:01:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:939 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:01:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:939 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9458us
56:01:940 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:940 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:940 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:940 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:01:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 65
56:01:940 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:940 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:01:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4567us
56:01:955 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:955 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:955 LmpeMainThre D[ME]: hle\scempeg.cpp:971 582=sceMpegRingbufferAvailableSize(08c08044)
56:01:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:01:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:01:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:01:955 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:01:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:01:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 65
56:01:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:01:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:01:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:956 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:957 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:957 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:957 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 66
56:01:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:01:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:01:972 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:01:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:01:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 66
56:01:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:01:972 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:01:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:01:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 67
56:01:973 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:973 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:01:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:01:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:01:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:01:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:01:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:01:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:01:989 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:01:989 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:01:989 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:01:989 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:01:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:01:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:01:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:01:989 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:01:991 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:01:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:01:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 67
56:01:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:01:991 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:01:991 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:01:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:01:991 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2681us
56:01:991 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:01:991 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:01:991 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:01:991 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:01:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:01:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 68
56:01:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:01:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:01:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8185us
56:02:005 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 68
56:02:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:005 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 69
56:02:006 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:006 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:006 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:022 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:022 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:022 LmpeMainThre D[ME]: hle\scempeg.cpp:971 586=sceMpegRingbufferAvailableSize(08c08044)
56:02:022 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:022 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:02:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 69
56:02:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:023 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:023 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:023 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:024 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 70
56:02:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:039 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 70
56:02:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:039 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:039 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2222us
56:02:039 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:040 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:040 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:040 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 71
56:02:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:040 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11803us
56:02:056 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:056 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:056 LmpeMainThre D[ME]: hle\scempeg.cpp:971 590=sceMpegRingbufferAvailableSize(08c08044)
56:02:056 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:056 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:02:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 71
56:02:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:056 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:056 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:056 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:057 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:058 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 72
56:02:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:072 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 72
56:02:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:072 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 73
56:02:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:072 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:089 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:089 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:089 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:089 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:091 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 73
56:02:091 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +847us
56:02:091 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:091 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:091 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:091 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4257us
56:02:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:091 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 74
56:02:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:02:106 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 74
56:02:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:106 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:106 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 75
56:02:106 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:106 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:106 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:122 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:122 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:122 LmpeMainThre D[ME]: hle\scempeg.cpp:971 594=sceMpegRingbufferAvailableSize(08c08044)
56:02:122 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:122 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:02:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:123 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 75
56:02:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:123 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:123 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:123 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:124 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:124 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5410us
56:02:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:124 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:125 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 76
56:02:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:125 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2356us
56:02:139 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:139 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 76
56:02:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:139 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 77
56:02:140 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:140 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:156 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:156 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:156 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:156 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:02:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 77
56:02:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:157 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:157 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:158 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 78
56:02:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:172 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 78
56:02:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:172 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:172 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8051us
56:02:172 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:172 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:172 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:173 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 79
56:02:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:173 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5974us
56:02:189 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:189 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:189 LmpeMainThre D[ME]: hle\scempeg.cpp:971 598=sceMpegRingbufferAvailableSize(08c08044)
56:02:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:189 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:02:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 79
56:02:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:190 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:190 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:191 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 80
56:02:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:192 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:206 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 80
56:02:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:206 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:206 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 81
56:02:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:206 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:206 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:222 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:222 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:222 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:222 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:222 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:222 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:224 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 81
56:02:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:224 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:224 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:224 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1275us
56:02:224 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:224 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:224 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:224 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 82
56:02:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9592us
56:02:239 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 82
56:02:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:239 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 83
56:02:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:239 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:256 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:256 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:256 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:256 LmpeMainThre D[ME]: hle\scempeg.cpp:971 602=sceMpegRingbufferAvailableSize(08c08044)
56:02:256 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:256 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:02:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 83
56:02:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:257 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:257 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:257 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:258 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:259 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 84
56:02:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:272 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 84
56:02:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:272 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:272 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +815us
56:02:272 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:272 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:272 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:273 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 85
56:02:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:273 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13210us
56:02:289 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:289 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:289 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:289 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:289 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:289 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:02:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 85
56:02:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:290 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:290 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:290 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:290 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:291 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:291 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:291 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 86
56:02:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:306 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 86
56:02:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:306 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:306 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13881us
56:02:306 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:306 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:306 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:307 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 87
56:02:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:307 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:307 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +145us
56:02:322 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:322 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:322 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:322 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:322 LmpeMainThre D[ME]: hle\scempeg.cpp:971 606=sceMpegRingbufferAvailableSize(08c08044)
56:02:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:322 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:02:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 87
56:02:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:323 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:324 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:324 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:324 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 88
56:02:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:324 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:324 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:339 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 88
56:02:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:339 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:339 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 89
56:02:339 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:339 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:339 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:356 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:356 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:356 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:356 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:358 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 89
56:02:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:358 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7104us
56:02:358 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:358 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:358 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:358 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 90
56:02:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:358 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3763us
56:02:372 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 90
56:02:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:372 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 91
56:02:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:373 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:389 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:389 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:389 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:389 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:389 LmpeMainThre D[ME]: hle\scempeg.cpp:971 610=sceMpegRingbufferAvailableSize(08c08044)
56:02:389 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:389 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:02:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:390 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 91
56:02:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:390 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:390 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:390 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:391 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 92
56:02:392 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:406 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:406 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 92
56:02:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:406 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:406 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6645us
56:02:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:407 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:407 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 93
56:02:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:407 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7381us
56:02:422 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:422 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:422 LmpeMainThre D[ME]: hle\scempeg.cpp:971 614=sceMpegRingbufferAvailableSize(08c08044)
56:02:422 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:422 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:02:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 93
56:02:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:423 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:423 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:423 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:424 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:424 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:424 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:424 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 94
56:02:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:439 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 94
56:02:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:439 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 95
56:02:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:439 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:440 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:456 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:456 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:456 LmpeMainThre D[ME]: hle\scempeg.cpp:971 618=sceMpegRingbufferAvailableSize(08c08044)
56:02:456 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:456 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:458 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 95
56:02:458 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5269us
56:02:458 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:458 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:458 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:458 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899edf4, blocking audio) +295us
56:02:458 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:458 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:458 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 96
56:02:458 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10998us
56:02:473 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 96
56:02:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:473 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:474 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 97
56:02:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:474 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:489 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:489 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:489 LmpeMainThre D[ME]: hle\scempeg.cpp:971 622=sceMpegRingbufferAvailableSize(08c08044)
56:02:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:489 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:02:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 97
56:02:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:490 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:490 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:490 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:490 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:491 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 98
56:02:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:506 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:506 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 98
56:02:506 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1769us
56:02:506 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:506 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:506 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:506 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +295us
56:02:506 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 99
56:02:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:507 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:523 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:523 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:523 LmpeMainThre D[ME]: hle\scempeg.cpp:971 626=sceMpegRingbufferAvailableSize(08c08044)
56:02:523 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:523 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:02:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 99
56:02:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:524 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:524 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:525 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 100
56:02:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:539 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 100
56:02:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:539 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:539 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12474us
56:02:539 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:539 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:539 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:540 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:540 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 101
56:02:540 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:540 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:540 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1551us
56:02:556 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:556 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:556 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:556 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:556 LmpeMainThre D[ME]: hle\scempeg.cpp:971 630=sceMpegRingbufferAvailableSize(08c08044)
56:02:556 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:556 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:02:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 101
56:02:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:556 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:556 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:557 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:558 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:558 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:558 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:558 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 102
56:02:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:573 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 102
56:02:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:573 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:573 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 103
56:02:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:574 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:589 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:589 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:589 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:589 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:589 LmpeMainThre D[ME]: hle\scempeg.cpp:971 634=sceMpegRingbufferAvailableSize(08c08044)
56:02:589 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:589 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:591 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 103
56:02:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:591 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5697us
56:02:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:591 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:591 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:591 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 104
56:02:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5169us
56:02:606 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:606 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 104
56:02:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:606 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 105
56:02:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:607 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:623 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:623 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:623 LmpeMainThre D[ME]: hle\scempeg.cpp:971 638=sceMpegRingbufferAvailableSize(08c08044)
56:02:623 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:623 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:02:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 105
56:02:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:624 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:624 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:624 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:624 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:625 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 106
56:02:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:639 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:639 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 106
56:02:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:639 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:639 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5238us
56:02:639 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:639 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:639 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:639 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 107
56:02:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:640 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8787us
56:02:656 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:656 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:656 LmpeMainThre D[ME]: hle\scempeg.cpp:971 642=sceMpegRingbufferAvailableSize(08c08044)
56:02:656 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:656 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:02:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 107
56:02:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:657 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:657 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:657 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:658 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 108
56:02:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:673 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 108
56:02:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:673 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:673 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 109
56:02:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:674 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:689 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:689 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:689 LmpeMainThre D[ME]: hle\scempeg.cpp:971 646=sceMpegRingbufferAvailableSize(08c08044)
56:02:689 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:689 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:691 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:691 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 109
56:02:691 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3863us
56:02:691 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:691 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:691 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:691 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1241us
56:02:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 110
56:02:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:02:706 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:706 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 110
56:02:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:706 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 111
56:02:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:707 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:723 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:723 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:723 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:02:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 111
56:02:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:724 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:724 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:724 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:724 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:725 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:725 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 112
56:02:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:726 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:726 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:739 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:739 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +362us
56:02:739 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:739 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:739 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:739 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:739 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 112
56:02:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1701us
56:02:739 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:740 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 113
56:02:740 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:740 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:756 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:756 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:756 LmpeMainThre D[ME]: hle\scempeg.cpp:971 650=sceMpegRingbufferAvailableSize(08c08044)
56:02:756 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:756 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:02:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 113
56:02:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:757 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:757 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:757 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:757 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:758 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:758 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:758 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 114
56:02:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:773 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:773 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 114
56:02:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:773 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:774 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11067us
56:02:774 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:774 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:774 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:774 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:774 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 115
56:02:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:774 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2958us
56:02:789 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:789 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:789 LmpeMainThre D[ME]: hle\scempeg.cpp:971 654=sceMpegRingbufferAvailableSize(08c08044)
56:02:789 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:789 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:02:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 115
56:02:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:790 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:790 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:790 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:791 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:792 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 116
56:02:792 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:806 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 116
56:02:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:806 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 117
56:02:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:807 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:823 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:823 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:823 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:823 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:823 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:823 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:825 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:825 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 117
56:02:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:825 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:825 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:825 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4291us
56:02:825 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:825 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:825 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:825 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 118
56:02:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6576us
56:02:840 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:840 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 118
56:02:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:840 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:841 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 119
56:02:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:841 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:856 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:856 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:856 LmpeMainThre D[ME]: hle\scempeg.cpp:971 658=sceMpegRingbufferAvailableSize(08c08044)
56:02:856 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:856 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:02:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 119
56:02:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:857 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:857 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:857 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:857 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:858 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 120
56:02:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:859 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:859 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:859 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:873 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:873 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 120
56:02:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:873 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:873 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3831us
56:02:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:873 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:874 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:874 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 121
56:02:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:874 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10194us
56:02:890 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:890 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:890 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:890 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:890 LmpeMainThre D[ME]: hle\scempeg.cpp:971 662=sceMpegRingbufferAvailableSize(08c08044)
56:02:890 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:890 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:02:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 121
56:02:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:891 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:891 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:891 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:891 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:02:892 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:892 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:892 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 122
56:02:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:02:906 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:906 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 122
56:02:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:906 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 123
56:02:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:907 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:923 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:923 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:923 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:923 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:923 LmpeMainThre D[ME]: hle\scempeg.cpp:971 666=sceMpegRingbufferAvailableSize(08c08044)
56:02:923 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:02:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:923 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:925 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 123
56:02:925 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2456us
56:02:925 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:925 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:925 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:925 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:02:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2648us
56:02:925 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:925 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:925 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 124
56:02:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:02:940 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:02:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:940 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 124
56:02:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:940 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:02:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 125
56:02:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:941 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:02:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:956 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:956 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:956 LmpeMainThre D[ME]: hle\scempeg.cpp:971 670=sceMpegRingbufferAvailableSize(08c08044)
56:02:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:956 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:02:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 125
56:02:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:956 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:957 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:957 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:958 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:958 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7020us
56:02:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:958 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:02:958 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:02:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:02:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 126
56:02:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:02:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +747us
56:02:973 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:02:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:02:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 126
56:02:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:02:973 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:02:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:02:973 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 127
56:02:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:974 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:02:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:02:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:02:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:02:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:02:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:02:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:02:990 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:02:990 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:02:990 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:02:990 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:02:990 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:02:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:02:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:02:990 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:02:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:02:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 127
56:02:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:02:991 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:02:991 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:02:991 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:02:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:02:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:02:991 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:02:992 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:02:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:02:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:02:992 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:02:992 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:02:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:02:992 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 128
56:02:992 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:02:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:02:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:006 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:006 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 128
56:03:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:006 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:007 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9661us
56:03:007 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:007 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:007 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:007 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:007 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 129
56:03:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:007 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4365us
56:03:023 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:023 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:023 LmpeMainThre D[ME]: hle\scempeg.cpp:971 674=sceMpegRingbufferAvailableSize(08c08044)
56:03:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:023 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:03:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 129
56:03:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:024 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:024 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:025 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 130
56:03:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:026 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:040 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:040 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 130
56:03:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:040 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 131
56:03:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:041 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:056 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:056 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:056 LmpeMainThre D[ME]: hle\scempeg.cpp:971 678=sceMpegRingbufferAvailableSize(08c08044)
56:03:056 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:056 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:058 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:058 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 131
56:03:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:058 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2884us
56:03:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:058 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:058 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 132
56:03:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7983us
56:03:073 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:073 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 132
56:03:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:073 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:073 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 133
56:03:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:074 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:090 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:090 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:090 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:090 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:090 LmpeMainThre D[ME]: hle\scempeg.cpp:971 682=sceMpegRingbufferAvailableSize(08c08044)
56:03:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:090 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:03:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 133
56:03:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:091 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:091 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:092 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 134
56:03:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:106 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 134
56:03:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:106 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:106 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2425us
56:03:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:106 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:106 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:107 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:107 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 135
56:03:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:107 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11601us
56:03:123 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:123 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:123 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:123 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:123 LmpeMainThre D[ME]: hle\scempeg.cpp:971 686=sceMpegRingbufferAvailableSize(08c08044)
56:03:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:123 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:03:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 135
56:03:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:124 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:124 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:124 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:125 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 136
56:03:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:140 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:140 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 136
56:03:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:140 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:140 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 137
56:03:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:141 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:156 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:156 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:156 LmpeMainThre D[ME]: hle\scempeg.cpp:971 690=sceMpegRingbufferAvailableSize(08c08044)
56:03:156 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:156 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:158 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:158 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 137
56:03:158 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1049us
56:03:158 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:158 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:158 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:158 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4054us
56:03:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 138
56:03:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:03:173 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:173 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 138
56:03:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:173 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 139
56:03:174 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:174 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:190 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:190 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:190 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:190 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:190 LmpeMainThre D[ME]: hle\scempeg.cpp:971 694=sceMpegRingbufferAvailableSize(08c08044)
56:03:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:190 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:03:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 139
56:03:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:191 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:191 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:192 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:192 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5613us
56:03:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:192 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:192 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:193 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 140
56:03:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2153us
56:03:207 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:207 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 140
56:03:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:207 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 141
56:03:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:207 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:223 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:223 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:223 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:223 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:03:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 141
56:03:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:223 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:223 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:224 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:224 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:225 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:225 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:225 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:225 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 142
56:03:225 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:240 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:240 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 142
56:03:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:240 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:241 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8254us
56:03:241 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:241 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:241 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:241 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 143
56:03:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:241 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5771us
56:03:257 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:257 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:257 LmpeMainThre D[ME]: hle\scempeg.cpp:971 698=sceMpegRingbufferAvailableSize(08c08044)
56:03:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:257 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:03:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 143
56:03:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:258 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:259 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 144
56:03:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:273 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:273 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 144
56:03:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:273 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 145
56:03:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:274 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:290 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:290 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:290 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:290 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:290 LmpeMainThre D[ME]: hle\scempeg.cpp:971 702=sceMpegRingbufferAvailableSize(08c08044)
56:03:290 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:290 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:291 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 145
56:03:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1477us
56:03:292 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:292 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:292 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:292 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 146
56:03:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:292 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9389us
56:03:307 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 146
56:03:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:307 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 147
56:03:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:307 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:323 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:323 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:323 LmpeMainThre D[ME]: hle\scempeg.cpp:971 706=sceMpegRingbufferAvailableSize(08c08044)
56:03:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:323 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:03:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 147
56:03:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:323 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:324 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:324 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:325 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 148
56:03:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:325 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:340 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:340 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 148
56:03:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:340 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:340 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1018us
56:03:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:341 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:341 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:341 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 149
56:03:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:341 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13007us
56:03:357 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:357 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:357 LmpeMainThre D[ME]: hle\scempeg.cpp:971 710=sceMpegRingbufferAvailableSize(08c08044)
56:03:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:357 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:03:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 149
56:03:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:358 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:358 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:358 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:359 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:359 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 150
56:03:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:373 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:373 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 150
56:03:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:373 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:373 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14083us
56:03:373 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:373 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:374 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:374 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 151
56:03:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18370->08000000, interrupt) +238us
56:03:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:374 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:390 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18370, left interrupt) +0us
56:03:390 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:390 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:390 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:390 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:390 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:390 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +57us
56:03:390 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:390 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:390 LmpeMainThre D[ME]: hle\scempeg.cpp:971 714=sceMpegRingbufferAvailableSize(08c08044)
56:03:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:03:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 151
56:03:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:391 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:392 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:392 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 152
56:03:392 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:392 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8005us
56:03:407 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:407 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 152
56:03:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:407 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:407 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 153
56:03:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:407 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:407 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:423 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:423 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:423 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:423 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:423 LmpeMainThre D[ME]: hle\scempeg.cpp:971 718=sceMpegRingbufferAvailableSize(08c08044)
56:03:423 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:423 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:424 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:425 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 153
56:03:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:425 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7307us
56:03:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:425 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:425 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 154
56:03:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3560us
56:03:440 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 154
56:03:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:440 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 155
56:03:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:441 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:457 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:457 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:457 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:457 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:457 LmpeMainThre D[ME]: hle\scempeg.cpp:971 722=sceMpegRingbufferAvailableSize(08c08044)
56:03:457 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:457 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:03:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 155
56:03:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:458 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:458 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:458 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:458 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:459 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:459 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:459 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:459 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 156
56:03:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:473 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 156
56:03:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:473 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:473 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6847us
56:03:474 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:474 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:474 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:474 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:474 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 157
56:03:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:474 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7178us
56:03:490 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:490 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:490 LmpeMainThre D[ME]: hle\scempeg.cpp:971 726=sceMpegRingbufferAvailableSize(08c08044)
56:03:490 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:490 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:03:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 157
56:03:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:491 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:491 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:491 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:492 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:492 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:492 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 158
56:03:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:492 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:507 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:507 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 158
56:03:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:507 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 159
56:03:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:508 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:523 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:523 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:523 LmpeMainThre D[ME]: hle\scempeg.cpp:971 730=sceMpegRingbufferAvailableSize(08c08044)
56:03:523 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:523 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:525 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:525 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 159
56:03:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:525 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +71us
56:03:525 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:525 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:525 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:525 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 160
56:03:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10796us
56:03:540 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:540 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 160
56:03:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:540 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:540 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 161
56:03:540 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:540 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:557 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:557 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:557 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:557 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:557 LmpeMainThre D[ME]: hle\scempeg.cpp:971 734=sceMpegRingbufferAvailableSize(08c08044)
56:03:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:557 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:03:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:558 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 161
56:03:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:558 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:558 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:558 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:558 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:559 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 162
56:03:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:560 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:560 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:560 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:574 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 162
56:03:574 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1972us
56:03:574 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:574 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:574 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:574 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +92us
56:03:575 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:575 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 163
56:03:575 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:575 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:590 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:590 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:590 LmpeMainThre D[ME]: hle\scempeg.cpp:971 738=sceMpegRingbufferAvailableSize(08c08044)
56:03:590 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:590 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:03:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 163
56:03:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:591 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:591 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:591 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:592 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:592 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:592 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 164
56:03:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:607 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 164
56:03:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:607 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:607 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12677us
56:03:607 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:607 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:607 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:607 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:608 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 165
56:03:608 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:608 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:608 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1349us
56:03:624 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:624 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:624 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:624 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:624 LmpeMainThre D[ME]: hle\scempeg.cpp:971 742=sceMpegRingbufferAvailableSize(08c08044)
56:03:624 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:624 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:03:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 165
56:03:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:625 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:626 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:626 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:626 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:626 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 166
56:03:626 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:626 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:640 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 166
56:03:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:640 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 167
56:03:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:640 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:657 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:657 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:657 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:657 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:657 LmpeMainThre D[ME]: hle\scempeg.cpp:971 746=sceMpegRingbufferAvailableSize(08c08044)
56:03:657 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:657 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:659 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 167
56:03:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:659 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5900us
56:03:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:659 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:659 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:659 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:659 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 168
56:03:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:659 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4967us
56:03:674 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:674 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 168
56:03:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:674 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:675 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 169
56:03:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:675 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:690 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:690 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:690 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:690 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:690 LmpeMainThre D[ME]: hle\scempeg.cpp:971 750=sceMpegRingbufferAvailableSize(08c08044)
56:03:690 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:690 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:03:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:691 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 169
56:03:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:691 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:691 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:692 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:692 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:692 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:692 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 170
56:03:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:707 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:707 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 170
56:03:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:707 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:707 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5441us
56:03:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:708 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:708 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:708 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 171
56:03:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:708 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8585us
56:03:724 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:724 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:724 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:724 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:724 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:724 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:03:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 171
56:03:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:724 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:724 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:725 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:726 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:726 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 172
56:03:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:726 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:726 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:726 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:741 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 172
56:03:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:741 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:741 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 173
56:03:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:742 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:757 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:757 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:757 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:757 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:757 LmpeMainThre D[ME]: hle\scempeg.cpp:971 758=sceMpegRingbufferAvailableSize(08c08044)
56:03:757 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:757 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:759 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:759 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 173
56:03:759 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4065us
56:03:759 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:759 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:759 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:759 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1038us
56:03:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 174
56:03:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:759 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:03:774 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 174
56:03:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:774 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 175
56:03:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:775 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:790 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:790 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:790 LmpeMainThre D[ME]: hle\scempeg.cpp:971 762=sceMpegRingbufferAvailableSize(08c08044)
56:03:790 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:790 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:03:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 175
56:03:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:791 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:791 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:792 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:793 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 176
56:03:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:793 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:807 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:807 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +565us
56:03:807 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:807 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:807 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:807 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 176
56:03:807 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1499us
56:03:808 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 177
56:03:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:808 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:824 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:824 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:824 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:824 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:824 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:824 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:03:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:824 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 177
56:03:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:824 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:825 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:825 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:826 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:826 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:826 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:826 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 178
56:03:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:826 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:840 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:840 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 178
56:03:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:840 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:840 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11270us
56:03:840 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:841 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:841 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:841 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:841 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 179
56:03:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:841 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2755us
56:03:857 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:857 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:857 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:857 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:857 LmpeMainThre D[ME]: hle\scempeg.cpp:971 766=sceMpegRingbufferAvailableSize(08c08044)
56:03:857 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:857 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:03:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 179
56:03:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:858 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:858 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:858 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:859 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 180
56:03:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:859 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:859 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:874 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:874 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 180
56:03:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:874 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:874 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 181
56:03:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:874 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:891 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:891 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:891 LmpeMainThre D[ME]: hle\scempeg.cpp:971 770=sceMpegRingbufferAvailableSize(08c08044)
56:03:891 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:891 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:893 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 181
56:03:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:893 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4493us
56:03:893 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:893 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:893 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:893 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 182
56:03:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6373us
56:03:907 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 182
56:03:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:907 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:908 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 183
56:03:908 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:908 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:908 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:924 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:924 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:924 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:924 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:924 LmpeMainThre D[ME]: hle\scempeg.cpp:971 774=sceMpegRingbufferAvailableSize(08c08044)
56:03:924 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:924 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:03:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 183
56:03:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:925 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:925 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:925 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:925 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:926 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 184
56:03:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:926 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:941 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:03:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 184
56:03:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:941 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:03:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:941 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4034us
56:03:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:941 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:941 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:03:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:942 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 185
56:03:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:942 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:03:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9991us
56:03:957 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:957 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:957 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:957 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:957 LmpeMainThre D[ME]: hle\scempeg.cpp:971 778=sceMpegRingbufferAvailableSize(08c08044)
56:03:957 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:03:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:03:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:03:957 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:03:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:03:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 185
56:03:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:03:957 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:958 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:958 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:03:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:958 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:959 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:03:959 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:959 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 186
56:03:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:959 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:03:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:03:974 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:03:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:03:974 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 186
56:03:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:03:974 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:03:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:03:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 187
56:03:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:974 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:03:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:03:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:03:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:03:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:03:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:03:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:03:991 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:03:991 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:03:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:03:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:03:991 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:03:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:03:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:03:991 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:03:993 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:03:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:03:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 187
56:03:993 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2658us
56:03:993 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:03:993 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:03:993 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:03:993 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:03:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:03:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2445us
56:03:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:03:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:03:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:03:993 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 188
56:03:993 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:03:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:03:993 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:04:007 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:007 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 188
56:04:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:007 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:008 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 189
56:04:008 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:008 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:024 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:024 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:024 LmpeMainThre D[ME]: hle\scempeg.cpp:971 782=sceMpegRingbufferAvailableSize(08c08044)
56:04:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:024 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:04:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 189
56:04:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:025 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:025 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:025 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:025 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:026 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:026 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7222us
56:04:026 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:026 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:026 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:026 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 190
56:04:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +544us
56:04:041 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:041 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 190
56:04:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:041 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 191
56:04:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:042 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:057 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:057 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:057 LmpeMainThre D[ME]: hle\scempeg.cpp:971 786=sceMpegRingbufferAvailableSize(08c08044)
56:04:057 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:057 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:04:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 191
56:04:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:058 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:058 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:058 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:059 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:059 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:059 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:059 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 192
56:04:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:059 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:074 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:074 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 192
56:04:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:074 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:074 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9863us
56:04:074 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:074 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:075 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:075 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:075 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 193
56:04:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:075 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4162us
56:04:091 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:091 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:091 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:091 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:091 LmpeMainThre D[ME]: hle\scempeg.cpp:971 790=sceMpegRingbufferAvailableSize(08c08044)
56:04:091 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:091 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:04:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 193
56:04:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:091 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:092 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:092 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:093 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 194
56:04:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:093 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:107 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:107 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 194
56:04:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:107 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 195
56:04:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:108 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:124 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:124 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:124 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:124 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:124 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:124 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:126 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 195
56:04:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:126 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3086us
56:04:126 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:126 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:126 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:126 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 196
56:04:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:126 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7780us
56:04:141 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:141 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 196
56:04:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:141 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:141 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 197
56:04:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:141 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:142 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:157 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:157 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:157 LmpeMainThre D[ME]: hle\scempeg.cpp:971 798=sceMpegRingbufferAvailableSize(08c08044)
56:04:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:157 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:04:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 197
56:04:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:158 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:158 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:158 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:159 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:159 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 198
56:04:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:159 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:160 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:174 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 198
56:04:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:174 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:174 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2627us
56:04:174 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:174 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:174 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:174 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 199
56:04:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:175 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11398us
56:04:191 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:191 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:191 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:191 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:191 LmpeMainThre D[ME]: hle\scempeg.cpp:971 802=sceMpegRingbufferAvailableSize(08c08044)
56:04:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:191 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:04:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 199
56:04:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:192 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:193 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 200
56:04:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:193 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:207 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:207 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 200
56:04:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:207 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 201
56:04:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:207 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:224 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:224 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:224 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:224 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:224 LmpeMainThre D[ME]: hle\scempeg.cpp:971 806=sceMpegRingbufferAvailableSize(08c08044)
56:04:224 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:224 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:226 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:226 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 201
56:04:226 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1252us
56:04:226 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:226 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:226 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:226 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3852us
56:04:226 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:226 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:226 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 202
56:04:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:226 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:226 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:226 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:04:241 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:241 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 202
56:04:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:241 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 203
56:04:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:241 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:258 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:258 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:258 LmpeMainThre D[ME]: hle\scempeg.cpp:971 810=sceMpegRingbufferAvailableSize(08c08044)
56:04:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:04:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 203
56:04:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:259 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:259 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:259 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:260 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:260 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5816us
56:04:260 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:260 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:260 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:260 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:261 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 204
56:04:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1951us
56:04:274 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:274 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 204
56:04:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:274 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:274 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 205
56:04:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:274 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:291 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:291 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:291 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:291 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:291 LmpeMainThre D[ME]: hle\scempeg.cpp:971 814=sceMpegRingbufferAvailableSize(08c08044)
56:04:291 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:291 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:04:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:291 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 205
56:04:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:292 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:293 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:293 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:293 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:293 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 206
56:04:293 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:308 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 206
56:04:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:308 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8457us
56:04:308 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:308 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:308 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 207
56:04:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:309 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5569us
56:04:324 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:324 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:324 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:04:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 207
56:04:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:325 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:325 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:326 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 208
56:04:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:327 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:341 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:341 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:341 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 208
56:04:341 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:342 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:342 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 209
56:04:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:342 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:358 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:358 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:358 LmpeMainThre D[ME]: hle\scempeg.cpp:971 818=sceMpegRingbufferAvailableSize(08c08044)
56:04:358 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:358 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:359 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 209
56:04:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:360 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1680us
56:04:360 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:360 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:360 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:360 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:360 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 210
56:04:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:360 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9187us
56:04:374 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:374 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 210
56:04:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:374 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:374 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 211
56:04:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:374 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:391 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:391 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:391 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:391 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:391 LmpeMainThre D[ME]: hle\scempeg.cpp:971 822=sceMpegRingbufferAvailableSize(08c08044)
56:04:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:04:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 211
56:04:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:391 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:392 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:393 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 212
56:04:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:393 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:408 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 212
56:04:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:408 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:408 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1221us
56:04:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:408 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:408 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:409 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 213
56:04:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12805us
56:04:424 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:424 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:424 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:424 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:424 LmpeMainThre D[ME]: hle\scempeg.cpp:971 826=sceMpegRingbufferAvailableSize(08c08044)
56:04:424 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:424 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:04:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:424 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 213
56:04:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:425 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:425 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:425 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:426 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:426 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 214
56:04:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:426 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:426 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:427 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:441 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:441 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 214
56:04:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:441 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:442 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14286us
56:04:442 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:442 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:442 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:442 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 215
56:04:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18370->08000000, interrupt) +35us
56:04:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:442 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:458 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18370, left interrupt) +0us
56:04:458 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:458 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:458 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:458 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:458 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:458 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +260us
56:04:458 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:458 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:458 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:458 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:04:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:459 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 215
56:04:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:459 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:459 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:459 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:460 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:461 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 216
56:04:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:461 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:461 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:461 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7802us
56:04:474 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:474 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 216
56:04:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:474 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:474 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 217
56:04:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:474 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:474 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:491 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:491 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:491 LmpeMainThre D[ME]: hle\scempeg.cpp:971 830=sceMpegRingbufferAvailableSize(08c08044)
56:04:491 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:491 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:493 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 217
56:04:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:493 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7509us
56:04:493 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:493 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:493 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:493 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 218
56:04:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:493 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3357us
56:04:508 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:508 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 218
56:04:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:508 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 219
56:04:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:508 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:524 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:524 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:524 LmpeMainThre D[ME]: hle\scempeg.cpp:971 834=sceMpegRingbufferAvailableSize(08c08044)
56:04:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:524 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:04:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 219
56:04:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:525 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:525 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:525 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:526 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:526 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:526 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:526 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 220
56:04:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:541 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 220
56:04:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:541 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:541 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7050us
56:04:542 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:542 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:542 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:542 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 221
56:04:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:542 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6975us
56:04:558 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:558 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:558 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:558 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:558 LmpeMainThre D[ME]: hle\scempeg.cpp:971 838=sceMpegRingbufferAvailableSize(08c08044)
56:04:558 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:558 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:04:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:559 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 221
56:04:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:559 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:559 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:559 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:560 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:561 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 222
56:04:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:561 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:574 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 222
56:04:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:574 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 223
56:04:575 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:575 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:575 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:591 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:591 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:591 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:591 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:591 LmpeMainThre D[ME]: hle\scempeg.cpp:971 842=sceMpegRingbufferAvailableSize(08c08044)
56:04:591 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:591 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:593 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:593 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 223
56:04:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:593 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +273us
56:04:593 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:593 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:593 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:593 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 224
56:04:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:593 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10593us
56:04:608 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:608 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 224
56:04:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:608 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:608 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 225
56:04:609 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:609 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:625 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:625 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:625 LmpeMainThre D[ME]: hle\scempeg.cpp:971 846=sceMpegRingbufferAvailableSize(08c08044)
56:04:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:04:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 225
56:04:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:625 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:626 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:626 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:627 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 226
56:04:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:641 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:641 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 226
56:04:641 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2174us
56:04:641 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:641 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:641 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:641 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
56:04:642 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 227
56:04:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:642 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14211us
56:04:658 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:658 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:658 LmpeMainThre D[ME]: hle\scempeg.cpp:971 850=sceMpegRingbufferAvailableSize(08c08044)
56:04:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:04:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 227
56:04:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:659 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:660 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 228
56:04:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:675 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:676 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 228
56:04:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:676 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:676 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12879us
56:04:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:676 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:676 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:676 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 229
56:04:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:676 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1146us
56:04:691 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:691 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:691 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:691 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:691 LmpeMainThre D[ME]: hle\scempeg.cpp:971 854=sceMpegRingbufferAvailableSize(08c08044)
56:04:691 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:691 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:04:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:691 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 229
56:04:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:691 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:692 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:692 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:693 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:693 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 230
56:04:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:693 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:708 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 230
56:04:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:708 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 231
56:04:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:709 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:725 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:725 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:725 LmpeMainThre D[ME]: hle\scempeg.cpp:971 858=sceMpegRingbufferAvailableSize(08c08044)
56:04:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:725 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:727 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:727 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 231
56:04:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:727 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6102us
56:04:727 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:727 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:727 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:727 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 232
56:04:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4764us
56:04:741 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 232
56:04:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:741 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:741 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 233
56:04:741 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:741 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:758 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:758 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:758 LmpeMainThre D[ME]: hle\scempeg.cpp:971 862=sceMpegRingbufferAvailableSize(08c08044)
56:04:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:04:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:759 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 233
56:04:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:759 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:759 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:760 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 234
56:04:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:775 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 234
56:04:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:775 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:775 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5643us
56:04:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:775 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:776 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 235
56:04:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:776 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8382us
56:04:791 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:791 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:791 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:04:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 235
56:04:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:792 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:792 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:793 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 236
56:04:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:808 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:808 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 236
56:04:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:808 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 237
56:04:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:808 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:825 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:825 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:825 LmpeMainThre D[ME]: hle\scempeg.cpp:971 866=sceMpegRingbufferAvailableSize(08c08044)
56:04:825 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:825 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:825 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:04:827 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 237
56:04:827 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4268us
56:04:827 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:827 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:827 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:827 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +836us
56:04:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 238
56:04:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:04:841 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:841 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 238
56:04:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:841 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:841 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 239
56:04:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:841 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:858 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:858 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:858 LmpeMainThre D[ME]: hle\scempeg.cpp:971 870=sceMpegRingbufferAvailableSize(08c08044)
56:04:858 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:858 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:04:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:858 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 239
56:04:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:859 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:860 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 240
56:04:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:875 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:875 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 240
56:04:875 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +768us
56:04:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:875 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:876 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1296us
56:04:876 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 241
56:04:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:876 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:891 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:891 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:891 LmpeMainThre D[ME]: hle\scempeg.cpp:971 874=sceMpegRingbufferAvailableSize(08c08044)
56:04:891 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:891 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:04:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:892 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 241
56:04:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:892 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:892 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:892 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:892 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:893 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 242
56:04:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:893 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:908 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:908 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 242
56:04:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:908 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:908 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11473us
56:04:909 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:909 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:909 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:909 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:04:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 243
56:04:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:909 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2553us
56:04:925 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:925 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:925 LmpeMainThre D[ME]: hle\scempeg.cpp:971 878=sceMpegRingbufferAvailableSize(08c08044)
56:04:925 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:925 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:04:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 243
56:04:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:926 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:927 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 244
56:04:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:04:942 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:04:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:942 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 244
56:04:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:942 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:04:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:943 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 245
56:04:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:943 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:04:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:958 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:958 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:958 LmpeMainThre D[ME]: hle\scempeg.cpp:971 882=sceMpegRingbufferAvailableSize(08c08044)
56:04:958 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:04:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:958 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:960 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 245
56:04:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:960 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4696us
56:04:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:960 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:960 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:04:960 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:04:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:04:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 246
56:04:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:960 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:04:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6171us
56:04:975 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:04:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:04:975 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 246
56:04:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:04:976 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:04:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:04:976 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 247
56:04:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:976 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:04:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:04:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:04:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:04:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:04:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:04:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:04:992 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:04:992 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:04:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:04:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:04:992 LmpeMainThre D[ME]: hle\scempeg.cpp:971 886=sceMpegRingbufferAvailableSize(08c08044)
56:04:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:04:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:04:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:04:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:04:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:04:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 247
56:04:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:04:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:04:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:04:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:04:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:04:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:04:993 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:04:994 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:04:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:04:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:04:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:04:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:04:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:04:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 248
56:04:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:04:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:04:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:008 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:008 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 248
56:05:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:008 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:008 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4237us
56:05:008 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:008 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:008 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:009 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 249
56:05:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:009 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9789us
56:05:025 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:025 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:025 LmpeMainThre D[ME]: hle\scempeg.cpp:971 890=sceMpegRingbufferAvailableSize(08c08044)
56:05:025 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:025 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:05:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 249
56:05:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:026 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:026 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:027 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 250
56:05:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:042 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:042 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 250
56:05:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:042 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:042 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 251
56:05:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:042 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:058 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:058 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:058 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:058 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:058 LmpeMainThre D[ME]: hle\scempeg.cpp:971 894=sceMpegRingbufferAvailableSize(08c08044)
56:05:058 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:058 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:060 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 251
56:05:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2861us
56:05:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:060 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2242us
56:05:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 252
56:05:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:060 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:05:075 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 252
56:05:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:075 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:075 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 253
56:05:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:075 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:092 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:092 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:092 LmpeMainThre D[ME]: hle\scempeg.cpp:971 898=sceMpegRingbufferAvailableSize(08c08044)
56:05:092 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:092 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:05:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 253
56:05:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:093 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:094 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7425us
56:05:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:095 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 254
56:05:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +341us
56:05:108 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:108 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 254
56:05:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:108 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 255
56:05:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:109 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:125 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:125 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:125 LmpeMainThre D[ME]: hle\scempeg.cpp:971 902=sceMpegRingbufferAvailableSize(08c08044)
56:05:125 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:125 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:05:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 255
56:05:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:126 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:126 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:127 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:127 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 256
56:05:127 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:127 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:142 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:142 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 256
56:05:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:142 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:142 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10066us
56:05:142 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:142 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:142 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:142 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 257
56:05:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:143 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3959us
56:05:158 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:158 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:158 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:158 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:158 LmpeMainThre D[ME]: hle\scempeg.cpp:971 906=sceMpegRingbufferAvailableSize(08c08044)
56:05:158 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:158 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:05:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:158 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 257
56:05:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:159 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:159 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:160 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 258
56:05:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:175 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 258
56:05:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:175 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 259
56:05:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:175 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:192 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:192 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:192 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:194 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 259
56:05:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:194 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3289us
56:05:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:194 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:194 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:194 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 260
56:05:195 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7577us
56:05:208 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:208 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 260
56:05:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:208 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:209 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 261
56:05:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:209 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:225 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:225 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:225 LmpeMainThre D[ME]: hle\scempeg.cpp:971 910=sceMpegRingbufferAvailableSize(08c08044)
56:05:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:05:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:226 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 261
56:05:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:226 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:226 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:226 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:227 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 262
56:05:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:242 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:242 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 262
56:05:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:242 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:242 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2830us
56:05:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:242 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:243 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:243 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 263
56:05:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:243 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11195us
56:05:258 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:258 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:258 LmpeMainThre D[ME]: hle\scempeg.cpp:971 914=sceMpegRingbufferAvailableSize(08c08044)
56:05:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:258 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:05:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 263
56:05:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:258 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:259 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:259 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:260 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:260 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 264
56:05:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:260 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:275 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:275 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 264
56:05:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:275 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:276 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 265
56:05:276 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:276 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:292 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:292 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:292 LmpeMainThre D[ME]: hle\scempeg.cpp:971 918=sceMpegRingbufferAvailableSize(08c08044)
56:05:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:292 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:293 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:294 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 265
56:05:294 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1455us
56:05:294 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:294 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:294 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:294 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3649us
56:05:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 266
56:05:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:294 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:294 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:294 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:05:308 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 266
56:05:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:309 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 267
56:05:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:309 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:325 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:325 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:325 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:325 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:325 LmpeMainThre D[ME]: hle\scempeg.cpp:971 922=sceMpegRingbufferAvailableSize(08c08044)
56:05:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:325 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:05:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 267
56:05:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:326 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:327 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:327 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6018us
56:05:327 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:327 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:328 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:328 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 268
56:05:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1748us
56:05:342 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:342 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 268
56:05:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:342 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:342 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 269
56:05:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:343 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:359 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:359 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:359 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:359 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:359 LmpeMainThre D[ME]: hle\scempeg.cpp:971 926=sceMpegRingbufferAvailableSize(08c08044)
56:05:359 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:359 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:05:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:359 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 269
56:05:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:360 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:361 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:361 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 270
56:05:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:361 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:375 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:375 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 270
56:05:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:375 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:375 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8659us
56:05:375 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:375 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:375 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:375 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:376 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 271
56:05:376 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:376 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5366us
56:05:392 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:392 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:05:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:393 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 271
56:05:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:393 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:394 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:394 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 272
56:05:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:409 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:409 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 272
56:05:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:409 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:409 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 273
56:05:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:426 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:426 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:426 LmpeMainThre D[ME]: hle\scempeg.cpp:971 930=sceMpegRingbufferAvailableSize(08c08044)
56:05:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:426 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:427 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 273
56:05:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:428 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1883us
56:05:428 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:428 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:428 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:428 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 274
56:05:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8984us
56:05:442 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:442 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 274
56:05:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:442 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:442 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 275
56:05:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:442 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:459 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:459 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:459 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:459 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:459 LmpeMainThre D[ME]: hle\scempeg.cpp:971 934=sceMpegRingbufferAvailableSize(08c08044)
56:05:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:05:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:459 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 275
56:05:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:460 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:461 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:461 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 276
56:05:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:461 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:475 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:475 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 276
56:05:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:475 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:475 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1423us
56:05:475 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:475 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:475 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:475 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:476 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 277
56:05:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:476 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12602us
56:05:492 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:492 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:492 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:492 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:492 LmpeMainThre D[ME]: hle\scempeg.cpp:971 938=sceMpegRingbufferAvailableSize(08c08044)
56:05:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:05:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:492 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 277
56:05:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:493 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:494 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:494 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:494 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:494 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 278
56:05:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:509 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:509 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 278
56:05:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:509 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:509 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 279
56:05:510 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:510 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:525 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:525 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:525 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:525 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:525 LmpeMainThre D[ME]: hle\scempeg.cpp:971 942=sceMpegRingbufferAvailableSize(08c08044)
56:05:525 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:525 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:527 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:527 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +48us
56:05:527 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:527 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:527 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:527 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 279
56:05:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5056us
56:05:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:527 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 280
56:05:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:527 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:05:542 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:542 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 280
56:05:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:542 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 281
56:05:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:543 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:559 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:559 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:559 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:559 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:05:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:559 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 281
56:05:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:560 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:561 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:561 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4612us
56:05:561 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:561 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:561 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:562 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 282
56:05:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3155us
56:05:575 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:575 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 282
56:05:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:575 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 283
56:05:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:576 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:592 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:592 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:592 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:592 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:592 LmpeMainThre D[ME]: hle\scempeg.cpp:971 946=sceMpegRingbufferAvailableSize(08c08044)
56:05:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:05:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 283
56:05:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:593 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:593 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:594 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 284
56:05:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:609 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:609 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 284
56:05:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:609 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:609 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7253us
56:05:609 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:609 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:609 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:609 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 285
56:05:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:610 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6773us
56:05:625 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:625 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:625 LmpeMainThre D[ME]: hle\scempeg.cpp:971 950=sceMpegRingbufferAvailableSize(08c08044)
56:05:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:625 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:05:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 285
56:05:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:626 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:626 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:626 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:627 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 286
56:05:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:627 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:628 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:628 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:642 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 286
56:05:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:642 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:643 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 287
56:05:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:643 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:659 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:659 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:659 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:659 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:659 LmpeMainThre D[ME]: hle\scempeg.cpp:971 954=sceMpegRingbufferAvailableSize(08c08044)
56:05:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:659 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:661 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:661 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 287
56:05:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:661 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +476us
56:05:661 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:661 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:661 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:661 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 288
56:05:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10391us
56:05:676 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:676 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 288
56:05:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:676 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:676 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 289
56:05:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:676 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:692 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:692 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:692 LmpeMainThre D[ME]: hle\scempeg.cpp:971 958=sceMpegRingbufferAvailableSize(08c08044)
56:05:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:05:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:692 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 289
56:05:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:693 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:693 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:694 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 290
56:05:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:695 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:709 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:709 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 290
56:05:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:709 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:709 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +17us
56:05:709 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:709 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:709 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:709 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:710 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 291
56:05:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:710 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:710 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14009us
56:05:726 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:726 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:726 LmpeMainThre D[ME]: hle\scempeg.cpp:971 962=sceMpegRingbufferAvailableSize(08c08044)
56:05:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:05:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:727 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 291
56:05:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:727 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:727 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:05:728 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 292
56:05:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:742 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:742 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 292
56:05:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:742 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:743 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13082us
56:05:743 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:743 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:743 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:743 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 293
56:05:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:743 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +943us
56:05:759 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:759 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:759 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:759 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:759 LmpeMainThre D[ME]: hle\scempeg.cpp:971 966=sceMpegRingbufferAvailableSize(08c08044)
56:05:759 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:759 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:05:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:760 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 293
56:05:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:760 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:760 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:761 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:762 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 294
56:05:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:762 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:762 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:762 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:776 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:776 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 294
56:05:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:776 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 295
56:05:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:777 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:792 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:792 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:792 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:792 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:792 LmpeMainThre D[ME]: hle\scempeg.cpp:971 970=sceMpegRingbufferAvailableSize(08c08044)
56:05:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:792 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:794 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 295
56:05:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:794 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6305us
56:05:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:794 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:794 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 296
56:05:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4561us
56:05:809 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:809 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 296
56:05:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:809 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:809 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 297
56:05:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:809 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:826 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:826 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:826 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:826 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:826 LmpeMainThre D[ME]: hle\scempeg.cpp:971 974=sceMpegRingbufferAvailableSize(08c08044)
56:05:826 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:826 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:05:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:826 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 297
56:05:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:826 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:827 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:827 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:828 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:828 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:828 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:828 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 298
56:05:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:842 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:842 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 298
56:05:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:842 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:842 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5846us
56:05:842 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:842 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:843 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:843 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 299
56:05:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:843 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8179us
56:05:859 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:859 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:859 LmpeMainThre D[ME]: hle\scempeg.cpp:971 978=sceMpegRingbufferAvailableSize(08c08044)
56:05:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:05:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 299
56:05:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:860 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:861 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:861 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:861 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:862 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 300
56:05:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:876 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:876 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 300
56:05:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:876 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 301
56:05:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:877 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:892 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:892 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:892 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:05:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:892 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:894 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 301
56:05:894 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4470us
56:05:894 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:894 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:894 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:894 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +633us
56:05:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 302
56:05:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:05:909 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:909 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 302
56:05:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:909 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 303
56:05:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:909 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:926 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:926 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:926 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:926 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:926 LmpeMainThre D[ME]: hle\scempeg.cpp:971 982=sceMpegRingbufferAvailableSize(08c08044)
56:05:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:05:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 303
56:05:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:927 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:927 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:928 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:928 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 304
56:05:928 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:928 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:942 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:05:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:942 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 304
56:05:942 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +970us
56:05:942 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:942 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:942 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:942 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:05:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1093us
56:05:943 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:05:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:943 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 305
56:05:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:943 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:05:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:05:959 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:959 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:959 LmpeMainThre D[ME]: hle\scempeg.cpp:971 986=sceMpegRingbufferAvailableSize(08c08044)
56:05:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:05:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 305
56:05:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:960 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:961 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:962 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 306
56:05:962 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:962 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:962 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:962 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:05:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:05:976 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:05:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:05:976 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 306
56:05:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:05:976 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:05:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:05:976 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11675us
56:05:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:977 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:05:977 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:05:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:05:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 307
56:05:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:977 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:05:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:05:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:05:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:05:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:05:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:05:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2350us
56:05:992 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:05:992 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:05:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:05:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:05:992 LmpeMainThre D[ME]: hle\scempeg.cpp:971 990=sceMpegRingbufferAvailableSize(08c08044)
56:05:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:05:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:05:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:05:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:05:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:05:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 307
56:05:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:05:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:05:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:05:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:05:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:05:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:05:993 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:05:994 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:05:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:05:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:05:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:05:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:05:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:05:995 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 308
56:05:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:05:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:05:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:009 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 308
56:06:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:009 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 309
56:06:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:009 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:026 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:026 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:026 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:026 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:026 LmpeMainThre D[ME]: hle\scempeg.cpp:971 994=sceMpegRingbufferAvailableSize(08c08044)
56:06:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:026 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:028 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:028 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 309
56:06:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:028 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4899us
56:06:028 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:028 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:028 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:028 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:028 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 310
56:06:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:028 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5968us
56:06:043 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:043 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 310
56:06:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:043 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:043 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 311
56:06:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:043 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:059 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:059 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:059 LmpeMainThre D[ME]: hle\scempeg.cpp:971 998=sceMpegRingbufferAvailableSize(08c08044)
56:06:059 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:059 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:06:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 311
56:06:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:060 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:061 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 312
56:06:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:076 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:076 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 312
56:06:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:076 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4439us
56:06:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:077 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:077 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:077 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 313
56:06:077 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:077 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9586us
56:06:093 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:093 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:093 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1002=sceMpegRingbufferAvailableSize(08c08044)
56:06:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:06:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 313
56:06:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:094 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:094 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:095 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 314
56:06:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:109 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 314
56:06:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:109 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:109 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 315
56:06:109 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:109 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:126 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:126 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:126 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:126 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:126 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1006=sceMpegRingbufferAvailableSize(08c08044)
56:06:126 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:126 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:128 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:128 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 315
56:06:128 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3064us
56:06:128 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:128 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:128 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:128 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2040us
56:06:128 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:128 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 316
56:06:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:06:143 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 316
56:06:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:143 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 317
56:06:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:144 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:159 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:159 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:159 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1010=sceMpegRingbufferAvailableSize(08c08044)
56:06:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:06:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:159 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 317
56:06:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:160 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:160 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:161 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:161 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7628us
56:06:161 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:161 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:161 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:161 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 318
56:06:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +139us
56:06:176 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:176 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 318
56:06:177 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:177 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:177 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 319
56:06:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:177 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:193 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:193 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:193 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:193 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:193 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1014=sceMpegRingbufferAvailableSize(08c08044)
56:06:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:06:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:194 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 319
56:06:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:194 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:195 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:196 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 320
56:06:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:209 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:209 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 320
56:06:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:210 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:210 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10269us
56:06:210 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:210 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:210 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:210 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 321
56:06:210 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:210 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3757us
56:06:226 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:226 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:226 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1018=sceMpegRingbufferAvailableSize(08c08044)
56:06:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:06:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 321
56:06:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:227 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:228 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:228 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 322
56:06:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:229 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:243 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 322
56:06:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:243 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:243 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 323
56:06:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:244 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:259 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:259 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:259 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1022=sceMpegRingbufferAvailableSize(08c08044)
56:06:259 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:259 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:261 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 323
56:06:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:261 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3492us
56:06:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:261 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:261 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:261 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 324
56:06:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7375us
56:06:276 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:276 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 324
56:06:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:276 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:276 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 325
56:06:276 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:277 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:293 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:293 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:293 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:293 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:06:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:294 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 325
56:06:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:294 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:295 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:296 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 326
56:06:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:296 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:309 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 326
56:06:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:310 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:310 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3033us
56:06:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:310 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:310 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:310 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 327
56:06:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:310 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10993us
56:06:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:326 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:326 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1026=sceMpegRingbufferAvailableSize(08c08044)
56:06:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:06:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:327 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 327
56:06:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:327 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:327 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:328 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 328
56:06:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:343 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:343 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 328
56:06:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:343 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:343 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 329
56:06:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:344 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:360 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:360 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:360 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1030=sceMpegRingbufferAvailableSize(08c08044)
56:06:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:360 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:362 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 329
56:06:362 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1657us
56:06:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:362 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:362 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3446us
56:06:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 330
56:06:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:06:376 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:376 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 330
56:06:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:376 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:376 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 331
56:06:376 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:376 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:376 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:393 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:393 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:393 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1034=sceMpegRingbufferAvailableSize(08c08044)
56:06:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:06:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 331
56:06:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:394 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:395 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:396 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6221us
56:06:396 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:396 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:396 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:396 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 332
56:06:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:396 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1545us
56:06:410 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:411 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 332
56:06:411 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:411 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 333
56:06:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:411 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:426 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:426 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:426 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1038=sceMpegRingbufferAvailableSize(08c08044)
56:06:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:06:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 333
56:06:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:427 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:427 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:428 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 334
56:06:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:443 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 334
56:06:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:443 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:443 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8862us
56:06:443 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:443 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:443 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:444 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 335
56:06:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:444 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5163us
56:06:460 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:460 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:06:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:460 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 335
56:06:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:461 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:462 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 336
56:06:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:476 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 336
56:06:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:476 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:476 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 337
56:06:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:477 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:493 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:493 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:493 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1042=sceMpegRingbufferAvailableSize(08c08044)
56:06:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:493 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:495 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 337
56:06:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:495 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2085us
56:06:495 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:495 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:495 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:495 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:495 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 338
56:06:495 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8781us
56:06:510 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:510 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 338
56:06:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:511 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 339
56:06:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:511 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:526 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:526 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:526 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1046=sceMpegRingbufferAvailableSize(08c08044)
56:06:526 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:526 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:06:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 339
56:06:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:527 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:528 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 340
56:06:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:543 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 340
56:06:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:543 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:543 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1626us
56:06:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:544 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:544 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:544 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 341
56:06:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:544 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12399us
56:06:560 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:560 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:560 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1050=sceMpegRingbufferAvailableSize(08c08044)
56:06:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:06:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 341
56:06:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:561 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:561 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:562 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 342
56:06:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:576 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 342
56:06:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:576 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 343
56:06:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:576 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:593 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:593 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:593 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1054=sceMpegRingbufferAvailableSize(08c08044)
56:06:593 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:593 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:595 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:595 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +250us
56:06:595 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:595 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:595 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:595 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 343
56:06:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4853us
56:06:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:595 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 344
56:06:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:06:610 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:610 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 344
56:06:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:610 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 345
56:06:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:611 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:611 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:626 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:626 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:06:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 345
56:06:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:627 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:629 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:629 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4814us
56:06:629 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:629 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:629 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:629 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 346
56:06:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2952us
56:06:643 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:643 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 346
56:06:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:643 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:643 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 347
56:06:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:643 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:660 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:660 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:660 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1058=sceMpegRingbufferAvailableSize(08c08044)
56:06:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:06:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:661 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 347
56:06:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:661 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:661 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:662 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:662 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:662 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:663 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 348
56:06:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:676 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:676 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 348
56:06:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:676 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:676 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7455us
56:06:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:676 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:676 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:677 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 349
56:06:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:677 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6570us
56:06:693 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:693 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:693 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1062=sceMpegRingbufferAvailableSize(08c08044)
56:06:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:06:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:693 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 349
56:06:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:694 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:694 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:695 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 350
56:06:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:696 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:710 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 350
56:06:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:710 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:710 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 351
56:06:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:710 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:726 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:726 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:726 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1066=sceMpegRingbufferAvailableSize(08c08044)
56:06:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:726 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:728 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:728 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 351
56:06:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:728 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +679us
56:06:728 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:728 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:728 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:728 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 352
56:06:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10188us
56:06:743 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:743 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 352
56:06:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:743 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:744 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 353
56:06:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:744 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:744 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:760 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:760 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:760 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1070=sceMpegRingbufferAvailableSize(08c08044)
56:06:760 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:760 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:06:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:760 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 353
56:06:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:761 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:761 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:762 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:762 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 354
56:06:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:777 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:777 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 354
56:06:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:777 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:777 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +219us
56:06:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:777 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:777 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:778 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 355
56:06:778 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:778 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13806us
56:06:793 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:793 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:793 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:793 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:793 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:793 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:06:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:793 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 355
56:06:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:793 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:794 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:795 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:795 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:795 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:795 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 356
56:06:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:795 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:810 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:810 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:810 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 356
56:06:810 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:810 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:811 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13285us
56:06:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:811 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:811 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:811 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:811 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 357
56:06:811 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:811 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:811 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +741us
56:06:827 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:827 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:827 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1074=sceMpegRingbufferAvailableSize(08c08044)
56:06:827 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:827 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:06:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 357
56:06:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:828 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:828 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:828 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:829 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:829 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 358
56:06:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:829 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:829 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:843 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:843 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 358
56:06:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:843 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:844 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 359
56:06:844 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:844 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:860 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:860 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:860 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:860 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:860 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1078=sceMpegRingbufferAvailableSize(08c08044)
56:06:860 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:860 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:862 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:862 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 359
56:06:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:862 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6508us
56:06:862 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:862 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:862 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:862 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:862 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 360
56:06:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:862 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:877 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4359us
56:06:877 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:877 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 360
56:06:877 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:877 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 361
56:06:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:878 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:878 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:893 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:893 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:893 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:893 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:893 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1082=sceMpegRingbufferAvailableSize(08c08044)
56:06:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:06:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 361
56:06:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:894 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:894 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:895 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 362
56:06:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:910 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:910 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 362
56:06:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:910 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:910 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6049us
56:06:910 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:910 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:910 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:911 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:06:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 363
56:06:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:911 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7977us
56:06:927 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:927 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:927 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1090=sceMpegRingbufferAvailableSize(08c08044)
56:06:927 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:927 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:06:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 363
56:06:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:928 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:928 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:929 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:929 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 364
56:06:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:06:943 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:06:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 364
56:06:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:943 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:06:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 365
56:06:944 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:944 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:06:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:960 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:960 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:960 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:960 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:960 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1094=sceMpegRingbufferAvailableSize(08c08044)
56:06:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:06:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:960 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:962 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:962 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 365
56:06:962 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4673us
56:06:962 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:962 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:962 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:06:962 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:06:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:06:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +430us
56:06:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:962 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 366
56:06:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:06:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:06:977 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:06:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:06:977 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 366
56:06:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:06:977 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:06:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:06:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 367
56:06:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:977 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:06:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:978 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:06:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:06:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:06:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:06:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:06:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:06:993 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:06:993 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:06:993 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:06:993 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:06:993 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1102=sceMpegRingbufferAvailableSize(08c08044)
56:06:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:06:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:06:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:06:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:06:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:06:993 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 367
56:06:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:06:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:06:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:06:994 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:06:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:06:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:06:994 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:06:994 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:06:995 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:06:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:06:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:06:995 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:06:995 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:06:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:06:995 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 368
56:06:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:06:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:06:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:010 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:010 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 368
56:07:010 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1173us
56:07:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:010 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:010 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +891us
56:07:010 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 369
56:07:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:011 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:011 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:027 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:027 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:027 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:027 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:027 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1106=sceMpegRingbufferAvailableSize(08c08044)
56:07:027 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:027 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:07:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 369
56:07:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:028 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:028 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:029 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:029 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:029 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 370
56:07:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:043 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:043 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 370
56:07:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:043 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:043 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11878us
56:07:044 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:044 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:044 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:044 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 371
56:07:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:044 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2147us
56:07:060 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:060 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:060 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1110=sceMpegRingbufferAvailableSize(08c08044)
56:07:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:07:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:061 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 371
56:07:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:061 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:061 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:062 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:062 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:062 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 372
56:07:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:077 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 372
56:07:077 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:077 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:078 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 373
56:07:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:078 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:078 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:094 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:094 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:094 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:094 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:094 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1114=sceMpegRingbufferAvailableSize(08c08044)
56:07:094 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:094 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:096 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:096 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 373
56:07:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:096 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5101us
56:07:096 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:096 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:096 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:096 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 374
56:07:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5765us
56:07:111 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 374
56:07:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:111 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 375
56:07:111 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:111 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:127 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:127 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:127 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:127 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:127 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:127 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:07:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 375
56:07:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:128 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:128 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:128 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:129 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 376
56:07:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:144 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 376
56:07:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:144 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:144 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4642us
56:07:144 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:144 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:145 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:145 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:145 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 377
56:07:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:145 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9383us
56:07:160 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:160 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:160 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1118=sceMpegRingbufferAvailableSize(08c08044)
56:07:160 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:160 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:07:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 377
56:07:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:161 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:162 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 378
56:07:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:177 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:177 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:177 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 378
56:07:177 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:177 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:177 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 379
56:07:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:178 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:178 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:194 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:194 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:194 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:194 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:194 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1122=sceMpegRingbufferAvailableSize(08c08044)
56:07:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:194 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:196 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:196 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 379
56:07:196 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3267us
56:07:196 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:196 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:196 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:196 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1837us
56:07:196 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:196 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:196 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 380
56:07:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:196 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:07:210 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:210 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 380
56:07:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:210 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 381
56:07:210 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:210 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:227 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:227 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:227 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:227 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:227 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:07:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 381
56:07:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:228 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:229 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:229 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:229 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7830us
56:07:229 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:229 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:229 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:229 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 382
56:07:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18370->08000000, interrupt) +232us
56:07:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:244 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18370, left interrupt) +0us
56:07:244 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:244 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:244 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:244 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:244 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:244 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899e348, blocking audio) +63us
56:07:244 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:244 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 382
56:07:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:244 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:244 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 383
56:07:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:244 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:245 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14258us
56:07:260 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:260 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:260 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:260 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:260 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1126=sceMpegRingbufferAvailableSize(08c08044)
56:07:260 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:260 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:07:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:260 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 383
56:07:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:261 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:261 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:262 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:262 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:262 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 384
56:07:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:277 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:277 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 384
56:07:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:277 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:277 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10471us
56:07:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:278 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:278 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:278 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:278 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 385
56:07:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:278 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:278 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3554us
56:07:294 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:294 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:294 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:294 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:07:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:295 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 385
56:07:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:295 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:295 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:295 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:295 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:297 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:297 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 386
56:07:297 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:297 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:297 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:297 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:310 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 386
56:07:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:310 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 387
56:07:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:310 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:311 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:327 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:327 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:327 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:327 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:327 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1130=sceMpegRingbufferAvailableSize(08c08044)
56:07:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:327 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:329 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:329 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 387
56:07:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:329 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:329 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:329 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3695us
56:07:329 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:329 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:329 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:329 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 388
56:07:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:329 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:344 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7172us
56:07:344 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:344 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 388
56:07:344 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:344 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:344 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 389
56:07:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:345 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:345 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:360 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:360 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:07:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 389
56:07:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:361 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:362 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 390
56:07:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:377 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:377 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 390
56:07:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:377 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:377 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3235us
56:07:377 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:378 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:378 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:378 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:378 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 391
56:07:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:378 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10790us
56:07:394 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:394 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:394 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1134=sceMpegRingbufferAvailableSize(08c08044)
56:07:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:07:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:395 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 391
56:07:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:395 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:396 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 392
56:07:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:410 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:410 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 392
56:07:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:410 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 393
56:07:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:411 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:427 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:427 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:427 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:427 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:429 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:429 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 393
56:07:429 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1860us
56:07:429 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:429 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:429 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:429 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3244us
56:07:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 394
56:07:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:07:444 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:444 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 394
56:07:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:444 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 395
56:07:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:444 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:445 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:461 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:461 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:07:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 395
56:07:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:462 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:463 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:463 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6424us
56:07:463 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:463 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:463 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:463 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:464 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 396
56:07:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:477 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1343us
56:07:477 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:477 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 396
56:07:477 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:477 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:477 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 397
56:07:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:477 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:494 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:494 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:494 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1138=sceMpegRingbufferAvailableSize(08c08044)
56:07:494 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:494 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:07:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 397
56:07:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:495 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:495 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:496 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:496 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:496 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 398
56:07:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:511 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:511 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 398
56:07:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:511 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:512 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9065us
56:07:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:512 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:512 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:512 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 399
56:07:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:512 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:512 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4961us
56:07:527 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:527 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:07:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 399
56:07:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:528 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:529 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:529 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 400
56:07:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:544 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:544 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 400
56:07:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:544 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:544 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 401
56:07:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:544 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:545 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:561 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:561 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:561 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:561 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:561 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1142=sceMpegRingbufferAvailableSize(08c08044)
56:07:561 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:561 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:563 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:563 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 401
56:07:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:563 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:563 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:563 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2288us
56:07:563 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:563 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:563 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:563 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:563 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 402
56:07:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:563 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8579us
56:07:577 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:577 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 402
56:07:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:577 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:577 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 403
56:07:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:577 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:594 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:594 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:594 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:594 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:07:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:594 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 403
56:07:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:594 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:595 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:596 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:596 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 404
56:07:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:596 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:611 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:611 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:611 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 404
56:07:611 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:611 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:612 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1829us
56:07:612 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:612 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:612 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:612 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 405
56:07:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:612 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12197us
56:07:627 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:627 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:07:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 405
56:07:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:628 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:629 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 406
56:07:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:644 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:644 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:644 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 406
56:07:644 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:644 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:645 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 407
56:07:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:645 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:661 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:661 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:661 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1146=sceMpegRingbufferAvailableSize(08c08044)
56:07:661 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:661 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:663 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:663 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +453us
56:07:663 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:663 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:663 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:663 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 407
56:07:663 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4650us
56:07:663 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:663 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:663 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 408
56:07:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:663 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:07:677 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:677 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 408
56:07:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:677 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:677 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 409
56:07:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:677 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:694 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:694 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:694 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:694 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:694 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:694 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:07:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 409
56:07:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:695 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:695 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:696 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:696 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5017us
56:07:696 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:696 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:696 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:696 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:697 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 410
56:07:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:697 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2749us
56:07:711 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:711 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 410
56:07:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:711 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:712 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 411
56:07:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:712 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:712 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:727 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:727 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:727 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1150=sceMpegRingbufferAvailableSize(08c08044)
56:07:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:07:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:728 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 411
56:07:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:728 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:728 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:729 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:729 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:729 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:730 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 412
56:07:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:744 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 412
56:07:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:744 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:744 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7658us
56:07:744 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:744 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:744 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:745 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:745 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 413
56:07:745 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:745 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6367us
56:07:761 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:761 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:761 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:761 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:761 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:761 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:07:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 413
56:07:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:762 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:762 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:763 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:763 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 414
56:07:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:763 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:764 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:777 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:777 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 414
56:07:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:777 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:777 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 415
56:07:777 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:777 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:794 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:794 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:794 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:796 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:796 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 415
56:07:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:796 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +881us
56:07:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:796 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:796 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:796 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 416
56:07:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9985us
56:07:811 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:811 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 416
56:07:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:811 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:811 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 417
56:07:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:812 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:812 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:828 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:828 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:828 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:828 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:07:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:829 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 417
56:07:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:829 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:830 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 418
56:07:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:844 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:844 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:844 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 418
56:07:844 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:844 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:844 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +422us
56:07:844 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:844 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:845 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:845 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:845 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 419
56:07:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:845 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13603us
56:07:861 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:861 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:861 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1154=sceMpegRingbufferAvailableSize(08c08044)
56:07:861 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:861 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:07:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:861 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 419
56:07:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:862 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:862 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:862 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:863 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:863 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:863 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:863 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 420
56:07:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:863 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:878 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:878 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 420
56:07:878 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:878 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:879 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13487us
56:07:879 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:879 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:879 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:879 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:879 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 421
56:07:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:879 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +538us
56:07:894 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:894 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:894 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:894 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:894 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:894 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:07:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 421
56:07:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:895 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:895 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:896 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:896 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:896 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:896 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 422
56:07:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:911 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:911 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 422
56:07:911 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:911 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:911 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 423
56:07:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:911 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:911 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:912 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:912 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:928 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:928 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:928 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1158=sceMpegRingbufferAvailableSize(08c08044)
56:07:928 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:07:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:928 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:930 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 423
56:07:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:930 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6711us
56:07:930 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:930 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:930 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:930 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:07:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 424
56:07:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:930 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4156us
56:07:944 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:07:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:944 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 424
56:07:944 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:944 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:07:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 425
56:07:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:945 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:07:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:945 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:07:961 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:961 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:961 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:961 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:07:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:961 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 425
56:07:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:962 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:962 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:963 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 426
56:07:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:963 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:07:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:07:978 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:07:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:07:978 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 426
56:07:978 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:07:978 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:07:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:07:978 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6251us
56:07:978 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:978 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:978 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:07:978 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:07:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:07:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 427
56:07:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:979 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:07:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:07:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:07:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:07:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:07:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:07:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7774us
56:07:994 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:07:994 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:07:994 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:07:994 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:07:994 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:07:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:07:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:07:994 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:07:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:07:994 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 427
56:07:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:07:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:07:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:07:995 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:07:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:07:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:07:995 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:07:996 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:07:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:07:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:07:996 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:07:996 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:07:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:07:996 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 428
56:07:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:07:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:07:996 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:011 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:011 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 428
56:08:011 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:011 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:011 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 429
56:08:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:011 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:012 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:012 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:012 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:028 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:028 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:028 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1162=sceMpegRingbufferAvailableSize(08c08044)
56:08:028 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:028 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:030 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:030 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 429
56:08:030 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4876us
56:08:030 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:030 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:030 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:030 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +228us
56:08:030 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:030 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:030 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 430
56:08:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:030 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:08:044 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:044 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 430
56:08:044 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:044 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 431
56:08:045 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:045 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:045 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:061 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:061 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:061 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:061 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:061 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:061 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:08:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:062 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 431
56:08:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:062 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:062 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:062 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:062 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:063 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 432
56:08:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:078 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:078 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 432
56:08:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1376us
56:08:078 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:078 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:078 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +688us
56:08:078 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 433
56:08:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:079 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:094 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:094 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:094 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:094 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:094 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:094 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:08:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 433
56:08:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:095 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:095 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:096 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 434
56:08:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:111 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 434
56:08:111 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:111 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12081us
56:08:111 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:111 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:111 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:112 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 435
56:08:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:112 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:112 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1945us
56:08:128 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:128 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:128 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1166=sceMpegRingbufferAvailableSize(08c08044)
56:08:128 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:128 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:08:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:129 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 435
56:08:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:129 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:129 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:130 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:130 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 436
56:08:130 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:130 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:130 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:130 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:144 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 436
56:08:144 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:144 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:145 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 437
56:08:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:145 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:145 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:161 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:161 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:161 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:161 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:161 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:163 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:163 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 437
56:08:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:163 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:163 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:163 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5304us
56:08:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:163 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:163 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:163 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:163 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 438
56:08:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:163 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5563us
56:08:178 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:178 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 438
56:08:178 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:178 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:178 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 439
56:08:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:179 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:179 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:179 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:179 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:195 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:195 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:195 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:195 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:08:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:195 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 439
56:08:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:196 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:197 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:197 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 440
56:08:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:197 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:211 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:211 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 440
56:08:211 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:211 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:211 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4845us
56:08:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:211 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:211 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:212 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:212 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 441
56:08:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:212 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9181us
56:08:228 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:228 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:228 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:08:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:228 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 441
56:08:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:229 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:230 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:230 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:230 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 442
56:08:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:245 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:245 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 442
56:08:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:245 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:245 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 443
56:08:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:245 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:246 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:261 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:261 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:261 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:261 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:261 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1170=sceMpegRingbufferAvailableSize(08c08044)
56:08:261 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:261 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:263 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:263 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 443
56:08:263 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3469us
56:08:263 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:263 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:263 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:263 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1634us
56:08:263 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:263 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:263 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 444
56:08:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:08:278 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:278 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 444
56:08:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:279 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:279 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 445
56:08:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:279 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:279 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:295 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:295 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:295 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:295 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:295 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:295 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:08:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:296 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 445
56:08:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:296 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:296 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:297 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:298 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8033us
56:08:298 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:298 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:298 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:298 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 446
56:08:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18370->08000000, interrupt) +29us
56:08:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:311 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18370, left interrupt) +0us
56:08:311 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:311 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:311 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:311 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:311 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:311 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899e348, blocking audio) +266us
56:08:311 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:311 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 446
56:08:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:311 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:311 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 447
56:08:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:311 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:312 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14056us
56:08:328 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:328 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:328 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:328 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:328 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:08:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 447
56:08:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:329 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:329 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:329 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:329 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:330 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:330 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:330 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:330 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 448
56:08:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:345 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:345 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 448
56:08:345 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:345 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:345 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10674us
56:08:345 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:345 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:345 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:345 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:346 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 449
56:08:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:346 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:346 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3351us
56:08:361 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:361 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:361 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:361 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:361 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1174=sceMpegRingbufferAvailableSize(08c08044)
56:08:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:08:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 449
56:08:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:362 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:362 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:363 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:363 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:363 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 450
56:08:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:364 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:378 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:378 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 450
56:08:378 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:378 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:378 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 451
56:08:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:379 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:379 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:395 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:395 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:395 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:395 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:395 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:397 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:397 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 451
56:08:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:397 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3897us
56:08:397 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:397 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:397 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:397 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 452
56:08:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:411 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6969us
56:08:411 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:411 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 452
56:08:411 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:411 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 453
56:08:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:411 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:428 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:428 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:428 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:428 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:428 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:428 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:08:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 453
56:08:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:429 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:429 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:430 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 454
56:08:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:430 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:445 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:445 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 454
56:08:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:445 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:445 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3438us
56:08:445 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:445 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:445 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:445 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 455
56:08:446 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:446 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10587us
56:08:461 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:461 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:461 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1178=sceMpegRingbufferAvailableSize(08c08044)
56:08:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:461 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:08:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 455
56:08:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:462 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:463 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:463 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:463 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 456
56:08:463 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:463 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:478 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:478 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:478 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 456
56:08:478 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:478 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:479 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 457
56:08:479 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:479 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:479 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:495 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:495 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:495 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:495 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:495 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:495 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:497 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 457
56:08:497 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2063us
56:08:497 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:497 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:497 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:497 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3041us
56:08:497 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:497 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:497 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 458
56:08:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:497 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:08:512 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 458
56:08:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:512 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:512 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 459
56:08:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:513 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:528 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:528 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:08:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 459
56:08:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:528 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:529 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:530 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:530 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:530 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6626us
56:08:530 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:530 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:530 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:530 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 460
56:08:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:530 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:531 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:545 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1140us
56:08:545 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:545 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 460
56:08:545 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:545 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:545 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 461
56:08:545 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:545 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:546 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:546 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:546 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:562 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:562 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:562 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:562 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:562 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:562 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:08:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:562 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 461
56:08:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:563 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:563 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:564 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:564 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:564 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:564 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 462
56:08:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:564 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:564 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:564 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:578 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:578 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 462
56:08:578 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:578 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:578 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9267us
56:08:578 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:578 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:578 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:578 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:579 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 463
56:08:579 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:579 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:579 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4758us
56:08:595 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:595 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:595 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:595 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:595 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1182=sceMpegRingbufferAvailableSize(08c08044)
56:08:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:595 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:08:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:596 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 463
56:08:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:596 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:596 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:596 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:597 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:598 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 464
56:08:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:612 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:612 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 464
56:08:612 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:612 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:612 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 465
56:08:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:612 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:612 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:628 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:628 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:628 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:628 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:629 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:630 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 465
56:08:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:630 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:630 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2491us
56:08:630 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:630 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:630 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:630 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 466
56:08:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:630 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8376us
56:08:645 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:645 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 466
56:08:645 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:645 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:645 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 467
56:08:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:645 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:662 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:662 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:662 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:662 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:662 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:662 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:08:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:662 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 467
56:08:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:662 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:663 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:663 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:664 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:664 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 468
56:08:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:678 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:678 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 468
56:08:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:678 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:678 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2031us
56:08:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:678 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:678 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:678 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:679 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 469
56:08:679 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:679 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:679 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11994us
56:08:695 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:695 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:695 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:695 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:695 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:08:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:696 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 469
56:08:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:696 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:696 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:697 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:697 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:697 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:697 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 470
56:08:698 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:712 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:712 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 470
56:08:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:712 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 471
56:08:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:713 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:728 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:728 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:728 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:728 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:728 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:728 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:729 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:729 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 471
56:08:730 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +656us
56:08:730 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:730 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:730 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:730 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4448us
56:08:730 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:730 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:730 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 472
56:08:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:730 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:08:745 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:745 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 472
56:08:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:745 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:746 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 473
56:08:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:746 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:746 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:762 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:762 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:762 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:762 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:762 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1186=sceMpegRingbufferAvailableSize(08c08044)
56:08:762 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:762 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:08:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:762 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 473
56:08:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:762 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:763 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:764 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:764 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:764 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:764 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5220us
56:08:764 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:764 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:764 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:764 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:764 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 474
56:08:764 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:778 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2547us
56:08:778 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:778 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 474
56:08:778 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:778 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:779 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 475
56:08:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:779 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:779 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:796 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:796 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:796 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:796 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:796 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:796 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:08:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:796 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 475
56:08:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:796 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:796 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:796 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:798 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:798 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 476
56:08:798 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:812 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:812 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 476
56:08:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:812 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:812 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7861us
56:08:813 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:813 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:813 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:813 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:813 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 477
56:08:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:813 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:813 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6165us
56:08:828 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:828 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:828 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:828 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:08:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 477
56:08:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:829 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:830 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 478
56:08:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:830 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:845 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:845 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 478
56:08:845 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:845 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:845 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 479
56:08:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:845 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:845 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:846 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:862 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:862 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:862 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:862 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:862 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:862 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:862 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:864 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:864 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 479
56:08:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:864 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:864 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:864 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1084us
56:08:864 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:864 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:864 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:864 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:864 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 480
56:08:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:864 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9783us
56:08:879 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:879 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 480
56:08:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:879 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:879 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 481
56:08:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:879 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:879 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:895 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:895 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:895 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:895 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:895 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:895 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:08:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:895 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 481
56:08:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:896 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:896 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:896 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:896 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:897 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:897 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 482
56:08:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:897 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:912 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:912 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 482
56:08:912 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:912 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:912 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +625us
56:08:912 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:913 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:913 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:913 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:913 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 483
56:08:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:913 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:913 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13401us
56:08:929 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:929 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:929 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:929 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:08:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 483
56:08:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:930 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:931 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:932 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 484
56:08:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:945 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:08:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:945 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 484
56:08:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:945 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:08:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:945 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13690us
56:08:945 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:945 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:946 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:946 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:08:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:946 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 485
56:08:946 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:946 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:08:946 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:946 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:946 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +335us
56:08:962 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:962 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:962 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:962 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:962 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1190=sceMpegRingbufferAvailableSize(08c08044)
56:08:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:08:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:08:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:08:962 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:08:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:08:962 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 485
56:08:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:08:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:963 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:08:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:963 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:963 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:08:964 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:964 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 486
56:08:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:964 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:08:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:08:979 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:08:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:08:979 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 486
56:08:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:08:979 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:08:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:08:979 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 487
56:08:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:979 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:08:979 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:980 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:980 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:08:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:08:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:08:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:08:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:08:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:08:995 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:08:995 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:08:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:08:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:08:995 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1194=sceMpegRingbufferAvailableSize(08c08044)
56:08:995 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:08:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:08:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:08:995 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:08:996 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:08:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:08:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 487
56:08:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:08:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:08:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:08:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:08:997 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6913us
56:08:997 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:08:997 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:08:997 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:08:997 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:08:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:08:997 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 488
56:08:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:08:997 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:997 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:08:997 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3953us
56:09:012 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:012 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 488
56:09:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:012 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:012 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 489
56:09:012 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:013 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:013 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:029 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:029 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:029 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:029 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:029 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:029 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:09:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:029 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 489
56:09:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:030 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:030 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:030 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:030 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:031 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:031 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:031 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:031 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 490
56:09:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:031 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:045 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:045 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 490
56:09:045 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:045 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:046 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6454us
56:09:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:046 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:046 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:046 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:046 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 491
56:09:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:046 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7571us
56:09:062 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:062 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:062 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:062 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:062 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:09:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:062 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 491
56:09:062 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:063 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:063 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:064 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:064 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:064 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 492
56:09:064 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:064 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:064 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:064 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:079 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:079 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:079 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 492
56:09:079 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:079 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 493
56:09:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:080 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:095 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:095 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:095 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:095 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:096 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:097 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 493
56:09:097 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5079us
56:09:097 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:097 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:097 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:097 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +25us
56:09:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:097 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:097 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 494
56:09:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:097 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:09:112 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:112 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 494
56:09:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:112 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:112 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 495
56:09:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:112 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:113 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:129 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:129 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:129 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:129 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:129 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1198=sceMpegRingbufferAvailableSize(08c08044)
56:09:129 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:129 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:09:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:130 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 495
56:09:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:130 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:130 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:131 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:131 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:131 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:132 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 496
56:09:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:145 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:145 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 496
56:09:145 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1578us
56:09:145 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:145 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:145 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:145 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +485us
56:09:146 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:146 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 497
56:09:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:146 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:146 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:162 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:162 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:162 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:162 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:09:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:163 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 497
56:09:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:163 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:163 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:163 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:163 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:164 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:164 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 498
56:09:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:179 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:179 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 498
56:09:179 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:179 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:179 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12283us
56:09:179 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:179 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:179 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:179 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 499
56:09:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:180 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:180 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1742us
56:09:196 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:196 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:196 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:196 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:09:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:196 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 499
56:09:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:197 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:197 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:198 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:198 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 500
56:09:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:212 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:212 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 500
56:09:212 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:212 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:212 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 501
56:09:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:212 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:212 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:229 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:229 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:229 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:229 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:229 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:229 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:229 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:231 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 501
56:09:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:231 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5507us
56:09:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:231 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:231 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:231 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:231 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 502
56:09:231 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:231 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:231 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:231 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5360us
56:09:246 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:246 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 502
56:09:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:246 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:247 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 503
56:09:247 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:247 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:262 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:262 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:262 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:262 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:262 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:262 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:09:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:262 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 503
56:09:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:262 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:263 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:263 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:263 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:264 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:264 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 504
56:09:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:264 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:279 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:279 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 504
56:09:279 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:279 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:279 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5047us
56:09:279 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:279 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:279 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:280 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 505
56:09:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:280 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8978us
56:09:296 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:296 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:296 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:296 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:296 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:09:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:296 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 505
56:09:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:296 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:297 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:298 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:298 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:298 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 506
56:09:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:298 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:312 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:312 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 506
56:09:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:312 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:312 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 507
56:09:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:313 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:329 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:329 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:329 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:329 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:329 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1202=sceMpegRingbufferAvailableSize(08c08044)
56:09:329 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:329 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:329 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:330 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 507
56:09:331 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3672us
56:09:331 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:331 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:331 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:331 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1432us
56:09:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:331 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 508
56:09:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:331 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:09:346 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:346 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 508
56:09:346 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:346 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:347 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 509
56:09:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:347 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:347 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:362 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:362 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:362 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:362 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:362 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:09:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 509
56:09:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:363 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:363 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:363 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:364 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 510
56:09:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:379 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:379 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:379 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +172us
56:09:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:379 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:379 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:379 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:379 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 510
56:09:379 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1892us
56:09:379 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 511
56:09:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:380 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:380 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:396 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:396 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:396 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:396 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:09:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:396 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 511
56:09:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:397 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:397 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:398 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:398 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 512
56:09:398 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:398 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:412 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:412 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 512
56:09:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:412 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:412 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10877us
56:09:412 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:412 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:412 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:413 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:413 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 513
56:09:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:413 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3149us
56:09:429 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:429 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:429 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:429 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:429 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:429 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:09:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:429 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 513
56:09:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:430 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:430 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:431 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:431 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 514
56:09:432 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:446 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:446 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 514
56:09:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:446 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:446 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 515
56:09:446 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:446 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:446 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:462 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:462 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:462 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:462 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:462 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1206=sceMpegRingbufferAvailableSize(08c08044)
56:09:462 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:462 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:464 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:464 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 515
56:09:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:464 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:464 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:464 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4100us
56:09:464 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:464 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:464 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:464 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:464 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 516
56:09:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:464 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:479 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6767us
56:09:479 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:479 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 516
56:09:479 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:480 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:480 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 517
56:09:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:480 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:480 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:496 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:496 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:496 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:496 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:496 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:496 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:09:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:496 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 517
56:09:496 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:497 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:497 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:497 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:497 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:498 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:498 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 518
56:09:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:498 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:512 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:512 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 518
56:09:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:512 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:512 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3641us
56:09:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:512 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:512 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:512 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 519
56:09:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:513 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10385us
56:09:529 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:529 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:529 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:529 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:529 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:09:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:529 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 519
56:09:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:530 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:531 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:531 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:531 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:531 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 520
56:09:531 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:531 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:531 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:531 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:546 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:546 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 520
56:09:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:546 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:546 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 521
56:09:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:547 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:547 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:563 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:563 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:563 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:563 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:563 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:563 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:565 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:565 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 521
56:09:565 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2265us
56:09:565 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:565 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:565 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:565 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2838us
56:09:565 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:565 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:565 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 522
56:09:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:09:579 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:579 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 522
56:09:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:579 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:579 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 523
56:09:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:580 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:580 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:596 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:596 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:596 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:596 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:596 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:596 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:09:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:596 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 523
56:09:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:597 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:598 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:598 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:598 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:598 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6829us
56:09:598 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:598 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:598 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:598 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:598 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 524
56:09:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:598 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:613 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +937us
56:09:613 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:613 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 524
56:09:613 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:613 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:613 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 525
56:09:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:613 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:613 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:629 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:629 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:629 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:629 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:629 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:629 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:09:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:629 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 525
56:09:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:630 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:630 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:631 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:631 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:631 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:631 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:631 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 526
56:09:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:646 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:646 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:646 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 526
56:09:646 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:646 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:646 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9470us
56:09:646 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:646 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:646 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:646 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:647 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 527
56:09:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:647 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:647 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4555us
56:09:663 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:663 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:663 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:663 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1210=sceMpegRingbufferAvailableSize(08c08044)
56:09:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:663 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:09:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:663 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 527
56:09:663 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:664 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:664 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:665 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:665 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 528
56:09:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:665 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:679 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:679 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:679 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 528
56:09:679 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:679 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:680 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 529
56:09:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:680 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:680 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:696 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:696 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:696 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:696 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:696 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:696 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:697 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:698 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:698 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 529
56:09:698 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:698 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2693us
56:09:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:698 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:699 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:699 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 530
56:09:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8173us
56:09:713 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:713 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 530
56:09:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:713 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:713 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 531
56:09:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:713 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:713 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:729 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:729 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:729 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:729 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:729 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:729 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:09:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:729 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 531
56:09:729 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:729 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:729 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:730 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:730 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:731 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:731 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:731 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:731 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 532
56:09:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:746 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:746 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 532
56:09:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:746 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:746 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2234us
56:09:746 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:746 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:746 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:746 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:747 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 533
56:09:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:747 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:747 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11791us
56:09:763 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:763 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:763 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:763 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:09:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:763 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 533
56:09:763 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:763 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:763 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:764 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:765 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:765 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:765 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:765 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 534
56:09:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:779 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:779 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 534
56:09:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:779 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:779 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 535
56:09:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:780 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:780 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:796 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:796 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:796 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:796 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:796 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:796 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:796 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:798 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:798 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 535
56:09:798 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +859us
56:09:798 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:798 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:798 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:798 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4245us
56:09:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:798 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 536
56:09:798 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:09:813 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:813 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 536
56:09:813 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:813 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:813 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 537
56:09:814 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:814 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:814 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:814 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:814 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:829 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:829 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:829 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:829 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:829 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:09:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:829 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 537
56:09:829 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:829 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:830 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:830 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:831 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:831 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5422us
56:09:831 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:831 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:831 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:831 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:831 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 538
56:09:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:846 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2344us
56:09:846 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:846 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 538
56:09:846 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:846 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:847 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 539
56:09:847 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:847 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:847 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:847 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:847 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:863 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:863 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:863 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:863 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:863 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1214=sceMpegRingbufferAvailableSize(08c08044)
56:09:863 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:863 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:09:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:863 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 539
56:09:863 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:863 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:864 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:864 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:864 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:865 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:865 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:865 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:865 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:865 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 540
56:09:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:879 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:879 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 540
56:09:879 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:879 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:879 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8063us
56:09:879 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:880 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:880 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:880 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:880 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 541
56:09:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:880 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:880 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5962us
56:09:896 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:896 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:896 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:896 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:896 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:09:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:896 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 541
56:09:896 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:897 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:897 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:898 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:898 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 542
56:09:898 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:898 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:898 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:898 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:913 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:913 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 542
56:09:913 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:913 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:914 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 543
56:09:914 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:914 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:914 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:930 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:930 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:930 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:930 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:09:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:930 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:931 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:932 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 543
56:09:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:932 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1287us
56:09:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:932 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:932 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:932 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:09:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:932 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 544
56:09:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9580us
56:09:946 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:09:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:946 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 544
56:09:946 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:946 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:09:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:946 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 545
56:09:946 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:947 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:09:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:947 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:09:963 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:963 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:963 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:963 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:963 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:09:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:963 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 545
56:09:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:964 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:964 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:965 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:965 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:965 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:965 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 546
56:09:965 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:965 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:09:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:09:980 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:09:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:09:980 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 546
56:09:980 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:09:980 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:09:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:09:980 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +827us
56:09:980 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:980 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:980 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:09:980 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:09:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:09:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 547
56:09:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:981 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:09:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:09:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:09:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:09:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:09:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:09:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13198us
56:09:996 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:09:996 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:09:996 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:09:996 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:09:996 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1218=sceMpegRingbufferAvailableSize(08c08044)
56:09:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:09:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:09:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:09:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:09:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:09:997 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 547
56:09:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:09:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:09:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:09:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:09:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:09:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:09:997 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:09:998 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:09:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:09:998 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:09:998 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:09:998 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:09:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:09:999 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 548
56:09:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:09:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:09:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:013 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:013 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 548
56:10:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:013 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:014 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +13893us
56:10:014 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:014 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:014 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:014 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:014 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 549
56:10:014 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:014 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:014 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:014 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:014 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +133us
56:10:030 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:030 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:030 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:030 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:030 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:030 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:10:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:030 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 549
56:10:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:031 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:031 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:031 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:031 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:032 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:032 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:032 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:032 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 550
56:10:032 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:032 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:032 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:032 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:046 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:046 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 550
56:10:046 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:046 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:046 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 551
56:10:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:046 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:046 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:047 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:063 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:063 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:063 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:063 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:063 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:065 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:065 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 551
56:10:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:065 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7116us
56:10:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:065 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:065 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:065 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:065 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 552
56:10:065 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:065 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:065 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:065 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:080 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3751us
56:10:080 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:080 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 552
56:10:080 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:080 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:080 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 553
56:10:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:080 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:080 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:081 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:096 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:096 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:096 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:096 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:10:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:096 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 553
56:10:096 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:096 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:096 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:097 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:098 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:098 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:098 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:098 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 554
56:10:098 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:098 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:113 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:113 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 554
56:10:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:113 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:114 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6657us
56:10:114 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:114 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:114 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:114 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:114 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 555
56:10:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:114 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:114 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7369us
56:10:130 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:130 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:130 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:130 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:130 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:10:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:131 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 555
56:10:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:131 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:131 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:131 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:131 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:132 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:132 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:133 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 556
56:10:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:146 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:146 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 556
56:10:146 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:146 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:147 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 557
56:10:147 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:147 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:163 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:163 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:163 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:163 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:163 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1222=sceMpegRingbufferAvailableSize(08c08044)
56:10:163 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:163 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:164 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:164 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 557
56:10:165 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5281us
56:10:165 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:165 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:165 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:165 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899edf4, blocking audio) +295us
56:10:165 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:165 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:165 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 558
56:10:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:165 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10986us
56:10:180 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:180 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 558
56:10:180 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:180 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:180 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 559
56:10:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:180 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:181 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:196 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:196 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:196 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:196 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:10:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:196 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 559
56:10:196 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:196 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:196 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:196 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:197 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:198 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:198 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:198 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 560
56:10:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:198 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:213 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:213 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 560
56:10:213 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1781us
56:10:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:213 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:213 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:213 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:213 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +283us
56:10:213 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:214 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 561
56:10:214 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:214 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:214 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:230 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:230 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:230 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:230 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:230 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:230 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:10:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 561
56:10:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:231 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:231 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:232 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:232 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:233 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 562
56:10:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:246 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:246 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 562
56:10:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:246 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:246 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12486us
56:10:246 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:246 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:246 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:247 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:247 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 563
56:10:247 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:247 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:247 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1539us
56:10:263 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:263 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:263 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:263 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:263 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:263 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:10:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:263 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 563
56:10:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:264 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:264 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:265 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:265 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:265 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:265 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 564
56:10:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:265 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:280 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:280 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 564
56:10:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:280 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:280 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 565
56:10:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:280 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:280 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:297 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:297 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:297 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:297 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:297 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:298 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:299 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 565
56:10:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:299 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5709us
56:10:299 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:299 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:299 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:299 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:299 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 566
56:10:299 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5157us
56:10:313 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:313 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 566
56:10:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:313 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:313 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 567
56:10:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:313 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:313 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:330 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:330 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:330 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:330 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:330 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:330 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:330 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:330 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:10:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 567
56:10:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:331 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:331 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:332 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:333 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 568
56:10:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:347 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:347 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 568
56:10:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:347 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:347 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5250us
56:10:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:347 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:348 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:348 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:348 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 569
56:10:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:348 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:348 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8775us
56:10:363 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:363 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:363 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:363 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1226=sceMpegRingbufferAvailableSize(08c08044)
56:10:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:363 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:10:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:363 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 569
56:10:363 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:364 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:364 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:364 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:365 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:365 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:365 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:365 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 570
56:10:365 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:365 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:380 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:380 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:380 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 570
56:10:380 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:380 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:380 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 571
56:10:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:380 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:381 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:381 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:381 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:397 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:397 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:397 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:397 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:397 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:397 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:398 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:399 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 571
56:10:399 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3875us
56:10:399 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:399 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:399 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:399 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1229us
56:10:399 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:399 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:399 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 572
56:10:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:399 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:413 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:10:413 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:413 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 572
56:10:413 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:413 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:413 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 573
56:10:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:413 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:413 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:414 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:430 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:430 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:430 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:430 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:430 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1230=sceMpegRingbufferAvailableSize(08c08044)
56:10:430 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:430 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:10:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:430 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 573
56:10:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:430 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:431 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:432 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:432 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:432 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:432 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 574
56:10:432 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:432 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:447 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:447 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +374us
56:10:447 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:448 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:448 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:448 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 574
56:10:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1689us
56:10:448 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:448 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 575
56:10:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:448 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:448 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:463 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:463 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:463 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:463 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:463 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:463 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:463 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:10:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:463 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 575
56:10:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:464 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:464 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:464 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:464 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:465 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:465 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:465 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 576
56:10:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:465 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:481 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:481 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 576
56:10:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:481 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:481 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11079us
56:10:481 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:481 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:481 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:481 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 577
56:10:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:481 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:482 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2946us
56:10:497 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:497 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:497 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:497 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:497 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1234=sceMpegRingbufferAvailableSize(08c08044)
56:10:497 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:497 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:10:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:497 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 577
56:10:497 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:497 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:498 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:498 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:499 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:499 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:499 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 578
56:10:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:513 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:513 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 578
56:10:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:513 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:513 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 579
56:10:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:513 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:513 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:530 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:530 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:530 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:530 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:530 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:530 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:530 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:532 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:532 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 579
56:10:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:532 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4303us
56:10:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:532 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:532 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:532 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 580
56:10:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6564us
56:10:547 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:547 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 580
56:10:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:547 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:547 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 581
56:10:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:548 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:548 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:563 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:563 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:563 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:563 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:563 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1238=sceMpegRingbufferAvailableSize(08c08044)
56:10:563 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:563 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:563 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:10:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:564 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 581
56:10:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:564 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:564 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:564 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:564 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:565 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:565 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:566 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:566 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 582
56:10:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:566 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:580 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:580 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 582
56:10:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:580 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:580 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +3843us
56:10:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:580 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:580 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:581 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:581 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 583
56:10:581 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:581 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:581 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10182us
56:10:597 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:597 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:597 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:597 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:10:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:597 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 583
56:10:597 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:597 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:598 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:598 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:599 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:599 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:599 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 584
56:10:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:614 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:614 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 584
56:10:614 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:614 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:614 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 585
56:10:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:614 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:615 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:630 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:630 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:630 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:630 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:630 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1242=sceMpegRingbufferAvailableSize(08c08044)
56:10:630 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:630 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:630 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:631 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:631 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 585
56:10:631 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2468us
56:10:632 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:632 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:632 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:632 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:632 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2636us
56:10:632 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:632 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:632 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 586
56:10:632 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:632 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:10:647 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:647 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 586
56:10:647 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:647 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:648 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 587
56:10:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:648 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:664 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:664 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:664 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:664 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:664 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:664 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:10:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 587
56:10:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:665 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:666 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:667 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7032us
56:10:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:667 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:667 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:667 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 588
56:10:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:667 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:680 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +735us
56:10:680 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:680 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 588
56:10:680 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:680 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:681 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 589
56:10:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:681 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:697 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:697 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:697 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:697 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:697 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1246=sceMpegRingbufferAvailableSize(08c08044)
56:10:697 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:697 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:10:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:697 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 589
56:10:697 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:698 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:698 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:698 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:698 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:699 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:699 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:699 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:699 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 590
56:10:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:699 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:714 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:714 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 590
56:10:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:714 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:714 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +9673us
56:10:714 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:714 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:714 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:715 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:715 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 591
56:10:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:715 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4353us
56:10:730 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:730 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:730 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:730 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:730 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:730 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:10:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:730 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 591
56:10:730 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:730 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:731 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:731 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:731 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:731 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:732 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:732 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:732 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:732 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 592
56:10:732 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:732 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:732 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:732 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:747 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:747 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 592
56:10:747 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:747 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:747 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 593
56:10:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:747 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:764 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:764 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:764 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:764 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1250=sceMpegRingbufferAvailableSize(08c08044)
56:10:764 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:764 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:766 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 593
56:10:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:766 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2896us
56:10:766 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:766 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:766 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:766 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:766 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 594
56:10:766 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:766 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:780 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7971us
56:10:780 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:780 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 594
56:10:780 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:780 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 595
56:10:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:781 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:797 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:797 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:797 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:797 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:797 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:10:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:797 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 595
56:10:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:798 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:798 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:798 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:798 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:799 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:799 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:799 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 596
56:10:799 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:800 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:814 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:814 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 596
56:10:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:814 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:814 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +2437us
56:10:814 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:814 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:814 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:814 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:815 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 597
56:10:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:815 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11589us
56:10:830 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:830 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:830 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:830 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:830 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1254=sceMpegRingbufferAvailableSize(08c08044)
56:10:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:830 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:830 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:10:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:830 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 597
56:10:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:831 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:831 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:831 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:831 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:832 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:832 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 598
56:10:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:832 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:847 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:847 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:847 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 598
56:10:847 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:847 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:847 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 599
56:10:847 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:848 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:864 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:864 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:864 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:864 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:864 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:864 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:864 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:866 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:866 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 599
56:10:866 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1061us
56:10:866 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:866 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:866 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:866 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:866 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4042us
56:10:866 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:866 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:866 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 600
56:10:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:866 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:866 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:866 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:10:880 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:880 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 600
56:10:880 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:880 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:881 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 601
56:10:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:881 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:881 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:897 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:897 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:897 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:897 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:897 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1258=sceMpegRingbufferAvailableSize(08c08044)
56:10:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:897 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:10:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:897 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 601
56:10:897 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:898 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:898 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:898 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:898 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:899 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:899 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:899 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5625us
56:10:899 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:899 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:899 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:899 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 602
56:10:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:899 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:914 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2141us
56:10:914 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:914 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 602
56:10:914 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:914 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:914 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 603
56:10:914 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:914 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:915 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:915 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:915 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:930 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:930 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:930 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:930 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:930 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1262=sceMpegRingbufferAvailableSize(08c08044)
56:10:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:930 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:10:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:930 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 603
56:10:930 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:930 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:931 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:931 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:931 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:931 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:10:932 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:932 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 604
56:10:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:932 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:947 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:10:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:947 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 604
56:10:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:947 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:10:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:947 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +8266us
56:10:947 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:947 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:948 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:948 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:10:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:948 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 605
56:10:948 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:948 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:10:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5759us
56:10:964 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:964 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:964 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:964 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:964 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:10:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:10:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:10:964 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:10:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:10:964 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 605
56:10:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:10:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:964 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:965 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:10:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:965 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:966 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:966 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:966 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:966 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 606
56:10:966 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:966 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:10:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:10:981 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:10:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:10:981 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 606
56:10:981 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:10:981 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:10:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:10:981 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 607
56:10:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:981 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:10:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:981 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:982 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:10:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:10:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:10:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:10:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:10:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:10:997 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:10:997 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:10:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:10:997 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:10:997 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1266=sceMpegRingbufferAvailableSize(08c08044)
56:10:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:10:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:10:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:10:997 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:10:999 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:10:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:10:999 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 607
56:10:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:10:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:10:999 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:10:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:10:999 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1489us
56:10:999 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:10:999 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:10:999 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:10:999 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:10:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:10:999 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 608
56:10:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:10:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:10:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9377us
56:11:014 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:014 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 608
56:11:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:014 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:014 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 609
56:11:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:015 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:031 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:031 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:031 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:031 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:031 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:031 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:11:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:031 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 609
56:11:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:032 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:032 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:032 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:033 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:033 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 610
56:11:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:033 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:047 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:047 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:047 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 610
56:11:047 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:047 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:047 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1030us
56:11:047 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:047 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:047 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:047 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:048 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 611
56:11:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:048 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:048 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12995us
56:11:064 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:064 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:064 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:064 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:064 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1270=sceMpegRingbufferAvailableSize(08c08044)
56:11:064 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:064 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:064 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:11:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:064 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 611
56:11:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:065 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:065 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:066 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:066 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:066 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:066 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:067 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 612
56:11:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:081 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:081 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 612
56:11:081 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:081 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:081 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +14095us
56:11:081 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:081 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:081 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:082 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 613
56:11:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 08b18370->08000000, interrupt) +226us
56:11:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:082 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:082 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:097 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->08b18370, left interrupt) +0us
56:11:097 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:097 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:097 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:097 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:097 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:097 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fa00->0899f404, blocking audio) +69us
56:11:097 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:097 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:097 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:097 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:097 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:097 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:11:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:098 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 613
56:11:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:098 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:098 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:098 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:098 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:099 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:099 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:099 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:099 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:100 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 614
56:11:100 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:100 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7993us
56:11:114 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:114 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 614
56:11:114 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:114 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:114 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 615
56:11:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:115 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:115 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:131 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:131 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:131 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:131 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:131 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:11:131 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:131 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:132 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:132 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 615
56:11:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:133 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +7319us
56:11:133 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:133 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:133 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:133 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:133 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 616
56:11:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3548us
56:11:147 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:147 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 616
56:11:147 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:147 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:147 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 617
56:11:147 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:147 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:147 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:164 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:164 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:164 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:164 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:164 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:164 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:11:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:164 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 617
56:11:164 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:164 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:165 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:165 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:166 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:166 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:166 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:166 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 618
56:11:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:181 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:181 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 618
56:11:181 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:181 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:181 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +6859us
56:11:181 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:181 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:181 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:182 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:182 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 619
56:11:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:182 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:182 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7166us
56:11:197 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:197 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:197 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:197 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:197 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:11:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:197 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 619
56:11:197 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:197 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:198 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:198 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:199 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:199 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:199 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:199 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 620
56:11:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:214 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:214 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 620
56:11:214 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:214 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:215 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 621
56:11:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:215 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:215 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:231 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:231 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:231 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:231 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:231 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:11:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:231 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:232 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:233 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 621
56:11:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:233 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:233 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:233 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +83us
56:11:233 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:233 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:233 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:233 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 622
56:11:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:233 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10784us
56:11:247 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:247 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 622
56:11:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:247 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:247 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 623
56:11:247 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:248 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:248 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:264 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:264 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:264 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:264 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:264 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:264 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:11:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:264 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 623
56:11:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:264 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:264 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:265 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:266 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:266 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:266 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:266 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 624
56:11:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:266 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:281 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:281 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 624
56:11:281 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +1984us
56:11:281 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:281 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:281 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:281 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +80us
56:11:281 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:282 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 625
56:11:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:282 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:282 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:297 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:297 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:297 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:297 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:11:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:297 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 625
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:297 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:297 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:299 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:299 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:299 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 626
56:11:299 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:299 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:314 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:314 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 626
56:11:314 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:314 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:315 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +12689us
56:11:315 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:315 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:315 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:315 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:315 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 627
56:11:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:315 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:315 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1337us
56:11:331 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:331 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:331 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:331 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:331 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1278=sceMpegRingbufferAvailableSize(08c08044)
56:11:331 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:331 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:11:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:331 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 627
56:11:331 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:331 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:332 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:333 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:333 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:333 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:333 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 628
56:11:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:333 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:348 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 628
56:11:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:349 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 629
56:11:349 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:349 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:364 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:364 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:364 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:364 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:364 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:11:364 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:364 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:366 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:366 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 629
56:11:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:366 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:366 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5912us
56:11:366 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:366 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:366 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:366 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:366 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 630
56:11:366 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:366 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4955us
56:11:381 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:381 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 630
56:11:381 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:381 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:381 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 631
56:11:381 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:381 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:398 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:398 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:398 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:398 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:398 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:398 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:11:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:398 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 631
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:398 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:398 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:400 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:400 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 632
56:11:400 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:400 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:414 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:414 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 632
56:11:414 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:414 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:414 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +5453us
56:11:414 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:414 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:414 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:414 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 633
56:11:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:415 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:415 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8573us
56:11:431 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:431 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:431 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:11:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:431 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 633
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:431 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:431 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:433 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:433 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 634
56:11:433 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:433 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:448 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:448 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 634
56:11:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:448 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:448 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 635
56:11:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:449 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:449 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:464 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:464 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:464 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:464 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:464 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:11:464 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:464 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:465 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:466 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 635
56:11:466 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +4077us
56:11:466 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:466 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:466 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:466 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1026us
56:11:466 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:466 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:466 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 636
56:11:466 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:466 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:466 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:466 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:11:481 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:481 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 636
56:11:481 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:481 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:481 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 637
56:11:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:481 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:481 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:498 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:498 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:498 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:498 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:498 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:11:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:498 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 637
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:498 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:498 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:498 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:500 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:500 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 638
56:11:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:500 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:514 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:11:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:514 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +577us
56:11:514 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:514 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:514 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:514 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 638
56:11:514 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1487us
56:11:515 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:11:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:515 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 639
56:11:515 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:515 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:11:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:515 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:11:531 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:531 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:531 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000002, 08c08114, 0bffead0)
56:11:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:11:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:531 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 639
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:531 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000001, 08c080d4, 0bffeacc)
56:11:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:532 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:11:532 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:11:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(296, 1, 0)
56:11:532 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(296, 1) (count: 0 -> 1)
56:11:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:11:532 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 640
56:11:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:532 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:11:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:548 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:11:548 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:11:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:11:548 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 640
56:11:548 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:11:548 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:11:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:11:548 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +11282us
56:11:548 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:549 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:549 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:549 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 641
56:11:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:549 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:11:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:549 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2743us
56:11:564 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:564 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:564 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:564 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:564 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1280=sceMpegRingbufferAvailableSize(08c08044)
56:11:564 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000003)
56:11:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
56:11:565 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 641
56:11:565 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 642
56:11:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:565 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16664us
56:11:581 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:581 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:581 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:581 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:582 LmpeMainThre E[ME]: hle\scempeg.cpp:742 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
56:11:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
56:11:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 642
56:11:582 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 643
56:11:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:582 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:598 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16672us
56:11:598 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:598 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(298, 00000001)
56:11:598 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:11:598 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:11:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(299, 00000000)
56:11:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
56:11:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 643
56:11:599 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +10015us
56:11:599 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:599 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:599 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:599 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:599 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 644
56:11:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:599 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:614 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 644
56:11:614 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 645
56:11:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:614 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:631 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 645
56:11:631 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 646
56:11:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:631 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:648 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 646
56:11:648 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:648 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:648 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:648 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:648 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:648 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 647
56:11:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:648 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:664 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 647
56:11:664 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 648
56:11:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:664 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:681 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 648
56:11:681 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 649
56:11:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:681 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:698 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 649
56:11:698 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:698 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:698 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:698 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:698 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 650
56:11:698 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:698 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:715 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 650
56:11:715 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 651
56:11:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:715 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:731 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 651
56:11:731 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:731 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:731 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:731 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:731 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 652
56:11:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:731 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:748 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 652
56:11:748 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 653
56:11:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:748 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:765 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 653
56:11:765 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 654
56:11:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:765 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:781 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 654
56:11:781 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:781 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:781 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:781 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:11:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:781 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 655
56:11:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:781 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:798 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 655
56:11:798 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 656
56:11:798 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:798 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:815 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 656
56:11:815 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 657
56:11:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:815 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:831 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 657
56:11:831 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:831 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:831 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:831 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:831 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:11:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa00->08000000, blocking audio) +295us
56:11:831 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 658
56:11:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:831 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:848 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 658
56:11:848 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 659
56:11:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:848 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:865 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 659
56:11:865 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 660
56:11:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:865 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:881 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 660
56:11:881 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa00, idle) +46136us
56:11:881 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(297, 1, 0)
56:11:881 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(297, 1) (count: 0 -> 1)
56:11:881 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(298, 0bfbee54)
56:11:881 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:881 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:881 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:882 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:882 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:883 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:883 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 661
56:11:883 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:898 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:898 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 661
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:898 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:898 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:898 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:899 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:899 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:900 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:900 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:900 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 662
56:11:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:900 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:915 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 662
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:915 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:915 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:916 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:916 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:917 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:917 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:917 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:917 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:917 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:917 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 663
56:11:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:931 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 663
56:11:931 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:931 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:931 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:11:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (299->272, pc: 0899fa78->08000000, thread delayed) +0us
56:11:931 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->299, pc: 08000000->0899fa78, idle) +1000us
56:11:931 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:11:931 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
56:11:931 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (299->279, pc: 0899fab4->0899cff8, thread exited) +0us
56:11:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(299, 00000000)
56:11:932 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(299)
56:11:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
56:11:932 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
56:11:932 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
56:11:933 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
56:11:933 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:933 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
56:11:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:933 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:11:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
56:11:933 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(297)
56:11:933 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(298)
56:11:935 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(296)
56:11:936 LmpeMainThre D[ME]: hle\scempeg.cpp:650 sceMpegFreeAvcEsBuf(08c08040, 1)
56:11:937 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
56:11:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
56:11:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
56:11:937 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
56:11:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(294, 1, 0)
56:11:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(294)
56:11:938 LmpeMainThre D[ME]: hle\scempeg.cpp:483 sceMpegDelete(08c08040)
56:11:945 LmpeMainThre D[ME]: hle\scempeg.cpp:1401 sceMpegRingbufferDestruct(08c08044)
56:11:945 LmpeMainThre I[ME]: hle\scempeg.cpp:1122 sceMpegFinish(...)
56:11:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
56:11:945 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
56:11:945 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:945 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:11:945 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:945 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:945 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:945 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:945 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:945 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:945 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:11:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:11:945 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
56:11:946 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/lfplogo.pmf, 0bffea50) : sector = 00006650
56:11:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5fa0->08000000, io getstat) +13us
56:11:946 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +106us
56:11:946 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:946 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:11:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +887us
56:11:947 LmpeMainThre I[ME]: hle\scempeg.cpp:371 sceMpegInit()
56:11:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
56:11:947 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
56:11:947 LmpeMainThre D[ME]: hle\scempeg.cpp:382 sceMpegRingbufferQueryMemSize(1280)
56:11:947 LmpeMainThre D[ME]: hle\scempeg.cpp:1131 sceMpegQueryMemSize()
56:11:947 LmpeMainThre D[ME]: hle\scempeg.cpp:405 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
56:11:947 LmpeMainThre I[ME]: hle\scempeg.cpp:471 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
56:11:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3095us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:947 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:947 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:947 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:947 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:947 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:947 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:11:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:11:947 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:947 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:11:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:947 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:947 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:947 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:947 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:947 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:947 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:11:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:11:947 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:11:948 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:948 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:11:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:948 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 664
56:11:948 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:948 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:949 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 664
56:11:949 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:11:949 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:949 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:949 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:949 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:949 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:949 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:949 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:11:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:11:949 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:11:949 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:949 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:11:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:949 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:11:949 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:949 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:949 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:949 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:949 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:949 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:949 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:11:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:11:949 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:11:949 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:949 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:950 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:11:950 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:950 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:950 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:11:950 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:950 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:950 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:11:950 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:11:950 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:11:950 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:11:950 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +2441us
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 300=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
56:11:950 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(300, 1, 0)
56:11:950 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/lfplogo.pmf, 00000001, 00000000)
56:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +2us
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(300, 1) (count: 0 -> 1)
56:11:950 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:11:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:11:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:11:951 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:11:951 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(300, 1, 0)
56:11:951 LmpeMainThre D[IO]: hle\sceio.cpp:819 800=sceIoReadAsync(8, 0929a0d0, 800)
56:11:951 LmpeMainThre D[IO]: hle\sceio.cpp:1782 2048 = sceIoWaitAsyncCB(8, 0bffea90): waiting
56:11:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
56:11:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 665
56:11:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:11:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
56:11:965 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(300, 1) (count: 0 -> 1)
56:11:965 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:11:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:11:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:11:965 LmpeMainThre D[ME]: hle\scempeg.cpp:530 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0xA8800
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 900810
56:11:969 LmpeMainThre D[ME]: hle\scempeg.cpp:560 sceMpegQueryStreamSize(0929a0d0, 08c08184)
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0xA8800
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 900810
56:11:969 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
56:11:969 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
56:11:969 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
56:11:969 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
56:11:969 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
56:11:969 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 0, 0)
56:11:969 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 1, 0)
56:11:970 LmpeMainThre D[ME]: hle\scempeg.cpp:629 sceMpegMallocAvcEsBuf(08c08040)
56:11:970 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 1, 08c080d4)
56:11:970 LmpeMainThre D[ME]: hle\scempeg.cpp:946 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
56:11:970 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 153725184, 08c08114)
56:11:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 302=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
56:11:970 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
56:11:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 665
56:11:970 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2703us
56:11:970 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:11:970 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
56:11:970 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 303=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
56:11:970 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 304=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
56:11:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
56:11:970 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 305=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
56:11:970 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
56:11:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:11:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:11:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
56:11:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
56:11:970 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(304, 00000000)
56:11:970 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=305, argSize=4, argPtr=08c080c8)
56:11:970 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->305, pc: 0899cfbc->0899f8e8, thread started) +0us
56:11:970 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(304, 00000001, 1, 0bfbee50, 00000000): waiting
56:11:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899f934->0899cfbc, event flag waited) +0us
56:11:971 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1280)
56:11:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 25
56:11:971 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:11:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:11:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:11:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:11:971 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0xA8800
56:11:971 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 900810
56:11:978 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:11:988 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
56:11:988 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
56:11:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
56:11:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:11:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:11:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
56:11:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:989 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:11:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:990 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 089d0a80
56:11:990 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
56:11:996 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1252=sceMpegRingbufferAvailableSize(08c08044)
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1252)
56:11:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 26
56:11:996 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:11:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:11:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:11:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:11:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:11:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:11:996 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:11:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:11:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:11:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:11:997 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:11:997 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:11:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:11:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:11:997 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 00000000
56:11:998 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:11:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:11:998 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 666
56:11:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:11:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:999 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:11:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:11:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:11:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:11:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:11:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 666
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:000 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:000 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1220=sceMpegRingbufferAvailableSize(08c08044)
56:12:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1220)
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 27
56:12:000 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
56:12:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:12:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:001 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:001 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1188=sceMpegRingbufferAvailableSize(08c08044)
56:12:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1188)
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 28
56:12:001 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
56:12:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:12:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:002 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:002 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1156=sceMpegRingbufferAvailableSize(08c08044)
56:12:002 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1156)
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 29
56:12:002 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:002 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
56:12:002 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:002 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:12:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:003 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:003 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1124=sceMpegRingbufferAvailableSize(08c08044)
56:12:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1124)
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 30
56:12:003 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 192 packetsTotal: 1280
56:12:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:12:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:004 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 667
56:12:004 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:004 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 667
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:005 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:005 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1092=sceMpegRingbufferAvailableSize(08c08044)
56:12:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1092)
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 31
56:12:005 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 224 packetsTotal: 1280
56:12:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:12:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:006 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:006 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1060=sceMpegRingbufferAvailableSize(08c08044)
56:12:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1060)
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 32
56:12:006 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 256 packetsTotal: 1280
56:12:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:12:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:007 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:007 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1028=sceMpegRingbufferAvailableSize(08c08044)
56:12:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1028)
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 33
56:12:007 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 288 packetsTotal: 1280
56:12:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:12:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:12:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:008 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:008 LmpeMainThre D[ME]: hle\scempeg.cpp:971 996=sceMpegRingbufferAvailableSize(08c08044)
56:12:008 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 996)
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 34
56:12:008 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:12:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:12:008 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 320 packetsTotal: 1280
56:12:008 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:008 LmpeMainThre D[ME]: hle\scempeg.cpp:971 964=sceMpegRingbufferAvailableSize(08c08044)
56:12:008 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 964)
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 35
56:12:008 LmpeMainThre D[IO]: hle\sceio.cpp:793 8800=sceIoRead(8, 08fe98b0, 10000)
56:12:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +19us
56:12:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:12:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000011
56:12:009 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 17 packetsRead: 337 packetsTotal: 1280
56:12:009 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:009 LmpeMainThre D[ME]: hle\scempeg.cpp:971 947=sceMpegRingbufferAvailableSize(08c08044)
56:12:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
56:12:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 668
56:12:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:015 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2483us
56:12:015 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:015 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 668
56:12:015 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:015 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:015 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 669
56:12:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:015 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:015 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:032 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:032 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:032 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->305, pc: 0899f830->0899f934, event flag set) +0us
56:12:032 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:032 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:032 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:032 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:032 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:032 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f830, blocking audio) +591us
56:12:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
56:12:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:12:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:033 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 669
56:12:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:033 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:035 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 670
56:12:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:048 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
56:12:048 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:048 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:048 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:048 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:048 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:12:048 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:048 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:049 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 670
56:12:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:050 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:050 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 671
56:12:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
56:12:065 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:065 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:065 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:065 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:065 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:12:065 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:065 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:067 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:067 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 671
56:12:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:067 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:067 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7495us
56:12:067 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:067 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:067 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:067 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:067 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 672
56:12:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:067 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3371us
56:12:082 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:082 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:082 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:082 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:082 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:12:082 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:082 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:12:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 672
56:12:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:083 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:083 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:083 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:083 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:084 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:084 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:085 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 673
56:12:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:12:098 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:098 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 673
56:12:098 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:098 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:099 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 674
56:12:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:099 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:099 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:115 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:115 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:115 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:115 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:115 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:115 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:115 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:117 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:117 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 674
56:12:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:117 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:117 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:117 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3878us
56:12:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:117 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:117 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 675
56:12:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6989us
56:12:132 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:132 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 675
56:12:132 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:132 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:132 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 676
56:12:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:132 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:132 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:133 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:148 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:148 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:148 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:148 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:12:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:148 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 676
56:12:148 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:148 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:148 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:149 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:150 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:150 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 677
56:12:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:165 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:166 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:166 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 677
56:12:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:166 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:166 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3419us
56:12:166 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:166 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:166 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:166 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:166 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 678
56:12:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:166 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:166 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10607us
56:12:182 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:182 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:182 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:182 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:182 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:182 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:182 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:12:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:182 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 678
56:12:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:183 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:183 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:183 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:184 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:184 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:184 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 679
56:12:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:198 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:198 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 679
56:12:198 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:198 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:199 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 680
56:12:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:199 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:199 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:215 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:215 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:215 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:215 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:215 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:215 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:215 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:217 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:217 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 680
56:12:217 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2043us
56:12:217 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:217 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:217 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:217 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3060us
56:12:217 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:217 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:217 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 681
56:12:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:12:232 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:232 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 681
56:12:232 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:232 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:232 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 682
56:12:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:232 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:232 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:248 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:248 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:248 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:248 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:248 LmpeMainThre D[ME]: hle\scempeg.cpp:971 951=sceMpegRingbufferAvailableSize(08c08044)
56:12:248 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:248 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:12:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:248 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 682
56:12:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:249 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:249 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:249 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:249 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:250 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:250 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:250 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:251 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6607us
56:12:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:251 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:251 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 683
56:12:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1159us
56:12:265 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:265 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:265 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:265 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:265 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:12:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:265 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:12:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:265 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 683
56:12:265 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:265 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:266 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:266 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:266 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:267 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:267 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 684
56:12:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:267 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:12:282 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:282 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 684
56:12:282 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:282 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:283 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 685
56:12:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:283 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:283 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:283 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:283 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:298 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:298 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:298 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:298 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:298 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:298 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:300 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:300 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 685
56:12:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:300 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6089us
56:12:300 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:300 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:300 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:300 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:300 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 686
56:12:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:300 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4777us
56:12:315 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 686
56:12:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:316 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:316 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 687
56:12:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:316 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:332 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:332 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:332 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:332 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:332 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:12:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:332 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 687
56:12:332 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:332 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:333 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:334 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:334 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 688
56:12:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:334 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:348 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:348 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 688
56:12:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:348 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5630us
56:12:349 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:349 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:349 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:349 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:349 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 689
56:12:349 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:349 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8395us
56:12:375 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:375 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:375 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:375 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:375 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:375 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:12:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:376 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 689
56:12:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:376 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:377 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:378 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:378 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 690
56:12:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:382 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:382 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:382 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 690
56:12:382 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:382 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:382 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 691
56:12:382 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:382 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:382 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:399 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:399 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:399 LmpeMainThre D[ME]: hle\scempeg.cpp:971 955=sceMpegRingbufferAvailableSize(08c08044)
56:12:399 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:399 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:401 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 691
56:12:401 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4255us
56:12:401 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:401 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:401 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:401 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +849us
56:12:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:401 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 692
56:12:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:401 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:12:415 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:415 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 692
56:12:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:415 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:415 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 693
56:12:416 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:416 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:416 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:432 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:432 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:432 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:432 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:432 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:432 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:12:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:433 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 693
56:12:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:433 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:433 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:433 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:434 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:434 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 694
56:12:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:449 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:449 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 694
56:12:449 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +754us
56:12:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:449 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:449 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:449 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1309us
56:12:449 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:450 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 695
56:12:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:450 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:465 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:465 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:465 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:465 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:465 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:465 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:465 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:12:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:466 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 695
56:12:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:466 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:466 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:466 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:466 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:467 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 696
56:12:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:482 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:482 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 696
56:12:482 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:482 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:482 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11459us
56:12:482 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:482 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:482 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:482 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 697
56:12:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:483 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:483 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2566us
56:12:499 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:499 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:499 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:499 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:499 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:499 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:499 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:12:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:499 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 697
56:12:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:500 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:500 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:500 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:501 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:501 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 698
56:12:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:501 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:515 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:515 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 698
56:12:515 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:515 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:516 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 699
56:12:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:516 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:516 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:532 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:532 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:532 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:532 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:532 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:532 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:534 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 699
56:12:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:534 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4683us
56:12:534 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:534 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:534 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:534 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:534 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 700
56:12:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:534 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6184us
56:12:549 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:549 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 700
56:12:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:549 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:549 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 701
56:12:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:550 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:550 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:565 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:565 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:565 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:565 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:565 LmpeMainThre D[ME]: hle\scempeg.cpp:971 959=sceMpegRingbufferAvailableSize(08c08044)
56:12:565 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:565 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:565 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:12:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:566 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 701
56:12:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:566 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:566 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:566 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:566 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:567 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:567 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 702
56:12:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:567 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:582 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:582 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 702
56:12:582 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:582 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:583 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4223us
56:12:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:583 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:583 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:583 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:583 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 703
56:12:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:583 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9802us
56:12:599 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:599 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:599 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:599 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:599 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:599 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:12:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:599 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 703
56:12:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:600 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:600 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:600 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:601 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:601 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:601 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:601 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 704
56:12:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:601 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:615 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:615 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 704
56:12:615 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:615 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:615 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 705
56:12:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:616 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:616 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:632 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:632 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:632 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:632 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:632 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:632 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:632 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:632 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:634 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:634 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 705
56:12:634 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2848us
56:12:634 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:634 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:634 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:634 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2256us
56:12:634 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:634 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:634 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 706
56:12:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:634 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:12:649 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:649 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 706
56:12:649 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:649 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:650 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 707
56:12:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:650 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:650 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:665 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:665 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:665 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:665 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:665 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:12:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:665 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 707
56:12:665 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:665 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:666 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:666 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:667 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:667 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7412us
56:12:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:667 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:667 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:667 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 708
56:12:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +355us
56:12:682 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:682 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 708
56:12:682 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:682 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:683 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 709
56:12:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:683 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:683 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:683 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:683 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:699 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:699 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:699 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:699 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:699 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:699 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:699 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:12:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:699 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 709
56:12:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:700 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:700 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:700 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:700 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:701 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:701 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:701 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:701 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 710
56:12:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:701 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:715 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:715 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 710
56:12:715 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:715 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:715 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10053us
56:12:715 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:716 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:716 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:716 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:716 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 711
56:12:716 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:716 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:716 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3973us
56:12:732 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:732 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:732 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:732 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:732 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:732 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:12:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 711
56:12:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:733 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:733 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:734 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:735 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 712
56:12:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:735 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:749 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:749 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 712
56:12:749 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:749 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:749 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 713
56:12:750 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:750 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:750 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:750 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:750 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:766 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:766 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:766 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:766 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:766 LmpeMainThre D[ME]: hle\scempeg.cpp:971 963=sceMpegRingbufferAvailableSize(08c08044)
56:12:766 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:766 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:768 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:768 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 713
56:12:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:768 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3276us
56:12:768 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:768 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:768 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:768 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 714
56:12:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7591us
56:12:782 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:782 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 714
56:12:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:782 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:782 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 715
56:12:782 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:782 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:782 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:783 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:783 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:799 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:799 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:799 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:799 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:799 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:799 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:12:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:799 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 715
56:12:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:800 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:800 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:800 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:800 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:801 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:801 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 716
56:12:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:801 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:816 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:816 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 716
56:12:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:816 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:816 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2817us
56:12:816 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:816 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:817 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:817 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 717
56:12:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:817 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11209us
56:12:832 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:832 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:832 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:832 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:832 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:12:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:832 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 717
56:12:832 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:832 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:833 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:834 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:834 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:834 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:834 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 718
56:12:834 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:834 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:834 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:834 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:849 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:849 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 718
56:12:849 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:850 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:850 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 719
56:12:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:850 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:850 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:866 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:866 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:866 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:866 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:866 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:866 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:866 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:866 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:868 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 719
56:12:868 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1441us
56:12:868 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:868 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:868 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:868 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3662us
56:12:868 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:868 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:868 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 720
56:12:868 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:868 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:12:882 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:882 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 720
56:12:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:882 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:882 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 721
56:12:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:883 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:883 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:899 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:899 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:899 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:899 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:899 LmpeMainThre D[ME]: hle\scempeg.cpp:971 967=sceMpegRingbufferAvailableSize(08c08044)
56:12:899 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:899 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:12:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:899 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 721
56:12:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:900 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:900 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:901 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:901 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6005us
56:12:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:901 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:901 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:901 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:12:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:901 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 722
56:12:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1761us
56:12:916 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:916 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 722
56:12:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:916 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:916 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 723
56:12:916 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:917 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:932 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:932 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:932 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:932 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:932 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:932 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:12:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:932 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 723
56:12:932 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:932 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:933 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:933 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:933 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:934 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:934 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:934 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:934 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 724
56:12:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:934 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:949 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:12:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:949 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 724
56:12:949 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:949 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:12:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:949 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8646us
56:12:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:950 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:950 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:12:950 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:12:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:12:950 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 725
56:12:950 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:950 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:12:950 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:950 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:950 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5379us
56:12:966 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:966 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:966 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:966 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:966 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:12:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:12:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:12:966 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:12:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:12:967 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 725
56:12:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:12:967 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:12:967 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:12:967 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:12:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:967 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:12:968 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:12:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:12:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:12:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:12:969 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:12:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:12:969 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 726
56:12:969 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:969 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:12:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:12:982 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:12:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:12:982 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 726
56:12:982 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:12:982 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:12:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:12:982 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 727
56:12:982 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:12:982 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:12:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:983 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:12:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:12:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:12:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:12:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:12:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:12:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:12:999 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:12:999 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:12:999 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:12:999 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:12:999 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:12:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:12:999 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:12:999 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:001 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:001 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 727
56:13:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:001 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1869us
56:13:001 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:001 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:001 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:001 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:001 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 728
56:13:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:001 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8997us
56:13:016 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:016 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 728
56:13:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:016 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:016 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 729
56:13:016 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:016 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:016 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:032 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:032 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:032 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:032 LmpeMainThre D[ME]: hle\scempeg.cpp:971 971=sceMpegRingbufferAvailableSize(08c08044)
56:13:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:032 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:13:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:032 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 729
56:13:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:033 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:034 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:034 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:034 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:034 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 730
56:13:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:034 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:049 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:049 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 730
56:13:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:049 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:049 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1410us
56:13:049 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:049 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:049 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:049 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:050 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 731
56:13:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:050 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:050 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12615us
56:13:068 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:068 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:068 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:068 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:068 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:069 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:13:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 731
56:13:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:069 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:069 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:071 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:071 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:071 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 732
56:13:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:083 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 732
56:13:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:084 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:084 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 733
56:13:084 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:084 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:099 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:099 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:099 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:099 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:099 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:099 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:099 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:099 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:100 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:101 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +35us
56:13:101 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:101 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:101 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:101 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 733
56:13:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5069us
56:13:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:101 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 734
56:13:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:101 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:116 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:13:116 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:116 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 734
56:13:116 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:116 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 735
56:13:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:117 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:117 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:133 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:133 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:133 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:133 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:13:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 735
56:13:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:133 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:134 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:134 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:135 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:135 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:135 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:135 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4598us
56:13:135 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:135 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:135 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:135 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 736
56:13:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3168us
56:13:149 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:149 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 736
56:13:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:149 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:149 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 737
56:13:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:150 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:150 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:166 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:166 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:166 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:166 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:166 LmpeMainThre D[ME]: hle\scempeg.cpp:971 975=sceMpegRingbufferAvailableSize(08c08044)
56:13:166 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:166 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:13:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:166 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 737
56:13:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:167 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:167 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:167 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:167 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:168 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:168 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:168 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 738
56:13:169 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:183 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:183 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 738
56:13:183 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:183 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:184 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7239us
56:13:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:184 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:184 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 739
56:13:184 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:184 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:184 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6786us
56:13:199 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:199 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:199 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:199 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:199 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:13:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:199 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 739
56:13:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:200 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:200 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:200 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:201 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:201 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 740
56:13:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:201 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:216 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:216 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 740
56:13:216 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:216 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:216 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 741
56:13:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:216 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:217 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:233 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:233 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:233 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:233 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:233 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:233 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:235 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:235 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 741
56:13:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:235 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:235 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:235 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +463us
56:13:235 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:235 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:235 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:235 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:235 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 742
56:13:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:235 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10404us
56:13:249 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:249 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 742
56:13:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:249 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:249 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 743
56:13:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:249 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:249 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:249 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:250 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:266 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:266 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:266 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:266 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:266 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:13:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:267 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 743
56:13:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:267 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:267 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:268 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:268 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 744
56:13:268 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:268 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:269 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:269 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:283 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:283 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 744
56:13:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:283 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:284 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3us
56:13:284 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:284 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:284 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:284 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 745
56:13:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:284 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:284 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14022us
56:13:299 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:299 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:299 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:299 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:299 LmpeMainThre D[ME]: hle\scempeg.cpp:971 979=sceMpegRingbufferAvailableSize(08c08044)
56:13:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:299 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:13:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:300 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 745
56:13:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:300 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:300 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:300 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:302 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 746
56:13:302 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:316 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:316 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 746
56:13:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:316 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:316 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13069us
56:13:316 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:316 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:316 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:316 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 747
56:13:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:317 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +957us
56:13:333 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:333 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:333 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:333 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:333 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:333 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:13:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 747
56:13:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:334 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:334 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:335 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:335 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 748
56:13:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:335 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:335 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:349 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:349 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 748
56:13:349 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:349 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:349 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 749
56:13:349 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:349 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:349 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:366 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:366 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:366 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:366 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:366 LmpeMainThre D[ME]: hle\scempeg.cpp:971 983=sceMpegRingbufferAvailableSize(08c08044)
56:13:366 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:366 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:366 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:368 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:368 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 749
56:13:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:368 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:368 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:368 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6292us
56:13:368 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:368 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:368 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:368 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:368 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 750
56:13:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:368 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:383 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4575us
56:13:383 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:383 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 750
56:13:383 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:383 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:384 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 751
56:13:384 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:384 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:384 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:399 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:399 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:399 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:399 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:399 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:399 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:13:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:400 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 751
56:13:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:400 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:400 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:401 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:402 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 752
56:13:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:416 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:416 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 752
56:13:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:416 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:416 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5833us
56:13:416 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:417 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:417 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:417 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:417 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 753
56:13:417 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:417 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8193us
56:13:433 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:433 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:433 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:433 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:433 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:433 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:13:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:433 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 753
56:13:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:434 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:434 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:434 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:435 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:435 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:435 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:435 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 754
56:13:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:435 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:450 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 754
56:13:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:450 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:450 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 755
56:13:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:451 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:466 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:466 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:466 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:466 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:466 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:466 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:467 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:468 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 755
56:13:468 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4457us
56:13:468 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:468 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:468 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:468 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +646us
56:13:468 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:468 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:468 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 756
56:13:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:468 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:13:483 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:483 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 756
56:13:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:483 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:483 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 757
56:13:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:484 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:484 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:484 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:484 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:500 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:500 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:500 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:500 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:500 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:500 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:500 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:13:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:500 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 757
56:13:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:501 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:501 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:501 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:502 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 758
56:13:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:516 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:516 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 758
56:13:516 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +957us
56:13:516 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:516 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:516 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:517 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1107us
56:13:517 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 759
56:13:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:517 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:517 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:533 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:533 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:533 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:533 LmpeMainThre D[ME]: hle\scempeg.cpp:971 987=sceMpegRingbufferAvailableSize(08c08044)
56:13:533 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:533 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:13:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:534 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 759
56:13:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:534 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:534 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:534 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:535 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:535 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:535 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:535 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 760
56:13:536 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:550 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 760
56:13:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:550 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:550 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11662us
56:13:550 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:550 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:550 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:550 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 761
56:13:551 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:551 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:551 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2363us
56:13:566 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:566 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:566 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:566 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:566 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:566 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:13:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 761
56:13:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:567 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:568 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:568 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 762
56:13:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:583 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:583 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 762
56:13:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:583 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:583 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 763
56:13:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:583 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:583 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:600 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:600 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:600 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:600 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:600 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:602 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 763
56:13:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:602 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4885us
56:13:602 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:602 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:602 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:602 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:602 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 764
56:13:602 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:602 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:602 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:602 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5981us
56:13:616 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:616 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 764
56:13:616 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:616 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:617 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 765
56:13:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:617 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:617 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:633 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:633 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:633 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:633 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:633 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:633 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:633 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:633 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:13:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:633 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 765
56:13:633 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:634 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:634 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:634 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:634 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:635 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:635 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 766
56:13:635 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:635 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:635 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:636 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:650 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:650 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 766
56:13:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:650 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:650 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4426us
56:13:650 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:650 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:650 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:650 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 767
56:13:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:651 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9599us
56:13:666 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:666 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:666 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:666 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:666 LmpeMainThre D[ME]: hle\scempeg.cpp:971 991=sceMpegRingbufferAvailableSize(08c08044)
56:13:666 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:666 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:13:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:666 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 767
56:13:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:666 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:667 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:667 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:667 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:667 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:13:668 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:668 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:668 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:668 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 768
56:13:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:668 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:683 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:683 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 768
56:13:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:683 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 769
56:13:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:684 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:684 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:700 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:700 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:700 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:700 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:700 LmpeMainThre D[ME]: hle\scempeg.cpp:971 995=sceMpegRingbufferAvailableSize(08c08044)
56:13:700 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:700 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:700 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:702 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 769
56:13:702 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3050us
56:13:702 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:702 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:702 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:702 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2053us
56:13:702 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:702 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:702 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 770
56:13:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:702 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:13:716 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:716 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 770
56:13:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:716 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:717 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 771
56:13:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:717 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:717 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:733 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:733 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:733 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:733 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:733 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:733 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:13:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:733 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 771
56:13:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:734 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:734 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:735 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:735 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:736 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7614us
56:13:736 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:736 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:736 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:736 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 772
56:13:736 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +152us
56:13:750 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:750 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 772
56:13:750 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:750 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:750 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 773
56:13:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:751 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:751 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:751 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:751 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:766 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:766 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:766 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:766 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:766 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:766 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:13:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:766 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 773
56:13:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:766 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:766 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:767 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:768 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:768 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 774
56:13:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:768 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:783 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:783 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 774
56:13:783 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:783 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:783 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10255us
56:13:783 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:783 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:783 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:784 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:784 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 775
56:13:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:784 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:784 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3770us
56:13:800 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:800 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:800 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:800 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:800 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:800 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:13:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:800 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 775
56:13:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:801 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:801 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:802 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:802 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:802 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:802 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 776
56:13:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:803 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:817 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 776
56:13:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:817 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:817 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 777
56:13:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:817 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:817 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:818 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:833 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:833 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:833 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:833 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:833 LmpeMainThre D[ME]: hle\scempeg.cpp:971 999=sceMpegRingbufferAvailableSize(08c08044)
56:13:833 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:833 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:835 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 777
56:13:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:835 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3479us
56:13:835 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:835 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:835 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:835 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 778
56:13:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:836 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:850 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7388us
56:13:850 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 778
56:13:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:851 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 779
56:13:851 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:851 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:851 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:851 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:851 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:867 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:867 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:867 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:867 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:867 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:867 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:13:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 779
56:13:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:868 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:868 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:868 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:868 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:869 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:869 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 780
56:13:870 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:870 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:883 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:883 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 780
56:13:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:883 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:883 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3019us
56:13:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:883 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:883 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:883 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:883 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 781
56:13:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:884 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11006us
56:13:900 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:900 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:900 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:900 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:900 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:900 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:13:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:900 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 781
56:13:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:900 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:901 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:901 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:901 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:902 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:902 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:902 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:902 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 782
56:13:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:902 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:917 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:13:917 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 782
56:13:917 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:917 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:917 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 783
56:13:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:917 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:917 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:933 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:933 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:933 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:933 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:933 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1003=sceMpegRingbufferAvailableSize(08c08044)
56:13:933 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:13:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:933 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:935 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:935 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 783
56:13:935 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1644us
56:13:935 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:935 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:935 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:935 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:13:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3460us
56:13:935 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:935 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:935 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 784
56:13:935 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:935 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:13:950 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:13:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:950 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 784
56:13:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:950 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:13:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:951 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 785
56:13:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:951 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:13:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:951 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:13:967 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:13:967 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:13:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:13:967 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:13:967 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:13:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:13:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:13:967 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:13:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:13:967 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 785
56:13:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:13:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:968 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:13:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:13:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:13:968 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:13:969 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:13:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:13:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:13:969 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:13:969 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:13:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:13:969 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6208us
56:13:969 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:13:969 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:13:969 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:13:970 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:13:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:13:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 786
56:13:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:13:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:13:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:13:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:13:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:13:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:13:983 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1559us
56:13:983 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:13:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:13:983 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 786
56:13:983 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:13:983 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:13:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:13:983 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 787
56:13:983 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:13:983 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:13:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:13:984 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:000 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:000 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:000 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:000 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:000 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:14:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:000 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 787
56:14:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:001 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:001 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:002 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:002 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:002 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:002 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:002 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 788
56:14:002 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:002 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:017 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 788
56:14:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:017 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:017 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8849us
56:14:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:017 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:017 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:018 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:018 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 789
56:14:018 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:018 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5177us
56:14:033 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:033 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:033 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:033 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:14:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:033 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 789
56:14:033 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:033 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:033 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:034 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:035 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:035 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 790
56:14:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:035 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:050 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:050 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 790
56:14:050 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:050 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 791
56:14:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:051 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:051 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:067 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:067 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:067 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:067 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:067 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1007=sceMpegRingbufferAvailableSize(08c08044)
56:14:067 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:067 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:067 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:069 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 791
56:14:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:069 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2072us
56:14:069 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:069 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:069 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:069 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:069 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 792
56:14:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:069 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8795us
56:14:083 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:083 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 792
56:14:083 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:083 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:083 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 793
56:14:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:083 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:083 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:084 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:100 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:100 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:100 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:100 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:100 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:100 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:100 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:100 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:14:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:100 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 793
56:14:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:101 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:101 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:101 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:102 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:102 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 794
56:14:102 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:102 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:117 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:117 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 794
56:14:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:117 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:117 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1613us
56:14:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:117 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:117 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:117 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:117 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 795
56:14:118 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:118 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12413us
56:14:133 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:133 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:133 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:133 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:133 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:14:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:133 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 795
56:14:133 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:134 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:134 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:134 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:135 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:135 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:135 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:135 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:135 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 796
56:14:135 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:135 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:150 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:150 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 796
56:14:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:150 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:150 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 797
56:14:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:151 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:151 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:167 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:167 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:167 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:167 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:167 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1011=sceMpegRingbufferAvailableSize(08c08044)
56:14:167 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:167 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:169 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:169 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +237us
56:14:169 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:169 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:169 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:169 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 797
56:14:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4866us
56:14:169 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:169 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:169 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 798
56:14:169 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:169 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:14:184 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 798
56:14:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:184 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:184 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 799
56:14:184 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:184 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:200 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:200 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:200 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:200 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:200 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:14:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:200 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 799
56:14:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:201 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:201 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:202 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:202 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:202 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:202 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4801us
56:14:202 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:202 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:202 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:202 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:202 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 800
56:14:202 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:202 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2965us
56:14:217 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:217 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 800
56:14:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:217 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 801
56:14:218 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:218 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:234 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:234 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:234 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:234 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:14:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:234 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 801
56:14:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:234 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:234 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:235 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:235 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:236 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:236 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:236 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 802
56:14:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:236 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:250 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:250 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 802
56:14:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:250 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:250 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7442us
56:14:250 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:250 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:251 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:251 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 803
56:14:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:251 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:251 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6583us
56:14:267 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:267 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:267 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:267 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1015=sceMpegRingbufferAvailableSize(08c08044)
56:14:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:267 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:14:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 803
56:14:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:268 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:268 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:269 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:269 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 804
56:14:270 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:270 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:284 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 804
56:14:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:284 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:284 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 805
56:14:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:285 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:285 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:300 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:300 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:300 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:300 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:300 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:300 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:302 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:302 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 805
56:14:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:302 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +665us
56:14:302 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:302 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:302 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:302 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:302 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 806
56:14:302 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:302 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10201us
56:14:317 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 806
56:14:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:317 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:317 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 807
56:14:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:317 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:317 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:318 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:334 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:334 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:334 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:334 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:334 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:14:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:334 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 807
56:14:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:335 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:336 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:336 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:336 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 808
56:14:336 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:336 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:350 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:350 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 808
56:14:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:350 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:350 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +206us
56:14:350 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:350 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:350 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:350 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:350 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 809
56:14:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:351 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:351 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13819us
56:14:367 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:367 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:367 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:367 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:367 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:367 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:14:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:367 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 809
56:14:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:367 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:368 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:368 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:369 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:369 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:369 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 810
56:14:370 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:384 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 810
56:14:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:384 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:384 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13271us
56:14:384 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:385 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:385 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:385 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 811
56:14:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:385 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +754us
56:14:400 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:400 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:400 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:400 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1019=sceMpegRingbufferAvailableSize(08c08044)
56:14:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:400 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:400 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:14:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 811
56:14:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:401 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:401 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:401 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:402 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:402 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 812
56:14:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:402 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:417 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:417 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 812
56:14:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:417 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:417 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 813
56:14:417 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:417 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:417 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:434 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:434 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:434 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:434 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:434 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:435 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 813
56:14:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:436 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6495us
56:14:436 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:436 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:436 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:436 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:436 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 814
56:14:436 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:436 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4372us
56:14:450 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 814
56:14:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:450 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:450 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 815
56:14:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:450 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:450 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:451 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:467 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:467 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:467 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:467 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:467 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:467 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:14:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:467 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 815
56:14:467 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:467 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:468 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:468 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:469 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:469 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:469 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:469 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 816
56:14:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:469 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:484 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 816
56:14:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:484 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:485 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6035us
56:14:485 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:485 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:485 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:485 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 817
56:14:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:485 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:485 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7990us
56:14:501 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:501 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:501 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:501 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:501 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:501 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:14:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:502 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 817
56:14:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:502 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:502 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:502 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:503 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:504 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 818
56:14:504 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:504 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:517 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:517 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 818
56:14:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:517 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:517 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 819
56:14:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:518 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:534 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:534 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:534 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:534 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:534 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1023=sceMpegRingbufferAvailableSize(08c08044)
56:14:534 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:534 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:534 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:535 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 819
56:14:536 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4660us
56:14:536 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:536 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:536 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:536 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +444us
56:14:536 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:536 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:536 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 820
56:14:536 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:536 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:14:551 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 820
56:14:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:551 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:551 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 821
56:14:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:552 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:567 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:567 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:567 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:567 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:567 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:14:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:567 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 821
56:14:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:567 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:568 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:568 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:569 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:569 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:569 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:569 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 822
56:14:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:569 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:584 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 822
56:14:584 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1160us
56:14:584 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:584 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:584 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:585 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +904us
56:14:585 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:585 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 823
56:14:585 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:585 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:585 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:601 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:601 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:601 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:601 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:601 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:601 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:14:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:602 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 823
56:14:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:602 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:602 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:602 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:603 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:603 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:603 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 824
56:14:604 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:617 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 824
56:14:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:617 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:617 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11865us
56:14:617 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:617 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:617 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:618 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 825
56:14:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:618 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:618 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2161us
56:14:634 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:634 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:634 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:634 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:634 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1027=sceMpegRingbufferAvailableSize(08c08044)
56:14:634 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:634 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:14:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 825
56:14:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:635 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:635 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:636 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:636 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:636 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:636 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 826
56:14:636 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:651 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 826
56:14:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:651 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:651 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 827
56:14:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:651 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:651 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:667 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:667 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:667 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:667 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:667 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:667 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:669 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:669 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 827
56:14:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:669 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5088us
56:14:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:669 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:669 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:669 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:669 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 828
56:14:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:669 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:669 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:669 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5779us
56:14:684 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 828
56:14:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:684 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:685 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 829
56:14:685 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:685 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:685 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:701 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:701 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:701 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:701 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:701 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:701 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:14:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:702 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 829
56:14:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:702 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:702 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:702 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:702 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:703 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:703 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:703 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:704 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 830
56:14:704 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:704 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:704 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:704 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:717 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 830
56:14:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:718 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:718 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4629us
56:14:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:718 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:718 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:718 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 831
56:14:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:718 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9397us
56:14:734 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:734 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:734 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:734 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:734 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:734 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:14:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:734 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 831
56:14:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:734 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:735 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:735 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:736 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:736 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:736 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:736 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 832
56:14:736 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:736 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:751 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 832
56:14:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:751 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:751 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 833
56:14:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:752 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:767 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:767 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:767 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:767 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:767 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1031=sceMpegRingbufferAvailableSize(08c08044)
56:14:767 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:767 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:768 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:769 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 833
56:14:769 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3253us
56:14:769 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:769 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:769 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:769 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:769 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1850us
56:14:769 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:769 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:769 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 834
56:14:769 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:769 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:14:784 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 834
56:14:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:784 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:784 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 835
56:14:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:784 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:785 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:801 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:801 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:801 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:801 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:801 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:801 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:14:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:801 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 835
56:14:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:801 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:802 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:802 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:803 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:803 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:803 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:803 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7817us
56:14:803 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:803 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:803 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:804 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 836
56:14:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18370->08000000, interrupt) +245us
56:14:804 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:804 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:804 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:804 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:817 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18370, left interrupt) +0us
56:14:817 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:817 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:817 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:817 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:817 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:817 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899e348, blocking audio) +50us
56:14:817 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 836
56:14:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:818 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 837
56:14:818 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:818 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:818 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:818 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:818 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14272us
56:14:834 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:834 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:834 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:834 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:834 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:834 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:14:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:835 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 837
56:14:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:835 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:835 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:835 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:836 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:836 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:836 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:836 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 838
56:14:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:851 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 838
56:14:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:851 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10458us
56:14:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:851 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:851 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:852 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:852 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 839
56:14:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:852 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:852 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3567us
56:14:868 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:868 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:868 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:868 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:868 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1035=sceMpegRingbufferAvailableSize(08c08044)
56:14:868 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:868 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:14:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:868 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 839
56:14:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:869 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:869 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:870 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:870 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:870 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:870 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 840
56:14:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:884 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 840
56:14:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:884 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:884 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 841
56:14:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:884 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:884 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:901 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:901 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:901 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:901 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:901 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:14:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:901 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:903 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:903 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 841
56:14:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:903 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:903 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:903 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3681us
56:14:903 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:903 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:903 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:903 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:14:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:903 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 842
56:14:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:903 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7185us
56:14:918 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 842
56:14:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:918 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:919 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 843
56:14:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:919 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:919 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:14:934 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:934 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:934 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:934 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:14:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:934 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 843
56:14:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:935 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:935 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:935 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:935 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:936 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:936 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:936 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:937 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 844
56:14:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:937 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:951 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:14:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:951 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 844
56:14:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:951 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:14:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:951 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3222us
56:14:951 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:951 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:951 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:14:952 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:14:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:14:952 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 845
56:14:952 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:952 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:14:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:952 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10803us
56:14:968 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:14:968 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:14:968 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:14:968 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:14:968 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1039=sceMpegRingbufferAvailableSize(08c08044)
56:14:968 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:14:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:14:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:14:968 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:14:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:14:968 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 845
56:14:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:14:968 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:14:969 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:14:969 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:14:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:14:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:14:969 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:14:970 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:14:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:14:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:14:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:14:970 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:14:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:14:970 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 846
56:14:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:970 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:14:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:14:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:14:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:14:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:14:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:14:984 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:14:984 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:14:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:14:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 846
56:14:984 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:14:984 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:14:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:14:984 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 847
56:14:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:14:984 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:14:985 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:985 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:14:985 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:001 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:001 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:001 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:001 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:001 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:001 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:002 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 847
56:15:003 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1847us
56:15:003 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:003 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:003 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:003 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3257us
56:15:003 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:003 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:003 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 848
56:15:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:003 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:15:018 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:018 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 848
56:15:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:018 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:018 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 849
56:15:018 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:018 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:018 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:019 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:019 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:034 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:034 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:034 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:034 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:034 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:034 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:15:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:035 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 849
56:15:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:035 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:035 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:035 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:036 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:036 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:037 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:037 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6410us
56:15:037 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:037 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:037 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:037 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:037 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 850
56:15:037 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:037 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:037 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:037 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1356us
56:15:051 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:051 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 850
56:15:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:051 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:051 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 851
56:15:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:051 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:052 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:052 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:052 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:068 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:068 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:068 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:068 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:068 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:069 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:15:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:069 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 851
56:15:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:069 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:069 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:069 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:069 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:071 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:071 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:071 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:071 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 852
56:15:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:071 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:084 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 852
56:15:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:084 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:084 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9051us
56:15:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:084 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:085 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:085 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:085 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 853
56:15:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:085 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:085 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4974us
56:15:101 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:101 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:101 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:101 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:101 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1043=sceMpegRingbufferAvailableSize(08c08044)
56:15:101 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:101 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:15:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:101 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 853
56:15:101 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:102 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:102 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:102 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:102 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:103 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:103 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:103 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:103 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 854
56:15:103 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:103 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:104 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:118 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 854
56:15:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:118 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:118 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 855
56:15:118 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:118 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:118 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:119 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:134 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:134 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:134 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:134 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:134 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:134 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:134 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:136 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:136 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 855
56:15:136 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:136 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:136 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:136 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2275us
56:15:136 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:136 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:136 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:136 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:136 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 856
56:15:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:136 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8592us
56:15:151 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 856
56:15:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:151 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:151 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 857
56:15:152 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:152 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:152 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:152 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:152 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:168 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:168 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:168 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:168 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:168 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:168 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:15:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:169 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 857
56:15:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:169 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:169 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:169 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:169 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:170 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:170 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:170 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:170 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 858
56:15:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:171 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:171 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:171 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:184 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 858
56:15:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:184 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:184 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1815us
56:15:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:184 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:184 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:184 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:185 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 859
56:15:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:185 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:185 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12210us
56:15:201 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:201 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:201 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:201 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1047=sceMpegRingbufferAvailableSize(08c08044)
56:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:201 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:201 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:15:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:201 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 859
56:15:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:202 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:202 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:202 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:202 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:202 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:203 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:203 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:203 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:203 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 860
56:15:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:203 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:218 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 860
56:15:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:218 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:218 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 861
56:15:218 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:218 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:218 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:219 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:235 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:235 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:235 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:235 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:235 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:235 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:237 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:237 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +440us
56:15:237 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:237 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:237 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:237 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 861
56:15:237 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4664us
56:15:237 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:237 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:237 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 862
56:15:237 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:237 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:15:251 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 862
56:15:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:252 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:252 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 863
56:15:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:252 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:252 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:268 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:268 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:268 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:268 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:268 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:15:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:268 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 863
56:15:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:269 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:269 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:269 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:270 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:270 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:270 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:270 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5004us
56:15:270 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:270 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:270 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:270 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:271 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 864
56:15:271 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:271 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2763us
56:15:285 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 864
56:15:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:285 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 865
56:15:285 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:285 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:301 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:301 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:301 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:301 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:301 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1051=sceMpegRingbufferAvailableSize(08c08044)
56:15:301 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:301 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:15:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:301 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 865
56:15:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:302 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:302 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:302 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:303 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:303 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:303 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:303 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 866
56:15:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:303 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:318 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 866
56:15:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:318 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:318 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7645us
56:15:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:318 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:318 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:319 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 867
56:15:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:319 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6381us
56:15:335 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:335 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:335 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:335 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:15:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:335 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 867
56:15:335 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:335 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:335 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:336 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:336 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:337 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:337 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:337 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:337 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 868
56:15:337 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:337 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:351 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 868
56:15:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:351 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 869
56:15:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:352 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:352 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:368 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:368 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:368 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:368 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:368 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:368 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:368 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:370 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 869
56:15:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:370 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:370 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:370 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +868us
56:15:370 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:370 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:370 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:370 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:370 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 870
56:15:370 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:370 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9999us
56:15:385 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 870
56:15:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:385 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 871
56:15:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:386 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:386 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:401 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:401 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:401 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:401 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:401 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1055=sceMpegRingbufferAvailableSize(08c08044)
56:15:401 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:401 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:15:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:401 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 871
56:15:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:402 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:402 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:402 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:403 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:403 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 872
56:15:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:404 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:418 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 872
56:15:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:418 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:418 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +409us
56:15:418 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:418 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:418 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:418 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 873
56:15:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:419 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:419 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13617us
56:15:435 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:435 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:435 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:435 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:435 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:15:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:436 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 873
56:15:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:436 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:436 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:436 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:436 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:437 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:437 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:437 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 874
56:15:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:438 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:451 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 874
56:15:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:451 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:451 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13474us
56:15:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:451 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:451 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:451 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 875
56:15:452 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:452 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:452 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +551us
56:15:468 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:468 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:468 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:468 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:468 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:468 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:468 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:15:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:469 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 875
56:15:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:469 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:469 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:469 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:469 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:470 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:470 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:470 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:470 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:471 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 876
56:15:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:471 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:485 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 876
56:15:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:485 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:485 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 877
56:15:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:486 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:486 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:501 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:501 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:501 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:501 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:501 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:501 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:503 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:503 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 877
56:15:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:503 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:503 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6697us
56:15:503 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:503 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:503 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:503 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:503 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 878
56:15:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:503 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:518 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4169us
56:15:518 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 878
56:15:518 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:518 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:518 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 879
56:15:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:518 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:518 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:519 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:536 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:536 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:536 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:536 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:536 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1059=sceMpegRingbufferAvailableSize(08c08044)
56:15:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:15:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:536 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 879
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:536 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:536 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:538 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:538 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:538 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:538 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 880
56:15:538 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:538 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:551 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 880
56:15:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:551 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:551 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6238us
56:15:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:551 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:551 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:552 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 881
56:15:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:552 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:552 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7787us
56:15:568 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:568 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:568 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:568 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:568 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:568 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:15:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:568 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 881
56:15:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:568 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:569 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:569 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:570 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:570 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:570 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:570 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 882
56:15:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:571 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:585 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 882
56:15:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:585 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 883
56:15:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:586 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:586 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:602 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:602 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:602 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:602 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:602 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:602 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:604 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 883
56:15:604 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4863us
56:15:604 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:604 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:604 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:604 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +241us
56:15:604 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:604 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:604 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 884
56:15:604 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:604 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:15:618 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 884
56:15:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 885
56:15:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:619 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:619 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:635 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:635 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:635 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:635 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1063=sceMpegRingbufferAvailableSize(08c08044)
56:15:635 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:635 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:15:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:635 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 885
56:15:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:635 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:636 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:636 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:636 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:15:637 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:637 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 886
56:15:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:637 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:652 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 886
56:15:652 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1362us
56:15:652 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:652 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:652 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:652 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +701us
56:15:652 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 887
56:15:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:653 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:653 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:668 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:668 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:668 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:668 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:668 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:15:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:668 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 887
56:15:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:669 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:669 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:669 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:669 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:670 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:670 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:670 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:670 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 888
56:15:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:671 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:685 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 888
56:15:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:685 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:686 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12067us
56:15:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:686 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:686 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:686 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 889
56:15:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:686 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:686 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1958us
56:15:702 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:702 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:702 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:702 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:702 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1067=sceMpegRingbufferAvailableSize(08c08044)
56:15:702 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:702 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:15:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:703 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 889
56:15:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:703 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:703 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:703 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:703 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:704 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:705 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 890
56:15:705 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:705 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:718 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 890
56:15:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:718 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:718 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 891
56:15:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:718 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:718 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:719 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:735 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:735 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:735 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:735 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:735 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:735 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:737 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 891
56:15:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:737 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:737 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5291us
56:15:737 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:737 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:737 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:737 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:737 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 892
56:15:737 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:737 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5576us
56:15:752 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 892
56:15:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:752 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:752 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 893
56:15:752 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:752 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:752 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:753 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:768 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:768 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:768 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:768 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:768 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:768 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:15:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:768 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 893
56:15:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:768 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:769 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:769 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:769 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:769 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:770 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:770 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:770 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:770 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 894
56:15:770 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:771 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:785 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 894
56:15:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:785 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:785 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4831us
56:15:785 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:785 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:785 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:786 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 895
56:15:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:786 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:786 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9194us
56:15:802 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:802 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:802 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:802 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:802 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1071=sceMpegRingbufferAvailableSize(08c08044)
56:15:802 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:802 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:15:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:803 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 895
56:15:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:803 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:803 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:803 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:803 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:804 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:804 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:804 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:805 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 896
56:15:805 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:805 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:818 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:818 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 896
56:15:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:818 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:818 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 897
56:15:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:819 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:819 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:835 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:835 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:835 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:835 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:835 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:835 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:836 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 897
56:15:837 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3456us
56:15:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:837 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:837 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:837 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1648us
56:15:837 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:837 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:837 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 898
56:15:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:837 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:15:853 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 898
56:15:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:853 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 899
56:15:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:854 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:854 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:869 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:869 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:869 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:869 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:869 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:15:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:869 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 899
56:15:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:869 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:870 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:871 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:871 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8020us
56:15:871 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:871 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:871 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:871 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 900
56:15:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18370->08000000, interrupt) +42us
56:15:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:871 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:886 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18370, left interrupt) +0us
56:15:886 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:886 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:886 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:886 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:886 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:886 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899e348, blocking audio) +252us
56:15:886 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 900
56:15:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:886 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 901
56:15:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:887 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:887 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14069us
56:15:903 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:903 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:903 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:903 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:903 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:903 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:15:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:904 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 901
56:15:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:904 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:904 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:904 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:904 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:905 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:905 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:905 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 902
56:15:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:919 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 902
56:15:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:919 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10661us
56:15:919 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:920 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:920 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:920 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:15:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 903
56:15:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:920 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:920 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3365us
56:15:936 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:936 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:936 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:936 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:936 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1075=sceMpegRingbufferAvailableSize(08c08044)
56:15:936 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:15:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:15:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:15:936 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:15:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:15:936 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 903
56:15:936 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:15:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:937 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:15:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:937 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:938 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:938 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:938 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:938 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 904
56:15:939 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:15:953 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:15:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 904
56:15:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:953 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:15:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 905
56:15:953 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:953 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:15:953 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:953 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:954 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:15:970 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:15:970 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:15:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:15:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:15:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:15:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:15:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:15:970 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:15:972 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:15:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:15:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 905
56:15:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:15:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:15:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:15:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:15:972 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3884us
56:15:972 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:15:972 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:15:972 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:15:972 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:15:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:15:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 906
56:15:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:15:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:15:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:15:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:15:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:15:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:15:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6983us
56:15:986 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:15:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:15:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 906
56:15:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:15:986 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:15:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:15:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 907
56:15:986 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:15:986 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:15:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:15:986 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:003 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:003 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:003 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:003 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:003 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:16:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:003 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 907
56:16:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:004 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:004 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:004 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:004 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:005 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:005 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 908
56:16:005 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:005 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:020 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 908
56:16:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:020 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:020 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3425us
56:16:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:021 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:021 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 909
56:16:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:021 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:021 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10601us
56:16:036 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:036 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:036 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:036 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:036 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:16:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 909
56:16:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:037 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:037 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:037 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:037 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:038 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:038 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 910
56:16:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:038 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:053 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 910
56:16:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:053 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 911
56:16:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:053 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:053 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:054 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:054 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:070 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:070 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:070 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:070 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:070 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1079=sceMpegRingbufferAvailableSize(08c08044)
56:16:070 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:070 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:072 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 911
56:16:072 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2049us
56:16:072 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:072 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:072 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:072 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3054us
56:16:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 912
56:16:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:072 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:16:086 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 912
56:16:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:086 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 913
56:16:086 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:086 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:086 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:087 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:103 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:103 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:103 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:103 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:103 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:103 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:16:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:103 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 913
56:16:103 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:103 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:103 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:103 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:104 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:105 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:105 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:105 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:105 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6613us
56:16:105 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:105 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:105 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:105 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:105 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 914
56:16:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:105 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1153us
56:16:120 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 914
56:16:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:120 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 915
56:16:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:121 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:121 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:136 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:136 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:136 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:136 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:136 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:136 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:136 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:136 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:16:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:137 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 915
56:16:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:137 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:137 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:137 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:137 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:138 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:138 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:138 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 916
56:16:138 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:138 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:153 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 916
56:16:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:153 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:153 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9254us
56:16:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:153 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:154 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:154 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 917
56:16:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:154 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:154 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:154 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:154 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4771us
56:16:170 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:170 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:170 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:170 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:170 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:16:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:170 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 917
56:16:170 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:171 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:171 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:171 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:171 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:172 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:172 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:172 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:172 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 918
56:16:172 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:172 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:186 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 918
56:16:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:186 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 919
56:16:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:186 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:186 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:187 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:203 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:203 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:203 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:203 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:203 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1083=sceMpegRingbufferAvailableSize(08c08044)
56:16:203 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:203 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:205 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:205 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 919
56:16:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:205 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:205 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:205 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2477us
56:16:205 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:205 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:205 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:205 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:205 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 920
56:16:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:205 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8389us
56:16:220 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 920
56:16:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:220 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 921
56:16:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:221 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:221 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:236 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:236 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:236 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:236 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:236 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:236 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:16:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 921
56:16:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:237 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:237 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:237 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:237 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:238 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 922
56:16:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:253 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:253 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 922
56:16:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:253 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:253 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2018us
56:16:253 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:253 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:253 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:253 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 923
56:16:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:254 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:254 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:254 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:254 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12007us
56:16:270 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:270 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:270 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:270 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:270 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:270 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:16:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:270 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 923
56:16:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:271 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:271 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:271 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:272 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:272 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:272 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:272 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 924
56:16:272 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:272 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:286 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 924
56:16:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:286 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:286 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 925
56:16:286 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:286 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:286 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:303 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:303 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:303 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:303 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:303 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:303 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:304 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 925
56:16:305 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +643us
56:16:305 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:305 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:305 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:305 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4461us
56:16:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:305 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 926
56:16:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:305 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:16:320 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 926
56:16:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:320 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 927
56:16:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:320 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:320 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:321 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:337 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:337 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:337 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:337 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:337 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:337 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:337 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:16:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:338 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 927
56:16:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:338 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:338 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:339 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:339 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:339 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:339 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5206us
56:16:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:340 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:340 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 928
56:16:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2560us
56:16:353 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 928
56:16:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:353 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 929
56:16:354 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:354 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:354 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:354 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:354 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:370 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:370 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:370 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:370 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:370 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1087=sceMpegRingbufferAvailableSize(08c08044)
56:16:370 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:370 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:16:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:370 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 929
56:16:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:371 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:371 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:371 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:372 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:372 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:372 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 930
56:16:372 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:372 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:387 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 930
56:16:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:387 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:387 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7847us
56:16:387 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:387 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:387 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:387 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 931
56:16:388 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:388 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:388 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:388 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:388 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6178us
56:16:403 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:403 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:403 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:403 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:403 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:16:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:403 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 931
56:16:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:403 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:404 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:404 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:405 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:405 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 932
56:16:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:405 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:420 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 932
56:16:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:420 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:420 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 933
56:16:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:421 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:437 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:437 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:437 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:437 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:437 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:437 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:437 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:438 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 933
56:16:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:439 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1071us
56:16:439 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:439 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:439 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:439 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:439 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 934
56:16:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:439 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9796us
56:16:453 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 934
56:16:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:453 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:454 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 935
56:16:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:454 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:454 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:470 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:470 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:470 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:470 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:470 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:470 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:470 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:470 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:16:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 935
56:16:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:471 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:471 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:471 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:471 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:472 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:472 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:472 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:472 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 936
56:16:473 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:487 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:487 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 936
56:16:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:487 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:487 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +611us
56:16:487 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:487 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:487 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:487 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 937
56:16:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:488 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:488 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13414us
56:16:503 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:503 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:503 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:503 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:503 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1091=sceMpegRingbufferAvailableSize(08c08044)
56:16:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:503 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:503 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:16:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:504 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 937
56:16:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:504 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:504 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:504 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:504 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:505 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 938
56:16:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:520 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 938
56:16:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:520 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:520 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13677us
56:16:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:520 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:520 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:521 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 939
56:16:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:521 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:537 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +349us
56:16:537 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:537 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:537 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:537 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:537 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:537 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:16:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:537 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 939
56:16:537 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:537 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:537 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:538 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:538 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:539 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:539 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 940
56:16:539 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:539 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:553 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 940
56:16:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:553 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 941
56:16:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:553 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:553 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:554 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:570 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:570 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:570 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:570 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:570 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:572 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:572 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 941
56:16:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:572 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6900us
56:16:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:572 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:572 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:572 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:572 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 942
56:16:572 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:572 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3967us
56:16:587 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 942
56:16:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:587 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 943
56:16:587 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:587 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:588 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:588 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:588 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:603 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:603 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:603 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:603 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:603 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:603 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:16:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:603 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 943
56:16:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:603 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:603 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:604 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:604 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:605 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:605 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 944
56:16:605 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:605 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:620 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 944
56:16:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:620 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:620 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6441us
56:16:620 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:620 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:621 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:621 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 945
56:16:621 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:621 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7585us
56:16:637 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:637 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:637 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:637 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:637 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1095=sceMpegRingbufferAvailableSize(08c08044)
56:16:637 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:637 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:16:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:637 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 945
56:16:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:637 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:638 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:638 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:639 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:639 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:639 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:639 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 946
56:16:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:639 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:654 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 946
56:16:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:654 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 947
56:16:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:654 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:670 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:670 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:670 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:670 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:670 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:670 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:672 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 947
56:16:672 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5065us
56:16:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:672 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:672 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:672 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +38us
56:16:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:672 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 948
56:16:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:672 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:16:687 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 948
56:16:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 949
56:16:688 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:688 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:688 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:704 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:704 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:704 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:704 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:16:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 949
56:16:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:705 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:705 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:705 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:706 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 950
56:16:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:720 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 950
56:16:720 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1565us
56:16:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:720 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:720 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:720 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +499us
56:16:720 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 951
56:16:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:721 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:721 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:737 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:737 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:737 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:737 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:737 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:737 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:737 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:16:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:737 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 951
56:16:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:738 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:738 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:738 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:738 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:739 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:739 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:739 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:739 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 952
56:16:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:739 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:754 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:754 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 952
56:16:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:754 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:754 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12270us
56:16:754 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:754 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:754 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:755 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 953
56:16:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:755 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:755 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:770 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1755us
56:16:770 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:770 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:770 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:770 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:770 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1099=sceMpegRingbufferAvailableSize(08c08044)
56:16:770 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:770 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:16:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 953
56:16:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:771 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:771 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:771 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:771 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:772 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:773 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 954
56:16:773 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:773 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:787 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 954
56:16:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:787 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 955
56:16:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:788 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:788 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:804 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:804 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:804 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:804 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:804 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:804 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:806 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 955
56:16:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:806 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:806 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:806 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5493us
56:16:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:806 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:806 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:806 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:806 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 956
56:16:806 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:806 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5373us
56:16:820 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 956
56:16:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:820 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:820 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 957
56:16:820 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:820 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:821 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:837 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:837 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:837 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:837 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:837 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:837 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:837 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:16:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:837 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 957
56:16:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:837 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:837 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:838 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:838 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:839 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:839 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:839 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:839 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 958
56:16:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:839 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:839 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:839 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:854 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 958
56:16:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:854 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:854 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5034us
56:16:854 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:854 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:854 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:854 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 959
56:16:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:855 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:870 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8991us
56:16:870 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:870 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:870 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:870 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:870 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:16:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:870 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 959
56:16:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:870 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:871 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:871 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:871 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:872 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:872 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 960
56:16:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:872 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:887 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 960
56:16:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:887 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:888 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 961
56:16:888 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:888 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:888 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:904 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:904 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:904 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:904 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:904 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1103=sceMpegRingbufferAvailableSize(08c08044)
56:16:904 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:16:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:904 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:906 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:906 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 961
56:16:906 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3659us
56:16:906 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:906 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:906 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:906 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1445us
56:16:906 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:906 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:906 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 962
56:16:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:906 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:16:920 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 962
56:16:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:920 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 963
56:16:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:921 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:921 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:937 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:937 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:937 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:937 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:937 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:937 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:937 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:16:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:937 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 963
56:16:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:937 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:938 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:938 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:939 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:939 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 964
56:16:939 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:939 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:954 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:16:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:954 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +158us
56:16:954 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:954 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:954 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:954 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:16:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 964
56:16:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1905us
56:16:955 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:16:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 965
56:16:955 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:955 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:16:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:955 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:16:970 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:16:970 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:16:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:16:970 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:16:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:16:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:16:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:16:970 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:16:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:16:970 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 965
56:16:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:16:971 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:971 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:971 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:16:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:16:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:16:971 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:16:972 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:16:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:16:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:16:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:16:972 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:16:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:16:972 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 966
56:16:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:972 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:16:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:16:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:16:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:16:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:16:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:16:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:16:987 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:16:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:16:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 966
56:16:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:16:987 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:16:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:16:987 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10863us
56:16:987 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:16:987 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:16:987 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:16:987 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:16:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:16:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 967
56:16:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:16:988 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:16:988 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:988 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:16:988 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3162us
56:17:004 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:004 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:004 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:004 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:004 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1107=sceMpegRingbufferAvailableSize(08c08044)
56:17:004 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:004 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:17:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 967
56:17:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:005 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:005 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:006 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:007 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 968
56:17:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:021 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 968
56:17:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:021 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 969
56:17:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:022 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:037 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:037 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:037 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:037 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:037 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:037 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:037 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:039 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:039 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 969
56:17:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:039 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:039 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4087us
56:17:039 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:039 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:039 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:039 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:039 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 970
56:17:039 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:039 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:039 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:039 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6780us
56:17:054 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 970
56:17:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:054 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:054 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 971
56:17:054 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:054 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:054 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:054 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:054 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:071 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:071 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:071 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:071 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:071 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:071 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:17:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 971
56:17:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:072 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:072 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:073 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:073 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:073 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:073 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 972
56:17:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:073 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:087 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 972
56:17:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:087 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:087 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3627us
56:17:087 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:087 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:087 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:087 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 973
56:17:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:088 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:088 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:104 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10398us
56:17:104 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:104 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:104 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:104 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1111=sceMpegRingbufferAvailableSize(08c08044)
56:17:104 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:104 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:104 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:17:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:105 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 973
56:17:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:105 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:105 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:105 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:106 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:107 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 974
56:17:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:107 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:121 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 974
56:17:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:121 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 975
56:17:122 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:122 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:122 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:122 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:122 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:137 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:137 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:137 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:137 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:137 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:138 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 975
56:17:139 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2252us
56:17:139 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:139 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:139 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:139 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2852us
56:17:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:139 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 976
56:17:139 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:139 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:139 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:139 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:17:154 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 976
56:17:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:154 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:154 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 977
56:17:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:154 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:155 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:171 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:171 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:171 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:171 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:171 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:171 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:17:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:171 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 977
56:17:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:171 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:171 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:172 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:172 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:173 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:173 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6816us
56:17:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:173 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:173 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:173 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:173 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 978
56:17:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:173 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +951us
56:17:187 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 978
56:17:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:187 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:187 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 979
56:17:187 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:187 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:204 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:204 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:204 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:204 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:204 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:204 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1115=sceMpegRingbufferAvailableSize(08c08044)
56:17:204 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:204 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:17:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:204 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 979
56:17:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:204 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:204 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:205 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:205 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:206 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:206 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:206 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:206 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 980
56:17:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:206 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:206 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:206 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:222 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 980
56:17:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:222 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:222 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9457us
56:17:222 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:222 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:222 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:222 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 981
56:17:223 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:223 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:237 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:237 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:237 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:237 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:237 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4569us
56:17:237 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:237 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:237 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:237 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:237 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:237 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:17:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 981
56:17:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:238 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:238 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:238 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:239 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:239 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 982
56:17:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:239 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:240 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:254 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 982
56:17:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:254 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 983
56:17:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:255 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:271 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:271 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:271 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:271 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:271 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:271 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:273 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:273 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 983
56:17:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:273 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2680us
56:17:273 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:273 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:273 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:273 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:273 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 984
56:17:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:273 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8187us
56:17:287 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 984
56:17:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:287 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 985
56:17:287 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:287 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:287 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:288 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:288 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:304 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:304 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:304 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:304 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:304 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:304 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1119=sceMpegRingbufferAvailableSize(08c08044)
56:17:304 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:304 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:17:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:304 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 985
56:17:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:305 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:305 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:305 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:306 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:306 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 986
56:17:306 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:306 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:321 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 986
56:17:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:321 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:321 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2221us
56:17:321 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:321 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:321 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:322 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 987
56:17:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:322 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:322 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11805us
56:17:338 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:338 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:17:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 987
56:17:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:339 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:339 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:339 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:340 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:341 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 988
56:17:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:341 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:354 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 988
56:17:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:354 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 989
56:17:354 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:354 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:354 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:354 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:355 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:371 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:371 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:371 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:371 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:371 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:371 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:372 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 989
56:17:373 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +845us
56:17:373 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:373 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:373 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:373 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4258us
56:17:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:373 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 990
56:17:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:373 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:17:388 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 990
56:17:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:388 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 991
56:17:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:389 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:404 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:404 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:404 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:404 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:404 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:404 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1123=sceMpegRingbufferAvailableSize(08c08044)
56:17:404 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:404 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:17:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:404 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 991
56:17:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:404 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:405 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:405 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:406 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:406 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5409us
56:17:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:406 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:406 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:406 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:406 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 992
56:17:406 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:406 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2357us
56:17:421 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 992
56:17:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:421 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 993
56:17:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:421 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:421 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:422 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:438 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:438 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:438 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:438 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:438 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:438 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:17:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 993
56:17:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:439 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:439 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:439 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:440 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:440 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 994
56:17:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:454 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 994
56:17:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:454 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:454 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8050us
56:17:454 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:455 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:455 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:455 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 995
56:17:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:455 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:471 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5975us
56:17:471 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:471 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:471 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:471 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:471 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:471 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:17:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:471 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 995
56:17:471 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:471 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:471 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:472 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:472 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:473 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:473 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 996
56:17:473 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:473 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:488 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 996
56:17:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:488 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 997
56:17:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:489 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:504 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:504 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:504 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:504 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:504 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:504 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:504 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:505 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 997
56:17:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:506 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1273us
56:17:506 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:506 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:506 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:506 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:506 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 998
56:17:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9593us
56:17:521 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 998
56:17:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:521 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:521 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 999
56:17:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:521 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:521 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:522 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:522 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:538 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:538 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:538 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:538 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:538 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1127=sceMpegRingbufferAvailableSize(08c08044)
56:17:538 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:538 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:538 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:17:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 999
56:17:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:539 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:539 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:539 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:540 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:541 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1000
56:17:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:541 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:554 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1000
56:17:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:554 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:554 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +814us
56:17:554 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:554 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:554 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:555 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1001
56:17:555 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:555 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:555 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:555 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:555 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13211us
56:17:571 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:571 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:571 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:571 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:17:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:571 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1001
56:17:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:572 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:572 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:573 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1002
56:17:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:588 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1002
56:17:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:588 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:588 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +13879us
56:17:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:588 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:588 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:589 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1003
56:17:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:589 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:604 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:604 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:604 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:604 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:604 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +146us
56:17:604 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:604 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:604 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:604 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:604 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1131=sceMpegRingbufferAvailableSize(08c08044)
56:17:604 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:604 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:17:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:604 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1003
56:17:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:605 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:605 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:17:606 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:606 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:606 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:606 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1004
56:17:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:621 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1004
56:17:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:621 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:621 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1005
56:17:621 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:621 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:621 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:638 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:638 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:638 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:638 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:638 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:638 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:639 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1005
56:17:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:640 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7103us
56:17:640 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:640 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:640 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:640 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:640 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1006
56:17:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:640 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3764us
56:17:654 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1006
56:17:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:654 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1007
56:17:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:655 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:655 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:671 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:671 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:671 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:671 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:671 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:671 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:671 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:17:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:672 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1007
56:17:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:672 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:672 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:672 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:673 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1008
56:17:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:674 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:688 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1008
56:17:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:688 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:688 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6643us
56:17:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:688 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:688 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:689 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1009
56:17:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:689 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7382us
56:17:704 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:704 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:704 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:704 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:704 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1135=sceMpegRingbufferAvailableSize(08c08044)
56:17:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:704 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:17:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:704 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1009
56:17:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:704 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:704 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:705 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:705 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:706 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:706 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1010
56:17:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:706 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:721 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1010
56:17:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:721 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1011
56:17:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:722 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:738 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:738 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:738 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:738 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:738 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:738 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:738 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:739 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:740 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1011
56:17:740 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5268us
56:17:740 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:740 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:740 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:740 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899edf4, blocking audio) +295us
56:17:740 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:740 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:740 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1012
56:17:740 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:740 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10999us
56:17:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1012
56:17:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:756 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1013
56:17:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:756 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:771 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:771 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:771 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:771 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:771 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:771 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:17:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:771 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1013
56:17:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:772 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:772 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:772 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:772 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:773 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:773 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1014
56:17:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:788 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1014
56:17:788 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1768us
56:17:788 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:788 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:788 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:788 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +296us
56:17:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1015
56:17:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:805 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:805 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:805 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:805 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:805 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1139=sceMpegRingbufferAvailableSize(08c08044)
56:17:805 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:805 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:17:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:805 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1015
56:17:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:805 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:805 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:806 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:807 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:807 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1016
56:17:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:807 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:821 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1016
56:17:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:821 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:821 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12473us
56:17:821 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:821 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:821 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:822 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:822 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1017
56:17:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:822 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:822 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1553us
56:17:838 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:838 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:838 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:838 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:838 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:17:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:838 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1017
56:17:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:838 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:839 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:839 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:839 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:840 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:840 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:840 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1018
56:17:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:855 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1018
56:17:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:855 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1019
56:17:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:855 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:855 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:871 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:871 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:871 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:871 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:871 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:871 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:871 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:873 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:873 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1019
56:17:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:873 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:873 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:873 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5696us
56:17:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:873 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:873 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:873 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:873 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1020
56:17:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:873 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5171us
56:17:888 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:888 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1020
56:17:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:888 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1021
56:17:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:889 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:889 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:905 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:905 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:905 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:905 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:905 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:905 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:17:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:905 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1021
56:17:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:906 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:906 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:906 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:906 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:907 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:907 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1022
56:17:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:907 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:921 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1022
56:17:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:921 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:921 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5237us
56:17:921 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:921 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:921 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:921 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:17:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1023
56:17:922 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:922 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:922 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8789us
56:17:938 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:938 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:938 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:938 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:17:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:17:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:17:938 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:17:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:17:938 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1023
56:17:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:17:938 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:939 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:17:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:939 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:940 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:17:940 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:940 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:940 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1024
56:17:940 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:940 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:17:955 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:17:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:955 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1024
56:17:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:955 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:17:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1025
56:17:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:956 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:17:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:956 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:17:971 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:17:971 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:17:971 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:17:971 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:17:971 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1143=sceMpegRingbufferAvailableSize(08c08044)
56:17:971 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:17:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:17:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:17:971 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:17:973 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:17:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:17:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1025
56:17:973 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3861us
56:17:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:17:973 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:17:973 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:17:973 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:17:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:17:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1242us
56:17:973 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:17:973 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:17:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:17:973 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1026
56:17:973 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:973 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:17:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:17:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:17:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:17:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:17:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:17:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:17:988 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:17:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:17:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1026
56:17:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:17:988 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:17:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:17:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1027
56:17:989 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:17:989 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:17:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:17:989 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:005 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:005 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:005 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:005 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:005 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:005 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:18:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:005 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1027
56:18:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:006 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:006 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:007 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:007 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1028
56:18:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:007 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:021 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:021 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +361us
56:18:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:021 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:021 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:021 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1028
56:18:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1703us
56:18:022 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1029
56:18:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:022 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:038 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:038 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:038 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:038 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:038 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:18:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:038 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1029
56:18:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:038 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:039 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:039 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:040 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:040 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1030
56:18:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:040 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:055 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1030
56:18:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:055 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:055 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11066us
56:18:055 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:055 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:055 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:056 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1031
56:18:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:056 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2959us
56:18:072 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:072 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:072 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1147=sceMpegRingbufferAvailableSize(08c08044)
56:18:072 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:072 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:18:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:072 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1031
56:18:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:072 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:073 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:074 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:074 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1032
56:18:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:088 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1032
56:18:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:088 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1033
56:18:089 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:089 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:089 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:105 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:105 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:105 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:105 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:105 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:105 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:105 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:107 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:107 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1033
56:18:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:107 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:107 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:107 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4289us
56:18:107 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:107 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:108 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:108 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1034
56:18:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6577us
56:18:122 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1034
56:18:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:122 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1035
56:18:122 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:122 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:122 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:138 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:138 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:138 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:138 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:138 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:138 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:18:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:138 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1035
56:18:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:139 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:139 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:140 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:140 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:140 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1036
56:18:140 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:140 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:155 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1036
56:18:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:155 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:155 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3830us
56:18:155 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:155 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:155 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:155 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1037
56:18:156 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:156 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:156 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10195us
56:18:172 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:172 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:172 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:172 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:172 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1151=sceMpegRingbufferAvailableSize(08c08044)
56:18:172 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:172 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:172 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:18:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:172 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1037
56:18:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:173 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:173 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:174 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:174 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:174 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:174 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1038
56:18:174 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:188 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1038
56:18:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:188 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1039
56:18:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:188 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:205 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:205 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:205 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:205 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:205 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:205 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:207 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:207 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1039
56:18:207 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2455us
56:18:207 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:207 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:207 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:207 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2649us
56:18:207 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:207 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:207 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1040
56:18:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:207 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:18:222 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1040
56:18:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:222 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1041
56:18:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:222 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:223 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:238 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:238 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:238 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:238 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1155=sceMpegRingbufferAvailableSize(08c08044)
56:18:238 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:238 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:18:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:238 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1041
56:18:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:239 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:240 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:240 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:240 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7018us
56:18:240 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:240 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:240 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:240 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:240 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1042
56:18:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +748us
56:18:255 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1042
56:18:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:255 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:255 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1043
56:18:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:255 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:255 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:256 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:256 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:272 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:272 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:272 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:272 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:272 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1159=sceMpegRingbufferAvailableSize(08c08044)
56:18:272 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:272 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:18:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:272 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1043
56:18:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:272 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:273 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:273 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:273 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:274 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:274 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:274 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:274 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1044
56:18:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:274 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:288 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1044
56:18:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:288 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:288 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9659us
56:18:288 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:288 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:288 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:289 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1045
56:18:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:289 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:289 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:289 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:289 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4366us
56:18:305 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:305 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:305 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:305 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:305 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:305 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:18:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:305 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1045
56:18:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:306 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:306 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:307 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:307 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1046
56:18:308 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:322 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1046
56:18:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:322 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1047
56:18:323 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:323 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:338 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:338 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:338 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:338 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:338 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:340 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:340 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1047
56:18:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:340 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2883us
56:18:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:340 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:340 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:340 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:340 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1048
56:18:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:340 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7984us
56:18:355 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1048
56:18:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:355 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1049
56:18:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:356 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:356 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:372 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:372 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:372 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:372 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:372 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1163=sceMpegRingbufferAvailableSize(08c08044)
56:18:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:372 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:18:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:372 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1049
56:18:372 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:373 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:373 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:374 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:374 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:374 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:374 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1050
56:18:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:374 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:388 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1050
56:18:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:388 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:388 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2423us
56:18:388 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:388 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:388 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:389 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1051
56:18:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:389 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:389 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11602us
56:18:405 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:405 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:405 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:405 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1167=sceMpegRingbufferAvailableSize(08c08044)
56:18:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:405 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:18:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:406 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1051
56:18:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:406 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:406 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:406 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:407 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:407 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:407 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:408 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1052
56:18:408 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:422 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1052
56:18:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:422 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:422 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1053
56:18:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:423 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:423 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:439 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:439 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:439 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1171=sceMpegRingbufferAvailableSize(08c08044)
56:18:439 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:439 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:441 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:441 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1053
56:18:441 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1048us
56:18:441 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:441 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:441 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:441 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4056us
56:18:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:441 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1054
56:18:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:18:455 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1054
56:18:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:455 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1055
56:18:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:455 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:455 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:472 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:472 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:472 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:472 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:472 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:18:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1055
56:18:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:473 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:473 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:474 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:474 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5612us
56:18:474 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:474 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:474 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:475 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:475 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1056
56:18:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2155us
56:18:489 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1056
56:18:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:489 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1057
56:18:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:489 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:489 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:505 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:505 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:505 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:505 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:505 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1175=sceMpegRingbufferAvailableSize(08c08044)
56:18:505 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:505 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:18:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1057
56:18:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:505 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:506 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:506 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:506 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:507 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:507 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:507 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:507 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1058
56:18:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:507 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:522 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1058
56:18:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:522 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:523 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8253us
56:18:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:523 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:523 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:523 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1059
56:18:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:523 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:523 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5773us
56:18:539 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:539 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:539 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:539 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:539 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1179=sceMpegRingbufferAvailableSize(08c08044)
56:18:539 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:539 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:18:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:539 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1059
56:18:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:540 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:540 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:541 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1060
56:18:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:542 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:555 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:555 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1060
56:18:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:555 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1061
56:18:555 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:556 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:556 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:572 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:572 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:572 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:572 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:572 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1183=sceMpegRingbufferAvailableSize(08c08044)
56:18:572 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:572 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:573 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:574 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1061
56:18:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:574 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1476us
56:18:574 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:574 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:574 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:574 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:574 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1062
56:18:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:574 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9391us
56:18:589 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1062
56:18:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:589 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1063
56:18:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:589 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:589 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:590 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:590 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:605 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:605 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:605 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:605 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:605 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1187=sceMpegRingbufferAvailableSize(08c08044)
56:18:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:605 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:18:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:605 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1063
56:18:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:605 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:606 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:606 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:606 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:607 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:607 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1064
56:18:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:607 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:622 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1064
56:18:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:622 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:622 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1017us
56:18:622 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:622 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:622 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:622 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1065
56:18:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:623 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:623 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13009us
56:18:639 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:639 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:639 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:639 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:639 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1191=sceMpegRingbufferAvailableSize(08c08044)
56:18:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:639 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:18:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:640 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1065
56:18:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:640 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:640 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:641 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:641 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:641 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1066
56:18:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:655 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1066
56:18:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:655 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:655 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +14082us
56:18:655 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:655 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:656 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:656 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1067
56:18:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18370->08000000, interrupt) +239us
56:18:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:656 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:672 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18370, left interrupt) +0us
56:18:672 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:672 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:672 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:672 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:672 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:672 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f404, blocking audio) +56us
56:18:672 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:672 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:672 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:672 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:672 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1195=sceMpegRingbufferAvailableSize(08c08044)
56:18:672 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:672 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:18:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1067
56:18:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:673 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:673 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:673 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:674 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:674 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1068
56:18:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8006us
56:18:689 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:689 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1068
56:18:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:689 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1069
56:18:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:689 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:689 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:690 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:705 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:705 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:705 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:705 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:705 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1199=sceMpegRingbufferAvailableSize(08c08044)
56:18:705 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:705 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:707 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:707 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1069
56:18:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:707 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7305us
56:18:707 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:707 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:707 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:707 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:707 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1070
56:18:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:707 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3561us
56:18:722 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1070
56:18:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:722 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1071
56:18:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:722 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:722 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:723 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:739 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:739 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:739 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:739 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:739 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:739 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:739 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:18:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:740 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1071
56:18:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:740 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:740 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:740 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:740 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:741 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:742 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:742 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:742 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1072
56:18:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:742 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:755 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1072
56:18:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:755 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6846us
56:18:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:755 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:755 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:756 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1073
56:18:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:756 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:756 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7179us
56:18:772 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:772 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:772 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:772 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1203=sceMpegRingbufferAvailableSize(08c08044)
56:18:772 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:772 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:18:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:772 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1073
56:18:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:773 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:773 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:773 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:774 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:774 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1074
56:18:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:774 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:789 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1074
56:18:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1075
56:18:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:789 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:806 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:806 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:806 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1207=sceMpegRingbufferAvailableSize(08c08044)
56:18:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:806 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:808 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:808 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1075
56:18:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:808 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +69us
56:18:808 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:808 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:808 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:808 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1076
56:18:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:808 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10797us
56:18:822 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1076
56:18:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1077
56:18:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:823 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:823 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:839 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:839 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:839 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:839 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:839 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1211=sceMpegRingbufferAvailableSize(08c08044)
56:18:839 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:839 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:18:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:839 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1077
56:18:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:839 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:839 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:840 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:841 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:841 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1078
56:18:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:841 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:856 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1078
56:18:856 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1970us
56:18:856 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:856 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:856 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:857 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +93us
56:18:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1079
56:18:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:872 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:872 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:872 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:872 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:872 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:872 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:18:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:872 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1079
56:18:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:872 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:873 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:873 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:874 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:874 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1080
56:18:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:874 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:889 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1080
56:18:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:889 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:889 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12675us
56:18:890 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:890 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:890 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:890 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1081
56:18:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:890 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:890 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1350us
56:18:907 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:907 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:907 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:907 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:907 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1215=sceMpegRingbufferAvailableSize(08c08044)
56:18:907 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:907 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:18:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1081
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:907 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:907 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:909 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1082
56:18:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:922 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1082
56:18:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:923 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1083
56:18:923 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:923 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:923 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:923 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:923 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:939 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:939 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:939 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:939 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1219=sceMpegRingbufferAvailableSize(08c08044)
56:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:18:939 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:939 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:941 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1083
56:18:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:941 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5899us
56:18:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:941 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:941 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:18:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:941 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1084
56:18:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:941 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4968us
56:18:956 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:18:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1084
56:18:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:956 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:18:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1085
56:18:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:957 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:18:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:957 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:18:972 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:18:972 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:18:972 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:18:972 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:18:972 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:18:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:18:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:18:972 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:18:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:18:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1085
56:18:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:18:973 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:973 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:973 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:18:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:18:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:18:973 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:18:975 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:18:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:18:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:18:975 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:18:975 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:18:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:18:975 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1086
56:18:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:18:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:18:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:18:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:18:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:18:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:18:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:18:989 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:18:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:18:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1086
56:18:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:18:989 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:18:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:18:989 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5439us
56:18:989 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:18:989 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:18:989 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:18:989 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:18:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:18:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1087
56:18:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:18:990 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:18:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:18:990 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8586us
56:19:006 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:006 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:006 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:006 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:006 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1223=sceMpegRingbufferAvailableSize(08c08044)
56:19:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:006 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:19:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:006 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1087
56:19:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:007 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:007 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:008 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:008 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:008 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:008 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1088
56:19:008 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:022 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1088
56:19:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:022 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1089
56:19:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:022 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:022 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:039 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:039 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:039 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:039 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:039 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1227=sceMpegRingbufferAvailableSize(08c08044)
56:19:039 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:039 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:039 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:041 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:041 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1089
56:19:041 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4064us
56:19:041 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:041 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:041 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:041 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1040us
56:19:041 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:041 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1090
56:19:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:19:056 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1090
56:19:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1091
56:19:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:056 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:056 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:072 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:072 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:072 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:072 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1231=sceMpegRingbufferAvailableSize(08c08044)
56:19:072 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:072 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:19:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:073 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1091
56:19:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:073 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:073 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:073 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:074 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:074 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1092
56:19:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:075 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:089 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:089 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +564us
56:19:089 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:089 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:089 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:089 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1092
56:19:089 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1500us
56:19:090 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1093
56:19:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:090 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:106 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:106 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:106 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:106 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:106 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:19:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:106 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1093
56:19:106 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:106 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:107 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:107 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:108 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:108 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:108 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1094
56:19:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:123 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:123 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1094
56:19:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:123 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:123 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11269us
56:19:123 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:123 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:123 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:124 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1095
56:19:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:124 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2757us
56:19:139 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:139 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:139 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:139 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:139 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1235=sceMpegRingbufferAvailableSize(08c08044)
56:19:139 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:139 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:19:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:139 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1095
56:19:139 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:139 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:140 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:140 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:141 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:141 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:141 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:141 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1096
56:19:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:156 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:156 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1096
56:19:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:156 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:157 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1097
56:19:157 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:157 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:157 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:157 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:157 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:173 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:173 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:173 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:175 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1097
56:19:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:175 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4492us
56:19:175 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:175 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:175 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:175 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1098
56:19:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6375us
56:19:189 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1098
56:19:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:190 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1099
56:19:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:190 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:190 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:206 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:206 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:206 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:206 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:206 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:206 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:19:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:206 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1099
56:19:206 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:207 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:207 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:207 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:207 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:208 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:208 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1100
56:19:208 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:223 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1100
56:19:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:223 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:223 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4033us
56:19:223 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:223 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:223 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:223 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1101
56:19:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:224 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9993us
56:19:239 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:239 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:239 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:239 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:239 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1239=sceMpegRingbufferAvailableSize(08c08044)
56:19:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:239 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:19:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:239 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1101
56:19:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:239 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:240 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:240 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:241 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:241 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:241 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1102
56:19:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:256 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1102
56:19:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:256 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1103
56:19:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:256 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:257 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:257 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:257 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:273 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:273 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:273 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:273 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:273 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:273 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:275 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:275 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1103
56:19:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2657us
56:19:275 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:275 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:275 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2446us
56:19:275 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:275 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:275 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1104
56:19:275 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:275 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:19:289 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1104
56:19:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:289 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:290 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1105
56:19:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:290 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:290 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:306 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:306 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:306 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:306 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:19:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:306 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1105
56:19:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:307 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:307 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:308 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7221us
56:19:308 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:308 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:308 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:308 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1106
56:19:308 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:308 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +545us
56:19:323 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1106
56:19:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:323 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:323 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1107
56:19:323 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:323 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:323 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:339 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:339 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:339 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:339 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:339 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:339 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:19:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:339 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1107
56:19:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:340 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:340 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:340 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:341 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:341 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:341 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:341 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:342 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1108
56:19:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:356 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1108
56:19:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:356 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:356 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +9862us
56:19:356 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:356 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:356 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:357 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1109
56:19:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:357 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4163us
56:19:373 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:373 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:373 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:373 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:373 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1243=sceMpegRingbufferAvailableSize(08c08044)
56:19:373 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:373 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:19:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:373 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1109
56:19:373 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:373 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:374 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:374 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:374 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:375 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:375 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:375 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:375 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1110
56:19:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:375 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:389 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:389 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1110
56:19:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:389 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:390 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1111
56:19:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:390 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:390 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:406 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:406 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:406 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:406 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:406 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:408 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1111
56:19:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:408 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3085us
56:19:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:408 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:408 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:408 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:408 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1112
56:19:408 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:408 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7781us
56:19:423 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1112
56:19:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:423 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:424 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1113
56:19:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:424 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:424 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:424 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:424 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:439 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:439 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:439 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:439 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:439 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:19:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:439 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1113
56:19:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:440 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:440 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:441 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:441 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:441 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1114
56:19:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:441 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:456 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1114
56:19:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:456 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:456 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2626us
56:19:456 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:456 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:456 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:457 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1115
56:19:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:457 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:457 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11399us
56:19:473 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:473 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:473 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:473 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:19:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:473 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1115
56:19:473 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:474 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:474 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:474 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:475 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:475 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:475 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:475 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1116
56:19:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:475 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:490 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1116
56:19:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:490 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1117
56:19:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:491 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:506 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:506 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:506 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:506 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:506 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1247=sceMpegRingbufferAvailableSize(08c08044)
56:19:506 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:506 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:508 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:508 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1117
56:19:508 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1250us
56:19:508 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:508 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:508 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:508 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3853us
56:19:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:508 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1118
56:19:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:508 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:19:523 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:523 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1118
56:19:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:523 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1119
56:19:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:524 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:524 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:540 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:540 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:540 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:540 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:540 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:19:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1119
56:19:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:541 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:542 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:543 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5814us
56:19:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:543 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:543 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1120
56:19:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1952us
56:19:556 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1120
56:19:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:556 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1121
56:19:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:556 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:557 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:557 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:557 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:573 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:573 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:573 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:573 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:573 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1251=sceMpegRingbufferAvailableSize(08c08044)
56:19:573 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:573 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:19:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:573 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1121
56:19:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:573 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:574 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:574 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:574 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:574 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:19:575 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:575 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:575 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1122
56:19:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:590 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1122
56:19:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:590 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:590 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8455us
56:19:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:590 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:590 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:590 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1123
56:19:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:591 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:591 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5570us
56:19:606 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:606 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:606 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:606 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:606 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1255=sceMpegRingbufferAvailableSize(08c08044)
56:19:606 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:606 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:19:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:606 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1123
56:19:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:607 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:607 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:607 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:608 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:608 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:608 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:608 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1124
56:19:609 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:609 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:623 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1124
56:19:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:623 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1125
56:19:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:624 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:640 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:640 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:640 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:640 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:640 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:640 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:642 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1125
56:19:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:642 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1679us
56:19:642 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:642 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:642 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:642 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1126
56:19:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9188us
56:19:656 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1126
56:19:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:656 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1127
56:19:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:656 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:656 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:657 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:657 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:673 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:673 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:673 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:673 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:673 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:19:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:673 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1127
56:19:673 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:674 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:674 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:675 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:675 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:675 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1128
56:19:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:675 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:690 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1128
56:19:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:690 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:691 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1219us
56:19:691 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:691 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:691 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:691 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1129
56:19:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:691 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:691 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12806us
56:19:706 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:706 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:706 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:706 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:706 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1259=sceMpegRingbufferAvailableSize(08c08044)
56:19:706 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:706 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:19:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:706 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1129
56:19:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:706 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:707 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:708 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:708 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:708 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1130
56:19:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:708 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:723 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1130
56:19:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:724 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +14285us
56:19:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:724 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:724 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:724 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1131
56:19:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 08b18370->08000000, interrupt) +36us
56:19:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:724 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:724 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:724 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:724 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:740 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->08b18370, left interrupt) +0us
56:19:740 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:740 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:740 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:740 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:740 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:740 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f404, blocking audio) +258us
56:19:740 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:740 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:740 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:740 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:740 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1263=sceMpegRingbufferAvailableSize(08c08044)
56:19:740 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:740 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:740 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:19:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1131
56:19:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:741 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:742 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:743 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:743 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1132
56:19:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7804us
56:19:756 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1132
56:19:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:756 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1133
56:19:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:757 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:757 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:773 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:773 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:773 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:773 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:773 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:773 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:775 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1133
56:19:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:775 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:775 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:775 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7508us
56:19:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:775 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:775 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:775 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1134
56:19:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:775 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3359us
56:19:790 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1134
56:19:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:790 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1135
56:19:790 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:790 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:790 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:790 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:791 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:806 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:806 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:806 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:806 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:19:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:806 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1135
56:19:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:807 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:807 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:807 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:808 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:808 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:808 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1136
56:19:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:823 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1136
56:19:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:823 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7049us
56:19:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:823 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:823 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:823 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1137
56:19:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:824 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:824 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6977us
56:19:840 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:840 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:840 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:840 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:840 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:840 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:19:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:841 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1137
56:19:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:841 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:843 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1138
56:19:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:857 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1138
56:19:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1139
56:19:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:858 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:858 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:873 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:873 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:873 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:873 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:19:873 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:873 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:875 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:875 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1139
56:19:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:875 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:875 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +272us
56:19:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:875 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:875 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:875 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1140
56:19:875 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:875 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10595us
56:19:890 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1140
56:19:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:890 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1141
56:19:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:890 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:891 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:19:907 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:907 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:907 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:907 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:907 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:907 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:19:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:907 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1141
56:19:907 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:907 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:908 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:908 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:909 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1142
56:19:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:923 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:923 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1142
56:19:923 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2173us
56:19:923 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:923 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:923 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:923 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:19:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
56:19:923 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1143
56:19:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:924 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:924 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14213us
56:19:940 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:940 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:940 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:940 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:940 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:940 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:19:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1143
56:19:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:941 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:941 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:941 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:942 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:942 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:943 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:943 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1144
56:19:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:957 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:19:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1144
56:19:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:957 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:19:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:958 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +12878us
56:19:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:958 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:958 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:19:958 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:19:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:19:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1145
56:19:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:958 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1147us
56:19:973 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:19:973 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:19:973 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:19:973 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:19:973 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:19:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:19:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:19:973 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:19:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:19:973 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1145
56:19:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:19:974 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:19:974 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:19:974 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:19:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:19:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:19:974 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:19:975 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:19:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:19:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:19:975 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:19:975 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:19:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:19:975 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1146
56:19:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:975 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:19:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:19:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:19:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:19:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:19:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:19:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:19:990 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:19:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:19:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1146
56:19:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:19:990 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:19:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:19:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1147
56:19:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:19:991 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:19:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:19:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:007 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:007 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:007 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:007 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:007 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:007 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:009 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1147
56:20:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:009 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:009 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6101us
56:20:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:009 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:009 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:009 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1148
56:20:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:009 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4765us
56:20:023 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:023 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1148
56:20:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:023 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1149
56:20:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:023 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:023 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:040 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:040 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:040 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:040 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:040 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:040 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:20:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:040 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1149
56:20:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:040 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:041 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:041 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:041 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:042 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:042 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:042 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:042 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1150
56:20:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:042 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:057 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:058 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1150
56:20:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:058 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:058 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5642us
56:20:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:058 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:058 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:058 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1151
56:20:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:058 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8383us
56:20:073 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:073 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:073 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:073 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:073 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:073 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:20:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:073 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1151
56:20:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:074 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:074 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:074 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:074 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:075 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:076 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:076 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1152
56:20:076 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:090 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:090 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1152
56:20:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:090 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1153
56:20:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:090 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:090 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:107 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:107 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:107 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:107 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:107 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:107 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:107 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:109 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1153
56:20:109 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4266us
56:20:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:109 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:109 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +837us
56:20:109 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:109 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:109 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1154
56:20:109 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:109 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:20:123 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:123 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1154
56:20:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:123 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:123 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1155
56:20:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:123 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:123 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:140 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:140 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:140 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:140 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:140 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:140 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:20:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:140 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1155
56:20:140 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:141 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:141 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:141 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:141 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:141 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:142 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:142 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:142 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1156
56:20:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:157 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1156
56:20:157 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +766us
56:20:157 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:157 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:157 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:157 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1297us
56:20:158 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1157
56:20:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:158 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:173 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:173 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:173 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:173 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1267=sceMpegRingbufferAvailableSize(08c08044)
56:20:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:173 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:173 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:20:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1157
56:20:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:174 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:174 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:174 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:174 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:174 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:175 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:175 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:176 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1158
56:20:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:190 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1158
56:20:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:190 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:190 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +11471us
56:20:190 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:190 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:191 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:191 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1159
56:20:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:191 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2554us
56:20:207 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:207 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:207 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:207 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:207 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:207 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:207 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:20:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:207 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1159
56:20:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:208 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:208 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:208 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:208 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:209 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:209 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:209 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:209 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1160
56:20:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:209 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:224 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1160
56:20:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:224 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:225 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1161
56:20:225 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:225 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:225 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:240 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:240 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:240 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:240 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:240 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:240 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:241 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:242 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1161
56:20:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:242 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:242 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:242 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4695us
56:20:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:242 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:242 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:242 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:242 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1162
56:20:242 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:242 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6172us
56:20:257 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1162
56:20:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:257 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1163
56:20:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:258 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:274 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:274 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:274 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:274 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:274 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:274 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:20:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:275 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1163
56:20:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:275 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:275 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:275 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:275 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:276 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:277 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:277 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1164
56:20:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:290 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:290 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1164
56:20:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:290 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4235us
56:20:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:291 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:291 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1165
56:20:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:291 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:291 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9790us
56:20:307 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:307 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:307 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:307 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:20:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:307 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1165
56:20:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:308 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:308 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:308 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:309 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1166
56:20:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:309 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:324 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:324 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1166
56:20:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:324 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1167
56:20:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:324 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:324 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:324 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:324 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:340 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:340 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:340 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:340 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:340 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:340 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:342 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:342 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1167
56:20:342 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2860us
56:20:342 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:342 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:342 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:342 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2244us
56:20:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:342 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1168
56:20:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:342 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:20:357 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:357 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1168
56:20:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:357 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1169
56:20:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:357 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:357 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:374 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:374 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:374 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:374 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:374 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:374 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:374 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:20:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:375 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1169
56:20:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:375 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:375 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:375 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:375 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:375 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:376 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:376 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:376 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7424us
56:20:377 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:377 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:377 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:377 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:377 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1170
56:20:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +343us
56:20:390 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:390 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1170
56:20:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:390 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:390 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1171
56:20:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:391 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:407 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:407 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:407 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:407 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:407 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:20:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:407 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1171
56:20:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:408 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:408 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:408 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:409 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:409 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:409 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:409 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1172
56:20:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:424 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:424 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1172
56:20:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:424 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:424 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +10065us
56:20:424 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:424 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:424 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:424 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1173
56:20:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:425 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:425 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +3961us
56:20:440 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:440 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:440 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:440 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:440 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:440 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:20:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:440 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1173
56:20:440 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:440 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:441 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:442 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:442 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:442 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1174
56:20:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:442 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:457 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:457 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1174
56:20:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:457 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1175
56:20:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:457 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:458 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:474 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:474 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:474 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:474 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:474 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:474 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:474 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:476 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1175
56:20:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:476 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +3288us
56:20:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:476 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:476 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:476 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1176
56:20:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:476 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7579us
56:20:490 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:491 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1176
56:20:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:491 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1177
56:20:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:491 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:491 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:507 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:507 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:507 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:507 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:507 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:507 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:20:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:507 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1177
56:20:507 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:508 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:508 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:508 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:509 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:509 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:509 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:509 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1178
56:20:509 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:524 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1178
56:20:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:524 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:524 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +2829us
56:20:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:524 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:524 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:524 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1179
56:20:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:525 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11197us
56:20:541 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:541 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:541 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1271=sceMpegRingbufferAvailableSize(08c08044)
56:20:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:20:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1179
56:20:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:541 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:542 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:542 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:543 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1180
56:20:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:557 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1180
56:20:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:557 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:557 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1181
56:20:557 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:557 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:557 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:558 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:574 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:574 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:574 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:574 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:574 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:574 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:576 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1181
56:20:576 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1453us
56:20:576 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:576 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:576 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:576 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3650us
56:20:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:576 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1182
56:20:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:576 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:20:592 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1182
56:20:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:592 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1183
56:20:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:607 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:607 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:607 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:607 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:607 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:607 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:20:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:607 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1183
56:20:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:608 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:608 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:608 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:608 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:609 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:609 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:609 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:610 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +6017us
56:20:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:610 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:610 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1184
56:20:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1749us
56:20:624 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1184
56:20:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:624 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1185
56:20:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:624 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:624 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:641 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:641 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:641 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:641 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:641 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:641 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:20:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:641 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1185
56:20:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:641 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:642 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:642 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:643 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:643 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:643 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:643 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1186
56:20:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:657 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:657 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1186
56:20:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:657 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:657 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +8658us
56:20:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:657 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:657 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:657 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1187
56:20:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:658 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:658 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5367us
56:20:674 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:674 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:674 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:674 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:674 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:674 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:20:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:674 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1187
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:674 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:674 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:676 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:676 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:676 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:676 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1188
56:20:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:691 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:691 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1188
56:20:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:691 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1189
56:20:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:692 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:692 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:692 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:692 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:707 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:707 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:707 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:707 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1279=sceMpegRingbufferAvailableSize(08c08044)
56:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:707 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:709 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:709 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1189
56:20:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:709 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:709 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:709 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1881us
56:20:709 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:709 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:709 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:709 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:709 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1190
56:20:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8985us
56:20:724 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1190
56:20:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:724 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1191
56:20:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:725 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:725 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:741 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:741 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:741 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:741 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:20:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:741 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1191
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:741 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:741 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:741 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:743 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:743 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:743 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1192
56:20:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:757 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:757 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1192
56:20:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:757 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:757 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +1422us
56:20:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:757 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:757 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:758 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:758 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1193
56:20:758 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:758 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:758 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12603us
56:20:774 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:774 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:774 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:774 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:20:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:774 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1193
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:774 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:774 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:776 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:776 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1194
56:20:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:791 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1194
56:20:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:791 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1195
56:20:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:792 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:792 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:807 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:807 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:807 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:807 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:807 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:20:807 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:807 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:809 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:809 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46us
56:20:809 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:809 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:809 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:809 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:809 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1195
56:20:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5057us
56:20:809 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:809 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:809 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1196
56:20:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:20:824 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:824 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1196
56:20:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:824 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1197
56:20:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:825 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:825 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:841 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:841 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:841 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:841 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:20:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:841 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1197
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:841 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:841 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:843 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:843 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:843 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +4610us
56:20:843 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:843 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:843 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:843 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1198
56:20:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3156us
56:20:857 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1198
56:20:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1199
56:20:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:857 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:874 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:874 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:874 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:874 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:20:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:874 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1199
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:874 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:874 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:874 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:876 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:876 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1200
56:20:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:891 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:20:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1200
56:20:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:20:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:891 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +7251us
56:20:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:891 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:891 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:891 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:892 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1201
56:20:892 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:892 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:20:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:892 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6774us
56:20:908 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:908 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:908 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:908 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:908 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000004, 08c08114, 0bffead0)
56:20:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:20:908 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:20:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:20:908 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1201
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:908 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000003, 08c080d4, 0bffeacc)
56:20:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:20:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:20:908 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:20:909 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:20:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:20:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:20:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(302, 1, 0)
56:20:909 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(302, 1) (count: 0 -> 1)
56:20:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:20:909 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1202
56:20:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:20:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:20:924 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:20:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:20:924 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1202
56:20:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:20:924 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:20:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:20:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1203
56:20:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:925 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:20:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:925 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:941 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:20:941 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:941 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:941 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:941 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:941 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1280=sceMpegRingbufferAvailableSize(08c08044)
56:20:941 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000003)
56:20:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
56:20:941 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1203
56:20:941 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +5976us
56:20:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:941 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:941 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:941 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:20:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:942 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1204
56:20:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:942 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10392us
56:20:958 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:958 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:958 LmpeMainThre E[ME]: hle\scempeg.cpp:742 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
56:20:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
56:20:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1204
56:20:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1205
56:20:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:958 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16672us
56:20:974 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:20:974 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(304, 00000001)
56:20:974 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:20:974 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:20:974 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(305, 00000000)
56:20:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
56:20:974 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1205
56:20:974 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1206
56:20:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:974 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:20:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:20:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:20:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:20:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:20:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1206
56:20:991 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +19050us
56:20:991 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:20:991 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:20:991 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:20:991 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:20:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:20:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1207
56:20:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:20:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:20:991 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:008 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1207
56:21:008 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1208
56:21:008 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:008 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1208
56:21:024 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:024 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:024 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:024 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:024 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1209
56:21:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:024 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:041 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1209
56:21:041 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1210
56:21:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:041 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:058 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1210
56:21:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1211
56:21:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:058 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:074 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1211
56:21:074 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:074 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:074 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:074 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:074 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:074 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1212
56:21:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:074 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1212
56:21:091 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1213
56:21:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:091 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:108 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1213
56:21:108 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1214
56:21:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:108 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1214
56:21:124 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:124 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:124 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:124 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1215
56:21:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:124 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:141 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1215
56:21:141 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1216
56:21:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:141 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:158 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1216
56:21:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1217
56:21:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:158 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:174 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1217
56:21:174 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:174 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:174 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:174 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:174 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:174 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1218
56:21:174 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:174 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1218
56:21:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1219
56:21:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:191 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:208 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1219
56:21:208 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1220
56:21:208 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:208 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1220
56:21:224 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:224 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:224 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:224 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:224 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1221
56:21:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:224 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:241 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1221
56:21:241 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1222
56:21:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:241 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1222
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa00, idle) +46136us
56:21:258 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(303, 1, 0)
56:21:258 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(303, 1) (count: 0 -> 1)
56:21:258 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(304, 0bfbee54)
56:21:258 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:258 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:258 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:258 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1223
56:21:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:259 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:275 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1223
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:275 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:275 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:277 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:277 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:277 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1224
56:21:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:291 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1224
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:291 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:291 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:292 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:292 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:293 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:293 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:293 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:293 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:293 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:293 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:293 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1225
56:21:293 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:293 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:308 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1225
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:308 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:308 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:21:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (305->272, pc: 0899fa78->08000000, thread delayed) +0us
56:21:309 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->305, pc: 08000000->0899fa78, idle) +1000us
56:21:309 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:21:309 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (305->279, pc: 0899fab4->0899cff8, thread exited) +0us
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(305, 00000000)
56:21:309 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(305)
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
56:21:309 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
56:21:309 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
56:21:309 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:309 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
56:21:309 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:309 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:309 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:309 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:309 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
56:21:309 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(303)
56:21:309 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(304)
56:21:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(302)
56:21:310 LmpeMainThre D[ME]: hle\scempeg.cpp:650 sceMpegFreeAvcEsBuf(08c08040, 1)
56:21:310 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
56:21:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
56:21:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
56:21:310 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
56:21:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(300, 1, 0)
56:21:310 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(300)
56:21:310 LmpeMainThre D[ME]: hle\scempeg.cpp:483 sceMpegDelete(08c08040)
56:21:317 LmpeMainThre D[ME]: hle\scempeg.cpp:1401 sceMpegRingbufferDestruct(08c08044)
56:21:317 LmpeMainThre I[ME]: hle\scempeg.cpp:1122 sceMpegFinish(...)
56:21:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
56:21:317 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
56:21:317 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:317 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:21:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:318 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:21:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
56:21:318 LmpeMainThre D[IO]: hle\sceio.cpp:650 sceIoGetstat(disc0:/PSP_GAME/USRDIR/MOVIES/chip.pmf, 0bffea50) : sector = 00006590
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5fa0->08000000, io getstat) +12us
56:21:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +106us
56:21:318 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:318 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a5fa0, idle) +887us
56:21:318 LmpeMainThre I[ME]: hle\scempeg.cpp:371 sceMpegInit()
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d5b8->08000000, mpeg init) +1us
56:21:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d5b8, idle) +750us
56:21:318 LmpeMainThre D[ME]: hle\scempeg.cpp:382 sceMpegRingbufferQueryMemSize(1280)
56:21:318 LmpeMainThre D[ME]: hle\scempeg.cpp:1131 sceMpegQueryMemSize()
56:21:318 LmpeMainThre D[ME]: hle\scempeg.cpp:405 sceMpegRingbufferConstruct(08c08044, 1280, 08fe98b0, 002a0800, 0899c920, 08c08154)
56:21:318 LmpeMainThre I[ME]: hle\scempeg.cpp:471 0928a0f0=sceMpegCreate(08c08040, 0928a0c0, 65536, 08c08044, 512, 0, 0)
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899d80c->08000000, mpeg create) +2us
56:21:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3096us
56:21:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:318 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:21:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:21:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:21:319 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:319 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:21:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1226
56:21:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:319 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1226
56:21:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:21:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:325 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:21:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:21:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:21:325 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:325 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:21:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:21:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:325 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:21:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:21:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:21:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:21:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:326 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1227
56:21:326 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:326 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:341 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:21:341 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:341 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:341 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:341 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:341 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:341 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:341 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:21:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:21:341 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:21:341 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:341 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:21:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:341 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1227
56:21:341 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:21:341 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:341 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:341 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:21:341 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:341 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:341 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:21:341 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:21:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:21:342 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:21:342 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:21:342 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:21:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899d80c, idle) +2441us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 306=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
56:21:342 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(306, 1, 0)
56:21:342 LmpeMainThre D[IO]: hle\sceio.cpp:1180 8=sceIoOpen(disc0:/PSP_GAME/USRDIR/MOVIES/chip.pmf, 00000001, 00000000)
56:21:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f30f0->08000000, file opened) +2us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f30f0, idle) +100us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(306, 1) (count: 0 -> 1)
56:21:342 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:21:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:21:342 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:410 0=sceKernelWaitSemaCB(306, 1, 0)
56:21:342 LmpeMainThre D[IO]: hle\sceio.cpp:819 800=sceIoReadAsync(8, 0929a0d0, 800)
56:21:342 LmpeMainThre D[IO]: hle\sceio.cpp:1782 2048 = sceIoWaitAsyncCB(8, 0bffea90): waiting
56:21:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089f2ecc->08000000, io waited) +0us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089f2ecc, idle) +99us
56:21:342 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(306, 1) (count: 0 -> 1)
56:21:342 LmpeMainThre D[IO]: hle\sceio.cpp:1051 0 = sceIoLseek(8, 0, 0)
56:21:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +0us
56:21:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:21:343 LmpeMainThre D[ME]: hle\scempeg.cpp:530 sceMpegQueryStreamOffset(08c08040, 0929a0d0, 08c08190)
56:21:346 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x5D800
56:21:346 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 309219
56:21:346 LmpeMainThre D[ME]: hle\scempeg.cpp:560 sceMpegQueryStreamSize(0929a0d0, 08c08184)
56:21:347 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x5D800
56:21:347 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 309219
56:21:347 LmpeMainThre I[ME]: hle\scepsmf.cpp:496 scePsmfSetPsmf(08c081dc, 0929a0d0)
56:21:347 LmpeMainThre I[ME]: hle\scepsmf.cpp:226 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
56:21:347 LmpeMainThre I[ME]: hle\scepsmf.cpp:235 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
56:21:347 LmpeMainThre D[ME]: hle\scepsmf.cpp:521 scePsmfGetNumberOfStreams(08c081dc)
56:21:347 LmpeMainThre I[ME]: hle\scepsmf.cpp:549 scePsmfSpecifyStreamWithStreamType(08c081dc, 00000000, 0)
56:21:347 LmpeMainThre I[ME]: hle\scepsmf.cpp:588 scePsmfGetVideoInfo(08c081dc, 08c08218)
56:21:347 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 0, 0)
56:21:347 LmpeMainThre I[ME]: hle\scempeg.cpp:589 sceMpegRegistStream(08c08040, 1, 0)
56:21:347 LmpeMainThre D[ME]: hle\scempeg.cpp:629 sceMpegMallocAvcEsBuf(08c08040)
56:21:347 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 1, 08c080d4)
56:21:347 LmpeMainThre D[ME]: hle\scempeg.cpp:946 sceMpegQueryAtracEsSize(08c08040, 08c08188, 08c0818c)
56:21:347 LmpeMainThre D[ME]: hle\scempeg.cpp:908 sceMpegInitAu(08c08040, 153725184, 08c08114)
56:21:347 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:21:347 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 308=sceKernelCreateSema(display_lock_sema, 00000000, 1, 1, 00000000)
56:21:347 LmpeMainThre D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
56:21:347 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899fb9c->08000000, sema waited) +8us
56:21:347 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2704us
56:21:347 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:21:347 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:21:347 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b110->0899fb9c, sema waited) +0us
56:21:347 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000800)
56:21:347 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 309=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
56:21:347 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:250 310=sceKernelCreateEventFlag("sound_status_eventflag", 00000000, 00000000, 00000000)
56:21:347 LmpeMainThre D[DISP]: hle\scedisplay.cpp:835 59.940060=sceDisplayGetFramePerSec()
56:21:348 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2110 311=sceKernelCreateThread(name=soundThread, entry=0899f8e8, prio=10, stacksize=2048)
56:21:348 LmpeMainThre D[IO]: hle\sceio.cpp:1051 2048 = sceIoLseek(8, 800, 0)
56:21:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a0634->08000000, io seek) +160us
56:21:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a0634, idle) +100us
56:21:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
56:21:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=00000000,linesize=512,pixelsize=3,sync=1)
56:21:348 LmpeMainThre D[DISP]: hle\scedisplay.cpp:633 - screen off
56:21:348 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:296 sceKernelClearEventFlag(310, 00000000)
56:21:348 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2161 sceKernelStartThread(thread=311, argSize=4, argPtr=08c080c8)
56:21:348 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->311, pc: 0899cfbc->0899f8e8, thread started) +0us
56:21:348 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:453 sceKernelWaitEventFlag(310, 00000001, 1, 0bfbee50, 00000000): waiting
56:21:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899f934->0899cfbc, event flag waited) +0us
56:21:348 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1280)
56:21:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 36
56:21:348 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:21:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:348 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:21:348 LmpeMainThre I[ME]: hle\scempeg.cpp:308 Stream offset: 2048, Stream size: 0x5D800
56:21:348 LmpeMainThre I[ME]: hle\scempeg.cpp:309 First timestamp: 90000, Last timestamp: 309219
56:21:356 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:21:370 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 28 3, bytestream (td)
56:21:370 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
56:21:370 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: concealing 441 DC, 441 AC, 441 MV errors in P frame
56:21:376 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: deprecated pixel format used, make sure you did set range correctly
56:21:376 LmpeMainThre I[ME]: hw\mediaengine.cpp:84 FF: No accelerated colorspace conversion found from yuv420p to rgba.
56:21:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 32 packetsTotal: 1280
56:21:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:376 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 1)
56:21:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:377 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:377 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 089d0a80
56:21:377 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:21:385 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:385 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1228
56:21:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:385 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:385 idle0        I[ME]: hw\mediaengine.cpp:84 FF: error while decoding MB 18 5, bytestream (td)
56:21:386 idle0        I[ME]: hw\mediaengine.cpp:84 FF: Cannot use next picture in error concealment
56:21:386 idle0        I[ME]: hw\mediaengine.cpp:84 FF: concealing 391 DC, 391 AC, 391 MV errors in P frame
56:21:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1228
56:21:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3600us
56:21:386 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:386 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1276=sceMpegRingbufferAvailableSize(08c08044)
56:21:386 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1276)
56:21:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 37
56:21:386 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:21:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:21:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 64 packetsTotal: 1280
56:21:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:21:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:387 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:387 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 00000000
56:21:389 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:389 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:389 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:389 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1256=sceMpegRingbufferAvailableSize(08c08044)
56:21:389 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1256)
56:21:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 38
56:21:390 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:21:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:21:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 96 packetsTotal: 1280
56:21:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:21:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:390 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:390 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1224=sceMpegRingbufferAvailableSize(08c08044)
56:21:390 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1224)
56:21:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 39
56:21:391 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:21:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:21:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 128 packetsTotal: 1280
56:21:391 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1229
56:21:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:391 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:21:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:392 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1229
56:21:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:392 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:392 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:392 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1192=sceMpegRingbufferAvailableSize(08c08044)
56:21:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1192)
56:21:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 40
56:21:393 LmpeMainThre D[IO]: hle\sceio.cpp:793 10000=sceIoRead(8, 08fe98b0, 10000)
56:21:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000020
56:21:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 32 packetsRead: 160 packetsTotal: 1280
56:21:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:21:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:393 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:393 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1160=sceMpegRingbufferAvailableSize(08c08044)
56:21:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1014 sceMpegRingbufferPut(08c08044, 32, 1160)
56:21:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 41
56:21:393 LmpeMainThre D[IO]: hle\sceio.cpp:793 d800=sceIoRead(8, 08fe98b0, 10000)
56:21:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a05fc->08000000, io read) +10us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a05fc, idle) +655us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 0000001b
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1004 packetAdded: 27 packetsRead: 187 packetsTotal: 1280
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +0us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:21:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:394 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1133=sceMpegRingbufferAvailableSize(08c08044)
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
56:21:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:21:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:395 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
56:21:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:395 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:21:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1230
56:21:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:396 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:396 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +10us
56:21:396 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:396 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:21:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:397 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1230
56:21:397 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:397 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:397 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +20us
56:21:397 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1231
56:21:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:397 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +13447us
56:21:408 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:408 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1231
56:21:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:408 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:408 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1232
56:21:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:409 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:425 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:425 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:425 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> soundThread (279->311, pc: 0899f830->0899f934, event flag set) +0us
56:21:425 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:425 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:425 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:425 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:425 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f830, blocking audio) +591us
56:21:425 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:425 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:425 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +17us
56:21:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:425 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:21:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1232
56:21:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:426 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:426 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:427 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1233
56:21:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7471us
56:21:441 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:441 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:441 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:441 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:441 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1137=sceMpegRingbufferAvailableSize(08c08044)
56:21:441 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:21:441 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:441 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:443 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1233
56:21:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:443 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:443 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1234
56:21:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11162us
56:21:458 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:458 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:458 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1141=sceMpegRingbufferAvailableSize(08c08044)
56:21:458 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +19us
56:21:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:458 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:459 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:460 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1234
56:21:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:460 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7101us
56:21:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:460 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:460 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:460 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1235
56:21:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:460 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3764us
56:21:475 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:475 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:475 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:475 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:475 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1145=sceMpegRingbufferAvailableSize(08c08044)
56:21:475 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:21:475 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:475 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:21:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1235
56:21:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:476 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:476 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:476 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:478 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:478 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:478 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:478 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:478 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1236
56:21:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:504 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:21:505 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:505 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1236
56:21:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:505 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:505 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1237
56:21:505 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:505 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:505 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:506 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:508 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:508 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:508 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:508 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:508 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1149=sceMpegRingbufferAvailableSize(08c08044)
56:21:508 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:21:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:508 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:510 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:510 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1237
56:21:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:510 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:510 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:510 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3484us
56:21:510 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:510 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:510 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:510 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:510 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1238
56:21:510 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:510 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7382us
56:21:525 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:525 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1238
56:21:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:525 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:525 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1239
56:21:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:525 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:525 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:526 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:541 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:541 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:541 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:541 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1157=sceMpegRingbufferAvailableSize(08c08044)
56:21:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:541 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:541 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:21:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:541 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1239
56:21:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:542 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:542 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:542 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:543 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:543 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:543 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1240
56:21:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:558 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:558 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1240
56:21:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:558 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:558 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3025us
56:21:558 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:558 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:558 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:558 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1241
56:21:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:559 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:559 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11000us
56:21:575 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:575 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:575 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:575 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:575 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1161=sceMpegRingbufferAvailableSize(08c08044)
56:21:575 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:575 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:21:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1241
56:21:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:576 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:576 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:576 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:577 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:578 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:578 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:578 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1242
56:21:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:591 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1242
56:21:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:591 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1243
56:21:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:592 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:608 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:608 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:608 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:608 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1165=sceMpegRingbufferAvailableSize(08c08044)
56:21:608 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:21:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:608 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:610 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:610 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1243
56:21:610 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1649us
56:21:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:610 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:610 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:610 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3454us
56:21:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:610 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1244
56:21:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:21:625 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1244
56:21:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:625 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1245
56:21:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:625 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:625 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:642 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:642 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:642 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:642 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:642 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:642 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:21:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1245
56:21:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:642 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:643 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:643 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:643 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:644 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:644 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:644 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:644 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:644 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +6213us
56:21:644 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:644 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:644 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:644 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:645 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1246
56:21:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:645 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1553us
56:21:658 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:658 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +19us
56:21:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:21:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:658 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1246
56:21:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:658 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:658 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:659 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:660 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1247
56:21:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:660 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8061us
56:21:675 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:675 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1247
56:21:675 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:675 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:675 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1248
56:21:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:676 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:676 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:692 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:692 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:692 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:21:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:692 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:694 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1248
56:21:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:694 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:694 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5696us
56:21:694 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:694 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:694 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:694 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1249
56:21:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:694 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +5171us
56:21:708 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:708 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1249
56:21:708 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:708 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:708 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1250
56:21:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:709 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:725 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:725 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:725 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:21:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:725 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1250
56:21:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:726 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:726 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:727 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1251
56:21:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:727 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:742 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:742 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1251
56:21:742 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:742 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:742 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5236us
56:21:742 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:742 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:742 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:743 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1252
56:21:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:743 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8789us
56:21:758 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:758 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:758 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1169=sceMpegRingbufferAvailableSize(08c08044)
56:21:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:758 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:21:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1252
56:21:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:759 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:759 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:759 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:760 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:760 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1253
56:21:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:775 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:775 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1253
56:21:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:775 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:775 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1254
56:21:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:775 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:776 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:792 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:792 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:792 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:792 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:792 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:21:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:792 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:794 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1254
56:21:794 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3861us
56:21:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:794 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:794 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:794 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1243us
56:21:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1255
56:21:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:21:808 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:808 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1255
56:21:808 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:808 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:809 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1256
56:21:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:809 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:809 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:825 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:825 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:825 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:825 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:21:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:825 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1256
56:21:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:826 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:826 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:826 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:826 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:827 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1257
56:21:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:842 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:842 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +361us
56:21:842 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:842 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:842 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:842 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:842 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1257
56:21:842 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1703us
56:21:842 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1258
56:21:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:843 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:843 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:858 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:858 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:858 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:858 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:21:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:858 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1258
56:21:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:859 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:859 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:860 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:860 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1259
56:21:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:875 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:875 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1259
56:21:875 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:875 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:875 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +11066us
56:21:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:875 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:875 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:876 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1260
56:21:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:876 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:876 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2960us
56:21:892 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:892 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:892 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:892 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:21:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:892 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1260
56:21:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:893 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:893 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:894 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1261
56:21:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:895 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:908 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:908 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1261
56:21:908 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:908 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:908 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1262
56:21:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:909 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:909 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:925 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:925 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:925 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:21:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:925 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:927 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1262
56:21:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:927 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:927 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4289us
56:21:927 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:927 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:927 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:927 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:21:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1263
56:21:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6578us
56:21:942 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:21:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:942 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1263
56:21:942 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:942 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:21:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:942 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1264
56:21:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:943 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:21:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:943 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:21:959 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:959 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:21:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:959 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1264
56:21:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:959 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:959 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:960 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:961 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1265
56:21:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:21:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:21:975 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:21:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:21:975 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1265
56:21:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:21:975 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:21:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:21:975 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3830us
56:21:975 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:975 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:976 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:21:976 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:21:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:21:976 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1266
56:21:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:976 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:21:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:21:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:21:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:21:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:21:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:21:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +10196us
56:21:992 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:21:992 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:21:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:21:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:21:992 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1173=sceMpegRingbufferAvailableSize(08c08044)
56:21:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:21:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:21:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:21:992 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:21:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:21:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1266
56:21:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:21:992 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:21:993 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:21:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:21:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:21:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:21:993 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:21:994 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:21:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:21:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:21:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:21:994 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:21:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:21:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1267
56:21:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:21:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:21:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:009 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1267
56:22:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:009 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1268
56:22:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:010 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:025 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:025 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:025 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:025 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:027 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1268
56:22:027 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2454us
56:22:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:027 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:027 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:027 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2649us
56:22:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1269
56:22:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:22:042 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:042 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1269
56:22:042 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:042 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:042 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1270
56:22:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:043 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:043 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:059 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:059 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:059 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:059 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:22:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:059 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1270
56:22:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:059 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:060 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:061 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:061 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7018us
56:22:061 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:061 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:061 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:061 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1271
56:22:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:062 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +748us
56:22:075 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:075 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1271
56:22:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:075 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:075 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1272
56:22:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:075 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:076 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:092 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:092 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:092 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:092 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:22:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:092 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1272
56:22:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:092 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:093 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:093 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:094 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:094 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1273
56:22:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:094 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:109 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:109 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1273
56:22:109 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:109 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:109 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +9659us
56:22:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:109 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:109 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:110 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:110 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1274
56:22:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:110 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:110 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4366us
56:22:125 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:125 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:125 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1177=sceMpegRingbufferAvailableSize(08c08044)
56:22:125 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:125 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:22:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1274
56:22:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:126 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:126 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:126 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:127 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1275
56:22:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:128 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:142 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:142 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1275
56:22:142 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:142 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:143 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1276
56:22:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:143 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:143 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:159 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:159 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:159 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:159 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:161 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:161 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1276
56:22:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:161 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:161 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2882us
56:22:161 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:161 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:161 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:161 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1277
56:22:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:161 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7984us
56:22:175 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:175 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1277
56:22:175 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:175 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:175 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1278
56:22:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:175 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:175 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:176 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:192 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:192 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:192 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:22:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1278
56:22:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:192 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:193 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:194 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:194 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1279
56:22:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:209 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:209 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1279
56:22:209 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:209 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:209 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2423us
56:22:209 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:209 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:209 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:209 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:210 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1280
56:22:210 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:210 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:210 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11602us
56:22:225 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:225 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:225 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1181=sceMpegRingbufferAvailableSize(08c08044)
56:22:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:225 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:22:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1280
56:22:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:225 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:226 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:226 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:227 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:227 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1281
56:22:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:227 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:242 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:242 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1281
56:22:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:242 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:243 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1282
56:22:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:243 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:243 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:259 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:259 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:259 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:259 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:260 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1282
56:22:261 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1048us
56:22:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:261 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:261 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:261 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +4056us
56:22:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:261 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1283
56:22:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:261 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:22:276 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:276 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1283
56:22:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:276 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:276 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1284
56:22:276 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:276 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:276 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:292 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:292 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:292 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:22:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1284
56:22:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:292 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:293 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:294 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:294 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5611us
56:22:294 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:294 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:294 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:294 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1285
56:22:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +2155us
56:22:309 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:309 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1285
56:22:309 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:309 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:309 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1286
56:22:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:310 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:326 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:22:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:326 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1286
56:22:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:326 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:327 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:327 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:328 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1287
56:22:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:342 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:342 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1287
56:22:342 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:342 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:342 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +8252us
56:22:342 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:343 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:343 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:343 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:343 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1288
56:22:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:343 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:343 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5773us
56:22:359 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:359 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:359 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:359 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:359 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1185=sceMpegRingbufferAvailableSize(08c08044)
56:22:359 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:359 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:22:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1288
56:22:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:360 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:360 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:361 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1289
56:22:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:376 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:376 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1289
56:22:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:376 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:376 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1290
56:22:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:377 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:377 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:392 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:392 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:392 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:392 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:394 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1290
56:22:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:394 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:394 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1476us
56:22:394 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:394 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:394 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:394 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:394 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1291
56:22:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:394 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9391us
56:22:409 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:409 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1291
56:22:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:409 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:409 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1292
56:22:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:410 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:426 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:426 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:426 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:426 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1189=sceMpegRingbufferAvailableSize(08c08044)
56:22:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:426 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:22:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1292
56:22:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:427 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:427 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:428 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:428 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1293
56:22:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:428 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:442 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:442 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1293
56:22:442 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:442 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:442 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1016us
56:22:442 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:442 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:442 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:442 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:443 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1294
56:22:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:443 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:443 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +13009us
56:22:459 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:459 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:459 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:459 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:459 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1193=sceMpegRingbufferAvailableSize(08c08044)
56:22:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:459 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:22:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:460 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1294
56:22:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:460 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:460 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:461 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:461 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1295
56:22:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:476 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:476 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1295
56:22:476 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:476 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:476 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +14082us
56:22:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:476 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:476 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:477 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1296
56:22:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 08b18370->08000000, interrupt) +239us
56:22:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:477 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:477 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:492 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->08b18370, left interrupt) +0us
56:22:492 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:492 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:492 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:492 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:492 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:492 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f404, blocking audio) +55us
56:22:492 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:492 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:492 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:492 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:492 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:22:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1296
56:22:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:493 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:494 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:494 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:494 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:494 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1297
56:22:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:494 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8007us
56:22:509 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:509 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1297
56:22:509 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:509 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:509 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1298
56:22:509 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:509 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:509 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:526 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:526 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:526 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:526 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1197=sceMpegRingbufferAvailableSize(08c08044)
56:22:526 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:526 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:528 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:528 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1298
56:22:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:528 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:528 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7305us
56:22:528 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:528 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:528 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:528 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1299
56:22:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:528 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3562us
56:22:542 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:542 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1299
56:22:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:542 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:542 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1300
56:22:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:543 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:543 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:559 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:559 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:559 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:559 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1201=sceMpegRingbufferAvailableSize(08c08044)
56:22:559 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:559 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:22:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1300
56:22:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:560 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:561 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1301
56:22:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:576 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:576 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1301
56:22:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:576 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:577 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +6846us
56:22:577 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:577 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:577 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:577 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:577 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1302
56:22:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:577 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:577 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +7180us
56:22:592 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:592 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:592 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:592 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:592 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:22:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1302
56:22:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:593 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:593 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:593 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:594 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:594 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1303
56:22:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:594 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:609 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:609 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1303
56:22:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:609 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:609 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1304
56:22:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:610 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:626 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:626 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:626 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:626 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:626 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:627 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:628 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1304
56:22:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:628 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:628 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +69us
56:22:628 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:628 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:628 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:628 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:628 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1305
56:22:628 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:628 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:628 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:628 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10798us
56:22:642 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:642 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1305
56:22:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:642 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:642 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1306
56:22:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:642 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:642 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:643 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:659 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:659 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:659 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:659 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:659 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1205=sceMpegRingbufferAvailableSize(08c08044)
56:22:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:659 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:22:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1306
56:22:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:659 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:660 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:661 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:661 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:661 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1307
56:22:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:661 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:676 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:676 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:676 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1307
56:22:676 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1970us
56:22:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:676 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:676 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:677 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +94us
56:22:677 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:677 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1308
56:22:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:677 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:677 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:693 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:693 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:707 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:22:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:707 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1308
56:22:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:707 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:707 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:707 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:707 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:709 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:709 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:709 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:709 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1309
56:22:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:709 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:710 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1309
56:22:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:710 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:710 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +12675us
56:22:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:710 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:711 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:711 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:711 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1310
56:22:711 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:711 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +1350us
56:22:726 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:726 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:726 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:726 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1209=sceMpegRingbufferAvailableSize(08c08044)
56:22:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:726 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:22:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:726 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1310
56:22:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:727 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:728 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1311
56:22:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:729 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:743 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:743 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1311
56:22:743 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:743 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:743 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1312
56:22:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:743 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:743 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:759 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:759 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:759 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:759 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:759 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:759 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:761 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1312
56:22:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:761 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:761 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5898us
56:22:761 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:761 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:761 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:761 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1313
56:22:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:761 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +4968us
56:22:776 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:776 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1313
56:22:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:776 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:776 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1314
56:22:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:777 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:777 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:793 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:793 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:793 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:793 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:793 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1213=sceMpegRingbufferAvailableSize(08c08044)
56:22:793 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:793 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:22:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1314
56:22:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:794 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:794 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:795 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:795 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:795 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1315
56:22:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:796 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:809 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:809 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1315
56:22:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:809 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:809 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5439us
56:22:809 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:809 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:810 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:810 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1316
56:22:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:810 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +8586us
56:22:826 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:826 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:826 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:826 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:826 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1217=sceMpegRingbufferAvailableSize(08c08044)
56:22:826 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:826 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:22:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:826 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1316
56:22:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:827 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:827 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:827 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:828 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:828 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:828 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:828 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1317
56:22:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:828 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:829 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:829 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:843 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:843 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1317
56:22:843 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:843 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:843 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1318
56:22:844 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:844 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:859 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:859 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:859 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:859 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:860 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:861 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1318
56:22:861 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4064us
56:22:861 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:861 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:861 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:861 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +1040us
56:22:861 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:861 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:861 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1319
56:22:861 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:861 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:22:876 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:876 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1319
56:22:876 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:876 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:876 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1320
56:22:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:877 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:893 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:893 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:893 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:893 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:893 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1221=sceMpegRingbufferAvailableSize(08c08044)
56:22:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:893 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:22:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1320
56:22:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:894 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:894 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:894 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:895 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:895 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:896 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1321
56:22:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:896 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:909 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:909 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:909 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +563us
56:22:909 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:909 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:909 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:910 soundThread  D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1321
56:22:910 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:910 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +1500us
56:22:910 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:910 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1322
56:22:910 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:910 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:926 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:926 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:926 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:926 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:926 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:22:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:926 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1322
56:22:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:926 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:927 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:927 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:928 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:928 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:928 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1323
56:22:928 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:928 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:928 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:929 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:943 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:22:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:943 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1323
56:22:943 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:943 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:22:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:943 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +11268us
56:22:943 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:943 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:943 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:944 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:22:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1324
56:22:944 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:944 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:22:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +2757us
56:22:959 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:959 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:959 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:959 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1225=sceMpegRingbufferAvailableSize(08c08044)
56:22:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:22:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:22:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:22:959 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:22:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:22:959 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1324
56:22:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:22:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:960 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:960 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:22:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:960 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:961 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:961 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1325
56:22:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:962 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:962 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:22:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:22:976 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:22:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:22:976 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1325
56:22:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:22:976 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:22:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:22:976 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1326
56:22:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:976 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:22:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:976 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:22:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:22:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:22:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:22:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:22:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:22:993 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:22:993 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:22:993 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:22:993 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:22:993 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:22:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:22:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:22:993 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:22:995 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:22:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:22:995 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1326
56:22:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:22:995 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:22:995 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:22:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:22:995 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4492us
56:22:995 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:22:995 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:22:995 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:22:995 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:22:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:22:995 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1327
56:22:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:22:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:22:995 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +6375us
56:23:009 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:009 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1327
56:23:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:009 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:009 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1328
56:23:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:010 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:026 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:026 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:026 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:026 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:026 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:23:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:026 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1328
56:23:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:027 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:027 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:027 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:028 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:028 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:028 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1329
56:23:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:029 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:043 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:043 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1329
56:23:043 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:043 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:043 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +4032us
56:23:043 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:043 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:043 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:044 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1330
56:23:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:044 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +9993us
56:23:060 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:060 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:060 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1229=sceMpegRingbufferAvailableSize(08c08044)
56:23:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:060 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:23:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1330
56:23:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:060 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:061 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:061 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:061 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:061 LmpeMainThre D[ME]: hw\mediaengine.cpp:82 FF: Current profile doesn't provide more RBSP data in PPS, skipping
56:23:062 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:063 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:063 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1331
56:23:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:063 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:076 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:076 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1331
56:23:076 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:076 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:076 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1332
56:23:076 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:077 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:077 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:093 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:093 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:093 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1245=sceMpegRingbufferAvailableSize(08c08044)
56:23:093 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:093 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:095 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1332
56:23:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2657us
56:23:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:095 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:095 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +2447us
56:23:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:095 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1333
56:23:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:095 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:110 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:23:110 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:110 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1333
56:23:110 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:110 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:111 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1334
56:23:111 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:111 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:111 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:126 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:126 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:126 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:126 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:126 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1249=sceMpegRingbufferAvailableSize(08c08044)
56:23:126 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:126 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:23:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1334
56:23:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:127 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:127 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:127 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:128 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:129 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:129 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7221us
56:23:129 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:129 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:129 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:129 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1335
56:23:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:129 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +546us
56:23:143 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:143 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1335
56:23:143 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:143 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:144 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1336
56:23:144 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:144 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:144 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:160 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:160 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:160 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:160 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:160 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:23:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1336
56:23:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:160 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:161 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:161 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:162 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:162 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1337
56:23:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:162 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:176 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:176 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1337
56:23:176 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:176 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:176 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +9862us
56:23:176 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:176 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:177 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:177 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:177 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1338
56:23:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:177 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:177 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +4164us
56:23:193 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:193 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:193 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:193 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:193 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:23:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:193 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1338
56:23:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:193 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:194 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:194 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:195 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:195 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:195 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1339
56:23:195 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:195 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:210 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:210 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1339
56:23:210 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:210 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:211 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1340
56:23:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:211 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:211 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:226 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:226 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:226 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:226 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1265=sceMpegRingbufferAvailableSize(08c08044)
56:23:226 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:226 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:228 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:228 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1340
56:23:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:228 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:228 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +3085us
56:23:228 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:228 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:228 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:228 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:228 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1341
56:23:228 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:228 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7782us
56:23:243 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1341
56:23:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:243 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:243 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1342
56:23:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:243 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:244 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:260 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:260 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:260 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:260 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:260 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:260 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:23:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:260 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1342
56:23:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:261 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:261 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:261 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:262 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:262 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:262 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1343
56:23:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:262 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:263 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:276 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:276 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1343
56:23:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:276 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:276 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2626us
56:23:276 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:276 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:276 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:276 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:277 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1344
56:23:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:277 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:277 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +11400us
56:23:293 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:293 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:293 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:293 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:293 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1269=sceMpegRingbufferAvailableSize(08c08044)
56:23:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:293 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:23:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:293 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1344
56:23:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:294 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:294 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:294 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:295 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:295 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:295 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:295 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1345
56:23:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:295 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:310 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:310 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1345
56:23:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:310 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:310 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1346
56:23:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:310 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:310 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:326 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:326 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:326 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:326 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:328 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:328 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1346
56:23:328 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1250us
56:23:328 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:328 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:328 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:328 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +3853us
56:23:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:328 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1347
56:23:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:328 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +11163us
56:23:343 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:343 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1347
56:23:343 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:343 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:344 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1348
56:23:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:344 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:344 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:360 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:360 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:360 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:23:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1348
56:23:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:361 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:361 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:361 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:362 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:362 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:362 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:362 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +5814us
56:23:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:362 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:362 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:362 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1349
56:23:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:362 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1952us
56:23:377 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:377 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1349
56:23:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:377 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:377 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1350
56:23:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:378 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:378 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:393 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:393 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:393 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09327300, 0)
56:23:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:393 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1350
56:23:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:393 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:394 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:394 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:395 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:395 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:395 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:395 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1351
56:23:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:395 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:410 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:410 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1351
56:23:410 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:410 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:410 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +8455us
56:23:410 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:410 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:411 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:411 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:411 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1352
56:23:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:411 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:411 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +5570us
56:23:427 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:427 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:427 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:427 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09329340, 0)
56:23:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:427 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1352
56:23:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:427 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:428 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:428 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:428 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:429 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:429 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1353
56:23:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:429 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:443 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:443 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1353
56:23:443 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:443 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:444 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1354
56:23:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:444 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:444 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:460 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:460 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:460 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:460 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:461 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:462 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1354
56:23:462 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:462 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:462 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1678us
56:23:462 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:462 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:462 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:462 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1355
56:23:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:462 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:477 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +9188us
56:23:477 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:477 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1355
56:23:477 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:477 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:477 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1356
56:23:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:477 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:478 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:493 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:493 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932b380, 0)
56:23:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:493 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1356
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:493 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:493 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:495 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:495 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:495 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1357
56:23:495 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:495 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:510 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:510 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1357
56:23:510 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:510 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:510 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +1219us
56:23:510 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:510 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:510 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:510 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:511 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1358
56:23:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:511 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:511 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +12806us
56:23:527 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:527 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:527 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1277=sceMpegRingbufferAvailableSize(08c08044)
56:23:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932d3c0, 0)
56:23:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1358
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:527 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:527 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:529 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:529 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:529 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1359
56:23:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:529 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:543 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:543 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1359
56:23:543 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:543 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:543 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +14284us
56:23:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:543 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:544 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:544 soundThread  D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1360
56:23:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 08b18370->08000000, interrupt) +37us
56:23:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:544 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:544 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:560 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->08b18370, left interrupt) +0us
56:23:560 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:560 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:560 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:560 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:560 soundThread  D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:560 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f404, blocking audio) +258us
56:23:560 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:560 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:560 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 0932f400, 0)
56:23:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1360
56:23:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:560 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:561 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:561 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:561 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:562 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:562 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1361
56:23:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:562 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +7804us
56:23:577 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:577 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1361
56:23:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:577 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:577 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1362
56:23:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:578 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:578 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:593 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:593 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:593 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:593 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:594 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1362
56:23:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:595 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:595 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7508us
56:23:595 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:595 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:595 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:595 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:595 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1363
56:23:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:595 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +3359us
56:23:610 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:610 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1363
56:23:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:610 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:610 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1364
56:23:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:610 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:610 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:627 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:627 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09331440, 0)
56:23:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1364
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:627 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:627 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:629 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:629 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:629 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:629 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1365
56:23:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:629 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:643 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:643 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1365
56:23:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:643 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:643 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +7048us
56:23:643 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:643 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:643 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:643 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:644 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1366
56:23:644 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:644 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:644 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +6977us
56:23:660 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:660 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 09323280, 0)
56:23:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:660 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1366
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:660 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:660 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:662 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:662 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:662 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:662 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1367
56:23:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:662 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:677 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:677 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1367
56:23:677 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:677 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:678 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1368
56:23:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:678 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:678 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:693 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:693 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:693 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +18us
56:23:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:693 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:694 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1368
56:23:695 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:695 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:695 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +272us
56:23:695 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:695 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:695 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:695 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1369
56:23:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:695 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:695 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:695 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +10595us
56:23:710 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04110000, src=0929b1e0, size=557056)
56:23:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:710 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1369
56:23:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f3c0, idle) +2360us
56:23:710 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04110000,linesize=512,pixelsize=3,sync=1)
56:23:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:710 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1370
56:23:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:710 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04110000 (prev: 04088000)
56:23:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:711 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14322us
56:23:727 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:727 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1183 0=sceMpegGetAtracAu(08c08040, 00000006, 08c08114, 0bffead0)
56:23:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecd0->08000000, mpeg get atrac) +18us
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecd0, idle) +100us
56:23:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1355 sceMpegAtracDecode(08c08040, 08c08114, 093252c0, 0)
56:23:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ecfc->08000000, mpeg atrac decode) +0us
56:23:727 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1370
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ecfc, idle) +3000us
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:727 LmpeMainThre D[ME]: hle\scempeg.cpp:1109 0=sceMpegGetAvcAu(08c08040, 00000005, 08c080d4, 0bffeacc)
56:23:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edb8->08000000, mpeg get avc) +0us
56:23:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edb8, idle) +100us
56:23:727 LmpeMainThre D[ME]: hle\scempeg.cpp:697 *buffer = 0929b1e0, *init = 08c2cc80
56:23:728 LmpeMainThre D[ME]: hle\scempeg.cpp:719 sceMpegAvcDecode(08c08040, 08c080d4, 512, 08c0823c, 0bffeac8)
56:23:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899edf4->08000000, mpeg decode) +0us
56:23:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899edf4, idle) +5400us
56:23:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(308, 1, 0)
56:23:728 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(308, 1) (count: 0 -> 1)
56:23:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +1us
56:23:728 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1371
56:23:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:728 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04110000
56:23:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +8062us
56:23:744 LmpeMainThre D[HLE]: hle\scedmac.cpp:85 sceDmacMemcpy(dest=04088000, src=0929b1e0, size=557056)
56:23:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f3c0->08000000, dmac copy) +1us
56:23:744 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1371
56:23:744 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +2173us
56:23:744 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:744 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:744 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:744 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:744 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fa00->0899f3c0, blocking audio) +295us
56:23:744 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:23:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899f404->08000000, vblank start waited) +0us
56:23:745 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1372
56:23:745 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:745 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04110000)
56:23:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:745 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899f404, left interrupt) +14213us
56:23:760 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:760 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:760 LmpeMainThre D[ME]: hle\scempeg.cpp:971 1280=sceMpegRingbufferAvailableSize(08c08044)
56:23:760 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000003)
56:23:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +19us
56:23:760 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1372
56:23:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1373
56:23:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:760 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +16664us
56:23:777 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:777 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:777 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:777 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:777 LmpeMainThre E[ME]: hle\scempeg.cpp:742 sceMpegAvcDecodeStop(08c08040, 00000200, 08c0823c, 0bffead8)
56:23:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899e348->08000000, vblank start waited) +11us
56:23:777 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1373
56:23:777 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +15228us
56:23:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:777 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:777 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:778 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:778 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1374
56:23:778 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:778 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899e348, left interrupt) +1148us
56:23:794 LmpeMainThre D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(6)
56:23:794 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:334 sceKernelSetEventFlag(310, 00000001)
56:23:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffea20, 1)
56:23:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 1=sceCtrlReadBufferPositive(0bffea20, 6)
56:23:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(311, 00000000)
56:23:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899cff8->08000000, thread wait end) +10us
56:23:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1374
56:23:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1375
56:23:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:794 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:810 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1375
56:23:810 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1376
56:23:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:810 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:827 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1376
56:23:827 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +44977us
56:23:827 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:827 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:827 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:827 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1377
56:23:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:827 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:844 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1377
56:23:844 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1378
56:23:844 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:844 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1378
56:23:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1379
56:23:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:860 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:877 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1379
56:23:877 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
56:23:877 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:877 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:877 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:877 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:877 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1380
56:23:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:877 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:894 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1380
56:23:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1381
56:23:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:894 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:910 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1381
56:23:910 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1382
56:23:910 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:910 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:927 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1382
56:23:927 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
56:23:927 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:927 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:927 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:927 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:23:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1383
56:23:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:927 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:944 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1383
56:23:944 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1384
56:23:944 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:944 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:960 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1384
56:23:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1385
56:23:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:961 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:977 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1385
56:23:977 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
56:23:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:23:977 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:23:977 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:23:977 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09333480)
56:23:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:23:977 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1386
56:23:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:977 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:23:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:23:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:23:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:23:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:23:994 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1386
56:23:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1387
56:23:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:23:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:23:994 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:010 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1387
56:24:010 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
56:24:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:24:010 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:24:010 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:24:010 soundThread  D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 09335490)
56:24:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa00->08000000, blocking audio) +295us
56:24:010 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1388
56:24:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:010 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1388
56:24:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1389
56:24:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:027 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:044 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1389
56:24:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1390
56:24:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:044 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:060 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1390
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa00, idle) +46136us
56:24:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(309, 1, 0)
56:24:060 soundThread  D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(309, 1) (count: 0 -> 1)
56:24:060 soundThread  D[KERNEL]: hle\scekerneleventflag.cpp:618 sceKernelReferEventFlagStatus(310, 0bfbee54)
56:24:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:060 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:060 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:061 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:061 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:061 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:061 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:061 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:061 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1391
56:24:061 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:061 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1391
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:077 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:077 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:078 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:078 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:079 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:079 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:079 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:079 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:079 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1392
56:24:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:079 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:094 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1392
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:094 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:094 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:095 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:095 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:096 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:096 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:096 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:096 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1393
56:24:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:096 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:111 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1393
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:111 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:111 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:112 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:112 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:2567 sceKernelDelayThread(1000 usec)
56:24:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> idle0 (311->272, pc: 0899fa78->08000000, thread delayed) +0us
56:24:112 soundThread  D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> soundThread (272->311, pc: 08000000->0899fa78, idle) +1000us
56:24:112 soundThread  D[AUDIO]: hle\sceaudio.cpp:348 sceAudioOutput2GetRestSample()
56:24:112 soundThread  I[KERNEL]: hle\scekernelthread.cpp:2254 sceKernelExitThread(0)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: soundThread -> LmpeMainThread (311->279, pc: 0899fab4->0899cff8, thread exited) +0us
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2706 sceKernelWaitThreadEnd(311, 00000000)
56:24:112 LmpeMainThre I[KERNEL]: hle\scekernelthread.cpp:2395 sceKernelTerminateDeleteThread(311)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack soundThread
56:24:112 LmpeMainThre D[HLE]: util\blockallocator.cpp:224 Merging Blocks
56:24:112 LmpeMainThre D[HLE]: util\blockallocator.cpp:229 Block Alloc found adjacent free blocks - merging
56:24:112 LmpeMainThre D[AUDIO]: hle\sceaudio.cpp:338 sceAudioOutput2ChangeLength(00000100)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:112 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0899f620->0898b110, semaphore signaled) +1us
56:24:112 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:112 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:112 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:112 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:112 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0899f620, sas core) +0us
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(309)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekerneleventflag.cpp:314 sceKernelDeleteEventFlag(310)
56:24:112 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(308)
56:24:112 LmpeMainThre D[ME]: hle\scempeg.cpp:650 sceMpegFreeAvcEsBuf(08c08040, 1)
56:24:113 LmpeMainThre D[IO]: hle\sceio.cpp:1188 sceIoClose(8)
56:24:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a03a4->08000000, file closed) +16us
56:24:113 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a03a4, idle) +100us
56:24:113 LmpeMainThre D[IO]: hle\sceumd.cpp:436 0=sceUmdCancelWaitDriveStat()
56:24:113 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(306, 1, 0)
56:24:113 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(306)
56:24:113 LmpeMainThre D[ME]: hle\scempeg.cpp:483 sceMpegDelete(08c08040)
56:24:121 LmpeMainThre D[ME]: hle\scempeg.cpp:1401 sceMpegRingbufferDestruct(08c08044)
56:24:121 LmpeMainThre I[ME]: hle\scempeg.cpp:1122 sceMpegFinish(...)
56:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0899ebe0->08000000, mpeg finish) +0us
56:24:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +122us
56:24:121 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:121 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:121 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0899ebe0, idle) +120us
56:24:128 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172294144 = sceIoLseek(7, a450000, 0)
56:24:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +88us
56:24:128 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +30us
56:24:128 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:128 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +63us
56:24:128 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:128 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:128 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2e0): waiting
56:24:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:24:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:24:137 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172310528 = sceIoLseek(7, a454000, 0)
56:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +287us
56:24:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:137 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:137 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:24:137 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe290): waiting
56:24:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:24:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:24:188 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1394
56:24:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +8243us
56:24:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:188 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:189 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:189 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:189 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:189 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:189 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:189 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:189 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1394
56:24:192 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172326912 = sceIoLseek(7, a458000, 0)
56:24:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +10448us
56:24:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:193 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:193 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:193 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:193 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2c0): waiting
56:24:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:24:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
56:24:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:194 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1395
56:24:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5970us
56:24:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:194 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:195 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:195 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:195 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:195 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:195 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:195 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:195 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1395
56:24:198 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172343296 = sceIoLseek(7, a45c000, 0)
56:24:198 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13678us
56:24:198 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:198 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:198 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:199 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:199 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:199 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:199 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:199 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:199 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:199 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:199 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:199 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe2c0): waiting
56:24:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:24:199 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
56:24:199 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:199 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:199 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:200 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1396
56:24:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade164->08000000, interrupt) +2741us
56:24:200 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:200 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:200 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:200 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ade164, left interrupt) +0us
56:24:201 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:201 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:201 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:201 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:201 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:201 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1396
56:24:204 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1397
56:24:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade164->08000000, interrupt) +16683us
56:24:204 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:204 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:204 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:204 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:205 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:205 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:205 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:205 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:205 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:205 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:205 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:205 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:205 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:205 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:205 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:205 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08ade164, sas core) +0us
56:24:205 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1397
56:24:222 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1398
56:24:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962864->08000000, interrupt) +16682us
56:24:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:222 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:223 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:223 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:223 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:223 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:223 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:224 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962864, sas core) +6us
56:24:224 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1398
56:24:229 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1399
56:24:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962860->08000000, interrupt) +16676us
56:24:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:230 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:230 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:230 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:230 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:230 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:230 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:230 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:231 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:231 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:231 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:231 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:231 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:231 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:231 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:231 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:231 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962860, sas core) +6us
56:24:233 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1399
56:24:237 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:470 sceKernelRegisterSubIntrHandler(30, 1, 089c30d8, 08cc8c12)
56:24:237 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:498 sceKernelEnableSubIntr(30, 1)
56:24:240 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101761024 = sceIoLseek(7, 610c000, 0)
56:24:240 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6249us
56:24:240 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:240 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:240 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:240 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:240 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:240 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:240 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:240 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:240 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:240 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:240 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:240 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:243 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:295 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe820): waiting
56:24:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +77us
56:24:295 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +69us
56:24:295 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:295 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:300 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
56:24:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +188us
56:24:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:300 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:300 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:300 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:316 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1400
56:24:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed640->08000000, interrupt) +9711us
56:24:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:316 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:316 idle0        D[SCEGE]: gles\framebuffer.cpp:570 Finding no FBO matching address 04088000
56:24:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:317 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:319 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:319 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:319 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:321 idle0        I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00000000 : 480 x 272 x 3
56:24:322 idle0        D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
56:24:322 idle0        D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
56:24:343 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


56:24:354 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


56:24:354 idle0        I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
56:24:355 idle0        D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
56:24:355 idle0        D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 4
56:24:374 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


56:24:374 idle0        D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  fragColor0 = v;
}


56:24:374 idle0        I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
56:24:375 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
56:24:376 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:376 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:376 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:376 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:376 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:376 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:376 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:376 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:376 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed640, sas core) +0us
56:24:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed868->08000000, interrupt) +5us
56:24:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:377 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:377 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed868, left interrupt) +0us
56:24:377 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1400
56:24:387 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
56:24:387 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +9351us
56:24:387 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:387 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:388 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:388 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:388 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:388 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:388 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
56:24:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:388 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:389 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101761024 = sceIoLseek(7, 610c000, 0)
56:24:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1525us
56:24:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:389 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:389 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:389 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf60): waiting
56:24:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:390 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1401
56:24:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed640->08000000, interrupt) +5268us
56:24:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:390 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:390 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:390 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:390 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:390 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:390 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:390 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:398 idle0        I[SCEGE]: gles\framebuffer.cpp:785 Creating FBO for 00088000 : 480 x 272 x 3
56:24:398 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
56:24:398 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:398 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:398 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:398 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:398 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:398 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:398 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:398 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed640, sas core) +0us
56:24:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed9d4->08000000, interrupt) +5us
56:24:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:398 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:398 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed9d4, left interrupt) +0us
56:24:399 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1401
56:24:402 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1402
56:24:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed6a0->08000000, interrupt) +16671us
56:24:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:402 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:402 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:402 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:403 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:403 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:403 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:403 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:403 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:403 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:403 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:403 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:403 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:403 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed6a0, sas core) +6us
56:24:403 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1402
56:24:405 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101777408 = sceIoLseek(7, 6110000, 0)
56:24:405 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +12230us
56:24:405 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:406 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:406 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:406 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:406 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:406 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:406 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:406 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:406 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:406 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:406 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:406 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:406 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe670): waiting
56:24:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:406 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
56:24:406 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:406 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:407 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1403
56:24:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed5c0->08000000, interrupt) +4182us
56:24:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:407 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:407 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:407 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:408 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:408 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:408 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:408 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:408 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
56:24:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed5c0, left interrupt) +4us
56:24:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed698->08000000, interrupt) +6us
56:24:408 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:408 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed698, left interrupt) +0us
56:24:408 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1403
56:24:412 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1404
56:24:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962860->08000000, interrupt) +16671us
56:24:412 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:412 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:412 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:412 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:412 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:412 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:412 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:412 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:412 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:412 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:412 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:412 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:412 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962860, sas core) +0us
56:24:413 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1404
56:24:415 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101711872 = sceIoLseek(7, 6100000, 0)
56:24:415 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +8472us
56:24:415 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:415 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:415 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:415 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:415 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:415 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:415 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:415 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:415 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:415 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:415 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:415 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:415 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:416 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
56:24:416 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:416 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:416 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101728256 = sceIoLseek(7, 6104000, 0)
56:24:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +20us
56:24:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:416 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:416 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:416 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe670): waiting
56:24:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:416 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101744640 = sceIoLseek(7, 6108000, 0)
56:24:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1910us
56:24:416 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:417 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:417 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:417 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
56:24:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:418 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1405
56:24:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +5488us
56:24:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:418 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:24:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:418 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:418 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:418 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:418 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:418 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:418 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:419 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
56:24:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:419 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aedaec, sas core) +0us
56:24:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed868->08000000, interrupt) +5us
56:24:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:419 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed868, left interrupt) +0us
56:24:419 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1405
56:24:423 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1406
56:24:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962848->08000000, interrupt) +16671us
56:24:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:423 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:423 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:423 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962848, sas core) +6us
56:24:424 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1406
56:24:428 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101679104 = sceIoLseek(7, 60f8000, 0)
56:24:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13715us
56:24:429 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:429 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:429 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:429 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:429 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:429 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:429 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +70us
56:24:429 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:429 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:429 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:430 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101695488 = sceIoLseek(7, 60fc000, 0)
56:24:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1981us
56:24:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:430 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:430 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:430 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
56:24:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:430 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:430 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1407
56:24:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +452us
56:24:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:430 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:430 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:430 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:430 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:430 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:431 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:431 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:431 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
56:24:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:24:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:24:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:431 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:431 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:431 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1407
56:24:434 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1408
56:24:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089738a4->08000000, interrupt) +16671us
56:24:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:434 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:434 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:435 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:435 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:435 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:435 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:435 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:435 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:435 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:435 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:435 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089738a4, sas core) +0us
56:24:435 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1408
56:24:439 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1409
56:24:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeddc8->08000000, interrupt) +16682us
56:24:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:439 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:439 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:439 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:439 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:439 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:439 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:439 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:439 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:439 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:439 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:439 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aeddc8, sas core) +6us
56:24:440 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1409
56:24:443 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1410
56:24:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08962860->08000000, interrupt) +16676us
56:24:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:443 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:443 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:443 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:443 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:443 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:443 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:443 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:443 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:443 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:443 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:444 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08962860, sas core) +6us
56:24:444 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1410
56:24:445 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101777408 = sceIoLseek(7, 6110000, 0)
56:24:445 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3908us
56:24:445 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:445 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:445 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:445 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:445 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:445 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +86us
56:24:445 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101793792 = sceIoLseek(7, 6114000, 0)
56:24:445 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1645us
56:24:445 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:445 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:445 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:445 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:446 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:446 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:446 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:446 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:446 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:24:446 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
56:24:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:446 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:446 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:446 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:446 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:448 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1411
56:24:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ade164->08000000, interrupt) +10595us
56:24:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:448 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:24:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:448 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:448 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:448 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:448 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:448 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:448 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:448 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
56:24:448 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:448 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:448 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:448 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:448 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:449 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:449 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:449 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08ade164, sas core) +0us
56:24:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:24:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:449 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:449 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:449 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1411
56:24:453 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1412
56:24:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b064c->08000000, interrupt) +16671us
56:24:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:453 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:453 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:453 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:453 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:453 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089b064c, sas core) +6us
56:24:454 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1412
56:24:454 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101695488 = sceIoLseek(7, 60fc000, 0)
56:24:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1930us
56:24:454 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:454 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:454 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:454 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:454 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:454 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +87us
56:24:455 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101711872 = sceIoLseek(7, 6100000, 0)
56:24:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1620us
56:24:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:455 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:455 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:24:455 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
56:24:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:459 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1413
56:24:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +12598us
56:24:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:459 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:459 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:459 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:459 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:459 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:459 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:459 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:460 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
56:24:460 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:460 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:460 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:460 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:460 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:460 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:460 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:460 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:24:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:460 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:460 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1413
56:24:465 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1414
56:24:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b0488->08000000, interrupt) +16671us
56:24:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:465 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:465 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:483 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:483 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:483 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:483 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:483 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:483 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:483 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:483 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:483 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:483 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089b0488, sas core) +6us
56:24:483 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1414
56:24:484 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101662720 = sceIoLseek(7, 60f4000, 0)
56:24:484 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3563us
56:24:484 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:484 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:484 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:485 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:485 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:485 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe630): waiting
56:24:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +76us
56:24:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +86us
56:24:485 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101679104 = sceIoLseek(7, 60f8000, 0)
56:24:485 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1955us
56:24:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:485 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:486 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:486 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:486 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdf10): waiting
56:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:488 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1415
56:24:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +10631us
56:24:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:488 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:24:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:488 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:488 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:488 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:488 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:488 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:488 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:489 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
56:24:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:489 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:24:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:489 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:489 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1415
56:24:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1416
56:24:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b17684->08000000, interrupt) +16671us
56:24:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:493 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:493 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:516 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:516 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:516 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:516 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:516 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:516 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:516 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:516 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:516 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:516 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b17684, sas core) +6us
56:24:516 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1416
56:24:534 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173228032 = sceIoLseek(7, a534000, 0)
56:24:534 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +5240us
56:24:535 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:535 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:535 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:535 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:535 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:535 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:535 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:535 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:535 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:535 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:535 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:535 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:535 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:539 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8a0): waiting
56:24:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:539 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:24:539 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:539 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:539 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:540 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173244416 = sceIoLseek(7, a538000, 0)
56:24:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2105us
56:24:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:540 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:540 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:540 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:542 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173260800 = sceIoLseek(7, a53c000, 0)
56:24:542 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5591us
56:24:542 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:542 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:542 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:542 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:542 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:542 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:542 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:542 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:542 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:542 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:542 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:542 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:542 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:543 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1417
56:24:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2949us
56:24:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:543 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:543 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:543 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:543 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:543 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:543 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:543 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:544 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
56:24:544 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:544 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:544 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:544 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:544 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:544 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:544 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:544 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:24:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:544 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:544 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1417
56:24:545 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173277184 = sceIoLseek(7, a540000, 0)
56:24:545 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2377us
56:24:545 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:545 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:545 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:545 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:545 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:24:545 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:545 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:545 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:24:547 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173293568 = sceIoLseek(7, a544000, 0)
56:24:547 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6095us
56:24:547 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:547 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:547 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:547 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:547 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:547 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:547 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:547 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:547 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:547 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:547 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:547 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:547 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:549 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173309952 = sceIoLseek(7, a548000, 0)
56:24:549 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5451us
56:24:549 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:549 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:549 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:549 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:549 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:549 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:549 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:549 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:549 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:549 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:549 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:549 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:550 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:550 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1418
56:24:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9c0->08000000, interrupt) +1957us
56:24:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:550 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:550 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:551 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:551 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:551 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:551 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:551 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:551 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:551 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
56:24:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9c0, left interrupt) +4us
56:24:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d998->08000000, interrupt) +6us
56:24:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:551 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d998, left interrupt) +0us
56:24:552 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1418
56:24:553 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173326336 = sceIoLseek(7, a54c000, 0)
56:24:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3421us
56:24:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:553 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:553 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:553 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:553 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:553 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:553 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:553 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:555 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173342720 = sceIoLseek(7, a550000, 0)
56:24:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6989us
56:24:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:555 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:555 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:555 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:555 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:557 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173359104 = sceIoLseek(7, a554000, 0)
56:24:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5268us
56:24:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:557 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:557 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:557 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:24:557 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:557 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:557 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:558 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1419
56:24:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +202us
56:24:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:558 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:558 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:583 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:583 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:583 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:583 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:583 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:583 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:583 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
56:24:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +4us
56:24:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +6us
56:24:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:584 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +0us
56:24:584 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1419
56:24:585 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173375488 = sceIoLseek(7, a558000, 0)
56:24:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5475us
56:24:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:585 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:585 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:585 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:585 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:586 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:586 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:586 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:587 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173391872 = sceIoLseek(7, a55c000, 0)
56:24:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5905us
56:24:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:587 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:587 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:587 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:587 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:588 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:588 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:589 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173408256 = sceIoLseek(7, a560000, 0)
56:24:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4205us
56:24:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:589 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:589 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:589 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:589 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:589 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1420
56:24:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d82c->08000000, interrupt) +296us
56:24:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:589 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:589 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:599 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:599 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:599 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:599 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:599 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:599 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:599 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
56:24:599 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d82c, left interrupt) +4us
56:24:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d820->08000000, interrupt) +6us
56:24:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:600 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d820, left interrupt) +0us
56:24:600 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1420
56:24:601 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173424640 = sceIoLseek(7, a564000, 0)
56:24:601 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5173us
56:24:601 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:601 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:601 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:601 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:601 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:601 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:601 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:601 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:601 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:601 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:601 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:601 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:602 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:602 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:603 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173441024 = sceIoLseek(7, a568000, 0)
56:24:603 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5744us
56:24:603 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:603 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:603 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:603 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:603 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:603 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:603 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:603 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:603 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:603 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8e0): waiting
56:24:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:604 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:604 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:604 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:608 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1421
56:24:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5227us
56:24:609 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:609 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:609 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:616 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:616 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:616 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:616 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:616 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:616 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:616 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
56:24:617 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:617 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:24:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:24:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:617 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:617 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1421
56:24:620 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1422
56:24:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +16671us
56:24:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:620 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:620 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:633 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:633 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:633 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:633 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:633 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:633 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:633 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:633 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:633 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:633 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:633 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +6us
56:24:635 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1422
56:24:637 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1423
56:24:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a46d4->08000000, interrupt) +16676us
56:24:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:638 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:638 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:638 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:638 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:638 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:638 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:638 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:638 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:638 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:638 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a46d4, sas core) +6us
56:24:638 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1423
56:24:640 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1424
56:24:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a46d4->08000000, interrupt) +16676us
56:24:641 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:641 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:641 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:641 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:641 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:641 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:641 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:641 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:641 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:641 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:641 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:641 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a46d4, sas core) +6us
56:24:649 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1424
56:24:660 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1425
56:24:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089e1384->08000000, interrupt) +16676us
56:24:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:660 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:660 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:660 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089e1384, sas core) +6us
56:24:661 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1425
56:24:665 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1426
56:24:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089db180->08000000, interrupt) +16676us
56:24:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:665 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:665 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:665 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:665 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:665 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:665 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:665 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:665 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:665 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:666 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:666 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089db180, sas core) +6us
56:24:666 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1426
56:24:669 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1427
56:24:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089df734->08000000, interrupt) +16676us
56:24:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:669 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:669 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:669 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:669 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:669 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:670 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:670 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:670 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:670 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:670 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089df734, sas core) +6us
56:24:670 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1427
56:24:673 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1428
56:24:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da474->08000000, interrupt) +16676us
56:24:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:674 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:674 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:674 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:674 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:674 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:674 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:674 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:674 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:674 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:674 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da474, sas core) +6us
56:24:674 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1428
56:24:677 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1429
56:24:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18634->08000000, interrupt) +16676us
56:24:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:678 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:678 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:678 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:678 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:678 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:678 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:678 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:678 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:678 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:678 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:678 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18634, sas core) +6us
56:24:678 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1429
56:24:682 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1430
56:24:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089db19c->08000000, interrupt) +16676us
56:24:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:682 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:682 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:682 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:682 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:682 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:682 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:682 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:682 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:682 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:683 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089db19c, sas core) +6us
56:24:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1430
56:24:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1431
56:24:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da474->08000000, interrupt) +16676us
56:24:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:687 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:687 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da474, sas core) +6us
56:24:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1431
56:24:692 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173572096 = sceIoLseek(7, a588000, 0)
56:24:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1337us
56:24:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:692 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:692 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:692 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:692 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe900): waiting
56:24:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:24:704 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173555712 = sceIoLseek(7, a584000, 0)
56:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +600us
56:24:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:704 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:704 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:704 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8b0): waiting
56:24:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:704 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:709 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173522944 = sceIoLseek(7, a57c000, 0)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8806us
56:24:709 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:709 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:709 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:709 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:709 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:709 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:709 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:709 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:709 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8b0): waiting
56:24:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:709 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:709 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:709 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:709 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:709 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:709 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:709 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:709 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:710 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:24:711 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173539328 = sceIoLseek(7, a580000, 0)
56:24:711 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3917us
56:24:711 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:711 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:711 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:711 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:711 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8f0): waiting
56:24:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:711 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:711 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1432
56:24:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +962us
56:24:711 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:711 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:24:711 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:711 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:711 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:711 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:711 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:711 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:712 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:712 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
56:24:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:24:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:24:712 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:712 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:712 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1432
56:24:713 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173555712 = sceIoLseek(7, a584000, 0)
56:24:713 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4050us
56:24:713 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:713 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:713 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:713 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:713 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:713 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:713 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:713 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:713 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:714 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:714 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:714 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe8f0): waiting
56:24:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:714 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:714 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:714 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:714 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:717 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1433
56:24:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da488->08000000, interrupt) +12357us
56:24:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:717 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:718 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:718 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:718 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:718 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:718 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:718 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:718 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:718 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
56:24:718 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:719 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da488, sas core) +0us
56:24:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da488->08000000, interrupt) +5us
56:24:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:719 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089da488, left interrupt) +0us
56:24:719 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1433
56:24:723 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1434
56:24:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da474->08000000, interrupt) +16671us
56:24:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:724 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:724 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:724 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da474, sas core) +6us
56:24:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1434
56:24:728 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1435
56:24:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da488->08000000, interrupt) +16676us
56:24:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:728 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:728 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:728 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:728 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da488, sas core) +6us
56:24:728 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1435
56:24:732 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1436
56:24:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da488->08000000, interrupt) +16676us
56:24:732 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:732 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:732 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:732 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:732 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:732 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:732 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:732 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:732 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:732 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:732 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:732 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:732 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da488, sas core) +6us
56:24:733 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1436
56:24:736 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1437
56:24:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da46c->08000000, interrupt) +16676us
56:24:736 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:736 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:736 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:736 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:736 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:736 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:736 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:736 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:736 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:736 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:736 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:736 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da46c, sas core) +6us
56:24:738 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1437
56:24:745 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:745 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2986us
56:24:745 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:745 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:745 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:745 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:745 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:745 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:746 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:24:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:746 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:24:761 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +482us
56:24:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:762 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:762 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:762 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:762 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:764 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:764 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5683us
56:24:764 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:764 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:764 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:764 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:764 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:764 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:764 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:764 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:764 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:764 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:764 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:765 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:765 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:765 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:765 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:765 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:765 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2960us
56:24:765 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:766 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:766 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:766 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:766 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:766 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:766 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:766 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:766 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:766 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:766 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:766 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:766 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:766 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:767 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3164us
56:24:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:767 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:767 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:767 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:767 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1438
56:24:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d820->08000000, interrupt) +82us
56:24:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:767 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:24:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:767 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:767 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:767 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:767 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:767 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:767 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:768 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
56:24:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d820, left interrupt) +4us
56:24:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +6us
56:24:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:768 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +0us
56:24:768 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1438
56:24:769 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:769 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2915us
56:24:769 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:769 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:769 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:769 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:769 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:769 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:769 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:769 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:769 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:769 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:769 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:769 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:770 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:770 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:770 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:771 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:771 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5568us
56:24:771 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:771 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:771 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:771 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:771 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:771 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:771 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:771 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:771 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:771 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:772 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:772 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:772 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:772 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:773 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:773 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5930us
56:24:773 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:773 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:773 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:773 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:773 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:773 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:773 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:773 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:773 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:773 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:773 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:774 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:774 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:774 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:774 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:774 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1439
56:24:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +1467us
56:24:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:774 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:774 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:775 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:775 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:775 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:775 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:775 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:775 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:775 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
56:24:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:24:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ae71c4->08000000, interrupt) +6us
56:24:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:775 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:775 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ae71c4, left interrupt) +0us
56:24:775 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1439
56:24:776 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:776 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1746us
56:24:776 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:776 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:776 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:776 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:776 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:776 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:776 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:776 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:776 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:776 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:776 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:776 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:776 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:776 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:776 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:777 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2982us
56:24:777 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:777 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:777 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:777 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:778 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:779 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114737152 = sceIoLseek(7, 6d6c000, 0)
56:24:779 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5609us
56:24:779 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:779 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:779 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:779 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:779 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:779 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:779 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:779 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:779 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:779 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:779 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:779 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:779 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:780 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114753536 = sceIoLseek(7, 6d70000, 0)
56:24:780 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2934us
56:24:780 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:780 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:780 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:780 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:780 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:780 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:780 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:780 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:780 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:780 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:781 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:781 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:781 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:781 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:781 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:781 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1440
56:24:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +2346us
56:24:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:781 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:781 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:782 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:782 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:782 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:782 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:782 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:782 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:782 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
56:24:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18440, left interrupt) +4us
56:24:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +6us
56:24:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:782 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:782 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18440, left interrupt) +0us
56:24:783 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1440
56:24:783 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114753536 = sceIoLseek(7, 6d70000, 0)
56:24:783 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3645us
56:24:783 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:783 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:783 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:784 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:784 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:784 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:784 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:784 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:784 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:784 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:784 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:784 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:785 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114753536 = sceIoLseek(7, 6d70000, 0)
56:24:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3210us
56:24:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:785 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:785 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:785 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:787 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114753536 = sceIoLseek(7, 6d70000, 0)
56:24:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8534us
56:24:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:787 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:787 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:787 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:787 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:788 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:788 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:788 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:24:788 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1441
56:24:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75c8->08000000, interrupt) +491us
56:24:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:788 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:788 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:816 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:816 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:816 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:816 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:816 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:816 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:816 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:816 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
56:24:816 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:24:817 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:817 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a75c8, blocking audio) +5us
56:24:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c08->08000000, interrupt) +0us
56:24:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:817 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8c08, left interrupt) +0us
56:24:817 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1441
56:24:818 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114753536 = sceIoLseek(7, 6d70000, 0)
56:24:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5352us
56:24:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:818 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:818 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:818 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:819 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:819 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:819 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:819 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:819 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2920us
56:24:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:820 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:820 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:820 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:821 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6001us
56:24:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:821 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:821 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:822 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:822 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:822 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1442
56:24:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +1606us
56:24:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:822 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:822 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:832 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:832 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:832 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:832 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:832 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:832 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:832 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
56:24:832 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:24:832 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:833 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:833 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:833 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:833 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:833 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:833 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aedaec, sas core) +0us
56:24:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +5us
56:24:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:833 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:833 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aedaec, left interrupt) +0us
56:24:833 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1442
56:24:834 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:834 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4045us
56:24:834 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:834 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:24:834 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:834 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:834 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:834 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:24:836 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:836 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5262us
56:24:836 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:836 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:836 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:836 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:836 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:836 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:836 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:836 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:836 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:836 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:836 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:836 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:836 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:837 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:837 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2804us
56:24:837 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:837 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:837 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:837 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:837 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:837 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:837 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:837 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:837 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:837 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:837 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:837 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:837 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:838 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3038us
56:24:838 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:838 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:838 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:838 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:839 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +128us
56:24:839 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:839 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:839 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:839 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:839 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:839 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:839 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:839 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +31us
56:24:839 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1443
56:24:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ad6eac->08000000, interrupt) +467us
56:24:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:839 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:839 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:849 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:849 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:849 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:849 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:849 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:849 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:849 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
56:24:849 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:24:850 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:850 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:850 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08ad6eac, blocking audio) +5us
56:24:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a89f4->08000000, interrupt) +0us
56:24:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:850 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:850 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a89f4, left interrupt) +0us
56:24:850 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1443
56:24:851 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114769920 = sceIoLseek(7, 6d74000, 0)
56:24:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +5164us
56:24:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:851 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:851 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:24:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:852 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6aac->0898b580, io waited) +78us
56:24:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:852 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +83us
56:24:852 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +48us
56:24:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:852 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:852 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:24:852 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:24:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +5us
56:24:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +150us
56:24:854 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5500us
56:24:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:854 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:854 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:854 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:854 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:854 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:855 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1444
56:24:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aec314->08000000, interrupt) +5167us
56:24:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:855 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:856 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:866 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:866 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:866 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:866 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:866 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:866 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:867 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
56:24:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aec314, left interrupt) +4us
56:24:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18390->08000000, interrupt) +6us
56:24:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:867 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18390, left interrupt) +0us
56:24:867 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:867 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +718us
56:24:867 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:867 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:867 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:867 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:867 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:867 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:867 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:867 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1444
56:24:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:867 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:868 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:24:868 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:868 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:868 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:24:868 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:868 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:869 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3227us
56:24:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:869 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:869 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:869 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:869 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:870 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:870 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3015us
56:24:870 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:870 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:870 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:870 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:870 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:870 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:870 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:870 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:870 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:870 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:870 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:870 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:870 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:870 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:872 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114786304 = sceIoLseek(7, 6d78000, 0)
56:24:872 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5772us
56:24:872 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:872 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:872 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:872 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:872 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:872 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:872 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:872 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:872 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:872 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:872 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:873 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1445
56:24:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2884us
56:24:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:873 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:873 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:882 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:882 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:882 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:882 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:882 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:882 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:882 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
56:24:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:24:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:24:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:883 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:883 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114802688 = sceIoLseek(7, 6d7c000, 0)
56:24:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +123us
56:24:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:883 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:883 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:883 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:883 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:883 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:24:883 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1445
56:24:884 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114819072 = sceIoLseek(7, 6d80000, 0)
56:24:884 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3796us
56:24:884 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:884 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:884 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:884 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:884 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:884 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:884 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:884 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:885 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:885 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:24:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:885 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:885 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:892 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114835456 = sceIoLseek(7, 6d84000, 0)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9075us
56:24:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:892 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:892 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:892 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:24:892 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdec0): waiting
56:24:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:893 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:24:893 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1446
56:24:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2886us
56:24:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:893 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:24:893 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:24:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:899 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:24:899 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:899 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:24:899 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:24:899 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:899 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:24:899 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
56:24:899 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:24:899 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:899 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b18370, blocking audio) +5us
56:24:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +0us
56:24:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:900 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:24:900 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1446
56:24:903 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1447
56:24:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed9f4->08000000, interrupt) +16671us
56:24:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:903 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:24:903 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:24:916 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:24:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:24:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:24:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:24:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:24:916 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:24:916 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:916 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:916 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:916 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:916 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:916 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:916 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:916 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aed9f4, sas core) +0us
56:24:916 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1447
56:24:919 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1448
56:24:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089625f8->08000000, interrupt) +16682us
56:24:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:24:920 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:920 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:920 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089625f8, sas core) +6us
56:24:920 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1448
56:24:923 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114720768 = sceIoLseek(7, 6d68000, 0)
56:24:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +10116us
56:24:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:924 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:24:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:24:924 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:924 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:24:924 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:24:924 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +78us
56:24:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:24:924 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:924 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:24:924 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114802688 = sceIoLseek(7, 6d7c000, 0)
56:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +39us
56:24:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:924 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:924 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:924 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:24:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:24:994 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98336768 = sceIoLseek(7, 5dc8000, 0)
56:24:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5655us
56:24:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:24:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:24:995 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:24:995 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:995 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:995 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:24:995 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:24:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:24:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:24:995 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:995 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:24:995 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:24:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:24:995 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:24:995 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:24:995 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:24:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:24:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:24:996 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1449
56:24:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d938->08000000, interrupt) +74us
56:24:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:24:996 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:24:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:24:996 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:24:996 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:24:996 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:24:996 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:24:996 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:24:996 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:24:996 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
56:24:996 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d938, left interrupt) +4us
56:24:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d8b0->08000000, interrupt) +6us
56:24:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:24:996 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d8b0, left interrupt) +0us
56:24:997 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1449
56:24:997 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98336768 = sceIoLseek(7, 5dc8000, 0)
56:24:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +764us
56:24:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:24:997 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:24:997 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:24:997 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:24:997 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:24:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:24:997 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:000 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:000 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +10039us
56:25:000 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:000 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:000 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:000 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:000 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:000 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:000 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:000 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:000 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:000 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:000 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:000 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:000 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:001 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:001 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:001 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:001 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:001 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:001 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:001 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:001 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:001 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +97us
56:25:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:001 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:001 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:001 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:001 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +24us
56:25:001 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:001 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +130us
56:25:003 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +4248us
56:25:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:003 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:003 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:003 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:003 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:003 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1450
56:25:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c74->08000000, interrupt) +469us
56:25:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:003 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:003 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:004 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:004 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:004 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:004 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:004 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:004 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:004 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
56:25:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8c74, left interrupt) +4us
56:25:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7f2c->08000000, interrupt) +6us
56:25:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:004 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:004 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a7f2c, left interrupt) +0us
56:25:005 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1450
56:25:005 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:005 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3322us
56:25:005 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:005 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:005 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:005 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:005 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:006 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:006 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:006 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:006 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:006 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:006 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:006 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:006 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:006 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:007 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1964us
56:25:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:007 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:007 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:007 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:008 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:008 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3502us
56:25:008 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:008 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:008 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:008 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:008 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:008 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:008 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:008 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:008 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:008 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:008 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:008 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:008 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:008 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:009 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:010 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:010 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4009us
56:25:010 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:010 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:010 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:010 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:010 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:010 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:010 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:010 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:010 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:010 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:010 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:010 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:010 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:011 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1451
56:25:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed4ac->08000000, interrupt) +2819us
56:25:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:011 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:011 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:011 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:011 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:011 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:011 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:011 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:011 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:012 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
56:25:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed4ac, left interrupt) +4us
56:25:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed4d4->08000000, interrupt) +6us
56:25:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:012 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:012 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed4d4, left interrupt) +0us
56:25:012 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1451
56:25:012 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +897us
56:25:013 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +67us
56:25:013 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:013 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:013 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:013 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:013 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:013 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:013 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +31us
56:25:013 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:013 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:013 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:013 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:013 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:014 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:014 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3466us
56:25:014 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:014 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:014 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:014 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:014 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:014 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:015 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1782us
56:25:015 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +95us
56:25:015 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:015 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:015 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:015 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:015 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:015 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:015 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:015 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +3us
56:25:015 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:015 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:015 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:015 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:016 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:016 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2000us
56:25:016 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:016 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:016 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:016 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:016 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:016 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:017 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:017 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3541us
56:25:017 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:017 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:017 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:017 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:017 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:017 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:017 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:017 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:017 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:018 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:018 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:018 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:018 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:018 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1538us
56:25:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:018 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:018 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:018 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:018 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +282us
56:25:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:019 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:019 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:019 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:019 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1058us
56:25:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:019 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:019 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:019 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1452
56:25:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:019 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:019 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:020 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:020 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:020 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:020 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:020 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:020 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:020 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
56:25:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, left interrupt) +162us
56:25:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a02394->08000000, interrupt) +6us
56:25:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:020 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a02394, left interrupt) +0us
56:25:021 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1452
56:25:021 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1477us
56:25:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:021 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:021 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:021 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:021 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +37us
56:25:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:021 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +45us
56:25:022 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114835456 = sceIoLseek(7, 6d84000, 0)
56:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +113us
56:25:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +80us
56:25:022 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:022 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +13us
56:25:022 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:022 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:022 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:023 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3528us
56:25:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:023 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:023 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:023 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:024 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3282us
56:25:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:024 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:024 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:024 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:024 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:024 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:024 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:025 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1831us
56:25:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:025 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:025 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:025 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:026 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1927us
56:25:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:026 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:026 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:026 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:026 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:027 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1453
56:25:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +2930us
56:25:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:027 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:027 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:027 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:027 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:027 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:028 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:028 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:028 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:028 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
56:25:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08973890, left interrupt) +4us
56:25:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +6us
56:25:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:028 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08973890, left interrupt) +0us
56:25:028 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114851840 = sceIoLseek(7, 6d88000, 0)
56:25:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +513us
56:25:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:028 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:029 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:029 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:029 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:029 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1453
56:25:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:029 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114868224 = sceIoLseek(7, 6d8c000, 0)
56:25:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +466us
56:25:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:029 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:029 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:029 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:031 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114884608 = sceIoLseek(7, 6d90000, 0)
56:25:031 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +10206us
56:25:031 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:031 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:031 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:031 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:031 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:031 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:031 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:031 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:031 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:031 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:032 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdec0): waiting
56:25:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:032 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:032 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:032 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:032 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:032 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:032 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:032 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:032 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:032 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:032 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:032 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:033 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1454
56:25:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +4696us
56:25:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:033 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:033 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:033 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:033 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:033 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:033 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:033 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:034 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:034 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
56:25:034 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:25:034 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:034 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b18370, blocking audio) +5us
56:25:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +0us
56:25:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:034 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:034 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1454
56:25:037 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1455
56:25:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +16671us
56:25:037 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:037 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:037 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:049 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:049 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:25:049 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:049 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:049 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:049 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:049 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:049 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:049 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:049 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:049 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1455
56:25:053 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1456
56:25:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0896282c->08000000, interrupt) +16682us
56:25:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:053 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:053 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:053 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0896282c, sas core) +6us
56:25:054 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1456
56:25:056 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114884608 = sceIoLseek(7, 6d90000, 0)
56:25:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +7359us
56:25:056 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:056 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:056 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:056 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:056 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffddf0, 1)
56:25:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffddf0, 6)
56:25:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:057 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +84us
56:25:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:058 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1457
56:25:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +9053us
56:25:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:058 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:25:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:059 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:059 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:059 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:059 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:059 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:059 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:059 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
56:25:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:059 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:25:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:060 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:060 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1457
56:25:063 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1458
56:25:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +16671us
56:25:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:063 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:063 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:066 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:070 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:070 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:070 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:070 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:070 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:070 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:070 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:070 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:070 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:070 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18440, sas core) +6us
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114884608 = sceIoLseek(7, 6d90000, 0)
56:25:071 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +633us
56:25:071 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:071 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1458
56:25:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:071 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:071 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114900992 = sceIoLseek(7, 6d94000, 0)
56:25:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +356us
56:25:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:071 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:071 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:074 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1459
56:25:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +15159us
56:25:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:074 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:25:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:074 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:074 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:074 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:074 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:074 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:074 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:075 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
56:25:075 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:075 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:075 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:075 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:075 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:075 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:075 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:075 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08973890, sas core) +0us
56:25:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089738a4->08000000, interrupt) +5us
56:25:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:075 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:075 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089738a4, left interrupt) +0us
56:25:075 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1459
56:25:078 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114900992 = sceIoLseek(7, 6d94000, 0)
56:25:078 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +11726us
56:25:078 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:078 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:078 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:078 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:078 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:078 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:078 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:078 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:078 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:078 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:078 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:078 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:078 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:078 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:079 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:079 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:079 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:079 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:080 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1460
56:25:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +4681us
56:25:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:080 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:080 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:116 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:116 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:116 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:116 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:116 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:116 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:116 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:116 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
56:25:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aedaec, left interrupt) +4us
56:25:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aef3bc->08000000, interrupt) +6us
56:25:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:117 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:117 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aef3bc, left interrupt) +0us
56:25:117 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1460
56:25:120 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1461
56:25:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +16671us
56:25:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:120 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:120 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:149 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:25:149 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:149 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:149 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:149 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:149 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:149 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:149 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1461
56:25:150 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114917376 = sceIoLseek(7, 6d98000, 0)
56:25:150 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1814us
56:25:150 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:150 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:150 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:150 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:150 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:150 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:150 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:150 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:150 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:150 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:150 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:150 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:150 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:150 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:150 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:150 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:150 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:153 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1462
56:25:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +14604us
56:25:153 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:153 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:25:153 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:153 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:153 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:153 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:154 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:154 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:154 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:154 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
56:25:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:154 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aef128->08000000, interrupt) +5us
56:25:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:154 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aef128, left interrupt) +0us
56:25:155 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1462
56:25:157 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114917376 = sceIoLseek(7, 6d98000, 0)
56:25:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +12086us
56:25:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:157 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:157 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:157 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:157 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:157 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:158 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114917376 = sceIoLseek(7, 6d98000, 0)
56:25:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3885us
56:25:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:158 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:158 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:158 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:158 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1463
56:25:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d1558->08000000, interrupt) +173us
56:25:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:158 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:158 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:166 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:166 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:166 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:166 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:166 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:166 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:166 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
56:25:166 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d1558, left interrupt) +4us
56:25:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18600->08000000, interrupt) +6us
56:25:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:167 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18600, left interrupt) +0us
56:25:167 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1463
56:25:167 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114917376 = sceIoLseek(7, 6d98000, 0)
56:25:167 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1710us
56:25:167 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:167 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:167 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:167 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:167 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:167 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:167 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:167 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:167 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:168 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:168 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:168 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:168 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:168 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:168 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:168 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:168 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114917376 = sceIoLseek(7, 6d98000, 0)
56:25:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2600us
56:25:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:169 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:169 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:169 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:169 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114933760 = sceIoLseek(7, 6d9c000, 0)
56:25:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +140us
56:25:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:169 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:169 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:169 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:169 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:171 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1464
56:25:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +11429us
56:25:171 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:171 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:171 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:199 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:199 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:199 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:199 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:199 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:199 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:200 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
56:25:200 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:200 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:200 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:200 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:200 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:200 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:200 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:200 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aef3bc->08000000, interrupt) +5us
56:25:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:200 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:200 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aef3bc, left interrupt) +0us
56:25:200 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1464
56:25:203 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114933760 = sceIoLseek(7, 6d9c000, 0)
56:25:203 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +14915us
56:25:203 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:203 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:203 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:203 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:203 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:203 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:203 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:203 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:203 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:203 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:203 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:203 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:204 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:204 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:204 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:204 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:204 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:204 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:204 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1465
56:25:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +1493us
56:25:204 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:205 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:205 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:216 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:216 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:216 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:216 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:216 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:216 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:216 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
56:25:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aedaec, left interrupt) +4us
56:25:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aedaec->08000000, interrupt) +6us
56:25:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:217 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:217 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aedaec, left interrupt) +0us
56:25:217 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1465
56:25:220 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1466
56:25:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +16671us
56:25:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:220 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:220 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:233 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:25:233 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:233 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:233 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:233 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:233 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:233 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:233 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08973890, sas core) +0us
56:25:233 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1466
56:25:235 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114835456 = sceIoLseek(7, 6d84000, 0)
56:25:235 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6582us
56:25:235 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:235 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:235 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:235 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:235 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:235 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:235 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:235 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:235 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:235 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:235 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:236 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114835456 = sceIoLseek(7, 6d84000, 0)
56:25:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +273us
56:25:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:236 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:236 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:236 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:236 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1113us
56:25:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:236 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:237 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:237 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:237 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101793792 = sceIoLseek(7, 6114000, 0)
56:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +188us
56:25:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:237 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:237 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:237 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:237 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:238 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101793792 = sceIoLseek(7, 6114000, 0)
56:25:238 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4840us
56:25:238 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:238 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:238 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:239 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:239 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:239 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:239 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:239 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:239 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:239 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:239 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:239 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:239 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:239 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +67us
56:25:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:239 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:239 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:239 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:240 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1467
56:25:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2036us
56:25:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:240 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:25:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:240 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:240 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:240 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:240 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:240 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:240 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:241 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
56:25:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:241 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:241 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:241 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:241 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1467
56:25:242 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:242 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2640us
56:25:242 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:242 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:242 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:242 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:242 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:242 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:242 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:242 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:242 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:242 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:242 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:242 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:242 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:242 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:242 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:243 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1524us
56:25:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:243 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:243 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:243 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:244 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1518us
56:25:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:244 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:244 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:244 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:245 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:245 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3046us
56:25:245 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:245 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:245 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:245 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:245 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:245 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:245 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:245 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:245 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:245 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:245 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:245 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:245 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:247 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3714us
56:25:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:247 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:247 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:247 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:247 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:247 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:247 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:247 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:248 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2199us
56:25:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:248 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:248 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:248 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:248 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1468
56:25:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d82c->08000000, interrupt) +447us
56:25:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:248 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:248 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:249 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:249 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:249 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:249 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:249 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:249 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:249 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
56:25:249 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d82c, left interrupt) +4us
56:25:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d938->08000000, interrupt) +6us
56:25:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:250 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:250 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d938, left interrupt) +0us
56:25:250 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1468
56:25:252 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101810176 = sceIoLseek(7, 6118000, 0)
56:25:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +12012us
56:25:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:253 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:253 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:253 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:253 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:253 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:253 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:253 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:253 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:254 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2451us
56:25:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:254 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:254 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:254 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:255 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1469
56:25:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +1681us
56:25:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:255 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:255 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:283 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:283 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:283 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:283 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:283 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:283 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:283 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
56:25:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:284 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:284 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1469
56:25:284 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2133us
56:25:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:285 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:285 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:285 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:285 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:285 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:285 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:285 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:286 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5481us
56:25:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:287 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:287 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:287 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:287 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:287 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:287 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:288 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2398us
56:25:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:288 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:288 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:288 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:289 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3144us
56:25:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:289 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:289 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:289 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:289 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:290 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1470
56:25:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aec5d4->08000000, interrupt) +2460us
56:25:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:290 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:290 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:300 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:300 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:300 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:300 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:300 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:300 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:300 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
56:25:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aec5d4, left interrupt) +4us
56:25:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aef438->08000000, interrupt) +6us
56:25:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:301 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:301 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aef438, left interrupt) +0us
56:25:301 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1470
56:25:302 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101826560 = sceIoLseek(7, 611c000, 0)
56:25:302 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5285us
56:25:302 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:302 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:302 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:302 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:302 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:302 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:302 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:302 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:302 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:302 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:302 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:302 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:303 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:303 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:303 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101842944 = sceIoLseek(7, 6120000, 0)
56:25:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +421us
56:25:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:303 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:303 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:303 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:305 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1471
56:25:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeeec4->08000000, interrupt) +10438us
56:25:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:305 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:305 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:316 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:316 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:316 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:316 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:316 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:316 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:316 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
56:25:317 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:317 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aeeec4, sas core) +0us
56:25:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:25:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:317 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:317 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101859328 = sceIoLseek(7, 6124000, 0)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +600us
56:25:317 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:317 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:317 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:318 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:318 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:318 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:318 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1471
56:25:318 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdec0): waiting
56:25:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:318 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:318 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:321 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1472
56:25:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +15808us
56:25:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:321 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:321 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:333 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:333 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:333 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:333 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:333 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:333 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:333 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
56:25:333 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:334 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:334 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:334 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:334 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:334 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:334 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:334 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aef374->08000000, interrupt) +5us
56:25:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:334 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:334 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aef374, left interrupt) +0us
56:25:334 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1472
56:25:338 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1473
56:25:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089625f8->08000000, interrupt) +16671us
56:25:338 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:338 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:338 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:350 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:350 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:350 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:350 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:350 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:350 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:350 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:350 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:350 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:350 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089625f8, sas core) +6us
56:25:350 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1473
56:25:352 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101859328 = sceIoLseek(7, 6124000, 0)
56:25:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +7881us
56:25:352 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:352 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:352 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:352 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:352 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:352 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:352 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:352 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:353 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:354 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1474
56:25:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +8531us
56:25:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:355 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:25:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:355 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:355 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:355 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:355 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:355 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:355 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:355 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
56:25:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:355 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:25:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:356 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:356 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101859328 = sceIoLseek(7, 6124000, 0)
56:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +149us
56:25:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +84us
56:25:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +9us
56:25:356 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:356 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:356 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:356 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:356 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1474
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101859328 = sceIoLseek(7, 6124000, 0)
56:25:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6065us
56:25:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:358 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:358 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +90us
56:25:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:358 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:358 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:360 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:360 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7979us
56:25:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:361 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:361 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:361 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:361 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:361 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:361 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:361 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:361 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:362 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1475
56:25:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0897450c->08000000, interrupt) +1332us
56:25:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:362 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:362 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:366 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:366 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:366 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:366 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:366 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:366 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:366 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:366 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
56:25:366 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:25:367 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:367 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->0897450c, blocking audio) +5us
56:25:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0897450c->08000000, interrupt) +0us
56:25:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:367 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:367 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0897450c, left interrupt) +0us
56:25:367 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1475
56:25:368 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:368 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7188us
56:25:368 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:368 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:368 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:369 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:369 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:369 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:369 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:369 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:369 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:369 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:369 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:369 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:369 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:369 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:369 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:370 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2209us
56:25:370 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +85us
56:25:370 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:370 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:370 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:370 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:370 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:370 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:370 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +13us
56:25:370 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:370 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:370 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:370 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:371 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:371 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3133us
56:25:371 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:371 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:371 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:371 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:371 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:371 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:372 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1476
56:25:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d1634->08000000, interrupt) +3350us
56:25:372 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:372 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:372 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:400 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:400 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:400 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:400 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:400 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:400 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:400 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:401 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
56:25:401 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:401 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:401 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:401 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:401 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:401 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:401 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:401 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089d1634, sas core) +0us
56:25:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +5us
56:25:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:401 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18440, left interrupt) +0us
56:25:401 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +133us
56:25:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:401 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:401 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:401 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->08b0cc8c, system time) +1us
56:25:401 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:402 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089d3fc4, blocking audio) +5us
56:25:402 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:402 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +77us
56:25:402 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +78us
56:25:402 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1476
56:25:403 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:403 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6197us
56:25:403 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:403 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:403 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:403 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:403 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:404 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:404 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:404 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:404 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:404 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:404 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:404 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:404 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:404 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101875712 = sceIoLseek(7, 6128000, 0)
56:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2420us
56:25:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:405 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +69us
56:25:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:405 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:405 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:405 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:406 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101793792 = sceIoLseek(7, 6114000, 0)
56:25:406 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3670us
56:25:406 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:406 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:406 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:406 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:406 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:406 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:406 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:406 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:406 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:406 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:406 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:406 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:407 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:407 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:407 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:408 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97976320 = sceIoLseek(7, 5d70000, 0)
56:25:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +37us
56:25:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:408 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:408 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:408 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:408 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:409 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97959936 = sceIoLseek(7, 5d6c000, 0)
56:25:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +37us
56:25:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:409 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:409 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:409 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:409 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:409 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1477
56:25:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a9258->08000000, interrupt) +2261us
56:25:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:409 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:409 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:416 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:416 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:416 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:416 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:416 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:416 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:416 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:416 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
56:25:416 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:417 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a9258, sas core) +0us
56:25:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ad7188->08000000, interrupt) +5us
56:25:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:417 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ad7188, left interrupt) +0us
56:25:417 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1477
56:25:419 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97976320 = sceIoLseek(7, 5d70000, 0)
56:25:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13269us
56:25:419 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:420 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:420 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:420 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:420 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:420 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:420 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:420 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:420 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:421 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1478
56:25:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeb674->08000000, interrupt) +3140us
56:25:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:421 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:421 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:433 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:433 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:433 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:433 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:433 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:433 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:433 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:433 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
56:25:433 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aeb674, left interrupt) +4us
56:25:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeb674->08000000, interrupt) +7us
56:25:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:434 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:434 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aeb674, left interrupt) +0us
56:25:434 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1478
56:25:436 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97959936 = sceIoLseek(7, 5d6c000, 0)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +13570us
56:25:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:437 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:437 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:437 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:437 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:437 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:437 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:437 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:437 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:437 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:438 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97943552 = sceIoLseek(7, 5d68000, 0)
56:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +37us
56:25:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:438 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:438 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:438 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:438 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +84us
56:25:438 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:438 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:438 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +70us
56:25:439 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1479
56:25:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2535us
56:25:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:439 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:439 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:450 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:450 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:450 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:450 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:450 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:450 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:451 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
56:25:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:451 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:451 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1479
56:25:454 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1480
56:25:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +16671us
56:25:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:454 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:454 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:466 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:466 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:25:466 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:466 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:466 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:466 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:466 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:466 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:466 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:466 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08973890, sas core) +0us
56:25:466 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1480
56:25:468 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97959936 = sceIoLseek(7, 5d6c000, 0)
56:25:468 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +7906us
56:25:469 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:469 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:469 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:469 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:469 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:469 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:469 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:469 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:469 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:469 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:469 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:469 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:469 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:469 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:469 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:469 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:469 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:471 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1481
56:25:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aec5c8->08000000, interrupt) +8512us
56:25:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:471 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:25:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:471 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:471 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:471 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:471 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:471 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:471 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:472 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
56:25:472 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:472 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:472 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:472 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:472 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:472 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:472 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:472 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08aec5c8, sas core) +0us
56:25:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aec288->08000000, interrupt) +5us
56:25:472 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:472 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:472 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aec288, left interrupt) +0us
56:25:472 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1481
56:25:475 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1482
56:25:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +16671us
56:25:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:475 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:476 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:483 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:483 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:483 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:483 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:483 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:483 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:483 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:483 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:483 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:483 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:483 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +6us
56:25:483 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1482
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101908480 = sceIoLseek(7, 6130000, 0)
56:25:484 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2205us
56:25:484 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:484 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:484 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:484 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101908480 = sceIoLseek(7, 6130000, 0)
56:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +333us
56:25:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:484 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:484 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:486 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6101us
56:25:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:486 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:486 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:486 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:486 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:486 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114933760 = sceIoLseek(7, 6d9c000, 0)
56:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +63us
56:25:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:487 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:487 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:487 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:488 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1483
56:25:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089618dc->08000000, interrupt) +6919us
56:25:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:488 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:25:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:488 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:489 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:489 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:489 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:489 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:489 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:489 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
56:25:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:489 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089618dc, sas core) +0us
56:25:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089618dc->08000000, interrupt) +5us
56:25:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:489 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089618dc, left interrupt) +0us
56:25:490 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114933760 = sceIoLseek(7, 6d9c000, 0)
56:25:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +258us
56:25:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:490 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:490 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:490 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:490 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:490 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:490 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +101us
56:25:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1483
56:25:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:490 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:491 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:491 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:493 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:493 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +10265us
56:25:493 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:493 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:493 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:493 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:493 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:493 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:493 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:493 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:493 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:493 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:494 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:494 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:494 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:494 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:494 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:494 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:495 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3221us
56:25:495 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:495 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:495 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:495 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:495 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:495 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:495 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1484
56:25:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +1771us
56:25:495 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:495 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:495 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:516 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:516 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:516 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:516 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:516 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:516 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:516 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
56:25:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:517 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:517 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +42us
56:25:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:517 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:517 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:517 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:517 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:517 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1484
56:25:518 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114950144 = sceIoLseek(7, 6da0000, 0)
56:25:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1953us
56:25:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:518 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:518 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:518 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:518 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:518 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:518 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:518 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:519 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3328us
56:25:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:519 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +281us
56:25:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:520 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:520 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:520 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:520 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:520 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101908480 = sceIoLseek(7, 6130000, 0)
56:25:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +45us
56:25:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:521 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:521 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:521 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde90): waiting
56:25:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:521 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1876us
56:25:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:521 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:521 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:521 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:522 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3380us
56:25:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:523 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:523 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:523 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:523 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:524 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1485
56:25:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d874->08000000, interrupt) +3919us
56:25:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:524 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:524 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:550 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:550 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:550 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:550 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:550 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:550 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:551 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
56:25:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d874, left interrupt) +4us
56:25:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9b8->08000000, interrupt) +6us
56:25:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:551 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9b8, left interrupt) +0us
56:25:551 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +184us
56:25:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:551 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:551 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:551 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:551 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:551 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1485
56:25:552 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1939us
56:25:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:552 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:552 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:552 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:552 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdee0): waiting
56:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:552 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:552 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:553 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3670us
56:25:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:553 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:554 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:554 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:554 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101892096 = sceIoLseek(7, 612c000, 0)
56:25:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1978us
56:25:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:554 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:554 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:554 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:555 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:555 LmpeMainThre D[IO]: hle\sceio.cpp:1051 101908480 = sceIoLseek(7, 6130000, 0)
56:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1908us
56:25:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:555 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:555 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:555 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:556 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115294208 = sceIoLseek(7, 6df4000, 0)
56:25:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +184us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:557 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +356us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:557 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114999296 = sceIoLseek(7, 6dac000, 0)
56:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +202us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:557 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:557 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115048448 = sceIoLseek(7, 6db8000, 0)
56:25:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +208us
56:25:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:558 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:558 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115064832 = sceIoLseek(7, 6dbc000, 0)
56:25:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +213us
56:25:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:558 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:558 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115081216 = sceIoLseek(7, 6dc0000, 0)
56:25:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +214us
56:25:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:559 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115113984 = sceIoLseek(7, 6dc8000, 0)
56:25:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +415us
56:25:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:559 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:559 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115113984 = sceIoLseek(7, 6dc8000, 0)
56:25:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +833us
56:25:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:560 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115113984 = sceIoLseek(7, 6dc8000, 0)
56:25:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +592us
56:25:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:560 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:560 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1486
56:25:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +80us
56:25:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:560 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:560 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:566 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:566 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:566 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:566 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:566 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:566 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:566 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
56:25:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:567 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:567 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115130368 = sceIoLseek(7, 6dcc000, 0)
56:25:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +112us
56:25:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:567 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:567 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:567 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:567 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:567 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1486
56:25:568 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115130368 = sceIoLseek(7, 6dcc000, 0)
56:25:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1054us
56:25:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:568 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:568 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:568 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:568 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115130368 = sceIoLseek(7, 6dcc000, 0)
56:25:568 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +847us
56:25:568 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:568 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:568 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:568 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:568 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:568 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:568 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:568 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:568 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:569 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:569 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:569 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115163136 = sceIoLseek(7, 6dd4000, 0)
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +199us
56:25:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:569 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115179520 = sceIoLseek(7, 6dd8000, 0)
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +203us
56:25:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:569 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:569 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115179520 = sceIoLseek(7, 6dd8000, 0)
56:25:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +813us
56:25:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:570 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115195904 = sceIoLseek(7, 6ddc000, 0)
56:25:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +605us
56:25:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:570 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:570 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:571 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115195904 = sceIoLseek(7, 6ddc000, 0)
56:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1020us
56:25:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:571 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:571 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:571 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:571 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:571 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115212288 = sceIoLseek(7, 6de0000, 0)
56:25:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +613us
56:25:571 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +28us
56:25:571 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:571 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:571 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:571 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:571 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:571 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:571 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +70us
56:25:572 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:572 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:572 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:572 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115212288 = sceIoLseek(7, 6de0000, 0)
56:25:572 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1025us
56:25:572 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:572 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:572 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:572 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:572 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115228672 = sceIoLseek(7, 6de4000, 0)
56:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +822us
56:25:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:573 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115228672 = sceIoLseek(7, 6de4000, 0)
56:25:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1051us
56:25:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:573 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:573 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:574 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115245056 = sceIoLseek(7, 6de8000, 0)
56:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +832us
56:25:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:574 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:574 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:574 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:574 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115245056 = sceIoLseek(7, 6de8000, 0)
56:25:574 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1047us
56:25:575 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:575 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:575 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:575 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:575 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:575 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:575 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:575 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:575 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:575 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:575 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:575 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:575 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:575 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115245056 = sceIoLseek(7, 6de8000, 0)
56:25:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +843us
56:25:575 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:575 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:575 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115261440 = sceIoLseek(7, 6dec000, 0)
56:25:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +9us
56:25:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:576 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe530): waiting
56:25:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115261440 = sceIoLseek(7, 6dec000, 0)
56:25:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +612us
56:25:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:576 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:576 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:576 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:577 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1487
56:25:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d874->08000000, interrupt) +480us
56:25:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:577 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:577 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:583 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:583 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:583 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:583 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:583 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:583 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:583 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
56:25:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d874, left interrupt) +4us
56:25:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:584 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:584 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115261440 = sceIoLseek(7, 6dec000, 0)
56:25:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +367us
56:25:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:584 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:584 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:584 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:584 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:584 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1487
56:25:584 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115277824 = sceIoLseek(7, 6df0000, 0)
56:25:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +416us
56:25:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:585 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:585 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:585 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:585 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115277824 = sceIoLseek(7, 6df0000, 0)
56:25:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1062us
56:25:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:585 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:585 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:585 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +54us
56:25:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:585 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +105us
56:25:586 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115294208 = sceIoLseek(7, 6df4000, 0)
56:25:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +859us
56:25:586 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:586 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:586 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:586 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:586 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115294208 = sceIoLseek(7, 6df4000, 0)
56:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1076us
56:25:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:587 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115326976 = sceIoLseek(7, 6dfc000, 0)
56:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +626us
56:25:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:587 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:587 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115343360 = sceIoLseek(7, 6e00000, 0)
56:25:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +208us
56:25:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:587 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115359744 = sceIoLseek(7, 6e04000, 0)
56:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +417us
56:25:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:588 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115376128 = sceIoLseek(7, 6e08000, 0)
56:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +207us
56:25:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:588 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:588 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115408896 = sceIoLseek(7, 6e10000, 0)
56:25:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +207us
56:25:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:589 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115425280 = sceIoLseek(7, 6e14000, 0)
56:25:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +207us
56:25:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +42us
56:25:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:589 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +56us
56:25:589 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:589 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115441664 = sceIoLseek(7, 6e18000, 0)
56:25:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +208us
56:25:590 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:590 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:590 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115458048 = sceIoLseek(7, 6e1c000, 0)
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +208us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:590 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115474432 = sceIoLseek(7, 6e20000, 0)
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +14us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:590 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:590 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe530): waiting
56:25:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115490816 = sceIoLseek(7, 6e24000, 0)
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +195us
56:25:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:591 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115507200 = sceIoLseek(7, 6e28000, 0)
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +209us
56:25:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:591 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115523584 = sceIoLseek(7, 6e2c000, 0)
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +209us
56:25:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:591 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:591 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115539968 = sceIoLseek(7, 6e30000, 0)
56:25:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +209us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:592 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115572736 = sceIoLseek(7, 6e38000, 0)
56:25:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +426us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:592 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:592 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115589120 = sceIoLseek(7, 6e3c000, 0)
56:25:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +211us
56:25:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:592 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115654656 = sceIoLseek(7, 6e4c000, 0)
56:25:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +216us
56:25:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:593 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115703808 = sceIoLseek(7, 6e58000, 0)
56:25:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +216us
56:25:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:593 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:593 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115769344 = sceIoLseek(7, 6e68000, 0)
56:25:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +217us
56:25:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:594 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:594 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:594 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:594 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +41us
56:25:594 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:594 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:594 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:594 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:594 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:594 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:594 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +118us
56:25:594 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115834880 = sceIoLseek(7, 6e78000, 0)
56:25:594 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +217us
56:25:594 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:594 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:594 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:594 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:594 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +220us
56:25:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:595 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:1051 114966528 = sceIoLseek(7, 6da4000, 0)
56:25:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +260us
56:25:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:595 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:595 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115884032 = sceIoLseek(7, 6e84000, 0)
56:25:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +406us
56:25:595 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:595 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:596 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:596 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:596 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:596 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98336768 = sceIoLseek(7, 5dc8000, 0)
56:25:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +214us
56:25:596 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1488
56:25:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:596 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:596 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:600 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:600 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:600 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:600 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:600 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:600 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:600 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:600 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
56:25:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:600 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:601 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:601 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:601 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1488
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97976320 = sceIoLseek(7, 5d70000, 0)
56:25:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +578us
56:25:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:601 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:601 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:601 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97992704 = sceIoLseek(7, 5d74000, 0)
56:25:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +222us
56:25:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:602 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:602 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:602 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:602 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97992704 = sceIoLseek(7, 5d74000, 0)
56:25:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +892us
56:25:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:602 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:602 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:602 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:602 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:603 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97992704 = sceIoLseek(7, 5d74000, 0)
56:25:603 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +664us
56:25:603 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:603 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:603 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:603 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:603 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:603 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:603 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:603 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:603 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:603 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:603 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:603 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:603 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:603 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98009088 = sceIoLseek(7, 5d78000, 0)
56:25:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +446us
56:25:603 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:604 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98009088 = sceIoLseek(7, 5d78000, 0)
56:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +456us
56:25:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:604 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98009088 = sceIoLseek(7, 5d78000, 0)
56:25:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +665us
56:25:604 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:604 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:604 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98025472 = sceIoLseek(7, 5d7c000, 0)
56:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +685us
56:25:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:605 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe530): waiting
56:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98025472 = sceIoLseek(7, 5d7c000, 0)
56:25:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +648us
56:25:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:605 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:605 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:606 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98025472 = sceIoLseek(7, 5d7c000, 0)
56:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1110us
56:25:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:606 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:606 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:606 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:606 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +9us
56:25:606 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:606 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:606 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:606 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:606 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:606 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:606 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +150us
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98041856 = sceIoLseek(7, 5d80000, 0)
56:25:607 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +223us
56:25:607 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:607 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:607 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98041856 = sceIoLseek(7, 5d80000, 0)
56:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +453us
56:25:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:607 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:607 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:607 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98041856 = sceIoLseek(7, 5d80000, 0)
56:25:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +670us
56:25:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:608 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98058240 = sceIoLseek(7, 5d84000, 0)
56:25:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +678us
56:25:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:608 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:608 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98058240 = sceIoLseek(7, 5d84000, 0)
56:25:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1139us
56:25:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:609 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98074624 = sceIoLseek(7, 5d88000, 0)
56:25:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +688us
56:25:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:609 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:609 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:609 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:610 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98074624 = sceIoLseek(7, 5d88000, 0)
56:25:610 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1156us
56:25:610 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:610 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:610 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:610 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:610 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:610 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:610 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:610 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:610 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:610 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:610 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:610 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:610 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:610 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:611 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1489
56:25:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ad19d0->08000000, interrupt) +602us
56:25:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:611 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:611 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:617 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:617 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:617 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:617 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:617 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:617 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:617 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
56:25:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ad19d0, left interrupt) +4us
56:25:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ad19a4->08000000, interrupt) +6us
56:25:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:618 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ad19a4, left interrupt) +0us
56:25:618 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98091008 = sceIoLseek(7, 5d8c000, 0)
56:25:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +88us
56:25:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:618 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:618 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:618 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1489
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98091008 = sceIoLseek(7, 5d8c000, 0)
56:25:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +943us
56:25:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:619 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98091008 = sceIoLseek(7, 5d8c000, 0)
56:25:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +698us
56:25:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:619 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:619 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98107392 = sceIoLseek(7, 5d90000, 0)
56:25:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +235us
56:25:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:620 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:620 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:620 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:620 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98107392 = sceIoLseek(7, 5d90000, 0)
56:25:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1192us
56:25:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:620 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:620 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:621 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:621 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:621 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:621 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:621 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98123776 = sceIoLseek(7, 5d94000, 0)
56:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +732us
56:25:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:621 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:621 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:621 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98123776 = sceIoLseek(7, 5d94000, 0)
56:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1204us
56:25:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:622 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98140160 = sceIoLseek(7, 5d98000, 0)
56:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +712us
56:25:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:622 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:622 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:623 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98140160 = sceIoLseek(7, 5d98000, 0)
56:25:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +964us
56:25:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:623 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:623 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:623 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:623 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98140160 = sceIoLseek(7, 5d98000, 0)
56:25:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +717us
56:25:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:623 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:624 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98156544 = sceIoLseek(7, 5d9c000, 0)
56:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +241us
56:25:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:624 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:624 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98156544 = sceIoLseek(7, 5d9c000, 0)
56:25:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1215us
56:25:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:625 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:625 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:625 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:625 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98172928 = sceIoLseek(7, 5da0000, 0)
56:25:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +735us
56:25:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:625 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:625 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:625 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98172928 = sceIoLseek(7, 5da0000, 0)
56:25:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1233us
56:25:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:626 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98189312 = sceIoLseek(7, 5da4000, 0)
56:25:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +745us
56:25:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:626 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:626 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +145us
56:25:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:627 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +13us
56:25:627 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98189312 = sceIoLseek(7, 5da4000, 0)
56:25:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1006us
56:25:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1490
56:25:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:627 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:627 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:633 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:633 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:633 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:633 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:633 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:633 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:634 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
56:25:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:634 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:634 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:634 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:634 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:634 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:634 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1490
56:25:634 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98189312 = sceIoLseek(7, 5da4000, 0)
56:25:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +750us
56:25:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:634 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98205696 = sceIoLseek(7, 5da8000, 0)
56:25:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +252us
56:25:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:635 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:635 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98205696 = sceIoLseek(7, 5da8000, 0)
56:25:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1264us
56:25:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:636 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:636 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:636 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:636 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98222080 = sceIoLseek(7, 5dac000, 0)
56:25:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +756us
56:25:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:636 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:636 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:636 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:637 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98222080 = sceIoLseek(7, 5dac000, 0)
56:25:637 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1259us
56:25:637 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:637 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:637 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:637 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:637 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:637 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:637 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:637 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:637 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:637 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:637 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:637 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:637 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:637 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98238464 = sceIoLseek(7, 5db0000, 0)
56:25:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +756us
56:25:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:638 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:638 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:638 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:638 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98238464 = sceIoLseek(7, 5db0000, 0)
56:25:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1017us
56:25:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:638 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:638 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:638 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98238464 = sceIoLseek(7, 5db0000, 0)
56:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +758us
56:25:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:639 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98254848 = sceIoLseek(7, 5db4000, 0)
56:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +255us
56:25:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:639 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:639 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:639 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:640 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98254848 = sceIoLseek(7, 5db4000, 0)
56:25:640 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1284us
56:25:640 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:640 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:640 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:640 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:640 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:640 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:640 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:640 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:640 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:640 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:640 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:640 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:640 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:640 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:641 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98271232 = sceIoLseek(7, 5db8000, 0)
56:25:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +779us
56:25:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:641 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:641 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:641 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:641 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98271232 = sceIoLseek(7, 5db8000, 0)
56:25:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1303us
56:25:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:642 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98287616 = sceIoLseek(7, 5dbc000, 0)
56:25:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +525us
56:25:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:642 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:642 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:642 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:643 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98287616 = sceIoLseek(7, 5dbc000, 0)
56:25:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1080us
56:25:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:643 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:643 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:643 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:643 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:643 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1491
56:25:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b00ac->08000000, interrupt) +741us
56:25:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:643 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:643 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:650 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:650 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:650 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:650 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:650 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:650 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:650 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
56:25:650 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:651 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089b00ac, sas core) +0us
56:25:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089aeb8c->08000000, interrupt) +5us
56:25:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:651 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089aeb8c, left interrupt) +0us
56:25:651 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98287616 = sceIoLseek(7, 5dbc000, 0)
56:25:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +43us
56:25:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:651 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:651 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:651 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:651 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:651 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +11us
56:25:651 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:651 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +66us
56:25:652 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98304000 = sceIoLseek(7, 5dc0000, 0)
56:25:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +266us
56:25:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:652 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:652 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:652 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1491
56:25:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:652 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98304000 = sceIoLseek(7, 5dc0000, 0)
56:25:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1311us
56:25:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:652 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:652 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:653 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:653 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98320384 = sceIoLseek(7, 5dc4000, 0)
56:25:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +793us
56:25:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:653 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:653 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:653 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:653 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98320384 = sceIoLseek(7, 5dc4000, 0)
56:25:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1070us
56:25:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:653 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:654 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:654 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:654 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98320384 = sceIoLseek(7, 5dc4000, 0)
56:25:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +787us
56:25:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:654 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:654 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:654 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:654 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:654 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:654 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1051 98336768 = sceIoLseek(7, 5dc8000, 0)
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +263us
56:25:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:655 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1051 97976320 = sceIoLseek(7, 5d70000, 0)
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +265us
56:25:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:655 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115916800 = sceIoLseek(7, 6e8c000, 0)
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +26us
56:25:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:655 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:655 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115900416 = sceIoLseek(7, 6e88000, 0)
56:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +275us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:656 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6c0): waiting
56:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115900416 = sceIoLseek(7, 6e88000, 0)
56:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +278us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:656 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe4f0): waiting
56:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:656 LmpeMainThre D[IO]: hle\sceio.cpp:1051 115916800 = sceIoLseek(7, 6e8c000, 0)
56:25:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +464us
56:25:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:657 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:657 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:657 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe530): waiting
56:25:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:670 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172736512 = sceIoLseek(7, a4bc000, 0)
56:25:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +384us
56:25:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:670 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:670 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:670 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe960): waiting
56:25:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:670 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:673 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1492
56:25:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089da254->08000000, interrupt) +7016us
56:25:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:673 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:673 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:673 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:673 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:673 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:673 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:674 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
56:25:674 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:674 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:674 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:674 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:674 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:674 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:674 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:674 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089da254, sas core) +0us
56:25:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089aeb8c->08000000, interrupt) +5us
56:25:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:674 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:674 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089aeb8c, left interrupt) +0us
56:25:674 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1492
56:25:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1493
56:25:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b186ac->08000000, interrupt) +16671us
56:25:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:683 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:683 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:683 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:683 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:683 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:683 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:683 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:683 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:683 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:683 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:683 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:683 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b186ac, sas core) +6us
56:25:683 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1493
56:25:687 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1494
56:25:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089dbee4->08000000, interrupt) +16676us
56:25:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:25:687 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:687 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089dbee4, sas core) +6us
56:25:688 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1494
56:25:701 LmpeMainThre D[IO]: hle\sceio.cpp:1051 119422976 = sceIoLseek(7, 71e4000, 0)
56:25:701 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +16353us
56:25:701 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:701 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:701 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:701 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:701 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:701 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:701 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:701 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:701 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:701 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:701 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:701 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:701 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe930): waiting
56:25:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:701 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:701 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:701 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:702 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1495
56:25:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +60us
56:25:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:702 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04088000)
56:25:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:702 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:702 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:702 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:702 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:702 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:702 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:702 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
56:25:702 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:703 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:703 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:705 LmpeMainThre D[IO]: hle\sceio.cpp:1051 127565824 = sceIoLseek(7, 79a8000, 0)
56:25:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +660us
56:25:705 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1495
56:25:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:705 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:705 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:705 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:705 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe930): waiting
56:25:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:705 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:705 LmpeMainThre D[IO]: hle\sceio.cpp:1051 127582208 = sceIoLseek(7, 79ac000, 0)
56:25:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +95us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:706 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe950): waiting
56:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:1051 143163392 = sceIoLseek(7, 8888000, 0)
56:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +723us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:706 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe930): waiting
56:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:1051 147226624 = sceIoLseek(7, 8c68000, 0)
56:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +260us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:706 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:706 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe930): waiting
56:25:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:706 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:712 LmpeMainThre D[IO]: hle\sceio.cpp:1051 116948992 = sceIoLseek(7, 6f88000, 0)
56:25:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +147us
56:25:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:712 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:712 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:712 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe690): waiting
56:25:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:712 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:778 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:778 LmpeMainThre D[IO]: hle\sceio.cpp:657 sceIoGetstat(disc0:/PSP_GAME/USRDIR/CARDTEX.PAK, 0bffe7e0) : FILE NOT FOUND
56:25:778 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a64f8->0898b580, io getstat) +9131us
56:25:778 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:778 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:778 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:778 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:778 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:778 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:778 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:779 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:25:779 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:779 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:779 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:779 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:779 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:779 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:779 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:779 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:779 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:779 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:25:779 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:779 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:779 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a64f8, idle) +506us
56:25:785 LmpeMainThre D[IO]: hle\sceio.cpp:1051 174047232 = sceIoLseek(7, a5fc000, 0)
56:25:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +179us
56:25:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:785 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:786 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:786 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:786 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1496
56:25:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089738a4->08000000, interrupt) +2895us
56:25:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:787 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:787 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:787 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:787 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:787 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:787 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:787 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:787 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:788 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
56:25:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089738a4, left interrupt) +4us
56:25:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089738a4->08000000, interrupt) +6us
56:25:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:788 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089738a4, left interrupt) +0us
56:25:788 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1496
56:25:789 LmpeMainThre D[IO]: hle\sceio.cpp:1051 174014464 = sceIoLseek(7, a5f4000, 0)
56:25:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +860us
56:25:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:789 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:789 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:789 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:789 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:791 LmpeMainThre D[IO]: hle\sceio.cpp:1051 174030848 = sceIoLseek(7, a5f8000, 0)
56:25:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7173us
56:25:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:791 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:791 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:791 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:791 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:793 LmpeMainThre D[IO]: hle\sceio.cpp:1051 174030848 = sceIoLseek(7, a5f8000, 0)
56:25:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7428us
56:25:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:793 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:793 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:793 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:794 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:794 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:794 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:794 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1497
56:25:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aee97c->08000000, interrupt) +419us
56:25:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:794 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:794 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:794 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:794 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:794 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:794 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:794 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:794 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:795 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
56:25:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aee97c, left interrupt) +4us
56:25:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aee92c->08000000, interrupt) +6us
56:25:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:795 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aee92c, left interrupt) +0us
56:25:795 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1497
56:25:796 LmpeMainThre D[IO]: hle\sceio.cpp:1051 174014464 = sceIoLseek(7, a5f4000, 0)
56:25:796 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6803us
56:25:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:797 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:797 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:797 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:797 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:797 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:797 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:797 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:797 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:797 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:797 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:799 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173948928 = sceIoLseek(7, a5e4000, 0)
56:25:799 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3870us
56:25:799 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:800 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:800 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:800 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:800 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:800 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:800 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173916160 = sceIoLseek(7, a5dc000, 0)
56:25:800 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2955us
56:25:800 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:800 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:801 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:801 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:801 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:801 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:801 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:801 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:801 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:801 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:801 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:801 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:801 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:802 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1498
56:25:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aed668->08000000, interrupt) +2252us
56:25:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:802 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:802 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:802 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:802 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:802 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:802 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:802 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:802 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:803 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aed668, left interrupt) +4us
56:25:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:25:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:803 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:25:803 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1498
56:25:804 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173932544 = sceIoLseek(7, a5e0000, 0)
56:25:804 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3735us
56:25:804 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:804 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:804 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:804 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:804 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:804 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:804 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:804 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:804 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:804 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:804 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:804 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:804 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:804 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:804 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:806 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173932544 = sceIoLseek(7, a5e0000, 0)
56:25:806 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6286us
56:25:806 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:806 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:806 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:806 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:806 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:806 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:806 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:806 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:806 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:806 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:806 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:806 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:806 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:808 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1499
56:25:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089738a4->08000000, interrupt) +6123us
56:25:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:808 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:808 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:808 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:808 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:808 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:808 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:809 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:809 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:809 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:809 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:809 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:809 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:809 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:809 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:809 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089738a4, sas core) +0us
56:25:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973890->08000000, interrupt) +5us
56:25:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:809 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:809 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08973890, left interrupt) +0us
56:25:809 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1499
56:25:810 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173948928 = sceIoLseek(7, a5e4000, 0)
56:25:810 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3981us
56:25:810 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:810 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:810 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:810 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:810 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:810 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:810 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:810 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:810 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:810 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:810 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:811 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:811 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:811 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:811 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:811 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:811 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:811 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:812 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173965312 = sceIoLseek(7, a5e8000, 0)
56:25:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3332us
56:25:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:812 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:812 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:812 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:812 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:813 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173948928 = sceIoLseek(7, a5e4000, 0)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7411us
56:25:814 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:814 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:814 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:814 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:814 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:814 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:814 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:814 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:814 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:814 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:814 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:814 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:814 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:814 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:814 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:814 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:814 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:815 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1500
56:25:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c58->08000000, interrupt) +1156us
56:25:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:815 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:815 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:815 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:815 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:815 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:815 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:815 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:815 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:816 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:816 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:25:816 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:816 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a8c58, blocking audio) +5us
56:25:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeba00->08000000, interrupt) +0us
56:25:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:816 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:816 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aeba00, left interrupt) +0us
56:25:816 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1500
56:25:817 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173899776 = sceIoLseek(7, a5d8000, 0)
56:25:817 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6770us
56:25:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:818 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:818 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:818 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:818 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:818 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:818 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:818 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:819 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173883392 = sceIoLseek(7, a5d4000, 0)
56:25:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2936us
56:25:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:819 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:819 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:819 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:819 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:819 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:819 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:821 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173883392 = sceIoLseek(7, a5d4000, 0)
56:25:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5980us
56:25:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:821 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:821 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:821 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:821 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:821 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:821 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:821 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1501
56:25:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +194us
56:25:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:822 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:822 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:822 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:822 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:822 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:822 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:822 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:822 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:822 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +4us
56:25:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +6us
56:25:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:823 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:823 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +0us
56:25:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1501
56:25:825 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173899776 = sceIoLseek(7, a5d8000, 0)
56:25:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9144us
56:25:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:825 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:825 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:825 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:825 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:825 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:825 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:825 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:827 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1502
56:25:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c08->08000000, interrupt) +7263us
56:25:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:827 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:827 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:833 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:833 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:833 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:833 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:833 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:833 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:833 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:833 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:833 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:833 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:833 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:833 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:834 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:834 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:834 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:834 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a8c08, sas core) +0us
56:25:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75e8->08000000, interrupt) +5us
56:25:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:834 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a75e8, left interrupt) +0us
56:25:834 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1502
56:25:835 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173916160 = sceIoLseek(7, a5dc000, 0)
56:25:835 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2817us
56:25:835 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:835 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:835 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:835 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:835 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:835 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:835 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:835 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:835 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:835 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:835 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:835 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:835 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:835 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:835 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:835 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:835 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:836 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173899776 = sceIoLseek(7, a5d8000, 0)
56:25:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3479us
56:25:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:836 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:836 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:836 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:839 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1503
56:25:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +9848us
56:25:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:839 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:839 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:850 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:850 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:850 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:850 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:850 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:850 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:851 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:851 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:851 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:25:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08aeda5c->08000000, interrupt) +5us
56:25:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:851 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08aeda5c, left interrupt) +0us
56:25:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1503
56:25:852 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173850624 = sceIoLseek(7, a5cc000, 0)
56:25:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2087us
56:25:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:852 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:852 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:852 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:852 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:852 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:852 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173867008 = sceIoLseek(7, a5d0000, 0)
56:25:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +93us
56:25:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:852 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:853 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:853 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:853 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173834240 = sceIoLseek(7, a5c8000, 0)
56:25:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2908us
56:25:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:853 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:854 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:854 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:855 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173834240 = sceIoLseek(7, a5c8000, 0)
56:25:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5813us
56:25:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:855 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:855 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:855 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:855 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:856 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173850624 = sceIoLseek(7, a5cc000, 0)
56:25:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3378us
56:25:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:857 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:857 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:857 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:857 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:857 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:857 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1504
56:25:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +1072us
56:25:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:857 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:867 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:867 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:867 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:867 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:867 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:867 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:867 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:867 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:25:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7f40->08000000, interrupt) +6us
56:25:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:868 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:868 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a7f40, left interrupt) +0us
56:25:868 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1504
56:25:871 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173867008 = sceIoLseek(7, a5d0000, 0)
56:25:871 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +16429us
56:25:871 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:871 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:871 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:872 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:872 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:872 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:872 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:872 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:872 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:872 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:872 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:872 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +61us
56:25:872 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:872 sas_thread   D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1505
56:25:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b4f4->08000000, interrupt) +1us
56:25:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:872 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:872 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:883 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:883 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:883 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:883 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:883 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:883 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:883 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:883 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:883 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b4f4, left interrupt) +4us
56:25:884 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:884 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:884 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:884 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:884 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:884 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:884 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:884 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +4us
56:25:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:884 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +11us
56:25:884 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173883392 = sceIoLseek(7, a5d4000, 0)
56:25:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +99us
56:25:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:884 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:884 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:884 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:884 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:884 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6aac->08b0cc8c, io waited) +79us
56:25:884 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:884 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +78us
56:25:885 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1505
56:25:888 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173981696 = sceIoLseek(7, a5ec000, 0)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +15533us
56:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:888 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:888 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:888 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:888 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:888 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:888 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:889 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:889 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1506
56:25:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c08->08000000, interrupt) +502us
56:25:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:889 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:889 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:900 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:900 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:900 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:900 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:900 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:900 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:900 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:900 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:25:900 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:901 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a8c08, blocking audio) +5us
56:25:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ad6ef0->08000000, interrupt) +0us
56:25:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:901 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ad6ef0, left interrupt) +0us
56:25:901 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1506
56:25:901 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173965312 = sceIoLseek(7, a5e8000, 0)
56:25:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2645us
56:25:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:901 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:902 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:902 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:902 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:902 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:903 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173965312 = sceIoLseek(7, a5e8000, 0)
56:25:903 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6286us
56:25:903 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:903 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:903 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:903 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:903 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:903 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:903 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:903 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:903 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:904 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:904 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:904 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:904 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:904 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:904 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:905 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173981696 = sceIoLseek(7, a5ec000, 0)
56:25:905 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6309us
56:25:905 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:905 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:905 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:905 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:905 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:905 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:905 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:905 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:905 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:906 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:906 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe150): waiting
56:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:906 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:906 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:906 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:906 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:906 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1507
56:25:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b409e4->08000000, interrupt) +639us
56:25:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:906 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:906 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:917 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:917 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:917 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:917 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:917 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:917 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:917 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:917 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:917 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:918 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:918 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b409e4, sas core) +0us
56:25:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7660->08000000, interrupt) +5us
56:25:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:918 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a7660, left interrupt) +0us
56:25:918 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1507
56:25:921 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173998080 = sceIoLseek(7, a5f0000, 0)
56:25:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13249us
56:25:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:921 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:921 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:921 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:921 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:921 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1508
56:25:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089625f8->08000000, interrupt) +3159us
56:25:922 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:922 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:922 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:933 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:933 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:933 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:933 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:933 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:933 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:933 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089625f8, left interrupt) +4us
56:25:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089625f8->08000000, interrupt) +6us
56:25:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:933 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089625f8, left interrupt) +0us
56:25:934 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173981696 = sceIoLseek(7, a5ec000, 0)
56:25:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +371us
56:25:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:934 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:934 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:934 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:934 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:934 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:934 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1508
56:25:937 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173867008 = sceIoLseek(7, a5d0000, 0)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +12100us
56:25:937 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:937 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:937 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:937 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:937 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:937 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:937 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:937 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:937 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe1a0): waiting
56:25:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:937 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:937 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:937 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:937 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:937 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:938 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:938 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:938 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:938 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:948 LmpeMainThre D[IO]: hle\sceio.cpp:1051 294912 = sceIoLseek(7, 48000, 0)
56:25:948 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3366us
56:25:948 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:948 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:948 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:948 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:948 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:948 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:949 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1509
56:25:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089ad2f0->08000000, interrupt) +43us
56:25:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:949 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:949 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:950 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:950 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:950 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:950 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:950 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:950 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:950 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:951 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089ad2f0, left interrupt) +4us
56:25:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d0a1c->08000000, interrupt) +6us
56:25:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:951 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d0a1c, left interrupt) +0us
56:25:959 LmpeMainThre D[IO]: hle\sceio.cpp:1051 262144 = sceIoLseek(7, 40000, 0)
56:25:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +133us
56:25:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:959 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:959 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:959 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:959 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:959 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:959 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1509
56:25:961 LmpeMainThre D[IO]: hle\sceio.cpp:1051 294912 = sceIoLseek(7, 48000, 0)
56:25:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5256us
56:25:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:961 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:961 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:961 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:961 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:961 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:962 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +99us
56:25:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:962 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +176us
56:25:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:962 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:962 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:962 LmpeMainThre D[IO]: hle\sceio.cpp:1051 229376 = sceIoLseek(7, 38000, 0)
56:25:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +168us
56:25:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +64us
56:25:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:963 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:963 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:963 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:963 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +34us
56:25:963 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:1051 229376 = sceIoLseek(7, 38000, 0)
56:25:963 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +180us
56:25:963 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:963 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:963 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:1051 245760 = sceIoLseek(7, 3c000, 0)
56:25:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +166us
56:25:963 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:963 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:963 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1051 262144 = sceIoLseek(7, 40000, 0)
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +174us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:964 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1051 278528 = sceIoLseek(7, 44000, 0)
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +173us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:964 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1051 278528 = sceIoLseek(7, 44000, 0)
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +178us
56:25:964 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:964 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:964 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1051 294912 = sceIoLseek(7, 48000, 0)
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +165us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:965 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1051 294912 = sceIoLseek(7, 48000, 0)
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +175us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:965 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +178us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:965 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:965 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:965 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +191us
56:25:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:966 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +543us
56:25:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:966 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +187us
56:25:966 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:966 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:966 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:25:967 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:967 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +180us
56:25:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:967 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:967 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:967 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:967 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +109us
56:25:967 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:967 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:967 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:967 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:967 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:967 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:967 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +50us
56:25:967 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +184us
56:25:967 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +4us
56:25:967 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:967 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:967 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +89us
56:25:967 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +190us
56:25:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:968 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +542us
56:25:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:968 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:968 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:968 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +192us
56:25:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:969 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +178us
56:25:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:969 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +184us
56:25:969 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:969 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:969 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:970 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:970 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +192us
56:25:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:970 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:970 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:970 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:970 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:970 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1510
56:25:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a473c->08000000, interrupt) +355us
56:25:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:970 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:970 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:25:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:970 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:971 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:25:971 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:971 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:25:971 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:25:971 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:971 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:25:971 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:971 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a473c, left interrupt) +4us
56:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a61f4->08000000, interrupt) +6us
56:25:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:972 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a61f4, left interrupt) +0us
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:1051 196608 = sceIoLseek(7, 30000, 0)
56:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +183us
56:25:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:972 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:972 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +188us
56:25:972 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1510
56:25:972 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:972 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:25:972 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:973 LmpeMainThre D[IO]: hle\sceio.cpp:1051 212992 = sceIoLseek(7, 34000, 0)
56:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +187us
56:25:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:973 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:973 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:973 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:25:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:973 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:975 LmpeMainThre D[IO]: hle\sceio.cpp:1051 49152 = sceIoLseek(7, c000, 0)
56:25:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +305us
56:25:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:975 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:975 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:975 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6b0): waiting
56:25:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:975 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +119us
56:25:975 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:975 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:975 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:975 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:975 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:975 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:975 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:975 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +40us
56:25:976 LmpeMainThre D[IO]: hle\sceio.cpp:1051 65536 = sceIoLseek(7, 10000, 0)
56:25:976 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +407us
56:25:976 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:976 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:976 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:25:976 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:977 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:25:977 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:25:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:977 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:979 LmpeMainThre D[IO]: hle\sceio.cpp:1051 65536 = sceIoLseek(7, 10000, 0)
56:25:979 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9878us
56:25:979 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:979 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:979 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:979 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:979 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:979 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:979 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:979 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:979 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:25:979 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:25:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:979 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:979 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:979 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:979 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:25:980 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1511
56:25:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d884->08000000, interrupt) +3939us
56:25:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:980 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:25:980 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:25:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:25:984 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:25:984 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:25:984 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:25:984 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:25:984 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:25:984 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:25:984 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:25:984 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:25:984 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:984 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:984 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:985 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:985 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b0d884, sas core) +0us
56:25:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d874->08000000, interrupt) +5us
56:25:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:25:985 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d874, left interrupt) +0us
56:25:985 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1511
56:25:986 LmpeMainThre D[IO]: hle\sceio.cpp:1051 65536 = sceIoLseek(7, 10000, 0)
56:25:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4316us
56:25:986 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:986 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:986 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:25:986 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:986 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:25:986 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:25:986 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:25:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:25:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:25:986 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:986 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:25:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:25:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:25:987 LmpeMainThre D[IO]: hle\sceio.cpp:1051 81920 = sceIoLseek(7, 14000, 0)
56:25:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2369us
56:25:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:25:987 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:987 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:25:987 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:25:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:25:989 LmpeMainThre D[IO]: hle\sceio.cpp:1051 81920 = sceIoLseek(7, 14000, 0)
56:25:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8216us
56:25:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:989 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:25:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:25:989 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:989 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:25:989 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:25:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:25:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:25:989 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:25:989 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:25:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:25:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:25:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:25:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:25:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:25:990 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:25:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:25:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:25:990 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1512
56:25:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +979us
56:25:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:25:990 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:25:990 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:000 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:000 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:000 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:000 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:000 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:000 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:000 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:000 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:000 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:001 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b18370, blocking audio) +5us
56:26:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +0us
56:26:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:001 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:001 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:001 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1512
56:26:006 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->0898b580, system time) +5470us
56:26:006 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:006 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:006 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:006 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:006 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:006 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:006 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:006 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089d3fc4, sas core) +0us
56:26:006 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:007 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->08b0cc8c, system time) +241us
56:26:007 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:007 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:007 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089d3fc4, blocking audio) +5us
56:26:010 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->0898b580, system time) +4873us
56:26:010 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:010 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:010 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:010 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:010 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:010 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:010 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089d3fc4, sas core) +0us
56:26:010 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->08b0cc8c, system time) +241us
56:26:010 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:010 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:010 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089d3fc4, blocking audio) +5us
56:26:018 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +4098us
56:26:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:018 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:018 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:018 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:019 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1187us
56:26:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3us
56:26:019 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:019 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:019 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:019 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:019 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:019 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:019 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +95us
56:26:019 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:019 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:019 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +141us
56:26:020 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:020 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +13us
56:26:020 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1513
56:26:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +18us
56:26:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:020 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:020 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:020 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:020 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:021 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:021 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:021 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:021 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:021 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d6d4->08000000, interrupt) +6us
56:26:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:021 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d6d4, left interrupt) +0us
56:26:021 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54509568 = sceIoLseek(7, 33fc000, 0)
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +675us
56:26:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1513
56:26:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:022 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +176us
56:26:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:022 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54493184 = sceIoLseek(7, 33f8000, 0)
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +322us
56:26:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:022 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:022 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54509568 = sceIoLseek(7, 33fc000, 0)
56:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +500us
56:26:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:023 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +498us
56:26:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:023 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:023 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:024 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +500us
56:26:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:024 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:024 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:024 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:024 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1578us
56:26:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:024 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:025 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:025 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:025 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:025 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:025 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:025 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +515us
56:26:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:025 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:025 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:025 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1564us
56:26:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:026 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +529us
56:26:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:026 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:026 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:027 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1547us
56:26:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:027 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:027 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:027 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:027 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +536us
56:26:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:027 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:027 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:028 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:028 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:028 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:028 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:028 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:028 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1531us
56:26:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:028 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:028 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffe080, 1)
56:26:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffe080, 6)
56:26:028 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +8us
56:26:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +155us
56:26:029 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +506us
56:26:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:029 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:029 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:029 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:029 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1575us
56:26:029 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:029 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:030 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:030 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:030 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:030 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1514
56:26:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089d0a44->08000000, interrupt) +162us
56:26:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:030 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:030 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:034 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:034 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:034 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:034 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:034 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:034 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:034 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:034 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089d0a44, left interrupt) +4us
56:26:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:035 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:035 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54525952 = sceIoLseek(7, 3400000, 0)
56:26:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +352us
56:26:035 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +86us
56:26:035 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:035 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:035 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:035 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:035 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:035 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:035 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +12us
56:26:035 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:035 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:035 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:035 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:035 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:035 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54542336 = sceIoLseek(7, 3404000, 0)
56:26:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +14us
56:26:035 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +50us
56:26:035 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:036 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:036 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1514
56:26:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +44us
56:26:036 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:036 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:036 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe190): waiting
56:26:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:036 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54493184 = sceIoLseek(7, 33f8000, 0)
56:26:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1513us
56:26:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:036 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:036 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:036 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:036 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54493184 = sceIoLseek(7, 33f8000, 0)
56:26:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +523us
56:26:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:037 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54493184 = sceIoLseek(7, 33f8000, 0)
56:26:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1525us
56:26:037 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:037 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:037 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:038 LmpeMainThre D[IO]: hle\sceio.cpp:1051 54493184 = sceIoLseek(7, 33f8000, 0)
56:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +545us
56:26:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:038 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:038 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:038 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe170): waiting
56:26:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:038 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:040 LmpeMainThre D[IO]: hle\sceio.cpp:1051 344064 = sceIoLseek(7, 54000, 0)
56:26:040 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1678us
56:26:040 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:040 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:040 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:040 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:040 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:040 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:040 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:040 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:040 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:040 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:040 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe6b0): waiting
56:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:040 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:040 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:040 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:041 LmpeMainThre D[IO]: hle\sceio.cpp:1051 360448 = sceIoLseek(7, 58000, 0)
56:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +236us
56:26:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:041 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:041 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:041 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:26:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:041 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:043 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1515
56:26:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d884->08000000, interrupt) +8176us
56:26:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:043 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:043 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:050 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:050 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:050 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:050 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:050 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:050 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:050 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:050 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:050 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:050 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:050 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:050 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:050 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:051 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:051 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b0d884, sas core) +0us
56:26:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d884->08000000, interrupt) +5us
56:26:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:051 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d884, left interrupt) +0us
56:26:051 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1515
56:26:051 LmpeMainThre D[IO]: hle\sceio.cpp:1051 360448 = sceIoLseek(7, 58000, 0)
56:26:051 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +831us
56:26:051 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:051 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:051 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:051 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:051 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:051 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:26:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:053 LmpeMainThre D[IO]: hle\sceio.cpp:1051 360448 = sceIoLseek(7, 58000, 0)
56:26:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8221us
56:26:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:053 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:053 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:054 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:054 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:26:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:054 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:054 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:054 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:055 LmpeMainThre D[IO]: hle\sceio.cpp:1051 376832 = sceIoLseek(7, 5c000, 0)
56:26:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4778us
56:26:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:055 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:055 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:055 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:055 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe650): waiting
56:26:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +144us
56:26:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:056 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1516
56:26:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2050us
56:26:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:056 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:056 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:067 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:067 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:067 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:067 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:067 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:067 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:067 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:068 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:068 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:068 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:068 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1516
56:26:070 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->0898b580, system time) +3349us
56:26:070 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:070 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:070 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:070 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:070 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:070 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:070 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089d3fc4, sas core) +0us
56:26:070 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->08b0cc8c, system time) +241us
56:26:070 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:070 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:070 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089d3fc4, blocking audio) +5us
56:26:144 LmpeMainThre D[KERNEL]: hle\scekernelsemaphore.cpp:229 312=sceKernelCreateSema(Mutex1, 00000000, 1, 1, 00000000)
56:26:243 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1517
56:26:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +13074us
56:26:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:243 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:243 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:243 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:243 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:243 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:243 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:243 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:243 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:244 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:244 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:244 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:244 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:244 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:244 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:244 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:244 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:244 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18440, sas core) +0us
56:26:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +5us
56:26:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:244 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:244 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18440, left interrupt) +0us
56:26:245 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1517
56:26:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 313=sceKernelCreateCallback(name=umdcallback, entry=0886af58, callbackArg=00000000)
56:26:255 LmpeMainThre D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000139)
56:26:257 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90472448 = sceIoLseek(7, 5648000, 0)
56:26:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3595us
56:26:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:258 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:258 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:258 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:258 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:258 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +67us
56:26:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:260 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90488832 = sceIoLseek(7, 564c000, 0)
56:26:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +589us
56:26:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:260 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:260 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:261 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:262 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90505216 = sceIoLseek(7, 5650000, 0)
56:26:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2738us
56:26:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:262 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:262 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:262 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:262 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90554368 = sceIoLseek(7, 565c000, 0)
56:26:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2504us
56:26:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:263 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:263 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:263 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:263 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:263 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:263 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:264 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90570752 = sceIoLseek(7, 5660000, 0)
56:26:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2985us
56:26:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:264 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:264 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:264 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:264 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:265 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1518
56:26:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2942us
56:26:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:265 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:265 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:266 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:266 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:266 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:266 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:266 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:266 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:266 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:266 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:266 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:266 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:266 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:266 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:266 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:266 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:266 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:266 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:26:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:26:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:267 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:267 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90587136 = sceIoLseek(7, 5664000, 0)
56:26:267 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +411us
56:26:267 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:267 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:267 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:267 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:267 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:267 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:267 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:267 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1518
56:26:268 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90505216 = sceIoLseek(7, 5650000, 0)
56:26:268 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2938us
56:26:268 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:268 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:268 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:268 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:268 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:268 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:268 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:268 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:268 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:269 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:269 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:269 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:269 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:269 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:269 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90521600 = sceIoLseek(7, 5654000, 0)
56:26:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +222us
56:26:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:269 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:269 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:269 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:269 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:270 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90537984 = sceIoLseek(7, 5658000, 0)
56:26:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3126us
56:26:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:270 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:270 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:270 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:270 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:271 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90554368 = sceIoLseek(7, 565c000, 0)
56:26:271 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2998us
56:26:271 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:271 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:271 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:271 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:271 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:271 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:271 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:271 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:271 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:271 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:272 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:272 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:272 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:272 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:272 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:273 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90587136 = sceIoLseek(7, 5664000, 0)
56:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2748us
56:26:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:273 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:273 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:273 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:273 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:273 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90603520 = sceIoLseek(7, 5668000, 0)
56:26:273 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1743us
56:26:274 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:274 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:274 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:274 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:274 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:274 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:274 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:274 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:274 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:274 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:274 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:274 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:274 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:274 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:274 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1519
56:26:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0dbc4->08000000, interrupt) +639us
56:26:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:274 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:274 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:275 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:275 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:275 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:275 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:275 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:275 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:275 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:275 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0dbc4, left interrupt) +4us
56:26:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0dbc4->08000000, interrupt) +6us
56:26:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:275 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0dbc4, left interrupt) +0us
56:26:276 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1519
56:26:276 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90619904 = sceIoLseek(7, 566c000, 0)
56:26:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +908us
56:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:276 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:276 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:276 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:276 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:276 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90636288 = sceIoLseek(7, 5670000, 0)
56:26:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:277 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90652672 = sceIoLseek(7, 5674000, 0)
56:26:277 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1553us
56:26:277 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:277 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:277 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:277 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:277 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:277 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:277 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:277 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:277 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:277 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:278 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:278 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:278 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:278 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90669056 = sceIoLseek(7, 5678000, 0)
56:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1554us
56:26:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:278 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:278 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:278 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:278 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:280 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90685440 = sceIoLseek(7, 567c000, 0)
56:26:280 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3773us
56:26:280 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:280 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:280 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:280 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:280 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:280 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:280 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:280 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:280 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:280 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:280 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:280 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:280 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:280 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:281 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90701824 = sceIoLseek(7, 5680000, 0)
56:26:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2977us
56:26:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:281 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:281 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:281 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:281 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:282 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1520
56:26:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2771us
56:26:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:282 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:282 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:283 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:283 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:283 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:283 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:283 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:283 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:284 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:284 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:26:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:26:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:284 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:284 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1520
56:26:284 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90718208 = sceIoLseek(7, 5684000, 0)
56:26:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +800us
56:26:284 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:285 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:285 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:285 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:285 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:285 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:286 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90734592 = sceIoLseek(7, 5688000, 0)
56:26:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4016us
56:26:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:286 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:286 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:286 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:286 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:286 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:286 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:287 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90750976 = sceIoLseek(7, 568c000, 0)
56:26:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3381us
56:26:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:287 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:287 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:287 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:288 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90767360 = sceIoLseek(7, 5690000, 0)
56:26:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1357us
56:26:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:288 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:288 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:288 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:289 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1521
56:26:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6061us
56:26:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:290 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:290 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:290 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:290 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:290 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:290 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:290 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:290 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:290 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:291 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:26:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +5us
56:26:291 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:291 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:291 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90816512 = sceIoLseek(7, 569c000, 0)
56:26:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +67us
56:26:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:291 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:291 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:291 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:291 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6aac->08b0cc8c, io waited) +79us
56:26:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:291 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +77us
56:26:292 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90832896 = sceIoLseek(7, 56a0000, 0)
56:26:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +361us
56:26:292 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:292 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1521
56:26:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:292 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:292 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:292 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:293 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90849280 = sceIoLseek(7, 56a4000, 0)
56:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3535us
56:26:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:293 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:293 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:293 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:294 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90767360 = sceIoLseek(7, 5690000, 0)
56:26:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3456us
56:26:294 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:294 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:294 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:294 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:294 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:294 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:294 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:294 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:294 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:294 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:295 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:295 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:295 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90783744 = sceIoLseek(7, 5694000, 0)
56:26:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +73us
56:26:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:295 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:295 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:295 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:295 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:296 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90800128 = sceIoLseek(7, 5698000, 0)
56:26:296 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3535us
56:26:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:296 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:296 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:296 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:296 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:296 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:296 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:296 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:296 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:297 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90816512 = sceIoLseek(7, 569c000, 0)
56:26:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:297 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:297 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:297 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:297 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:298 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1522
56:26:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2244us
56:26:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:298 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:298 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:298 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:298 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:298 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:298 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:298 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:298 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:299 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:299 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:299 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90849280 = sceIoLseek(7, 56a4000, 0)
56:26:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +340us
56:26:299 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:299 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:299 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:299 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:299 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe750): waiting
56:26:299 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6aac->0898b580, io waited) +79us
56:26:299 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:299 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:300 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:300 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:300 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:300 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:300 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +83us
56:26:300 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1522
56:26:300 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90865664 = sceIoLseek(7, 56a8000, 0)
56:26:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +138us
56:26:300 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +17us
56:26:300 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:300 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +76us
56:26:300 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:300 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:300 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:300 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:302 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90882048 = sceIoLseek(7, 56ac000, 0)
56:26:302 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5705us
56:26:302 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:302 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:302 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:302 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:302 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:302 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:302 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:302 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:302 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:302 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:302 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:302 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:302 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:302 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:303 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90898432 = sceIoLseek(7, 56b0000, 0)
56:26:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:303 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:303 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:303 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:303 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:304 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90914816 = sceIoLseek(7, 56b4000, 0)
56:26:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2647us
56:26:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:304 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:304 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:304 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:304 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90931200 = sceIoLseek(7, 56b8000, 0)
56:26:304 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1507us
56:26:304 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:304 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:304 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:304 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:304 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:304 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:304 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:304 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:304 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:304 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:305 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:305 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:305 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:305 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:305 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90947584 = sceIoLseek(7, 56bc000, 0)
56:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1507us
56:26:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:305 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:305 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:305 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:305 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:305 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1523
56:26:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +1427us
56:26:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:305 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:306 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:306 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:306 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:306 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:306 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:306 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:306 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:306 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:306 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:306 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:306 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:307 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90963968 = sceIoLseek(7, 56c0000, 0)
56:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +73us
56:26:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:307 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:307 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:307 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:307 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:307 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:307 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1523
56:26:308 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90980352 = sceIoLseek(7, 56c4000, 0)
56:26:308 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3176us
56:26:308 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:308 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:308 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:308 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:308 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:308 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:308 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:308 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:308 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:308 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:308 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:308 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:308 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:308 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:309 LmpeMainThre D[IO]: hle\sceio.cpp:1051 90996736 = sceIoLseek(7, 56c8000, 0)
56:26:309 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3651us
56:26:309 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:309 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:309 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:309 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:309 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:309 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:310 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:310 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:310 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:310 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:310 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:310 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:310 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:310 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:311 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91013120 = sceIoLseek(7, 56cc000, 0)
56:26:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3549us
56:26:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:311 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:311 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:311 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:311 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:312 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91029504 = sceIoLseek(7, 56d0000, 0)
56:26:312 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2208us
56:26:312 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:312 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:312 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:312 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:312 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:312 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:312 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:312 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:312 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:312 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:312 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:313 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:313 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:313 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:313 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91045888 = sceIoLseek(7, 56d4000, 0)
56:26:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:313 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:313 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:313 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:313 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:313 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1524
56:26:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +878us
56:26:314 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:314 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:314 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:314 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:314 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:314 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:314 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:314 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:314 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:314 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:315 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:315 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:315 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91062272 = sceIoLseek(7, 56d8000, 0)
56:26:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +668us
56:26:315 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1524
56:26:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:315 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:315 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:315 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:315 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:315 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:316 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91078656 = sceIoLseek(7, 56dc000, 0)
56:26:316 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1668us
56:26:316 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:316 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:316 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:316 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:316 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:316 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:316 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:316 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:316 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:316 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:316 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:316 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:316 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:316 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91095040 = sceIoLseek(7, 56e0000, 0)
56:26:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:316 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:316 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:317 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:317 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:317 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91111424 = sceIoLseek(7, 56e4000, 0)
56:26:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:317 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:317 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:317 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:318 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91127808 = sceIoLseek(7, 56e8000, 0)
56:26:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1668us
56:26:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:318 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:318 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:318 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:318 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:318 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:318 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:318 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91144192 = sceIoLseek(7, 56ec000, 0)
56:26:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:318 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91160576 = sceIoLseek(7, 56f0000, 0)
56:26:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:319 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:319 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91176960 = sceIoLseek(7, 56f4000, 0)
56:26:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1673us
56:26:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:320 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:320 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:320 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:320 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:320 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:320 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:321 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1525
56:26:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +2670us
56:26:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:321 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:321 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:321 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:322 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:322 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:322 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:322 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:322 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:322 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:322 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:322 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:322 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1525
56:26:322 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91193344 = sceIoLseek(7, 56f8000, 0)
56:26:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +946us
56:26:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:322 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:323 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:323 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:323 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +79us
56:26:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +84us
56:26:323 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91209728 = sceIoLseek(7, 56fc000, 0)
56:26:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1553us
56:26:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:323 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:323 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:323 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:323 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:324 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91226112 = sceIoLseek(7, 5700000, 0)
56:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:324 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:324 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:324 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:324 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91242496 = sceIoLseek(7, 5704000, 0)
56:26:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1553us
56:26:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:325 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:325 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:325 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +160us
56:26:326 LmpeMainThre D[IO]: hle\sceio.cpp:1051 91258880 = sceIoLseek(7, 5708000, 0)
56:26:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3632us
56:26:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:326 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:326 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:326 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:326 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe790): waiting
56:26:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +2us
56:26:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +138us
56:26:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:328 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:2913 314=sceKernelCreateCallback(name=anyname, entry=08815524, callbackArg=00000000)
56:26:328 LmpeMainThre D[IO]: hle\sceio.cpp:1238 sceIoDevctl("fatms0:", 02415821, 0bffeb80, 4, 00000000, 0)
56:26:328 LmpeMainThre D[IO]: hle\sceio.cpp:1435 sceIoDevCtl: Memstick FAT callback 314 registered, notifying immediately.
56:26:339 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->0898b580, system time) +6004us
56:26:339 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:339 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:339 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:339 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:339 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:339 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:339 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:340 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089d3fc4, sas core) +0us
56:26:340 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:26:340 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffedd0, 6)
56:26:350 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1526
56:26:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089dbee4->08000000, interrupt) +109us
56:26:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:350 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:350 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:350 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:350 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:350 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:350 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:350 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:350 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:351 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089dbee4, left interrupt) +4us
56:26:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18440->08000000, interrupt) +6us
56:26:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:352 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18440, left interrupt) +0us
56:26:353 LmpeMainThre D[IO]: hle\sceio.cpp:1051 117014528 = sceIoLseek(7, 6f98000, 0)
56:26:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +18us
56:26:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:353 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:354 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089d3fc4->08b0cc8c, system time) +1us
56:26:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089d3fc4, blocking audio) +5us
56:26:354 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 314 into pending mipscall
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3375 Executing mipscall 42
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3626 sceKernelCheckCallback() - processed a callback.
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
56:26:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3524 Left callback 314 - anyname
56:26:355 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffcbd0): waiting
56:26:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +82us
56:26:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +73us
56:26:360 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1526
56:26:400 LmpeMainThre D[IO]: hle\sceio.cpp:1051 119029760 = sceIoLseek(7, 7184000, 0)
56:26:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +998us
56:26:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:401 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:401 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:401 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffcbd0): waiting
56:26:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:401 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:415 LmpeMainThre D[IO]: hle\sceio.cpp:1051 154140672 = sceIoLseek(7, 9300000, 0)
56:26:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1422us
56:26:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:415 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:415 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:415 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe820): waiting
56:26:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:415 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:417 LmpeMainThre D[IO]: hle\sceio.cpp:1051 163282944 = sceIoLseek(7, 9bb8000, 0)
56:26:417 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +1749us
56:26:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:417 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:417 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:417 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:417 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe7f0): waiting
56:26:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:417 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:417 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:417 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:420 LmpeMainThre D[IO]: hle\sceio.cpp:1051 154157056 = sceIoLseek(7, 9304000, 0)
56:26:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3540us
56:26:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:420 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:420 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:420 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:424 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1527
56:26:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a70f0->08000000, interrupt) +7626us
56:26:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:424 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:424 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:424 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:424 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:424 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:424 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:424 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:425 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:425 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:425 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a70f0, sas core) +0us
56:26:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a89a0->08000000, interrupt) +5us
56:26:425 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:425 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a89a0, left interrupt) +0us
56:26:435 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1527
56:26:436 LmpeMainThre D[IO]: hle\sceio.cpp:1051 154173440 = sceIoLseek(7, 9308000, 0)
56:26:437 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6428us
56:26:437 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:437 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:437 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:437 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:437 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:437 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:437 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:437 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:437 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:437 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:437 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:437 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:437 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:437 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:444 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1528
56:26:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c08->08000000, interrupt) +9979us
56:26:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:444 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:444 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:444 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:444 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:444 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:444 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:444 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:444 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:445 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:445 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:445 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:445 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:445 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:445 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:445 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:445 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:445 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a8c08, sas core) +0us
56:26:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8008->08000000, interrupt) +5us
56:26:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:445 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:445 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8008, left interrupt) +0us
56:26:445 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1528
56:26:447 LmpeMainThre D[IO]: hle\sceio.cpp:1051 154189824 = sceIoLseek(7, 930c000, 0)
56:26:447 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +5289us
56:26:447 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:447 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:447 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:447 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:447 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:447 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:447 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:447 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:447 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:447 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:447 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:447 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:447 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:447 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:447 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:447 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:447 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:448 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:449 LmpeMainThre D[IO]: hle\sceio.cpp:1051 154206208 = sceIoLseek(7, 9310000, 0)
56:26:449 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7287us
56:26:449 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:449 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:449 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:449 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:449 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:449 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:449 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:450 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:450 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:450 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:450 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:450 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:450 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:458 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1529
56:26:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08964ba0->08000000, interrupt) +3568us
56:26:458 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:458 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:458 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:458 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:458 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:458 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:458 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:458 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:458 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:458 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:459 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:459 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08964ba0, sas core) +0us
56:26:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08964ba0->08000000, interrupt) +5us
56:26:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:459 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:459 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08964ba0, left interrupt) +0us
56:26:463 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1529
56:26:501 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155058176 = sceIoLseek(7, 93e0000, 0)
56:26:501 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3038us
56:26:501 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:501 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:501 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:502 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:502 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:502 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:502 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:502 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155074560 = sceIoLseek(7, 93e4000, 0)
56:26:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +29us
56:26:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:502 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:502 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:502 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:502 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:505 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155090944 = sceIoLseek(7, 93e8000, 0)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9472us
56:26:505 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:505 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:505 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:505 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:505 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:505 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:505 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:505 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:505 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:505 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:505 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:505 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:505 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:505 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:505 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:506 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:506 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:506 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:507 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1530
56:26:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8010->08000000, interrupt) +3341us
56:26:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:507 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:507 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:507 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:507 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:507 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:507 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:507 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:507 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:508 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:508 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:508 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:508 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a8010, blocking audio) +5us
56:26:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a929c->08000000, interrupt) +0us
56:26:508 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:508 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:508 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a929c, left interrupt) +0us
56:26:508 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1530
56:26:511 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155107328 = sceIoLseek(7, 93ec000, 0)
56:26:511 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +14270us
56:26:511 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:511 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:511 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:511 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:511 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:511 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:511 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:511 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:512 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:512 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:512 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:512 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:512 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:512 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:512 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:512 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:512 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:512 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:512 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:512 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:512 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:512 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:512 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:513 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1531
56:26:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +2138us
56:26:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:513 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:513 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:513 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:513 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:513 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:513 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:514 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:514 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:514 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:514 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:514 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:514 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b0d984, blocking audio) +5us
56:26:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d8b0->08000000, interrupt) +0us
56:26:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:514 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d8b0, left interrupt) +0us
56:26:514 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1531
56:26:515 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155123712 = sceIoLseek(7, 93f0000, 0)
56:26:515 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4665us
56:26:515 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:515 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:515 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:515 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:515 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:515 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:516 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:516 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:516 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:516 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:516 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:516 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:516 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:516 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:516 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:526 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155156480 = sceIoLseek(7, 93f8000, 0)
56:26:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9193us
56:26:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:526 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:526 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:526 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:527 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:527 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:527 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155172864 = sceIoLseek(7, 93fc000, 0)
56:26:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +5us
56:26:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:527 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:527 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:527 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +111us
56:26:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +38us
56:26:528 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1532
56:26:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b3efa4->08000000, interrupt) +2017us
56:26:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:528 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:528 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:528 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:528 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:529 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:529 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:529 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:529 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:529 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b3efa4, left interrupt) +4us
56:26:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18864->08000000, interrupt) +6us
56:26:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:529 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18864, left interrupt) +0us
56:26:529 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1532
56:26:530 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155189248 = sceIoLseek(7, 9400000, 0)
56:26:530 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5045us
56:26:530 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:530 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:530 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:530 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:530 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:530 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:530 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:531 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:531 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:531 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:531 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:531 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:531 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:531 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:531 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:532 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155287552 = sceIoLseek(7, 9418000, 0)
56:26:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3107us
56:26:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:532 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:532 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:532 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:532 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:533 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155303936 = sceIoLseek(7, 941c000, 0)
56:26:533 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2361us
56:26:533 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:533 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:533 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:533 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:533 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:533 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:533 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:533 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:533 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:533 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:533 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:533 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:533 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:533 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:535 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1533
56:26:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b409e4->08000000, interrupt) +5367us
56:26:535 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:535 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:535 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:535 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:535 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:535 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:535 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:535 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:535 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:535 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:536 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:536 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:536 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:536 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:536 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:536 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:536 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:536 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:536 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b409e4, sas core) +0us
56:26:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a768c->08000000, interrupt) +5us
56:26:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:536 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:536 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a768c, left interrupt) +0us
56:26:536 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1533
56:26:539 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155320320 = sceIoLseek(7, 9420000, 0)
56:26:539 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13011us
56:26:539 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:539 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:539 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:539 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:539 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:539 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:539 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:539 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:540 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:540 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:540 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:540 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:540 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:540 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:540 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:540 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:540 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:541 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1534
56:26:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +3397us
56:26:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:541 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:541 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:541 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:541 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:541 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:541 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:542 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:542 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:542 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +4us
56:26:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +6us
56:26:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:542 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:542 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b18370, left interrupt) +0us
56:26:542 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1534
56:26:543 LmpeMainThre D[IO]: hle\sceio.cpp:1051 155336704 = sceIoLseek(7, 9424000, 0)
56:26:543 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5464us
56:26:543 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:543 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:543 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:543 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:543 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:543 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:543 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:544 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:544 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:544 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:544 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfe0): waiting
56:26:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:544 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:544 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:544 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:544 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:545 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156893184 = sceIoLseek(7, 95a0000, 0)
56:26:545 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2878us
56:26:545 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:546 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:546 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:546 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:546 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:546 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:546 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:546 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:546 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:546 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:546 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:546 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:546 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:546 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:547 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156909568 = sceIoLseek(7, 95a4000, 0)
56:26:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +4298us
56:26:547 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:547 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:547 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:547 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:548 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:548 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1535
56:26:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6200->08000000, interrupt) +3240us
56:26:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:548 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:548 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:549 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:549 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:549 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:549 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:549 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:549 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:549 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:549 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:549 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:549 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:549 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:549 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:549 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:549 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:549 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:549 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a6200, sas core) +0us
56:26:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7660->08000000, interrupt) +5us
56:26:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:550 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a7660, left interrupt) +0us
56:26:550 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1535
56:26:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1536
56:26:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a92d8->08000000, interrupt) +16671us
56:26:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:560 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:560 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:26:560 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:560 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:560 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a92d8, sas core) +6us
56:26:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1536
56:26:561 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156925952 = sceIoLseek(7, 95a8000, 0)
56:26:561 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4447us
56:26:561 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:561 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:561 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:562 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:562 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:562 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:562 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:564 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156942336 = sceIoLseek(7, 95ac000, 0)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7764us
56:26:564 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:564 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:564 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:564 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:564 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:564 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:564 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:564 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:564 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:564 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:564 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:564 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:564 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:564 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:564 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:564 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:564 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:565 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1537
56:26:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8bc8->08000000, interrupt) +3937us
56:26:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:565 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:26:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:566 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:566 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:566 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:566 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:566 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:566 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:566 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:566 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:566 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:566 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a8bc8, blocking audio) +5us
56:26:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089acec0->08000000, interrupt) +0us
56:26:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:566 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:566 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089acec0, left interrupt) +0us
56:26:566 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1537
56:26:567 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156958720 = sceIoLseek(7, 95b0000, 0)
56:26:567 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3844us
56:26:567 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:567 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:567 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:567 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:567 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:567 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:567 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:567 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:567 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:567 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:567 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:567 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:568 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:568 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:568 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:568 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:569 LmpeMainThre D[IO]: hle\sceio.cpp:1051 156975104 = sceIoLseek(7, 95b4000, 0)
56:26:569 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6404us
56:26:569 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:569 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:569 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:569 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:569 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:569 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:569 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:569 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:569 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:570 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:570 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:570 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:570 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:570 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:570 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:571 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1538
56:26:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0896ce84->08000000, interrupt) +5896us
56:26:571 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:571 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:571 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:571 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:571 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:572 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:572 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:572 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:572 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:572 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:572 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:572 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:572 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:572 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:572 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:572 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:572 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:572 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:572 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:572 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:572 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->0896ce84, sas core) +0us
56:26:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0896ce84->08000000, interrupt) +5us
56:26:572 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:572 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:573 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0896ce84, left interrupt) +0us
56:26:573 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1538
56:26:574 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160055296 = sceIoLseek(7, 98a4000, 0)
56:26:574 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4289us
56:26:574 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:574 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:574 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:574 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:574 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:574 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:574 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:574 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:574 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:574 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:574 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:574 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:574 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:574 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:574 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:574 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:574 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:576 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160071680 = sceIoLseek(7, 98a8000, 0)
56:26:576 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8622us
56:26:576 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:576 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:576 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:577 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:577 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:577 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:577 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:577 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:577 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:577 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:577 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:577 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:577 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:577 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:578 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1539
56:26:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7660->08000000, interrupt) +3233us
56:26:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:578 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:578 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:578 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:578 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:578 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:578 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:579 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:579 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:579 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:579 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:579 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:579 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:579 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:579 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:579 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:579 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:579 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a7660, sas core) +0us
56:26:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8c00->08000000, interrupt) +5us
56:26:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:579 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:579 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8c00, left interrupt) +0us
56:26:580 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1539
56:26:580 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160776192 = sceIoLseek(7, 9954000, 0)
56:26:580 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3784us
56:26:580 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:580 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:580 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:580 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:580 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:580 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:581 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:581 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:583 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160792576 = sceIoLseek(7, 9958000, 0)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +9037us
56:26:583 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:583 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:583 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:583 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:583 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:583 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:583 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:583 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:583 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:583 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:583 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:583 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:583 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:583 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:583 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:583 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:583 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:584 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1540
56:26:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089aa8b4->08000000, interrupt) +3323us
56:26:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:584 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:584 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:585 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:585 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:585 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:585 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:585 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:585 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:585 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:585 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:585 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089aa8b4, blocking audio) +5us
56:26:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8010->08000000, interrupt) +0us
56:26:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:585 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8010, left interrupt) +0us
56:26:586 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1540
56:26:586 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160972800 = sceIoLseek(7, 9984000, 0)
56:26:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +2528us
56:26:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:587 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:587 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:587 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:587 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:587 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:587 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:587 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:589 LmpeMainThre D[IO]: hle\sceio.cpp:1051 160989184 = sceIoLseek(7, 9988000, 0)
56:26:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7665us
56:26:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:589 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:589 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:589 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:589 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:591 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1541
56:26:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08964ba0->08000000, interrupt) +5951us
56:26:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:591 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:591 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:591 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:591 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:591 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:591 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:591 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:591 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:592 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:592 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08964ba0, sas core) +0us
56:26:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08964ba0->08000000, interrupt) +5us
56:26:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:592 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:592 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08964ba0, left interrupt) +0us
56:26:592 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1541
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:1051 161038336 = sceIoLseek(7, 9994000, 0)
56:26:593 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1125us
56:26:593 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:593 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:593 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:593 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:1051 161054720 = sceIoLseek(7, 9998000, 0)
56:26:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +149us
56:26:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:593 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:593 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:597 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1542
56:26:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18390->08000000, interrupt) +14870us
56:26:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:597 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:597 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:599 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:599 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:599 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:599 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:599 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:599 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:599 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:599 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:600 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:600 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:600 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:600 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:600 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:600 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:600 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18390, sas core) +0us
56:26:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8bc8->08000000, interrupt) +5us
56:26:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:600 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:600 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8bc8, left interrupt) +0us
56:26:600 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1542
56:26:605 LmpeMainThre D[IO]: hle\sceio.cpp:1051 134889472 = sceIoLseek(7, 80a4000, 0)
56:26:605 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1759us
56:26:605 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:605 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:605 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:605 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:605 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:605 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:605 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:605 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:605 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:605 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:605 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:606 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:606 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:606 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe820): waiting
56:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:606 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:606 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:606 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:606 LmpeMainThre D[IO]: hle\sceio.cpp:1051 143163392 = sceIoLseek(7, 8888000, 0)
56:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1646us
56:26:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:606 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:606 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:606 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe7f0): waiting
56:26:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:606 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:607 LmpeMainThre D[IO]: hle\sceio.cpp:1051 134905856 = sceIoLseek(7, 80a8000, 0)
56:26:607 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +3643us
56:26:607 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:607 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:608 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:608 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:608 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:608 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:608 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:608 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:608 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:608 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:608 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:608 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:608 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:608 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:610 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1543
56:26:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b3efa4->08000000, interrupt) +8832us
56:26:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:610 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:611 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:616 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:616 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:616 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:616 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:616 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:616 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:617 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:617 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:617 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b3efa4, sas core) +0us
56:26:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b3efa4->08000000, interrupt) +5us
56:26:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:617 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b3efa4, left interrupt) +0us
56:26:617 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1543
56:26:618 LmpeMainThre D[IO]: hle\sceio.cpp:1051 134922240 = sceIoLseek(7, 80ac000, 0)
56:26:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2874us
56:26:618 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:618 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:618 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:618 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:618 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:618 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:618 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:618 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:618 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:620 LmpeMainThre D[IO]: hle\sceio.cpp:1051 134938624 = sceIoLseek(7, 80b0000, 0)
56:26:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +6953us
56:26:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:621 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:621 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:621 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:621 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:621 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:621 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:623 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1544
56:26:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75e8->08000000, interrupt) +6317us
56:26:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:623 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:623 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:633 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:633 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:633 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:633 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:633 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:633 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:633 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:634 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:634 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:634 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:634 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:634 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:634 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:634 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:634 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a75e8, sas core) +0us
56:26:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a70f0->08000000, interrupt) +5us
56:26:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:634 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a70f0, left interrupt) +0us
56:26:634 LmpeMainThre D[IO]: hle\sceio.cpp:1051 134955008 = sceIoLseek(7, 80b4000, 0)
56:26:634 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +438us
56:26:634 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:634 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:634 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:634 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:634 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:634 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:635 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfe0): waiting
56:26:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:635 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:635 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1544
56:26:636 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135118848 = sceIoLseek(7, 80dc000, 0)
56:26:636 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5510us
56:26:636 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:636 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:636 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:636 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:636 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:636 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:636 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:636 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:636 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:637 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:637 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:637 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:637 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:637 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:637 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135135232 = sceIoLseek(7, 80e0000, 0)
56:26:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +2173us
56:26:637 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:637 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:638 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:638 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:638 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:639 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1545
56:26:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a9258->08000000, interrupt) +7758us
56:26:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:640 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:640 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:649 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:649 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:649 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:649 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:649 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:649 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:649 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:649 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:649 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:650 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:650 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:650 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:650 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:650 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:650 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:650 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a9258, sas core) +0us
56:26:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8b28->08000000, interrupt) +5us
56:26:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:650 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8b28, left interrupt) +0us
56:26:650 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1545
56:26:652 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135151616 = sceIoLseek(7, 80e4000, 0)
56:26:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +9986us
56:26:652 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:652 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:652 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:653 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:653 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:653 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:653 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:653 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:653 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:655 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1546
56:26:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7f2c->08000000, interrupt) +6421us
56:26:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:655 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:655 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:666 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:666 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:666 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:666 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:666 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:666 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:666 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:666 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:666 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:666 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:666 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:667 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:667 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:667 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:667 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a7f2c, sas core) +0us
56:26:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0896dae0->08000000, interrupt) +5us
56:26:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:667 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:667 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0896dae0, left interrupt) +0us
56:26:667 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1546
56:26:668 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135168000 = sceIoLseek(7, 80e8000, 0)
56:26:668 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +3713us
56:26:668 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:668 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:668 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:668 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:668 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:668 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:668 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:670 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135315456 = sceIoLseek(7, 810c000, 0)
56:26:670 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +10445us
56:26:670 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:671 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:671 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:671 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:671 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:671 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:671 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:671 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:671 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:671 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:671 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:671 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:671 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:671 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:671 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:671 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135331840 = sceIoLseek(7, 8110000, 0)
56:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +177us
56:26:671 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +47us
56:26:671 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:671 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:671 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +47us
56:26:671 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:671 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:672 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:672 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:672 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1547
56:26:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d984->08000000, interrupt) +1546us
56:26:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:672 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:672 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:683 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:683 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:683 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:683 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:683 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:683 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:683 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:683 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d984, left interrupt) +4us
56:26:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9a8->08000000, interrupt) +6us
56:26:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:684 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9a8, left interrupt) +0us
56:26:684 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1547
56:26:686 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135348224 = sceIoLseek(7, 8114000, 0)
56:26:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8865us
56:26:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:686 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:686 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:686 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:686 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:686 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:686 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:687 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:688 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135364608 = sceIoLseek(7, 8118000, 0)
56:26:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4726us
56:26:688 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:688 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:688 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:688 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:688 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:689 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1548
56:26:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973c88->08000000, interrupt) +2553us
56:26:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:689 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:689 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:700 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:700 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:700 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:700 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:700 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:700 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:700 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:701 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:701 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:701 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:701 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:701 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:701 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:701 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:701 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08973c88, sas core) +0us
56:26:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08973c74->08000000, interrupt) +5us
56:26:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:701 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:701 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08973c74, left interrupt) +0us
56:26:701 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1548
56:26:705 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1549
56:26:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75e8->08000000, interrupt) +16671us
56:26:705 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:705 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:705 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:716 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:716 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:26:716 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:716 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:716 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:716 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:716 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:716 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:716 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:716 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:716 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:716 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a75e8, sas core) +6us
56:26:717 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135380992 = sceIoLseek(7, 811c000, 0)
56:26:717 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +438us
56:26:717 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:717 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:717 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:717 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:717 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:717 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:717 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1549
56:26:719 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135397376 = sceIoLseek(7, 8120000, 0)
56:26:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7740us
56:26:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:719 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:719 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:720 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:720 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:720 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:720 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:721 LmpeMainThre D[IO]: hle\sceio.cpp:1051 135413760 = sceIoLseek(7, 8124000, 0)
56:26:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7335us
56:26:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:722 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:722 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:722 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:722 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:722 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:722 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:722 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1550
56:26:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9b8->08000000, interrupt) +372us
56:26:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:722 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04000000)
56:26:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:722 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:723 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:723 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:723 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:723 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:723 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:723 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9b8, left interrupt) +4us
56:26:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9b8->08000000, interrupt) +6us
56:26:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:723 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9b8, left interrupt) +0us
56:26:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1550
56:26:726 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136675328 = sceIoLseek(7, 8258000, 0)
56:26:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +11829us
56:26:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:727 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:727 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:727 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:727 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:727 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:727 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:727 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:727 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:727 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136691712 = sceIoLseek(7, 825c000, 0)
56:26:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +127us
56:26:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +96us
56:26:727 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:727 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->089a6e30, blocking audio) +5us
56:26:727 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:728 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:728 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:729 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1551
56:26:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a7660->08000000, interrupt) +4185us
56:26:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:729 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:729 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:733 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:733 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:733 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:733 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:733 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:733 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:733 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:734 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:734 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:734 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:734 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:734 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:734 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:734 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:734 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:734 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a7660, sas core) +0us
56:26:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8bc8->08000000, interrupt) +5us
56:26:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:734 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:734 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8bc8, left interrupt) +0us
56:26:734 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1551
56:26:736 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136708096 = sceIoLseek(7, 8260000, 0)
56:26:736 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +9023us
56:26:736 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:736 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:736 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:736 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:736 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:736 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:736 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:736 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:736 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:736 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:736 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:736 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:737 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:737 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:737 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:737 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:737 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:737 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:739 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1552
56:26:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a9284->08000000, interrupt) +7384us
56:26:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:739 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:739 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:766 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:766 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:766 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:766 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:766 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:766 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:766 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:767 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:767 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:767 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:767 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:767 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:767 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:767 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:767 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:767 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a9284, sas core) +0us
56:26:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8afc->08000000, interrupt) +5us
56:26:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:767 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:767 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8afc, left interrupt) +0us
56:26:767 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1552
56:26:768 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136724480 = sceIoLseek(7, 8264000, 0)
56:26:768 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +2626us
56:26:768 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:768 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:26:768 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:768 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:768 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:768 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:768 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +79us
56:26:770 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136740864 = sceIoLseek(7, 8268000, 0)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +7583us
56:26:770 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:770 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:770 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:770 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:770 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:770 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:770 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:770 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:770 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:770 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:770 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:770 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:770 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:770 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:770 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:770 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:771 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:771 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:772 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1553
56:26:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8bc8->08000000, interrupt) +5935us
56:26:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:772 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:772 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:783 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:783 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:783 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:783 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:783 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:783 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:783 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:783 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:783 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:783 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:783 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:784 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:784 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:784 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b75034->08000000, interrupt) +6us
56:26:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:784 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:784 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b75034, left interrupt) +0us
56:26:784 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:784 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a8bc8, sas core) +0us
56:26:784 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1553
56:26:785 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136757248 = sceIoLseek(7, 826c000, 0)
56:26:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6428us
56:26:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:786 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:786 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:786 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:786 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:786 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:788 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136871936 = sceIoLseek(7, 8288000, 0)
56:26:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +8825us
56:26:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:789 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:789 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:789 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:789 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:789 LmpeMainThre D[IO]: hle\sceio.cpp:1051 136888320 = sceIoLseek(7, 828c000, 0)
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +337us
56:26:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:789 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:789 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:789 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:789 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1554
56:26:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d820->08000000, interrupt) +290us
56:26:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:789 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:789 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:800 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:800 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:800 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:800 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:800 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:800 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:800 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:801 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d820, left interrupt) +4us
56:26:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d884->08000000, interrupt) +6us
56:26:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:801 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:801 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d884, left interrupt) +0us
56:26:801 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1554
56:26:802 LmpeMainThre D[IO]: hle\sceio.cpp:1051 139558912 = sceIoLseek(7, 8518000, 0)
56:26:802 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4537us
56:26:802 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:802 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:802 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:802 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:802 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:802 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:802 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:802 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:802 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:803 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:803 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:803 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:803 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +57us
56:26:803 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:803 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:803 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:805 LmpeMainThre D[IO]: hle\sceio.cpp:1051 139575296 = sceIoLseek(7, 851c000, 0)
56:26:805 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +4934us
56:26:805 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:805 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:805 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:805 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:805 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:805 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:805 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:805 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:805 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:805 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c185c0, 4000)
56:26:805 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:806 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:806 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:806 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:806 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:807 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1555
56:26:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75c8->08000000, interrupt) +6673us
56:26:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:807 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:807 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:816 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:816 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:816 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:816 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:816 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:816 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:816 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:816 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:816 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:817 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:817 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:817 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:817 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a75c8, sas core) +0us
56:26:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a89f4->08000000, interrupt) +5us
56:26:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:817 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a89f4, left interrupt) +0us
56:26:817 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1555
56:26:817 LmpeMainThre D[IO]: hle\sceio.cpp:1051 139591680 = sceIoLseek(7, 8520000, 0)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +1801us
56:26:817 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:817 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:817 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:818 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:818 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:818 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:818 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:818 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfd0): waiting
56:26:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:818 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:818 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:820 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140197888 = sceIoLseek(7, 85b4000, 0)
56:26:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5752us
56:26:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:820 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:820 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:820 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:820 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:820 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:820 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:821 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140214272 = sceIoLseek(7, 85b8000, 0)
56:26:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +351us
56:26:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:821 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:821 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:821 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:823 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1556
56:26:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a61f4->08000000, interrupt) +7976us
56:26:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:823 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:823 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:833 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:833 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:833 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:833 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:833 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:833 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:833 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:834 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:834 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:834 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:834 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:834 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:834 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:834 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:834 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:834 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a61f4, sas core) +0us
56:26:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8a20->08000000, interrupt) +5us
56:26:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:834 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:834 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a8a20, left interrupt) +0us
56:26:834 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1556
56:26:836 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140394496 = sceIoLseek(7, 85e4000, 0)
56:26:836 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +6226us
56:26:836 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:836 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:836 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:836 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:836 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:836 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:836 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:836 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:836 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:836 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:836 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:836 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:836 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:836 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:836 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:836 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:836 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:837 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140410880 = sceIoLseek(7, 85e8000, 0)
56:26:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +224us
56:26:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:837 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:837 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c20640, 4000)
56:26:837 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:837 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:839 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1557
56:26:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d968->08000000, interrupt) +9694us
56:26:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:839 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:839 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:850 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
56:26:850 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:850 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc3a80, stall=00000000, cbid=00000000, param=083ffe90)
56:26:850 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc3a80 - stall = 00000000
56:26:850 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:850 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:850 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:851 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +4us
56:26:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:851 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b0d968, sas core) +0us
56:26:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d9b8->08000000, interrupt) +5us
56:26:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:851 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d9b8, left interrupt) +0us
56:26:851 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1557
56:26:852 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140460032 = sceIoLseek(7, 85f4000, 0)
56:26:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +4524us
56:26:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:852 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:852 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:852 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:853 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:853 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +83us
56:26:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +62us
56:26:853 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:853 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:853 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140476416 = sceIoLseek(7, 85f8000, 0)
56:26:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +51us
56:26:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:853 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:853 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c14580, 4000)
56:26:853 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe840): waiting
56:26:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +156us
56:26:856 LmpeMainThre D[IO]: hle\sceio.cpp:1051 140492800 = sceIoLseek(7, 85fc000, 0)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +10810us
56:26:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:856 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:856 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:856 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:856 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffde60): waiting
56:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +7us
56:26:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +133us
56:26:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:856 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +15us
56:26:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1558
56:26:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d8b8->08000000, interrupt) +495us
56:26:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:26:857 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:26:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089c30d8
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:866 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
56:26:866 idle0        D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:866 idle0        D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08cc6280, stall=00000000, cbid=00000000, param=083ffe90)
56:26:866 idle0        D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08cc6280 - stall = 00000000
56:26:866 idle0        D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:866 idle0        D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:26:867 idle0        D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:26:867 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +4us
56:26:867 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:867 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 0898b580->08b0d8b8, blocking audio) +5us
56:26:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b0d968->08000000, interrupt) +0us
56:26:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:867 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:26:867 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08b0d968, left interrupt) +0us
56:26:867 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1558
56:26:870 LmpeMainThre D[INTC]: hle\scekernelinterrupt.cpp:488 sceKernelReleaseSubIntrHandler(30, 1)
56:26:881 LmpeMainThre D[IO]: hle\sceio.cpp:1051 116948992 = sceIoLseek(7, 6f88000, 0)
56:26:881 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5802us
56:26:881 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:881 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:881 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:881 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:881 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:881 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:881 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:881 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:881 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:881 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:881 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe970): waiting
56:26:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:882 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:26:882 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:882 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:882 LmpeMainThre D[IO]: hle\sceio.cpp:1051 116965376 = sceIoLseek(7, 6f8c000, 0)
56:26:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +28us
56:26:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:882 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:882 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:882 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe990): waiting
56:26:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:882 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:26:884 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1559
56:26:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08b18370->08000000, interrupt) +10313us
56:26:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:885 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:26:885 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:26:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:26:885 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:26:885 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:26:885 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:26:885 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:26:885 sas_thread   D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:26:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:885 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->08b18370, sas core) +0us
56:26:885 LmpeMainThre D[IO]: hle\sceio.cpp:1051 116981760 = sceIoLseek(7, 6f90000, 0)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +393us
56:26:885 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:885 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:885 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:886 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:886 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:26:886 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffdfb0): waiting
56:26:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
56:26:886 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:886 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:886 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1559
56:26:887 LmpeMainThre D[IO]: hle\sceio.cpp:1051 116998144 = sceIoLseek(7, 6f94000, 0)
56:26:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5755us
56:26:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:888 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +99us
56:26:888 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:888 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c24680, 4000)
56:26:888 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe100): waiting
56:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +140us
56:26:888 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:888 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +16us
56:26:888 LmpeMainThre D[IO]: hle\sceio.cpp:1051 117014528 = sceIoLseek(7, 6f98000, 0)
56:26:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1466us
56:26:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:888 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:889 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c10540, 4000)
56:26:889 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffe100): waiting
56:26:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:26:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1560
56:26:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a8bec->08000000, interrupt) +8276us
56:26:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:26:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:891 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a8bec, sas core) +0us
56:26:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1560
56:26:894 LmpeMainThre D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1561
56:26:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a75c8->08000000, interrupt) +16682us
56:26:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, left interrupt) +0us
56:26:895 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:895 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:895 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0cc8c->089a75c8, sas core) +6us
56:26:895 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1561
56:26:899 LmpeMainThre D[IO]: hle\sceio.cpp:1051 181436416 = sceIoLseek(7, ad08000, 0)
56:26:899 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->08b0cc8c, io seek) +13416us
56:26:899 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:899 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:899 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:899 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:899 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:899 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:899 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:899 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:899 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:26:899 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +93us
56:26:899 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:899 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c084c0, 4000)
56:26:899 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffec40): waiting
56:26:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:900 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +145us
56:26:900 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:900 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:900 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +10us
56:26:901 LmpeMainThre D[IO]: hle\sceio.cpp:1051 181452370 = sceIoLseek(7, ad0be52, 0)
56:26:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +3us
56:26:901 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:901 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:902 LmpeMainThre D[IO]: hle\sceio.cpp:819 6a800=sceIoReadAsync(7, 091ff500, 6a800)
56:26:902 LmpeMainThre D[IO]: hle\sceio.cpp:1744 436224 = sceIoWaitAsync(7, 0bffeca0): waiting
56:26:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:902 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1562
56:26:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:902 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1562
56:26:902 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +4361us
56:26:932 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:26:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +480us
56:26:932 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +103us
56:26:932 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:932 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:932 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:932 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:932 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:932 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:932 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:932 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:26:932 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:932 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:933 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:933 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:26:933 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:933 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:26:933 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:26:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:26:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:933 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:933 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:26:933 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +0us
56:26:933 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:26:933 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:26:933 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:26:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:26:933 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1563
56:26:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:26:933 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2775us
56:26:934 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:26:934 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:26:934 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:26:934 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:26:934 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
56:26:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:26:934 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 6=sceCtrlReadBufferPositive(0bffedd0, 6)
56:26:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b27a0->08000000, interrupt) +11us
56:26:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:26:935 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:26:935 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b27a0, left interrupt) +0us
56:26:938 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1563
56:26:950 LmpeMainThre D[IO]: hle\sceio.cpp:1051 173195264 = sceIoLseek(7, a52c000, 0)
56:26:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6e30->08000000, io seek) +1882us
56:26:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +100us
56:26:950 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:26:950 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c0c500, 4000)
56:26:950 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffebe0): waiting
56:26:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:26:950 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +162us
56:27:036 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:036 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:036 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:037 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:038 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:067 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:067 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +9007us
56:27:067 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:067 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:067 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:067 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:067 sas_thread   D[IO]: hle\sceio.cpp:1087 106864 = sceIoLseekAsync(5, 1a170, 0)
56:27:068 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:068 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:068 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:27:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:068 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:068 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:068 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:068 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:068 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:068 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:068 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:068 sas_thread   D[IO]: hle\sceio.cpp:1813 106864 = sceIoPollAsync(5, 0bfcee00)
56:27:069 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a12d00, 2000)
56:27:069 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:069 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:069 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:27:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +6us
56:27:069 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:069 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:069 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:069 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4181us
56:27:069 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:069 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:069 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:069 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:069 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:070 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a14d00, 2000)
56:27:070 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:070 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:070 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:27:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:070 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:070 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:070 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:070 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1564
56:27:070 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:070 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:070 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:071 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +595us
56:27:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:071 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1564
56:27:071 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4961us
56:27:071 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:071 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:071 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:071 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:071 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:071 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a16d00, 2000)
56:27:071 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:071 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:071 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:27:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:071 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:071 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:071 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:071 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:27:071 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:071 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:071 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:071 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:072 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:072 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a18d00, 2000)
56:27:072 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:072 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:072 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:072 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:072 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:072 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:072 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:27:072 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:072 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:072 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:072 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:072 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:072 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a1ad00, 2000)
56:27:072 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:072 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:072 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:27:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:072 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1565
56:27:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:072 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +112us
56:27:072 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:072 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:072 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:073 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:076 LmpeMainThre D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


56:27:076 LmpeMainThre I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 19
56:27:115 LmpeMainThre D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


56:27:116 LmpeMainThre I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 21
56:27:137 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
56:27:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:137 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32b6c->08000000, interrupt) +16us
56:27:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:137 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:137 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32b6c, left interrupt) +0us
56:27:138 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:138 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:138 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:138 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:144 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:144 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0cc8c, vblank start waited) +574us
56:27:144 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:144 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:144 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1565
56:27:144 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5093us
56:27:144 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:144 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:144 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:144 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:144 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:144 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a1cd00, 2000)
56:27:144 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:144 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:144 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:27:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:144 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:144 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:144 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:144 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:27:145 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:145 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:145 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:145 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:145 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:145 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a1ed00, 2000)
56:27:145 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:145 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:145 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05240)
56:27:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:145 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:145 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:145 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:145 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1566
56:27:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:145 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:145 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:145 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4941us
56:27:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:146 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +615us
56:27:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:146 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:146 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:146 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:146 sas_thread   D[IO]: hle\sceio.cpp:819 2000=sceIoReadAsync(5, 09a20d00, 2000)
56:27:146 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:146 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:146 sas_thread   D[SCESAS]: hle\scesas.cpp:126 sceSasCore(08cdc3c0, 08c05640)
56:27:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0cc8c->08000000, sas core) +1us
56:27:146 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1566
56:27:146 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0cc8c, idle) +240us
56:27:146 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:146 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:146 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5557us
56:27:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:146 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:146 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:146 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:146 sas_thread   D[IO]: hle\sceio.cpp:1813 8192 = sceIoPollAsync(5, 0bfcee00)
56:27:157 sas_thread   I[ME]: hle\sceatrac.cpp:1272 0=sceAtracSetDataAndGetID(09a12d00, 00010000)
56:27:157 sas_thread   W[ME]: hle\sceatrac.cpp:1160 This is an atrac3+ mono audio
56:27:159 sas_thread   D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3p, packets or times may be invalid.
56:27:159 sas_thread   D[ME]: hw\mediaengine.cpp:82 FF: parser not found for codec atrac3p, packets or times may be invalid.
56:27:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b9f4->08000000, atrac set data) +0us
56:27:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b9f4, idle) +100us
56:27:160 sas_thread   D[ME]: hle\sceatrac.cpp:758 sceAtracGetBitrate(0, 08cee66c)
56:27:160 sas_thread   E[ME]: hle\sceatrac.cpp:916 sceAtracGetSecondBufferInfo(0, 0bfceda4, 0bfceda0)
56:27:160 sas_thread   D[ME]: hle\sceatrac.cpp:935 sceAtracGetSoundSample(0, 0bfcedc8, 0bfcedcc, 0bfcedd0)
56:27:160 sas_thread   D[ME]: hle\sceatrac.cpp:900 sceAtracGetRemainFrame(0, 08cee670)
56:27:162 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:170 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:170 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:170 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:170 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:170 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3151us
56:27:170 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:170 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:170 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:170 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:171 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:171 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:171 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:171 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:171 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:171 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:171 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:171 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:171 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1567
56:27:171 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:171 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1908us
56:27:171 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:171 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:171 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:171 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:172 LmpeMainThre D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform vec4 u_alphacolorref;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
float roundAndScaleTo255f(in float x) { return floor(x * 255.0 + 0.5); }
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (roundAndScaleTo255f(v.a)  <=  u_alphacolorref.a) discard;
  fragColor0 = v;
}


56:27:173 LmpeMainThre I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 23
56:27:187 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
56:27:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:188 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:188 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:188 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:188 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:188 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:188 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:188 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1567
56:27:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +752us
56:27:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:189 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:189 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1568
56:27:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:191 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:191 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3480us
56:27:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1568
56:27:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2072us
56:27:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:219 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:219 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:219 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:220 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:220 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:220 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:220 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:220 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1569
56:27:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2751us
56:27:220 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:220 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:220 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:221 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:221 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
56:27:221 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:221 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:221 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:221 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1569
56:27:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2210us
56:27:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:224 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1570
56:27:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:224 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:224 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2273us
56:27:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +26us
56:27:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1570
56:27:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:226 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:226 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:226 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:226 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:226 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:227 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:227 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:227 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1571
56:27:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1294us
56:27:227 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:227 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:227 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:227 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:228 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
56:27:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:228 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:228 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:228 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:228 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:228 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:228 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:228 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:228 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:228 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1571
56:27:228 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3667us
56:27:228 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:229 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:229 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:229 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:229 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:229 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:229 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:229 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:229 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:230 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:230 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:230 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:230 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:230 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:230 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:230 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:230 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:230 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:230 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:230 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:230 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:230 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:230 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:230 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1572
56:27:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:230 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:230 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:231 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +565us
56:27:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:231 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1572
56:27:231 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4987us
56:27:231 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:231 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:231 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:231 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:231 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:231 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:231 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:231 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:231 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:231 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:232 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:232 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:232 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:232 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:232 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:232 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:232 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:232 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:232 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:232 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:232 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:232 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:232 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:232 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:233 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:233 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:233 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:233 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:233 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:233 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:233 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:233 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1573
56:27:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:233 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +82us
56:27:233 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:233 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:233 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:233 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:234 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
56:27:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:234 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:234 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:234 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:234 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:234 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:234 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:234 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:234 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:234 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +567us
56:27:234 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:234 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:234 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1573
56:27:235 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5118us
56:27:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:235 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:235 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:235 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:235 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:235 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:235 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:235 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:235 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:236 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:236 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:236 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:236 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:236 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1574
56:27:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:236 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:236 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:236 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4912us
56:27:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:236 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +640us
56:27:236 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:236 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:236 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:236 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:236 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:236 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:237 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:237 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1574
56:27:237 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:237 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:237 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:237 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:237 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:237 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:237 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:237 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:237 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:237 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:237 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:237 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:238 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:238 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:238 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:238 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:238 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:238 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:238 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:238 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:238 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:238 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:238 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:238 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:238 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:238 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1575
56:27:238 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:238 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4183us
56:27:238 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:238 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:239 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:239 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:239 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
56:27:239 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:239 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:239 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:239 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:240 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:240 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:240 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:240 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:240 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:240 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1575
56:27:240 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +778us
56:27:240 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:240 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:240 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:240 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:240 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:240 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:240 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:241 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:241 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:241 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:241 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:241 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:241 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:241 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:241 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:241 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:241 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:241 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:241 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:241 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:241 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:241 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:241 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:242 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:242 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:242 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:242 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:242 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:242 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:242 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:242 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:242 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:242 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:242 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:242 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1576
56:27:242 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:242 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:242 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:243 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3454us
56:27:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:243 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1576
56:27:243 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2097us
56:27:243 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:243 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:243 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:243 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:243 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:243 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:243 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:243 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:243 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:243 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:243 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:243 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:243 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:243 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:243 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:243 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:243 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:244 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:244 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:244 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:244 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:244 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:244 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:244 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:244 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:244 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:244 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:244 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:244 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:244 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:244 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:245 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:245 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1577
56:27:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:245 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2726us
56:27:245 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:245 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:245 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:245 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:245 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
56:27:245 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:245 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:246 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:246 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:246 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:246 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:246 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:246 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:246 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:246 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:246 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1577
56:27:246 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2235us
56:27:246 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:246 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:246 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:246 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:246 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:246 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:246 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:247 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:247 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:247 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:247 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:247 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:247 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:247 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:247 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:248 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:248 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:248 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:248 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:248 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1578
56:27:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:248 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:248 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:248 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1997us
56:27:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:248 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1578
56:27:248 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3555us
56:27:248 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:248 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:248 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:248 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:249 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:249 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:249 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:249 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:249 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:249 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:249 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:249 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:249 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:249 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:249 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:249 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:249 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:249 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:249 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:250 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:250 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:250 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:250 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:250 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:250 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:250 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:250 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:250 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:250 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:250 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:250 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:250 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:250 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:250 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:251 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1579
56:27:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1268us
56:27:251 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:251 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:251 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:251 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:252 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
56:27:252 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:252 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:252 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:252 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:252 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:252 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:252 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:252 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:252 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1579
56:27:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3692us
56:27:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:253 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:253 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:254 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1580
56:27:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:254 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:254 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +540us
56:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1580
56:27:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5012us
56:27:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:255 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:255 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:255 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:256 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1581
56:27:257 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +62us
56:27:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:257 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:257 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:257 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
56:27:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:258 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +112us
56:27:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1581
56:27:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2101us
56:27:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:259 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +455us
56:27:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3037us
56:27:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:260 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:260 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:260 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1582
56:27:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:260 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:260 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4886us
56:27:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +665us
56:27:260 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:261 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:261 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1582
56:27:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:261 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:261 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:262 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:262 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:262 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:262 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:262 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:262 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:262 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:262 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:262 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:262 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1583
56:27:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:262 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4158us
56:27:262 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:263 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:263 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:263 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:263 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
56:27:263 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:263 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:263 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:263 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:263 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:264 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:264 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:264 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:264 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:264 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:264 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1583
56:27:264 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +803us
56:27:264 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:264 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:264 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:264 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:264 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:264 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:264 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:264 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:264 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:264 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:265 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:265 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:265 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:265 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:265 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:265 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:265 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:265 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:265 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:265 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:265 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:265 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:265 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:265 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:266 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:266 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:266 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:266 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:266 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:266 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:266 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:266 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1584
56:27:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:266 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:266 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:283 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1129us
56:27:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:283 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1584
56:27:283 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2123us
56:27:283 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:283 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:283 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:283 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:283 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:283 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:283 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:284 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:284 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:284 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:284 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:284 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:285 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:285 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:285 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1585
56:27:285 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2700us
56:27:285 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:285 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:285 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:285 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:286 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
56:27:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:286 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:286 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:286 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:286 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:286 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:287 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1585
56:27:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2260us
56:27:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:287 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:287 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:287 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:288 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:288 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1586
56:27:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:289 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:289 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:317 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1972us
56:27:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:317 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1586
56:27:317 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3580us
56:27:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:317 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:317 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:317 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:317 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:317 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:317 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:317 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:318 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:318 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:318 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:318 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:319 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:319 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:319 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:319 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:319 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:319 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1587
56:27:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1243us
56:27:319 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:319 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:319 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:319 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:320 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
56:27:320 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:320 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:320 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:320 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:320 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:320 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:320 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:321 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1587
56:27:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3718us
56:27:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:321 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:322 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:322 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1588
56:27:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:322 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:323 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:350 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +514us
56:27:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:350 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1588
56:27:350 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5037us
56:27:350 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:350 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:350 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:350 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:350 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:350 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:351 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:351 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:351 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:351 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:351 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:351 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:351 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:351 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:351 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:351 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:351 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:352 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:352 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1589
56:27:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +32us
56:27:352 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:352 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:352 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:352 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:353 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
56:27:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:353 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:353 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:353 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:353 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:353 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:353 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:354 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +567us
56:27:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1589
56:27:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5169us
56:27:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:354 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:355 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:355 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:355 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:355 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1590
56:27:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:356 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:356 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4861us
56:27:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:384 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +691us
56:27:384 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:384 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:384 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:384 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:384 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:384 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:385 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1590
56:27:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:385 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:385 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:385 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:385 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:385 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:386 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:386 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:386 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1591
56:27:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4132us
56:27:387 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:387 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:387 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
56:27:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:388 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:388 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:27:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1591
56:27:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +828us
56:27:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:390 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:390 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:390 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:390 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1592
56:27:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:390 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:390 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:417 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3404us
56:27:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:417 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1592
56:27:417 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2148us
56:27:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:417 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:417 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:417 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:417 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:417 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:418 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:418 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:418 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:418 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:418 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:418 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:418 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:418 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:418 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:418 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:418 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:418 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:418 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:419 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:419 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:419 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:419 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:419 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1593
56:27:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2675us
56:27:419 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:419 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:419 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:419 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:420 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
56:27:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:27:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:420 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:27:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:428 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +674us
56:27:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1593
56:27:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2179us
56:27:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:429 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:429 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:429 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:429 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:429 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:429 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:430 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:430 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:430 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:430 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:430 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:430 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:430 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:430 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:430 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:430 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1594
56:27:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:430 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:430 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:450 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1946us
56:27:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:450 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1594
56:27:450 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3605us
56:27:450 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:450 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:450 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:450 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:450 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:450 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:450 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:451 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:451 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:451 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:451 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:451 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:451 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:451 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:451 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:451 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:451 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:451 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:452 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:452 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1595
56:27:452 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1468us
56:27:452 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:452 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:452 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:452 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:453 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
56:27:453 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:453 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:453 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:453 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +86us
56:27:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1595
56:27:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +721us
56:27:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:453 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:27:454 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:454 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:454 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:454 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +455us
56:27:454 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:454 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3037us
56:27:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:454 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:455 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:455 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:455 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:455 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:455 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1596
56:27:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:456 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:456 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:484 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +489us
56:27:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:484 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1596
56:27:484 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5063us
56:27:484 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:484 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:484 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:484 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:484 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:484 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:485 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:485 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:485 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:485 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:485 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:485 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:486 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:486 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1597
56:27:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +6us
56:27:486 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:486 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:486 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:486 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:487 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
56:27:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:487 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:487 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:488 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:488 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:488 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:488 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +541us
56:27:488 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:488 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1597
56:27:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5221us
56:27:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:489 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:489 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:489 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:489 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:490 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1598
56:27:490 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:490 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:490 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:517 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2536us
56:27:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:517 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +716us
56:27:517 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:517 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:517 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:517 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:517 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:517 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:518 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1598
56:27:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:518 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:518 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:518 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:518 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:518 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:519 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:519 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:519 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:519 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:519 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:519 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:519 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1599
56:27:519 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4107us
56:27:519 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:519 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:519 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:519 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:520 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
56:27:520 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:520 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:520 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:520 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:520 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:520 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:520 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:521 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +541us
56:27:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1599
56:27:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +880us
56:27:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:521 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:521 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:521 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1600
56:27:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:523 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:523 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:550 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3378us
56:27:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:550 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1600
56:27:550 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2173us
56:27:550 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:550 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:550 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:550 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:550 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:550 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:551 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:551 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:551 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:551 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:551 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:551 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:551 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:551 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:551 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:551 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:551 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:551 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:551 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:552 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:552 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:552 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:552 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:552 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:552 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:553 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1601
56:27:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2650us
56:27:553 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:553 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:553 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:553 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:553 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
56:27:553 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:553 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:554 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:554 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +541us
56:27:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1601
56:27:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2337us
56:27:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:556 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1602
56:27:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:556 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:556 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:584 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1921us
56:27:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:584 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1602
56:27:584 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3631us
56:27:584 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:584 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:584 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:584 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:584 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:584 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:585 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:585 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:585 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:585 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:585 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:585 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:586 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:586 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:586 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:586 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1603
56:27:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1192us
56:27:586 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:586 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:586 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:586 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:587 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
56:27:587 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:587 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:587 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:587 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:587 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:587 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:587 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:588 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +541us
56:27:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1603
56:27:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3795us
56:27:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:588 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:590 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:590 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:590 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:590 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1604
56:27:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:590 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:590 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:617 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +464us
56:27:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:617 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1604
56:27:617 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5088us
56:27:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:617 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:617 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:617 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:618 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:618 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:618 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:618 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:618 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:618 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:618 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1605
56:27:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5539us
56:27:619 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:619 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:619 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:619 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:619 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
56:27:620 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:620 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:620 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, left interrupt) +0us
56:27:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:620 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->08ac3f74, sas core) +5us
56:27:621 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:621 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:621 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:621 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:621 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +541us
56:27:621 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:621 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:621 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1605
56:27:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5241us
56:27:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:622 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:622 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:622 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:622 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1606
56:27:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:622 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:622 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:650 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4810us
56:27:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:650 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1606
56:27:650 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +741us
56:27:650 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:650 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:650 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:650 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:650 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:650 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:651 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:651 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:651 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:651 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:651 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:652 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:652 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:652 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:652 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:652 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:652 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:652 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1607
56:27:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4082us
56:27:653 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:653 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:653 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:653 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:653 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
56:27:653 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:653 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:654 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:654 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1607
56:27:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +906us
56:27:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:655 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:655 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:655 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:655 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1608
56:27:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:656 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:656 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:684 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3353us
56:27:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:684 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1608
56:27:684 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2199us
56:27:684 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:684 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:684 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:684 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:684 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:684 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:685 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:685 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:685 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:685 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:685 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:685 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:685 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:685 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:685 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:685 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:685 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:685 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:685 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:685 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:685 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:686 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:687 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:687 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:687 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1609
56:27:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +324us
56:27:687 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:687 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:687 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:687 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:688 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
56:27:688 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:688 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:27:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:688 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:27:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:688 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1609
56:27:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2364us
56:27:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:689 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:689 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:689 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1610
56:27:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:691 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:691 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:717 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1896us
56:27:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:717 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1610
56:27:717 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3656us
56:27:717 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:717 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:717 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:717 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:717 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:717 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:718 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:718 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:718 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:718 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:718 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:718 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:718 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:718 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:718 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:718 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:718 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:718 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:718 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:719 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:719 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:719 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:719 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1611
56:27:719 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1167us
56:27:719 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:719 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:719 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:719 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:720 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
56:27:720 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:720 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe020->08000000, interrupt) +22us
56:27:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:720 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe020, left interrupt) +0us
56:27:720 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:721 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:721 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:721 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:721 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1611
56:27:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3821us
56:27:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:721 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:722 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:722 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:722 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:723 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:723 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1612
56:27:723 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:724 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:724 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +438us
56:27:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1612
56:27:751 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5113us
56:27:751 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:751 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:751 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:751 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:751 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:751 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:752 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:752 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:752 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:752 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:752 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:752 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1613
56:27:753 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5514us
56:27:753 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:753 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:753 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:753 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:753 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
56:27:753 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:753 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe020->08000000, interrupt) +22us
56:27:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:754 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe020, left interrupt) +0us
56:27:754 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:754 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:754 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:754 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:754 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:754 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:27:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:754 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:754 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:754 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:754 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1613
56:27:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:755 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5028us
56:27:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:755 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1614
56:27:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:756 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:756 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:784 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4785us
56:27:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:784 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1614
56:27:784 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +767us
56:27:784 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:784 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:784 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:784 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:784 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:785 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:785 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:785 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:785 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:785 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:785 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:785 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:785 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:785 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:785 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:785 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:785 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:785 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:786 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:786 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:786 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1615
56:27:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4056us
56:27:787 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:787 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:787 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:787 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:787 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
56:27:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:787 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe020->08000000, interrupt) +22us
56:27:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:787 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe020, left interrupt) +0us
56:27:788 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:788 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:788 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:788 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:788 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1615
56:27:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +932us
56:27:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:788 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:789 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:790 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1616
56:27:790 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:790 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:790 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:817 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3328us
56:27:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:817 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1616
56:27:817 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2224us
56:27:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:817 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:817 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:817 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:817 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:817 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:818 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:818 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:818 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:818 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:818 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:818 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:819 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:819 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:819 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1617
56:27:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2599us
56:27:819 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:819 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:819 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:819 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:820 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
56:27:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe020->08000000, interrupt) +22us
56:27:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:820 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe020, left interrupt) +0us
56:27:820 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:820 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:820 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:820 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:821 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1617
56:27:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2389us
56:27:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:821 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:822 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:822 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1618
56:27:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:823 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:823 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:851 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1870us
56:27:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:851 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1618
56:27:851 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3681us
56:27:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:851 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:851 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:851 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:852 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:852 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:852 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:852 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:853 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:853 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:853 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:853 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1619
56:27:853 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1142us
56:27:853 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:853 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:853 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:853 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:854 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
56:27:854 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:854 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe020->08000000, interrupt) +22us
56:27:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:854 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe020, left interrupt) +0us
56:27:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:855 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +553us
56:27:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1619
56:27:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3834us
56:27:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:856 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:857 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:857 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:857 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:27:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1620
56:27:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:857 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:857 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:884 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +664us
56:27:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:884 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1620
56:27:884 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1635us
56:27:884 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:884 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:884 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:885 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:885 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:885 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:885 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:885 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:886 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:886 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:886 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:886 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1621
56:27:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5488us
56:27:886 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:886 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:886 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:886 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:887 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
56:27:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:887 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:27:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:888 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:27:888 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:888 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:888 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:888 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:889 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:27:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:889 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1621
56:27:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:889 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:889 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5053us
56:27:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1622
56:27:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:891 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:891 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:917 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4760us
56:27:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:917 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1622
56:27:917 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +792us
56:27:917 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:917 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:917 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:917 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:917 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:917 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:918 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:918 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:918 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:918 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:918 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:918 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:918 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:918 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:919 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:919 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:919 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:920 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:920 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:920 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1623
56:27:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1731us
56:27:920 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:920 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:920 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:920 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:921 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
56:27:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:27:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:921 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:27:921 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:921 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:921 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:921 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:921 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1623
56:27:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +957us
56:27:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:922 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:922 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:922 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:924 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:924 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1624
56:27:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:924 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:924 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:27:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:951 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3302us
56:27:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:951 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1624
56:27:951 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2249us
56:27:951 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:951 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:951 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:951 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:951 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:951 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:952 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:952 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:952 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:952 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:952 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:952 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:952 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:952 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:952 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:952 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:952 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:952 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:952 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:952 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:952 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:953 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:953 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:953 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:953 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1625
56:27:953 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2574us
56:27:953 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:953 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:27:953 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:953 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:27:954 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
56:27:954 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:954 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:27:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:954 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:27:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:27:954 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:954 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:954 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:954 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:955 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:955 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1625
56:27:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2415us
56:27:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:955 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:956 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:27:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:27:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:956 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:956 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:956 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:27:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:957 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:957 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:957 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1626
56:27:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:957 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:27:957 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:27:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:27:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:27:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:27:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:27:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:27:984 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1845us
56:27:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:27:984 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1626
56:27:984 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3707us
56:27:984 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:984 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:984 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:984 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:984 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:984 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:985 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:985 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:985 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:985 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:985 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:985 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:985 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:985 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:985 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:985 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:985 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:985 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:985 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:986 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:986 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:986 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:986 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1627
56:27:986 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1116us
56:27:986 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:27:986 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:27:986 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:27:986 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:27:987 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
56:27:987 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:27:987 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:27:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:27:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:27:987 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:27:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:27:988 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:988 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:988 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:988 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:988 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:27:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:27:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1627
56:27:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3872us
56:27:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:988 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:989 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:989 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:989 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:27:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:989 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:989 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:27:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:27:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:27:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:27:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:27:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:27:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:27:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:27:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:27:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:27:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:27:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:27:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:27:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1628
56:27:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:27:990 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:27:990 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:017 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +388us
56:28:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:017 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1628
56:28:017 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5164us
56:28:017 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:017 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:017 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:017 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:018 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:018 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:018 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:018 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:018 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:018 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:018 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:018 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:018 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:018 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:018 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:018 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:018 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:018 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:018 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:019 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:019 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:019 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:019 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1629
56:28:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5463us
56:28:019 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:019 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:019 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:019 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:020 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
56:28:020 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:020 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:020 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:020 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:020 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:020 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:020 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:021 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:28:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:021 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:021 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1629
56:28:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:021 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:021 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5078us
56:28:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:022 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:022 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:022 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:023 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1630
56:28:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:023 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:023 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:051 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4734us
56:28:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:051 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1630
56:28:051 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +817us
56:28:051 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:051 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:051 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:051 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:051 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:051 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:052 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:052 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:052 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:052 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:052 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:052 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:052 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:052 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:052 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:052 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:052 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:052 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:052 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:052 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:052 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:053 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:053 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:053 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:053 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1631
56:28:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4006us
56:28:053 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:053 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:053 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:053 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:054 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
56:28:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:054 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:054 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:054 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:054 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:055 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:055 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:055 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1631
56:28:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +982us
56:28:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:056 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:056 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:056 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:056 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1632
56:28:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:058 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:058 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:084 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3277us
56:28:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:084 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1632
56:28:084 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2275us
56:28:084 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:084 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:084 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:084 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:084 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:084 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:085 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:085 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:085 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:085 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:085 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:085 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:085 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:085 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:085 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:085 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:085 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:085 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:085 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:086 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:086 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:086 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:086 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1633
56:28:086 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2548us
56:28:086 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:086 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:086 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:086 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:087 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
56:28:087 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:087 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:087 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:087 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:087 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:088 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1633
56:28:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2440us
56:28:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:088 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:088 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:089 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:089 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:090 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1634
56:28:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:090 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:090 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2070us
56:28:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:118 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +229us
56:28:118 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:118 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:118 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:118 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:118 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:118 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1634
56:28:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:119 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:119 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:119 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:120 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:120 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:120 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:121 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:121 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:121 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1635
56:28:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1091us
56:28:121 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:121 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:121 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:121 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:122 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
56:28:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb28->08000000, interrupt) +22us
56:28:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:122 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb28, left interrupt) +0us
56:28:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:122 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1635
56:28:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3897us
56:28:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:124 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1636
56:28:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:124 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:124 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:151 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +362us
56:28:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:151 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1636
56:28:151 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5189us
56:28:151 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:151 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:151 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:151 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:151 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:151 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:152 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:152 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:152 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:152 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:152 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:152 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:152 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:152 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:152 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:152 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:152 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:152 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:152 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:153 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:153 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:153 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:153 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:153 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1637
56:28:153 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3138us
56:28:153 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:153 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:153 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:153 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:154 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
56:28:154 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:154 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:154 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:154 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:154 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:154 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:154 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:154 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:28:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:155 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1637
56:28:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:155 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:155 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5103us
56:28:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:156 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:156 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:156 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:156 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:156 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:156 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1638
56:28:156 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:156 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:157 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:184 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4709us
56:28:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:184 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1638
56:28:184 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +843us
56:28:184 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:184 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:184 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:184 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:184 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:184 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:184 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:185 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:185 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:185 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:185 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:185 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:185 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:186 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:186 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:186 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:186 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:186 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:186 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1639
56:28:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3980us
56:28:186 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:186 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:186 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:186 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:187 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
56:28:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:187 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:187 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:187 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:187 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:187 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:187 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:188 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1639
56:28:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1008us
56:28:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:188 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:188 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:188 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:189 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:189 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:190 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1640
56:28:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:190 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:190 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:218 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3252us
56:28:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:218 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1640
56:28:218 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2300us
56:28:218 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:218 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:218 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:218 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:218 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:218 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:218 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:219 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:219 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:219 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:219 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:219 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:220 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:220 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:220 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:220 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1641
56:28:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2523us
56:28:220 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:220 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:220 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:220 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:221 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
56:28:221 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:221 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:221 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:221 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:221 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:221 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:221 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:221 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1641
56:28:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2465us
56:28:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:222 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:222 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:222 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:224 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:224 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1642
56:28:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:224 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:224 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:251 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1794us
56:28:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:251 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1642
56:28:251 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3757us
56:28:251 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:251 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:251 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:251 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:252 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:252 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:252 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:252 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:253 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:253 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1643
56:28:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1066us
56:28:254 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:254 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:254 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:254 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:255 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
56:28:255 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:255 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:255 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:255 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1643
56:28:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3923us
56:28:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1644
56:28:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:258 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:284 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +337us
56:28:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:284 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1644
56:28:284 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5215us
56:28:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:284 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:284 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:284 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:285 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:285 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:285 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:285 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:285 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:285 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:285 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:285 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:285 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1645
56:28:286 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5412us
56:28:286 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:286 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:286 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:286 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:286 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
56:28:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:286 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:287 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:287 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:287 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:287 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:287 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:287 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:28:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:287 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:288 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1645
56:28:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:288 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:288 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2828us
56:28:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:289 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:289 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1646
56:28:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:289 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:290 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:318 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4684us
56:28:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:318 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1646
56:28:318 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +868us
56:28:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:318 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:318 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:318 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:319 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:319 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:319 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:319 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:319 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:319 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:319 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:319 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:320 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:320 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:320 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:320 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1647
56:28:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3955us
56:28:320 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:320 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:320 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:320 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:321 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
56:28:321 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:321 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:321 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:321 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:321 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:321 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:321 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:322 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1647
56:28:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1033us
56:28:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:322 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:323 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1648
56:28:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:324 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:324 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:351 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +926us
56:28:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:351 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1648
56:28:351 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2325us
56:28:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:351 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:351 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:351 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:351 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:351 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:352 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:352 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:352 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:352 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:352 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:352 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:353 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:353 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:353 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:353 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:353 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:353 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1649
56:28:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2498us
56:28:353 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:353 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:353 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:353 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:354 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
56:28:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:354 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:354 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:354 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:354 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:354 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:355 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1649
56:28:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2490us
56:28:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:355 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:355 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:355 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:356 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1650
56:28:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:357 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:357 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:384 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1769us
56:28:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:384 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1650
56:28:384 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3783us
56:28:384 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:384 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:384 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:384 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:384 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:384 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:385 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:385 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:385 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:385 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:386 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:386 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:386 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:386 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:386 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:386 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:386 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1651
56:28:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1040us
56:28:386 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:387 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:387 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
56:28:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:387 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:387 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:388 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1651
56:28:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3948us
56:28:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:388 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:390 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:390 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:390 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:390 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1652
56:28:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:390 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:390 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:418 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +312us
56:28:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:418 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1652
56:28:418 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5240us
56:28:418 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:418 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:418 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:418 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:418 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:418 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:419 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:419 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:419 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:419 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:419 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:419 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:419 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1653
56:28:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5387us
56:28:420 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:420 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:420 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:420 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:420 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
56:28:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:420 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abeb88->08000000, interrupt) +22us
56:28:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:421 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abeb88, left interrupt) +0us
56:28:421 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:421 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:421 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:421 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:421 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +539us
56:28:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:422 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:422 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1653
56:28:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:422 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:422 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5155us
56:28:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:422 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:422 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:422 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:422 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:422 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:423 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:423 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:423 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1654
56:28:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:424 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:424 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:451 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4658us
56:28:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:451 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1654
56:28:451 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +893us
56:28:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:451 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:451 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:451 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:451 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:451 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:452 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:452 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:452 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:452 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:452 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:452 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:452 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:452 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:452 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:452 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:452 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:452 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:452 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:452 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:453 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:453 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:453 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:453 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:453 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1655
56:28:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3930us
56:28:454 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:454 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:454 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:454 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:454 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
56:28:454 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:454 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:454 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:455 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:455 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:455 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:455 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:455 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1655
56:28:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1060us
56:28:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:457 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:457 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:457 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1656
56:28:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:457 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:457 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3201us
56:28:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1656
56:28:485 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2351us
56:28:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:485 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:486 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:487 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:487 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:487 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:487 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:487 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:487 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1657
56:28:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2472us
56:28:488 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:488 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:488 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:488 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:488 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
56:28:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:488 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:488 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:489 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1657
56:28:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2517us
56:28:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:490 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:490 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1658
56:28:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:491 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:491 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:518 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1744us
56:28:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:518 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1658
56:28:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3808us
56:28:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:518 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:519 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:519 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:519 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:519 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:519 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:519 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:519 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:519 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:519 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:519 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:519 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:519 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:519 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:519 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:520 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:520 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1659
56:28:520 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1266us
56:28:520 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:520 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:520 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:520 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:521 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
56:28:521 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:521 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:521 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:521 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +87us
56:28:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1659
56:28:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +924us
56:28:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:28:522 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:522 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:522 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:522 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +452us
56:28:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3040us
56:28:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:523 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:523 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:523 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:524 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:524 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:524 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:524 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:524 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:524 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:524 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1660
56:28:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:524 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:524 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:551 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +286us
56:28:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:551 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1660
56:28:551 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5265us
56:28:551 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:551 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:551 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:551 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:551 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:551 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:551 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:552 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:552 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:552 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:552 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:552 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:552 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1661
56:28:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5362us
56:28:552 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:552 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:553 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:553 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:553 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
56:28:553 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:553 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:553 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:554 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:554 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +539us
56:28:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:554 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1661
56:28:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5181us
56:28:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:556 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:556 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1662
56:28:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:556 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:556 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:585 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2333us
56:28:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:585 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1662
56:28:585 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +919us
56:28:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:585 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:585 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:585 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:586 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:586 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:586 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:586 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:586 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:586 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:587 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:587 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:587 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:587 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1663
56:28:587 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3904us
56:28:587 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:587 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:587 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:587 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:588 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
56:28:588 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:588 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:588 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:588 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:588 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:588 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:588 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:589 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1663
56:28:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1085us
56:28:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:590 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:590 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:590 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:591 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:591 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:591 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1664
56:28:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:591 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:591 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:618 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3176us
56:28:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:618 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1664
56:28:618 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2376us
56:28:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:618 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:618 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:618 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:619 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:619 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:619 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:619 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:619 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:619 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:619 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:619 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:619 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:619 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:619 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:619 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:619 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:620 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:620 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:620 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:620 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:620 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:620 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1665
56:28:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2447us
56:28:621 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:621 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:621 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:621 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:621 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
56:28:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:622 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:622 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1665
56:28:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2543us
56:28:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:623 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:624 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:624 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1666
56:28:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:624 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:624 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:651 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1718us
56:28:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:651 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1666
56:28:651 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3833us
56:28:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:651 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:651 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:651 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:652 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:652 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:652 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:652 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:652 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:652 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:653 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:653 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:653 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:653 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1667
56:28:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +990us
56:28:653 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:653 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:653 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:653 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:654 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
56:28:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:654 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:654 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:654 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:655 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1667
56:28:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4000us
56:28:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:655 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:657 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:657 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1668
56:28:657 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:657 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:657 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:685 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +261us
56:28:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:685 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1668
56:28:685 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5291us
56:28:685 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:685 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:685 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:685 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:685 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:685 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:686 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:686 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:686 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:686 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:686 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:686 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:686 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1669
56:28:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5336us
56:28:687 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:687 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:687 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:687 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:687 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
56:28:687 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:687 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:688 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:688 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:688 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:688 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +539us
56:28:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:689 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:689 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1669
56:28:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:689 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:689 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5206us
56:28:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:689 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:689 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:689 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:690 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1670
56:28:690 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:690 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:690 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:718 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4608us
56:28:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:718 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1670
56:28:718 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +944us
56:28:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:718 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:718 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:718 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:718 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:719 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:719 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:719 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:720 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:720 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:720 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:720 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:720 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:720 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:720 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1671
56:28:720 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3879us
56:28:721 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:721 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:721 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:721 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:721 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
56:28:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:721 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:721 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:722 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:722 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1671
56:28:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1111us
56:28:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:723 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:723 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:724 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1672
56:28:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:724 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:724 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:751 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3150us
56:28:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:751 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1672
56:28:751 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2401us
56:28:751 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:751 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:751 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:751 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:751 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:751 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:751 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:752 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:752 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:752 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:752 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:752 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:753 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:753 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:753 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:753 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:753 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1673
56:28:753 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +122us
56:28:753 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:754 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:754 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:754 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:754 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
56:28:754 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:754 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:754 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:755 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1673
56:28:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2568us
56:28:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:757 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:757 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1674
56:28:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:757 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:757 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:785 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1693us
56:28:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:785 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1674
56:28:785 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3859us
56:28:785 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:785 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:785 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:785 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:785 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:785 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:786 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:786 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:786 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:786 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:787 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:787 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:787 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:787 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1675
56:28:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +964us
56:28:787 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:787 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:787 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:787 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:788 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
56:28:788 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:788 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:788 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:788 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:789 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:789 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:789 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:789 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:789 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1675
56:28:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4025us
56:28:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:789 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:790 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:790 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:791 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1676
56:28:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:791 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:791 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:818 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +236us
56:28:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:818 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1676
56:28:818 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5316us
56:28:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:818 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:818 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:818 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:819 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:819 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:819 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:819 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:819 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:819 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:819 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1677
56:28:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5311us
56:28:820 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:820 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:820 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:820 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:820 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
56:28:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:820 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:821 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:821 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:821 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:821 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:821 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:821 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +539us
56:28:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:822 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:822 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1677
56:28:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5231us
56:28:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:822 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:823 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1678
56:28:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:823 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:823 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:852 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4582us
56:28:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:852 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1678
56:28:852 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +969us
56:28:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:852 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:852 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:852 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:852 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:853 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:853 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:853 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:853 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:853 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:854 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:854 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:854 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1679
56:28:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3854us
56:28:854 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:854 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:854 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:854 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:855 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
56:28:855 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:855 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:855 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:855 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:856 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +544us
56:28:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1679
56:28:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1131us
56:28:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:856 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:857 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:857 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:858 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1680
56:28:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:858 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:858 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:885 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3125us
56:28:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:885 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1680
56:28:885 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2427us
56:28:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:885 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:885 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:885 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:885 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:886 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:886 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:886 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:886 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:886 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:887 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:887 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:887 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1681
56:28:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2396us
56:28:887 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:887 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:887 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:887 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:888 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
56:28:888 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:888 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:888 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:889 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +556us
56:28:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1681
56:28:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2576us
56:28:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:889 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:892 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1682
56:28:892 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:892 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:892 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:918 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1668us
56:28:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:918 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1682
56:28:918 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3884us
56:28:918 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:918 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:918 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:918 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:919 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:919 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:919 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:920 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:920 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:920 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:920 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:920 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:920 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:920 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1683
56:28:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +939us
56:28:920 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:920 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:921 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:921 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:921 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
56:28:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:921 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:921 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:921 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:922 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:922 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:922 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:922 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:922 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +539us
56:28:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1683
56:28:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4051us
56:28:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:924 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:28:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1684
56:28:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:924 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:924 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:28:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:952 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +461us
56:28:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:952 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1684
56:28:952 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1838us
56:28:952 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:952 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:952 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:953 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:953 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:953 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:953 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:953 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:954 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:954 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:954 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:954 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1685
56:28:954 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5286us
56:28:954 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:954 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:28:954 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:954 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:28:955 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
56:28:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:955 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:955 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:28:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:955 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:955 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:956 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +540us
56:28:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:956 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1685
56:28:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:957 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:957 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5256us
56:28:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:957 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:957 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:957 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:958 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1686
56:28:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:958 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:28:958 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:28:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:28:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:28:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:28:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:28:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:28:985 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4557us
56:28:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:28:985 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1686
56:28:985 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +995us
56:28:985 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:985 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:985 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:985 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:985 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:986 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:986 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:986 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:986 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:986 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:986 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:987 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:28:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:28:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:28:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:987 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:987 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:987 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:987 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1687
56:28:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1528us
56:28:988 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:28:988 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:28:988 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:28:988 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:28:988 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
56:28:988 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:28:988 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:28:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f3c->08000000, interrupt) +22us
56:28:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:28:989 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:28:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f3c, left interrupt) +0us
56:28:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:989 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:28:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +540us
56:28:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1687
56:28:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1161us
56:28:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:28:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:28:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:28:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:28:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:28:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:28:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:28:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:28:991 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:28:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:28:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:28:991 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:28:991 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:28:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:28:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1688
56:28:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:28:991 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:28:991 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:018 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3100us
56:29:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:018 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1688
56:29:018 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2452us
56:29:018 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:018 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:018 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:018 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:018 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:018 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:019 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:019 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:019 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:019 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:019 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:019 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:019 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:019 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:019 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:019 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:019 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:019 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:020 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:020 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:020 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:020 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1689
56:29:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2371us
56:29:020 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:021 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:021 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:021 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:021 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:29:021 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:021 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3d40->08000000, interrupt) +22us
56:29:021 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:021 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3d40, left interrupt) +0us
56:29:038 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:039 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:039 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1689
56:29:039 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +1130us
56:29:039 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2027us
56:29:039 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:039 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:039 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:039 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:039 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:039 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:039 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:040 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:040 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:040 sas_thread   D[SCESAS]: hle\scesas.cpp:310 sceSasSetKeyOff(08cdc3c0, 0)
56:29:040 sas_thread   D[SCESAS]: hle\scesas.cpp:153 sceSasSetVoice(08cdc3c0, 0, 09ac7740, 12384, 1)
56:29:041 sas_thread   D[SCESAS]: hle\scesas.cpp:261 sceSasSetPitch(08cdc3c0, 0, 4096)
56:29:041 sas_thread   D[SCESAS]: hle\scesas.cpp:384 sasSetSimpleADSR(08cdc3c0, 0, 000000ff, 00001fc0)
56:29:042 sas_thread   D[SCESAS]: hle\scesas.cpp:241 sceSasSetVolume(08cdc3c0, 0, 4096, 4096, 0, 0)
56:29:042 sas_thread   D[SCESAS]: hle\scesas.cpp:284 sceSasSetKeyOn(08cdc3c0, 0)
56:29:042 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +6us
56:29:042 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:042 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:042 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:042 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:042 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:043 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:043 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:043 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:043 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:043 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:043 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:043 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:043 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:043 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:043 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:043 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:043 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:043 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:043 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:043 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:044 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:044 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:044 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:044 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:044 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1690
56:29:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:044 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:044 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1642us
56:29:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1690
56:29:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3909us
56:29:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:053 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:053 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:053 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:054 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:054 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:054 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:055 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1691
56:29:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +914us
56:29:055 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:055 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:055 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:055 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:056 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
56:29:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:29:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:056 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:29:056 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:056 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:056 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:056 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:056 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1691
56:29:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4049us
56:29:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1692
56:29:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:058 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:058 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:085 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +185us
56:29:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:085 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1692
56:29:085 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5367us
56:29:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:085 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:085 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:085 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:086 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:086 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:086 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:086 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:087 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:087 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:087 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:087 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1693
56:29:087 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5260us
56:29:087 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:087 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:087 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:087 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:088 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
56:29:088 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:088 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:29:088 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:088 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:29:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:088 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:089 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +566us
56:29:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:089 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:089 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1693
56:29:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:089 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5255us
56:29:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:090 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:090 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:090 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:091 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:091 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:091 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:091 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1694
56:29:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:091 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:091 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:118 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4532us
56:29:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:118 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1694
56:29:118 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1020us
56:29:118 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:118 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:118 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:118 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:118 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:118 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:119 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:119 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:119 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:119 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:119 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:119 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:120 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:120 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:120 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:120 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1695
56:29:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3803us
56:29:120 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:120 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:120 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:120 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:121 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
56:29:121 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:121 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3f74->08000000, interrupt) +22us
56:29:121 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:121 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3f74, left interrupt) +0us
56:29:121 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:122 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +567us
56:29:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1695
56:29:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1159us
56:29:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:122 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:124 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1696
56:29:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:124 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:124 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:152 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3074us
56:29:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:152 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1696
56:29:152 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2477us
56:29:152 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:152 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:152 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:152 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:152 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:153 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:153 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:153 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:153 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:153 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:153 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:153 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:153 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:153 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:153 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:153 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:153 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:154 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:154 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:154 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:154 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:155 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:155 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1697
56:29:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2346us
56:29:155 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:155 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:155 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:155 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:156 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
56:29:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:29:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:156 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:29:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:156 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:156 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1697
56:29:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2617us
56:29:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:158 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:158 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:158 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1698
56:29:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:158 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:158 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:185 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1868us
56:29:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:185 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +431us
56:29:185 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:185 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:186 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:186 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:186 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:186 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1698
56:29:186 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:186 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:186 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:186 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:186 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:186 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:186 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:186 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:186 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:186 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:186 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:187 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:187 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:187 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:188 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:188 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:188 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1699
56:29:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +888us
56:29:188 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:188 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:188 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:188 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:189 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
56:29:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:189 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:190 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:190 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1699
56:29:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4074us
56:29:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:192 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1700
56:29:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:192 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:192 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:219 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +160us
56:29:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:219 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1700
56:29:219 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5392us
56:29:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:219 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:219 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:219 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:220 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:220 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:220 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:220 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:221 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:221 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:221 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:221 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1701
56:29:221 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2935us
56:29:221 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:221 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:221 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:221 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
56:29:222 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:222 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:222 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:222 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +566us
56:29:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:223 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1701
56:29:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5280us
56:29:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:224 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:224 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:224 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:224 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1702
56:29:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:225 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:225 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:252 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4506us
56:29:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:252 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1702
56:29:252 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1045us
56:29:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:252 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:252 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:252 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:253 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:253 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:253 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:253 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:253 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:254 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:254 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1703
56:29:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3778us
56:29:254 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:254 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:254 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:254 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:255 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
56:29:255 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:255 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:255 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:255 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:255 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:256 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:256 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:256 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1703
56:29:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1185us
56:29:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:257 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1704
56:29:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:258 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:258 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:285 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3049us
56:29:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:285 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1704
56:29:285 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2503us
56:29:285 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:285 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:285 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:285 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:285 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:286 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:286 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:286 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:286 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:286 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:287 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:287 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:287 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:287 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1705
56:29:287 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2320us
56:29:287 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:287 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:287 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:287 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:288 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
56:29:288 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:288 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:288 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:288 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:288 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:288 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:288 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:288 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:289 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1705
56:29:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2642us
56:29:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:289 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:291 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1706
56:29:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:291 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:291 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:319 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1592us
56:29:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:319 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1706
56:29:319 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3960us
56:29:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:319 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:319 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:319 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:319 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:320 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:320 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:320 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:321 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:321 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1707
56:29:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +863us
56:29:322 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:322 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:322 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:322 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:322 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
56:29:322 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:322 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:323 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:323 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +568us
56:29:323 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1707
56:29:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4098us
56:29:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:325 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:325 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:325 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:325 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1708
56:29:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:325 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:325 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:352 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +134us
56:29:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:352 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1708
56:29:352 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5417us
56:29:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:352 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:352 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:352 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:353 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:353 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:353 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:353 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:353 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:353 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:354 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1709
56:29:354 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5210us
56:29:354 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:354 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:354 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:354 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:355 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
56:29:355 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:355 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:355 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:355 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:356 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->0898b580, vblank start waited) +573us
56:29:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:356 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1709
56:29:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:356 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2998us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:358 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1710
56:29:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:358 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:358 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:385 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4481us
56:29:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:385 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1710
56:29:385 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1071us
56:29:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:385 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:385 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:385 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:386 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:386 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:386 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:386 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:386 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:386 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:387 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:387 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:387 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:387 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:387 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1711
56:29:387 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3752us
56:29:387 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:387 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:387 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:388 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
56:29:388 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:388 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:388 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:388 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:389 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:389 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:389 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1711
56:29:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1210us
56:29:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:390 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:390 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:390 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:391 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:391 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1712
56:29:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:391 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:391 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:419 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +724us
56:29:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:419 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1712
56:29:419 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2528us
56:29:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:419 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:419 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:419 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:420 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:420 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:420 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:420 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:420 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:420 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:421 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:421 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:421 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1713
56:29:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2295us
56:29:421 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:421 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:421 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:421 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:422 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
56:29:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08abe030->08000000, interrupt) +22us
56:29:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:422 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08abe030, left interrupt) +0us
56:29:422 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:422 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:422 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:423 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:423 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1713
56:29:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2667us
56:29:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:423 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:424 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:424 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:424 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1714
56:29:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:425 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:425 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:452 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1566us
56:29:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:452 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1714
56:29:452 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3985us
56:29:452 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:452 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:452 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:452 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:452 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:452 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:453 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:453 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:453 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:453 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:454 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:454 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:454 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:454 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:455 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:455 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1715
56:29:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +838us
56:29:455 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:455 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:455 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:455 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:456 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
56:29:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:29:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:456 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:29:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:456 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +566us
56:29:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1715
56:29:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4125us
56:29:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:457 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:457 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:457 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:458 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:458 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:459 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1716
56:29:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:459 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:459 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:485 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +109us
56:29:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:485 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1716
56:29:485 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5443us
56:29:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:485 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:485 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:485 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:486 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:486 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:486 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:486 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:487 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1717
56:29:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5184us
56:29:487 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:487 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:487 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:487 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:487 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
56:29:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:487 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08ac3fcc->08000000, interrupt) +22us
56:29:488 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:488 idle0        D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08ac3fcc, left interrupt) +0us
56:29:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1717
56:29:512 LmpeMainThre D[IO]: hle\sceio.cpp:1051 172933120 = sceIoLseek(7, a4ec000, 0)
56:29:512 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a6e30->0898b580, io seek) +5942us
56:29:512 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:512 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:512 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:513 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:513 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:513 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:513 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:513 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6e30, idle) +94us
56:29:513 LmpeMainThre D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:513 LmpeMainThre D[IO]: hle\sceio.cpp:819 4000=sceIoReadAsync(7, 08c1c600, 4000)
56:29:513 LmpeMainThre D[IO]: hle\sceio.cpp:1744 16384 = sceIoWaitAsync(7, 0bffebe0): waiting
56:29:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a6aac->08000000, io waited) +0us
56:29:513 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +144us
56:29:513 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:513 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:513 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:513 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:513 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:513 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:514 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +6us
56:29:514 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089a6aac, idle) +11us
56:29:515 LmpeMainThre D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(08bcce64)
56:29:515 LmpeMainThre D[UTIL]: dialog\savedataparam.cpp:1255 Name : 
56:29:516 LmpeMainThre D[UTIL]: dialog\savedataparam.cpp:1263 ms0:/PSP/SAVEDATA// Exist
56:29:516 LmpeMainThre I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(08bcce64) : Mode = 8
56:29:517 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
56:29:517 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:517 LmpeMainThre D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(2)
56:29:518 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 0891c630->0898d580, savedata update) +2816us
56:29:518 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:518 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:518 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:519 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:519 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:519 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:519 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0891c630, idle) +49us
56:29:519 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:519 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:519 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:519 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:519 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +320us
56:29:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2310us
56:29:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:520 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:520 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:520 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:520 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1718
56:29:520 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:520 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:520 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4456us
56:29:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1718
56:29:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1096us
56:29:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:521 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:521 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:521 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffe)
56:29:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:523 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1719
56:29:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3727us
56:29:523 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:523 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:524 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
56:29:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32ba8->08000000, interrupt) +15us
56:29:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32ba8, left interrupt) +0us
56:29:524 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
56:29:524 LmpeMainThre D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
56:29:524 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:527 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +337us
56:29:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1719
56:29:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1471us
56:29:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:528 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:528 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:528 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:528 sas_thread   D[SCESAS]: hle\scesas.cpp:310 sceSasSetKeyOff(08cdc3c0, 0)
56:29:528 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:528 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:529 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:529 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:529 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:529 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:529 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:529 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:529 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1720
56:29:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:530 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:530 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:552 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2998us
56:29:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:552 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1720
56:29:552 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2553us
56:29:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:552 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:552 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:552 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:552 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:553 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:553 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:553 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:554 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:554 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:554 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:554 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:554 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:554 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:554 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1721
56:29:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2270us
56:29:555 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:555 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:555 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:555 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:555 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
56:29:555 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:555 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32ba8->08000000, interrupt) +15us
56:29:555 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32ba8, left interrupt) +0us
56:29:555 LmpeMainThre D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
56:29:556 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:556 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1721
56:29:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2930us
56:29:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:557 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:557 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:557 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:557 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:557 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:557 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:558 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1722
56:29:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:558 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:558 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:586 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1541us
56:29:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:586 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1722
56:29:586 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4011us
56:29:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:586 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:586 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:586 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:587 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:587 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:587 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:587 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:587 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:587 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:588 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:588 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1723
56:29:588 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1063us
56:29:588 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:588 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:588 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:588 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:589 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
56:29:589 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:589 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32ba8->08000000, interrupt) +15us
56:29:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32ba8, left interrupt) +0us
56:29:589 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:589 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:29:589 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1723
56:29:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1196us
56:29:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:590 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:29:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:29:590 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:590 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:29:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:591 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:591 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1724
56:29:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:592 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:619 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +84us
56:29:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:619 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1724
56:29:619 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5468us
56:29:619 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:619 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:619 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:619 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:619 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:619 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:619 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:620 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:620 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:620 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:620 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:620 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:620 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1725
56:29:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5159us
56:29:621 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:621 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:621 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:621 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:621 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
56:29:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:621 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:622 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:622 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:622 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +335us
56:29:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +41us
56:29:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:623 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1725
56:29:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:623 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:624 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:624 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1726
56:29:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:625 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:625 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:652 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2130us
56:29:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:652 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1726
56:29:652 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1121us
56:29:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:652 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:652 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:652 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:652 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:653 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:653 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:653 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:653 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:653 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:654 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:654 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:654 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:654 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1727
56:29:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3702us
56:29:654 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:654 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:654 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:654 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:655 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
56:29:655 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:655 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:655 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:655 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:655 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:655 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:655 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:655 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:655 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1727
56:29:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1498us
56:29:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:657 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:657 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:658 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1728
56:29:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:658 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:658 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:686 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2973us
56:29:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:686 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1728
56:29:686 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2579us
56:29:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:686 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:686 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:686 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:687 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:687 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:687 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:688 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:688 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:688 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:688 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:688 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:688 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:688 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1729
56:29:688 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2244us
56:29:689 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:689 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:689 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:689 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:689 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
56:29:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:689 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:689 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:690 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +335us
56:29:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1729
56:29:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2955us
56:29:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:692 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:692 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1730
56:29:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:692 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:692 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:719 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1516us
56:29:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:719 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1730
56:29:719 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4036us
56:29:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:719 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:719 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:719 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:720 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:720 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:720 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:720 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:721 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:721 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:721 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:721 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:721 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:721 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1731
56:29:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +787us
56:29:721 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:721 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:722 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:722 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:722 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
56:29:722 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:722 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:722 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:722 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:723 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1731
56:29:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4413us
56:29:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:723 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:725 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1732
56:29:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:725 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:725 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:752 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +58us
56:29:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:752 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1732
56:29:752 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5493us
56:29:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:752 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:752 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:752 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:752 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:753 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:753 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:753 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:753 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:753 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:753 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:753 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:753 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:753 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:753 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1733
56:29:753 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5134us
56:29:754 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:754 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:754 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:754 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:754 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
56:29:754 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:754 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:754 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:755 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:755 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:755 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +335us
56:29:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +66us
56:29:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:756 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1733
56:29:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:757 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:757 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1734
56:29:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:757 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:757 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:786 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4405us
56:29:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:786 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1734
56:29:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1147us
56:29:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:786 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:786 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:786 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:786 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:786 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:787 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:787 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:787 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:787 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:788 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:788 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:788 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:788 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:788 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:788 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1735
56:29:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3676us
56:29:789 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:789 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:789 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:789 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:789 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
56:29:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:789 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:790 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:790 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:790 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1735
56:29:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1523us
56:29:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:791 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:791 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:791 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:792 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1736
56:29:792 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:792 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:792 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:819 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2948us
56:29:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:819 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1736
56:29:819 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2604us
56:29:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:819 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:819 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:819 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:819 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:820 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:820 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:820 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:820 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:820 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:821 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:821 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1737
56:29:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +165us
56:29:821 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:821 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:821 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:821 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:822 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
56:29:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:822 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:823 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +335us
56:29:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1737
56:29:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2975us
56:29:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:824 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:824 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:824 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:824 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:825 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:825 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1738
56:29:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:825 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:825 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1490us
56:29:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1738
56:29:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4061us
56:29:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:854 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:854 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:854 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:854 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:855 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1739
56:29:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +762us
56:29:855 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:855 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:855 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:855 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:856 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
56:29:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:856 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:856 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:856 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1739
56:29:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4438us
56:29:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:857 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:857 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:857 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:858 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1740
56:29:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:859 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:859 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:886 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +33us
56:29:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:886 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1740
56:29:886 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5519us
56:29:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:886 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:886 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:886 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:887 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:887 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:887 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:887 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:887 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:887 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:887 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1741
56:29:888 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5108us
56:29:888 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:888 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:888 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:888 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:888 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
56:29:888 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:888 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:888 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:889 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:889 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:889 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +335us
56:29:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +91us
56:29:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:889 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:890 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1741
56:29:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1742
56:29:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:891 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:891 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:919 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4380us
56:29:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:919 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1742
56:29:919 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1172us
56:29:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:919 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:919 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:919 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:920 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:920 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:920 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:920 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:921 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:921 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:921 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1743
56:29:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3651us
56:29:922 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:922 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:922 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:922 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:922 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
56:29:922 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:922 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:922 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:923 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:923 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1743
56:29:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1549us
56:29:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:924 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:924 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:924 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:925 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:925 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:925 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:925 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1744
56:29:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:925 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:925 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:29:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:953 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2922us
56:29:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:953 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1744
56:29:953 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2629us
56:29:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:953 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:953 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:953 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:954 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:954 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:954 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:954 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:954 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:954 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:955 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:955 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1745
56:29:955 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2194us
56:29:955 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:955 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:29:955 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:955 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:29:956 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
56:29:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:956 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:29:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:956 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:957 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1745
56:29:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3006us
56:29:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:957 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:29:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:29:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1746
56:29:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:959 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:29:959 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:29:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:29:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:29:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:29:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:29:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:29:986 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1465us
56:29:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:29:986 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1746
56:29:986 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4087us
56:29:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:986 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:986 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:986 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:987 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:987 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:987 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:987 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:987 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:987 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:988 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:988 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:988 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:988 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1747
56:29:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +736us
56:29:988 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:29:988 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:29:988 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:29:988 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:29:989 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
56:29:989 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:29:989 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:29:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:29:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:29:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:29:989 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:29:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:989 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:989 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:29:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:29:990 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1747
56:29:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4463us
56:29:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:29:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:29:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:29:991 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:29:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:29:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:29:991 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:29:991 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:29:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:29:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:29:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:29:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:29:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:29:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:29:991 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:29:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:29:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1748
56:29:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:29:991 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:29:991 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:019 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +258us
56:30:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:019 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1748
56:30:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2041us
56:30:019 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:019 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:019 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:019 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:019 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:020 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:020 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:020 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:020 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:021 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:021 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:021 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:021 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1749
56:30:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5083us
56:30:021 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:021 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:021 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:021 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:022 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
56:30:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:022 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:022 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:022 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:022 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:022 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:022 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:022 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +116us
56:30:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:023 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:023 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1749
56:30:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:023 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:024 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:024 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:024 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:024 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:024 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1750
56:30:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:024 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:024 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:053 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4354us
56:30:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:053 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1750
56:30:053 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1197us
56:30:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:053 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:053 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:053 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:053 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:054 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:054 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:054 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:054 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:054 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:055 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:055 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:055 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1751
56:30:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1326us
56:30:055 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:055 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:056 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:056 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:056 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
56:30:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:056 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:056 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:056 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:057 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1751
56:30:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1574us
56:30:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:059 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1752
56:30:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:059 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:059 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:086 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2897us
56:30:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:086 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1752
56:30:086 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2655us
56:30:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:086 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:086 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:086 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:087 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:087 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:087 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:087 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:087 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:087 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:087 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:087 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:087 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:088 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:088 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:088 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:088 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1753
56:30:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2168us
56:30:088 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:088 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:088 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:088 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:089 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
56:30:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:089 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:089 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:089 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:089 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:089 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:089 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:090 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:090 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1753
56:30:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3031us
56:30:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:090 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:090 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:090 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:091 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:091 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:092 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1754
56:30:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:092 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:092 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:119 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1440us
56:30:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:119 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1754
56:30:119 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4112us
56:30:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:119 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:119 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:119 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:120 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:120 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:120 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:120 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:120 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:120 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:121 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:121 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:121 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:121 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1755
56:30:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +711us
56:30:121 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:121 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:122 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:122 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:122 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
56:30:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:122 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a0dcf4->08000000, interrupt) +15us
56:30:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a0dcf4, left interrupt) +0us
56:30:122 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:122 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:123 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:123 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1755
56:30:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4488us
56:30:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:124 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1756
56:30:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:125 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:125 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:153 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +228us
56:30:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:153 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +11us
56:30:153 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:153 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:153 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1756
56:30:153 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:153 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:153 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:153 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:153 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:154 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:154 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:154 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:154 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:155 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:155 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:155 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:155 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1757
56:30:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5058us
56:30:155 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:155 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:155 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:155 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:156 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
56:30:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:156 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:156 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:156 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:156 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +142us
56:30:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1757
56:30:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:158 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:158 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:158 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1758
56:30:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:158 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:158 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:186 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4329us
56:30:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:186 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1758
56:30:186 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1223us
56:30:186 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:186 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:186 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:186 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:186 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:186 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:186 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:187 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:187 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:187 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:187 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:187 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:188 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:188 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:188 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:188 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1759
56:30:188 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3600us
56:30:188 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:188 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:188 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:188 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:189 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
56:30:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:189 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:189 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:189 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:189 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1759
56:30:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1599us
56:30:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:190 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1760
56:30:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:192 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:192 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2872us
56:30:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1760
56:30:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2680us
56:30:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:221 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:221 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:221 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:221 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:221 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:221 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:222 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:222 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:222 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1761
56:30:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2143us
56:30:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:222 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:222 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:222 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:223 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
56:30:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:223 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:224 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1761
56:30:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3056us
56:30:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:226 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:226 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1762
56:30:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:226 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:226 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:253 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1665us
56:30:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:253 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +634us
56:30:253 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:253 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:253 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1762
56:30:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:254 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:254 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:254 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:255 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:255 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:255 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1763
56:30:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +686us
56:30:256 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:256 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:256 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:256 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:256 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
56:30:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:257 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1763
56:30:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4514us
56:30:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:259 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1764
56:30:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:259 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:259 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:286 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +203us
56:30:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +36us
56:30:286 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:286 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:286 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1764
56:30:286 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:286 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:286 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:286 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:287 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:287 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:287 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:287 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:288 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:288 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:288 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1765
56:30:288 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2732us
56:30:288 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:288 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:288 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:288 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:289 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
56:30:289 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:289 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:289 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:289 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:289 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:289 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:289 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:289 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +167us
56:30:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:290 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1765
56:30:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:291 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:291 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1766
56:30:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:291 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:292 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:320 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4304us
56:30:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:320 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1766
56:30:320 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1248us
56:30:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:320 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:320 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:320 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:321 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:321 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:321 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:321 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:322 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:322 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1767
56:30:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3575us
56:30:322 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:322 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:322 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:322 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:323 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
56:30:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:323 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:323 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:323 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:323 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:323 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:324 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1767
56:30:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1624us
56:30:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:325 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:325 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:325 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:325 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:326 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:326 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1768
56:30:326 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:326 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:326 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:353 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:353 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2846us
56:30:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:353 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1768
56:30:353 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2705us
56:30:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:353 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:353 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:353 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:354 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:354 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:355 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:355 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:355 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:355 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1769
56:30:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2118us
56:30:355 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:355 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:355 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:355 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:356 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
56:30:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:356 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:356 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:356 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:356 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:356 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:356 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:356 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:356 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1769
56:30:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3082us
56:30:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:358 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:358 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1770
56:30:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:358 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:358 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:386 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1389us
56:30:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:386 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1770
56:30:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4163us
56:30:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:386 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:386 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:386 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:386 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:386 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:387 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:387 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:387 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:387 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:387 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:387 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:388 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:388 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:388 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:388 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1771
56:30:388 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +660us
56:30:389 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:389 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:389 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:389 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:389 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
56:30:389 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:389 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:389 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:390 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:390 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1771
56:30:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4539us
56:30:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:390 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:391 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:392 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1772
56:30:392 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:392 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:392 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:420 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +178us
56:30:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +61us
56:30:420 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:420 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:420 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1772
56:30:420 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:420 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:420 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:420 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:421 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:421 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:421 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:421 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:421 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:421 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:421 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1773
56:30:422 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5007us
56:30:422 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:422 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:422 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:422 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:422 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
56:30:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:422 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:422 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:422 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:423 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:423 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:423 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:423 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:423 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:423 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +192us
56:30:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:423 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1773
56:30:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:424 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:424 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:424 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1774
56:30:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:425 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:425 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:453 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4278us
56:30:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:453 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1774
56:30:453 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1273us
56:30:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:453 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:453 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:453 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:454 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:454 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:454 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:454 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:454 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:454 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:455 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:455 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:455 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:455 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1775
56:30:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3550us
56:30:455 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:455 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:455 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:455 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:456 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
56:30:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:456 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:456 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:456 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:456 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:456 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1775
56:30:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1650us
56:30:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:457 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:457 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:457 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:457 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:458 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:458 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:459 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1776
56:30:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:459 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:459 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:486 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +521us
56:30:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:486 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1776
56:30:486 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2731us
56:30:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:486 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:486 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:486 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:487 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:487 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:487 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:487 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:487 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:487 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:488 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:488 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:488 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:488 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1777
56:30:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2092us
56:30:488 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:488 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:488 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:488 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:489 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
56:30:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:489 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:489 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:489 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:489 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:489 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1777
56:30:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3107us
56:30:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:490 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:491 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1778
56:30:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:491 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:492 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:520 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1364us
56:30:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:520 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1778
56:30:520 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4188us
56:30:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:520 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:520 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:520 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:520 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:521 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:521 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:521 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:522 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1779
56:30:522 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +635us
56:30:522 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:523 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:523 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
56:30:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:523 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:523 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:523 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:523 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:523 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:524 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:524 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1779
56:30:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4564us
56:30:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:524 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:524 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:524 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:525 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:525 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:525 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:526 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1780
56:30:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:526 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:526 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:553 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +152us
56:30:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +87us
56:30:553 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:553 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:553 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1780
56:30:553 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:553 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:553 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:553 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:554 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:554 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:554 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:554 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:554 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:554 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:555 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1781
56:30:555 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4982us
56:30:555 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:555 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:555 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:555 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:555 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
56:30:556 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:556 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:556 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:556 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:556 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +218us
56:30:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:557 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1781
56:30:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:557 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:557 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:557 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1782
56:30:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:559 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:559 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4253us
56:30:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1782
56:30:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1299us
56:30:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:588 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:588 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:588 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:588 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:588 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:588 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1783
56:30:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3524us
56:30:589 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:589 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:589 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:589 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
56:30:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:590 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1783
56:30:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1675us
56:30:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:591 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:591 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1784
56:30:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:593 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:620 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2796us
56:30:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:620 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1784
56:30:620 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2756us
56:30:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:620 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:620 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:620 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:620 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:621 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:621 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:621 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:621 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:622 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:622 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:622 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:622 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:622 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1785
56:30:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2067us
56:30:622 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:622 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:622 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:622 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:623 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
56:30:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:623 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:623 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:623 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:623 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:623 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:623 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:624 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:624 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1785
56:30:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3132us
56:30:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:624 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:625 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:625 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:625 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:625 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:625 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:625 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:625 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1786
56:30:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:625 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:625 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:653 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1338us
56:30:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:653 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1786
56:30:653 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4213us
56:30:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:653 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:653 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:653 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:654 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:654 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:654 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:654 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:654 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:654 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:655 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:655 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1787
56:30:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +860us
56:30:655 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:655 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:655 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:655 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:656 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
56:30:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:656 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:656 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:656 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:30:656 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1787
56:30:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1398us
56:30:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:30:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:657 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:30:657 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:657 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:30:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:659 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1788
56:30:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:659 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:659 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:687 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:687 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +127us
56:30:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +112us
56:30:687 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:687 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:687 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1788
56:30:687 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:687 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:687 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:687 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:688 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:688 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:688 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:688 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:688 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:688 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:689 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1789
56:30:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4956us
56:30:689 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:689 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:689 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:689 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:689 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
56:30:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:689 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:690 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:690 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:690 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +243us
56:30:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:691 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1789
56:30:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:692 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:692 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:692 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1790
56:30:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:692 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:692 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:720 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:720 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1928us
56:30:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:720 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1790
56:30:720 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1324us
56:30:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:720 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:720 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:720 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:721 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:721 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:721 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:721 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:721 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:721 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:722 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:722 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:722 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:722 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1791
56:30:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3499us
56:30:722 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:722 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:722 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:722 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:723 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
56:30:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:723 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:723 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:723 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:723 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:723 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:723 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:723 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1791
56:30:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1700us
56:30:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:725 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:725 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:725 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1792
56:30:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:726 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:726 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:753 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:753 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2770us
56:30:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:753 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1792
56:30:753 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2781us
56:30:753 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:753 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:753 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:753 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:753 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:754 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:754 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:754 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:754 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:754 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:754 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:754 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:754 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:754 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:754 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:754 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:755 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:755 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:755 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1793
56:30:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:756 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2042us
56:30:756 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:756 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:756 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:756 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:756 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
56:30:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:756 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:757 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:757 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:757 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:757 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:757 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:757 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:757 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1793
56:30:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3158us
56:30:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:758 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:758 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:758 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:759 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:759 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:759 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1794
56:30:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:759 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:759 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:787 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:787 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1313us
56:30:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:787 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1794
56:30:787 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4239us
56:30:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:787 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:787 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:787 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:788 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:788 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:788 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:788 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:789 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:789 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1795
56:30:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +584us
56:30:789 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:790 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:790 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:790 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:790 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
56:30:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:790 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:790 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:790 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:791 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1795
56:30:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4615us
56:30:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:791 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:793 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:793 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1796
56:30:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:793 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:793 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:820 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:820 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +102us
56:30:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +137us
56:30:820 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:820 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:820 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1796
56:30:820 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:820 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:820 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:820 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:820 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:821 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:821 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:821 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:821 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:821 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:821 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1797
56:30:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4931us
56:30:821 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:821 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:822 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:822 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:822 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
56:30:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:822 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:822 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:822 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:823 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +268us
56:30:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1797
56:30:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:824 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:824 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:824 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:824 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:824 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:824 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:825 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1798
56:30:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:825 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:825 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:853 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4202us
56:30:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:853 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1798
56:30:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1349us
56:30:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:853 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:853 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:853 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:853 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:853 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:854 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:854 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:854 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:854 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:855 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:855 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1799
56:30:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3474us
56:30:855 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:856 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:856 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:856 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:856 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
56:30:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:856 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:856 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:856 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:857 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1799
56:30:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1726us
56:30:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:858 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1800
56:30:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:859 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:859 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:887 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:887 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2745us
56:30:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:887 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1800
56:30:887 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2807us
56:30:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:887 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:887 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:887 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:888 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:888 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:888 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:888 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:888 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:888 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:889 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:889 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1801
56:30:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2267us
56:30:889 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:889 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:889 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:889 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:890 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
56:30:890 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:890 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:890 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:890 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089a5c8c->0898d580, mutex waited) +24us
56:30:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:30:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:891 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:30:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1801
56:30:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3172us
56:30:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:892 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1802
56:30:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:893 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:893 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:920 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:920 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1288us
56:30:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:920 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1802
56:30:920 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4264us
56:30:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:920 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:920 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:920 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:920 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:921 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:921 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:921 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:922 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:922 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:922 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:922 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1803
56:30:922 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +559us
56:30:922 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:922 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:922 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:922 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:923 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
56:30:923 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:923 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:923 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:923 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:923 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:923 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1803
56:30:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4640us
56:30:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:924 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:924 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:924 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:925 sas_thread   D[ME]: hle\sceatrac.cpp:958 sceAtracGetStreamDataInfo(0, 0bfcedf0, 0bfcedf4, 0bfcedf8)
56:30:925 sas_thread   D[IO]: hle\sceio.cpp:819 10000=sceIoReadAsync(5, 09a12d00, 10000)
56:30:926 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:30:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:927 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:927 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:927 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:927 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:927 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:927 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:927 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:927 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1804
56:30:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:927 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:927 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:30:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +76us
56:30:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +163us
56:30:954 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:954 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1804
56:30:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:955 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:956 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1805
56:30:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4906us
56:30:956 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:956 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:30:956 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:956 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:30:956 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
56:30:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:956 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:957 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:30:957 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:957 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:957 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:957 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:957 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +294us
56:30:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1805
56:30:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1806
56:30:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:959 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:30:959 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:30:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:30:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:30:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:30:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:30:987 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:30:987 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4177us
56:30:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:30:987 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1806
56:30:987 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1375us
56:30:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:987 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:987 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:987 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:988 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:988 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:988 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:988 sas_thread   D[IO]: hle\sceio.cpp:1813 65536 = sceIoPollAsync(5, 0bfcee00)
56:30:989 sas_thread   D[ME]: hle\sceatrac.cpp:554 sceAtracAddStreamData(0, 00010000)
56:30:989 sas_thread   D[ME]: hle\sceatrac.cpp:900 sceAtracGetRemainFrame(0, 08cee670)
56:30:989 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:30:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:30:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:30:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:30:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:991 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:991 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1807
56:30:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3448us
56:30:991 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:30:991 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:30:991 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:30:991 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:30:991 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
56:30:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:30:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:30:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:30:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:30:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:30:992 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:30:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:992 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:30:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:30:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1807
56:30:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1751us
56:30:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:30:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:994 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:994 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:30:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:30:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:30:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:30:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:30:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:30:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:30:994 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:30:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:30:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:30:994 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:30:994 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:30:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:30:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1808
56:30:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:30:994 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:30:994 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:020 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:020 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2720us
56:31:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:020 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1808
56:31:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2832us
56:31:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:020 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:020 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:020 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:020 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:020 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:021 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:021 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:021 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:021 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:021 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:022 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:022 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:022 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:022 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1809
56:31:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1991us
56:31:022 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:022 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:022 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:022 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:023 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
56:31:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:023 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:023 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:023 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:023 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:023 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:023 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:023 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1809
56:31:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3208us
56:31:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:024 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:024 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:024 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:024 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:025 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:025 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:025 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1810
56:31:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:026 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:026 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:054 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:054 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1262us
56:31:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:054 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1810
56:31:054 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4289us
56:31:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:054 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:054 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:054 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:055 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:055 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:055 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:055 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:056 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:056 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:056 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:056 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1811
56:31:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +534us
56:31:056 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:056 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:056 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:056 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:057 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
56:31:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:057 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32ba8->08000000, interrupt) +15us
56:31:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32ba8, left interrupt) +0us
56:31:057 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:057 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:057 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1811
56:31:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4666us
56:31:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:059 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:059 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1812
56:31:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:060 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:060 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:087 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:087 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +56us
56:31:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:087 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1812
56:31:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2243us
56:31:087 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:087 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:087 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:087 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:087 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:088 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:088 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:088 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:088 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:089 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:089 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:089 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1813
56:31:089 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4880us
56:31:089 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:089 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:089 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:089 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:090 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
56:31:090 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:090 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32ba8->08000000, interrupt) +15us
56:31:090 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32ba8, left interrupt) +0us
56:31:090 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:090 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:090 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:090 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:090 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:090 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +319us
56:31:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:091 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1813
56:31:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:091 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:091 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:092 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1814
56:31:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:092 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:092 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:120 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:120 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4152us
56:31:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:120 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1814
56:31:120 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1400us
56:31:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:120 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:120 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:120 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:121 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:121 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:121 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:121 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:121 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:121 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:122 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:122 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:122 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:122 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:122 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1815
56:31:122 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1123us
56:31:123 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:123 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:123 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:123 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:123 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
56:31:123 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:123 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a32b6c->08000000, interrupt) +15us
56:31:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a32b6c, left interrupt) +0us
56:31:123 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:124 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1815
56:31:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1776us
56:31:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:124 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:125 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:125 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:126 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:126 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:126 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1816
56:31:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:126 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:126 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:154 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:154 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2694us
56:31:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:154 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1816
56:31:154 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2857us
56:31:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:154 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:154 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:154 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:154 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:155 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:155 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:155 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:155 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:155 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:156 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:156 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:156 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:156 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1817
56:31:156 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1966us
56:31:156 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:156 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:156 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:156 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:157 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:31:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:157 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:157 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:157 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:157 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:157 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:157 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:157 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:157 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:157 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1817
56:31:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3234us
56:31:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:158 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:158 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:159 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:159 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:159 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:159 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:160 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1818
56:31:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:160 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:160 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:187 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:187 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1237us
56:31:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:187 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1818
56:31:187 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4315us
56:31:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:187 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:187 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:187 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:188 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:188 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:188 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:188 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:188 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:188 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:189 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:189 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1819
56:31:189 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +508us
56:31:189 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:189 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:189 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:189 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:190 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
56:31:190 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:190 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:190 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:190 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:190 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:190 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:190 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:190 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:191 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1819
56:31:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4691us
56:31:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1820
56:31:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:193 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:193 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:220 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:220 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +26us
56:31:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +213us
56:31:220 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:220 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:220 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1820
56:31:220 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:220 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:220 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:220 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:221 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:221 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:221 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:221 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:222 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:222 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:222 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:222 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1821
56:31:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4855us
56:31:222 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:222 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:222 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:222 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:223 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
56:31:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:223 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:223 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:223 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:223 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:223 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +344us
56:31:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1821
56:31:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:224 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:224 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:226 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1822
56:31:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:226 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:226 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:254 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:254 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4126us
56:31:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:254 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1822
56:31:254 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1425us
56:31:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:254 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:254 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:254 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:255 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:255 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:255 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:255 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:255 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:255 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:256 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1823
56:31:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3398us
56:31:256 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:256 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:256 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:256 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
56:31:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:257 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:257 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:257 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:257 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1823
56:31:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1802us
56:31:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:258 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:260 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:260 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:260 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1824
56:31:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:260 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:260 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:287 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:287 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2669us
56:31:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:287 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1824
56:31:287 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2883us
56:31:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:287 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:287 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:287 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:287 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:288 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:288 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:288 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:288 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:289 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:289 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1825
56:31:289 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1940us
56:31:289 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:289 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:289 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:289 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:290 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
56:31:290 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:290 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:290 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:290 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:290 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:290 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:290 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:290 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:290 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:290 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1825
56:31:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3259us
56:31:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:291 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:292 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:292 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:292 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:292 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:292 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1826
56:31:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:292 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:292 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:321 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:321 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1462us
56:31:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:321 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1826
56:31:321 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +837us
56:31:321 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:321 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:321 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:322 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:322 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:322 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1827
56:31:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +483us
56:31:324 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:324 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:324 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
56:31:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:324 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:325 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:325 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:325 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1827
56:31:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4716us
56:31:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:326 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:326 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:327 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:327 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1828
56:31:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:327 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:327 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:354 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +0us
56:31:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +239us
56:31:354 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:354 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:354 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:354 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1828
56:31:354 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:354 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:354 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:354 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:355 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:355 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:355 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:355 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:356 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:356 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1829
56:31:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:356 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2530us
56:31:356 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:356 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:356 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:356 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:357 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
56:31:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:357 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:357 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:357 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:357 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:357 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:357 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:357 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +370us
56:31:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:358 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1829
56:31:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:358 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:359 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:359 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1830
56:31:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:359 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:359 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:387 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:387 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4101us
56:31:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:387 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1830
56:31:387 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1451us
56:31:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:387 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:387 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:387 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:387 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:388 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:388 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:388 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:388 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:388 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:389 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1831
56:31:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:389 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3372us
56:31:389 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:389 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:389 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:389 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:390 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
56:31:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:390 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:390 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:390 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:390 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:390 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1831
56:31:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1827us
56:31:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:391 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:391 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:392 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:392 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:392 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:392 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:392 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1832
56:31:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:393 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:393 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:421 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:421 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2644us
56:31:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:421 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1832
56:31:421 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2908us
56:31:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:421 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:421 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:421 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:422 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:422 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:422 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:422 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:422 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:422 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:422 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:422 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:422 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:422 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:422 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:422 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:423 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:423 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1833
56:31:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1915us
56:31:423 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:423 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:423 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:423 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:424 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
56:31:424 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:424 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:424 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:424 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:424 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:424 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:424 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:424 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:424 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:424 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1833
56:31:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3284us
56:31:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:426 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:426 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:427 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:427 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:427 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1834
56:31:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:427 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:427 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:454 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:454 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1186us
56:31:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:454 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1834
56:31:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4365us
56:31:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:454 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:454 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:454 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:454 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:454 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:455 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:455 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:455 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:455 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:456 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1835
56:31:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:456 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +458us
56:31:456 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:456 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:456 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:456 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:457 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
56:31:457 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:457 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:457 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:457 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:457 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:457 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:457 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:457 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1835
56:31:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4742us
56:31:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:458 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:459 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1836
56:31:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:459 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:459 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:487 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:487 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5533us
56:31:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:487 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +19us
56:31:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:487 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:487 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:487 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:487 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:488 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:488 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1836
56:31:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:488 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:488 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:488 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:489 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:489 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:489 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:489 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1837
56:31:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:489 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4804us
56:31:489 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:489 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:489 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:489 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:490 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
56:31:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:490 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:490 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:490 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:490 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:490 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:490 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:490 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:490 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1837
56:31:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +395us
56:31:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:491 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:493 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:493 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:493 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:493 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1838
56:31:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:493 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:493 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:521 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4076us
56:31:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:521 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1838
56:31:521 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1476us
56:31:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:521 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:521 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:521 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:522 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:522 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:522 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:523 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:523 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1839
56:31:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:523 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3347us
56:31:523 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:523 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:523 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:524 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
56:31:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:524 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:524 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:524 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:524 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:524 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:524 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:524 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1839
56:31:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1852us
56:31:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:525 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:525 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:525 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:526 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:526 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:526 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:527 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:527 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1840
56:31:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:527 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:527 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:554 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:554 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +318us
56:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:554 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1840
56:31:554 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2933us
56:31:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:554 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:554 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:554 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:555 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:555 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:556 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:556 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1841
56:31:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:556 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1890us
56:31:556 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:556 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:556 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:556 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:557 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
56:31:557 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:557 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:557 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:557 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:557 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:557 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:557 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:557 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1841
56:31:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3310us
56:31:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:559 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:559 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:560 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1842
56:31:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:560 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:560 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:587 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1161us
56:31:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:587 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1842
56:31:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4391us
56:31:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:587 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:587 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:587 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:587 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:587 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:588 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:588 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:588 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:588 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:588 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:588 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:589 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1843
56:31:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:589 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +432us
56:31:589 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:589 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:589 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:589 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
56:31:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:590 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:590 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:590 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1843
56:31:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4767us
56:31:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:591 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:591 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1844
56:31:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:592 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:592 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:621 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:621 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5508us
56:31:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:621 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +44us
56:31:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:621 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:621 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:621 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:622 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:622 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1844
56:31:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:623 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:623 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1845
56:31:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:623 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4779us
56:31:623 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:624 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:624 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:624 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:624 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
56:31:624 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:624 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:624 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:624 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:624 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:624 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:625 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:625 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1845
56:31:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +420us
56:31:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:625 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:625 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:625 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:626 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:626 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:627 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1846
56:31:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:627 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:627 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:654 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:654 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4050us
56:31:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:654 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1846
56:31:654 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1501us
56:31:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:654 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:654 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:654 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:654 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:655 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:655 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:655 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:655 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:655 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:656 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1847
56:31:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:656 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3322us
56:31:656 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:656 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:656 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:656 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:657 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
56:31:657 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:657 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:657 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:657 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:657 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:657 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1847
56:31:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1878us
56:31:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:659 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:659 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:659 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1848
56:31:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:659 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:659 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:688 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2593us
56:31:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:688 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1848
56:31:688 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2959us
56:31:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:688 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:688 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:688 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:688 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:689 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:689 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:689 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1849
56:31:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1864us
56:31:691 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:691 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:691 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:691 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:691 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
56:31:691 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:691 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:692 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:692 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:692 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1849
56:31:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3335us
56:31:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:693 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:693 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:693 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:693 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:693 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:693 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:693 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:693 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:694 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:694 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:694 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:694 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1850
56:31:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:694 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:694 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:721 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1136us
56:31:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:721 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1850
56:31:721 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4416us
56:31:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:721 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:721 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:721 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:722 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:722 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:722 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:722 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:722 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:722 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:723 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:723 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1851
56:31:723 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:723 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +658us
56:31:723 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:723 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:723 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:723 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:723 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
56:31:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:723 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:724 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:31:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1851
56:31:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1601us
56:31:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:724 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:724 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:31:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:31:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:725 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:726 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:726 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1852
56:31:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:726 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:726 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:754 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5482us
56:31:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:754 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +69us
56:31:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:754 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:754 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:754 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:755 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:755 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:755 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1852
56:31:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:756 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1853
56:31:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4754us
56:31:757 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:757 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:757 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:757 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:757 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
56:31:757 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:757 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:757 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:758 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:758 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:758 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:758 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:758 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1853
56:31:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +446us
56:31:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:758 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:759 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:759 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:759 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:759 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:760 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:760 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:760 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:760 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:760 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1854
56:31:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:760 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:760 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:788 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1725us
56:31:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:788 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1854
56:31:788 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1527us
56:31:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:788 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:788 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:788 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:788 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:789 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:789 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:789 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:790 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:790 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1855
56:31:790 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:790 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3296us
56:31:790 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:790 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:790 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:790 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:791 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
56:31:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:791 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:791 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:791 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1855
56:31:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1903us
56:31:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:793 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:793 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1856
56:31:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:793 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:793 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:821 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2568us
56:31:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:821 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1856
56:31:821 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2984us
56:31:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:821 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:821 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:821 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:822 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:822 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:822 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:822 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1857
56:31:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1839us
56:31:824 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:824 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:824 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:824 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:824 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
56:31:824 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:824 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:825 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:825 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:825 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:825 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:825 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:825 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:825 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1857
56:31:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3360us
56:31:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:825 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:826 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:827 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:827 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:827 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:827 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:827 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:827 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1858
56:31:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:827 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:827 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:854 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1110us
56:31:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:854 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1858
56:31:854 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4441us
56:31:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:854 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:854 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:854 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:855 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:855 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:855 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:855 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:856 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:856 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1859
56:31:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:856 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +382us
56:31:856 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:856 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:856 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:856 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:857 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
56:31:857 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:857 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:857 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:857 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:857 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1859
56:31:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4818us
56:31:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:858 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:858 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1860
56:31:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:859 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:859 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:888 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5457us
56:31:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:888 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +95us
56:31:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:888 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:888 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:888 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:888 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:889 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:889 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1860
56:31:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:889 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:889 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:889 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:890 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1861
56:31:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:890 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4728us
56:31:890 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:890 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:890 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:890 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:891 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
56:31:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:891 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:891 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:891 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:891 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:891 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1861
56:31:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +471us
56:31:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:892 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1862
56:31:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:894 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:894 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:921 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4000us
56:31:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:921 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1862
56:31:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1552us
56:31:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:921 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:921 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:921 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:31:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:921 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:921 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:922 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:922 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:922 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:31:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:922 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:922 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:922 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:923 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1863
56:31:923 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:923 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3271us
56:31:923 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:923 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:923 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:923 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:924 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
56:31:924 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:924 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:924 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:924 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:924 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:924 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:924 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:924 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:924 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1863
56:31:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1928us
56:31:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:925 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:925 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:925 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1864
56:31:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:926 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:926 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:31:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:954 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2542us
56:31:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:954 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1864
56:31:954 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3009us
56:31:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:954 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:954 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:954 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:955 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:955 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:955 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:956 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:956 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1865
56:31:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:956 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2064us
56:31:956 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:956 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:31:956 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:956 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:31:957 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
56:31:957 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:957 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:957 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:957 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:31:957 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:31:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +194us
56:31:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:31:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:958 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:31:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:958 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1865
56:31:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:31:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:960 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:960 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:960 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:960 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1866
56:31:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:960 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:31:960 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:31:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:31:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:31:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:31:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:31:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:31:988 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1085us
56:31:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:31:988 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1866
56:31:988 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4467us
56:31:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:988 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:988 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:988 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:989 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:989 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:989 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:989 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:989 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:989 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:990 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1867
56:31:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:990 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +356us
56:31:990 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:31:990 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:31:990 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:31:990 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:31:991 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
56:31:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:31:991 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:31:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:31:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:31:991 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:31:991 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:991 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:991 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:991 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:991 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:31:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1867
56:31:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4843us
56:31:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:992 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:31:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:992 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:992 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:31:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:31:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:31:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:31:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:31:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:992 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:31:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:31:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:31:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:31:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:31:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:31:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:31:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:31:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:31:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:31:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:31:993 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1868
56:31:993 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:31:993 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:31:993 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:021 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3132us
56:32:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:021 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +120us
56:32:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:021 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:021 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:021 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:022 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:022 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:022 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1868
56:32:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:022 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:023 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:023 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1869
56:32:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:023 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4703us
56:32:023 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:023 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:023 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:024 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:024 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
56:32:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:024 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:024 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:024 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:024 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:024 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:024 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:024 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:025 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:025 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1869
56:32:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +496us
56:32:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:025 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:025 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:025 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:027 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:027 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1870
56:32:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:027 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:027 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:055 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3974us
56:32:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:055 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1870
56:32:055 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1577us
56:32:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:055 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:055 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:055 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:055 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:056 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:056 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:056 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:057 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1871
56:32:057 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3246us
56:32:057 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:057 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:057 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:057 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:058 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
56:32:058 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:058 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:058 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:058 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:058 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:058 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:058 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:058 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:059 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:059 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1871
56:32:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1954us
56:32:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:060 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:060 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:060 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:060 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:061 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:061 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1872
56:32:061 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:061 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:061 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:088 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2517us
56:32:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:088 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1872
56:32:088 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3035us
56:32:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:088 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:088 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:088 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:089 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:089 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:089 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:089 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:089 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:090 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:090 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:090 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:090 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1873
56:32:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:090 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1788us
56:32:090 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:090 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:090 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:090 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:091 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
56:32:091 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:091 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:091 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:091 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:091 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:091 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:091 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:091 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1873
56:32:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3411us
56:32:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:092 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:093 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:093 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:093 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:094 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:094 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:094 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1874
56:32:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:094 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:094 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:121 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1060us
56:32:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:121 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1874
56:32:121 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4492us
56:32:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:121 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:121 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:121 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:121 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:122 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:122 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:122 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:122 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:122 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:123 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1875
56:32:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:123 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +331us
56:32:123 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:123 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:123 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:123 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:123 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
56:32:124 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:124 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a0dcf4->08000000, interrupt) +15us
56:32:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a0dcf4, left interrupt) +0us
56:32:124 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:124 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:124 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1875
56:32:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4868us
56:32:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:125 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:125 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:125 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:125 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:125 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1876
56:32:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:125 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:125 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:155 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5406us
56:32:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:155 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +145us
56:32:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:155 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:155 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:155 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:155 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:155 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1876
56:32:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:156 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:156 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:156 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:157 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1877
56:32:157 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:157 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4678us
56:32:158 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:158 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:158 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:158 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:158 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
56:32:158 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:158 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:158 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:159 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:159 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1877
56:32:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +522us
56:32:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:159 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:159 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:159 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:161 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:161 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:161 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:161 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1878
56:32:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:161 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:161 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:188 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3949us
56:32:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:188 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1878
56:32:188 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1603us
56:32:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:188 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:188 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:188 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:189 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:189 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:189 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:189 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:190 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1879
56:32:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +920us
56:32:191 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:191 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:191 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:191 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:191 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
56:32:191 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:191 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:192 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:192 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1879
56:32:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1979us
56:32:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:193 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:194 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:194 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:194 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:194 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:194 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1880
56:32:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:194 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:194 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:221 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2492us
56:32:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:221 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1880
56:32:221 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3060us
56:32:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:221 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:221 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:221 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:222 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:222 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:222 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:222 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:222 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:222 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:223 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1881
56:32:223 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:223 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1763us
56:32:223 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:223 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:223 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:223 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:224 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
56:32:224 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:224 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:224 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:224 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:224 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:224 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:224 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:225 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1881
56:32:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3436us
56:32:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:226 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:226 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:226 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:226 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:227 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:227 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:227 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1882
56:32:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:227 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:227 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:255 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1034us
56:32:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:255 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1882
56:32:255 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4517us
56:32:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:255 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:255 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:255 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:256 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:256 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:256 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:257 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1883
56:32:257 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:257 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +306us
56:32:257 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:257 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:257 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:257 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:258 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
56:32:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:258 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:258 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:258 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:258 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:259 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1883
56:32:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4894us
56:32:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:260 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:260 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:260 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:260 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1884
56:32:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:260 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:260 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:288 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5381us
56:32:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:288 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +171us
56:32:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:288 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:288 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:288 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:288 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:289 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:289 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1884
56:32:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:289 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:290 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1885
56:32:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4652us
56:32:291 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:291 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:291 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:291 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:291 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
56:32:291 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:291 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:291 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:291 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:291 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:292 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1885
56:32:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +547us
56:32:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:292 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:292 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:292 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:293 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:293 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:293 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:294 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:294 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:294 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1886
56:32:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:294 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:294 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3924us
56:32:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1886
56:32:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1628us
56:32:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1887
56:32:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3195us
56:32:324 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:324 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:325 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
56:32:325 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:325 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:325 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:325 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:325 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:326 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:326 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1887
56:32:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2004us
56:32:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:326 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:326 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:327 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:327 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:327 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:327 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:327 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:327 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:328 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:328 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:328 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:328 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:328 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:328 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:328 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:328 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:328 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1888
56:32:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:328 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:328 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:355 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2466us
56:32:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:355 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1888
56:32:355 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3085us
56:32:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:355 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:355 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:355 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:356 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:356 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:356 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:356 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:356 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:356 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:356 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:357 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:357 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:357 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1889
56:32:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1738us
56:32:357 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:357 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:357 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:357 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:358 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
56:32:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:358 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:358 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:358 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:358 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:358 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:358 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:358 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1889
56:32:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3462us
56:32:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:359 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:359 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:360 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:360 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:360 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:360 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:360 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:360 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:360 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:360 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:360 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1890
56:32:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:360 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:360 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:388 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1260us
56:32:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:388 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1890
56:32:388 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1039us
56:32:388 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:388 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:389 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:389 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:389 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:389 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:389 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:389 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:389 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:390 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:390 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:390 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:391 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:391 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1891
56:32:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +280us
56:32:391 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:391 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:391 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:391 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:392 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
56:32:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:392 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:392 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:392 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:392 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:392 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:392 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:392 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:392 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:392 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1891
56:32:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4919us
56:32:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:393 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:393 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:393 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:393 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:393 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:393 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:393 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:393 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:393 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:393 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:393 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:393 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:393 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:394 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:394 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:394 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:394 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1892
56:32:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:394 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:394 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:423 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5356us
56:32:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +196us
56:32:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:423 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:423 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:423 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:423 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1892
56:32:423 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:423 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:423 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:423 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:424 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:424 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:424 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:424 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:425 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1893
56:32:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:425 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2327us
56:32:425 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:425 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:425 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:425 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:425 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
56:32:425 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:425 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:426 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:426 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:426 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:426 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:426 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:426 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:426 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1893
56:32:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +572us
56:32:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:427 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:427 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:427 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:427 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:427 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:428 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:428 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:428 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:428 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1894
56:32:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:428 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:428 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:455 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3898us
56:32:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:455 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1894
56:32:455 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1653us
56:32:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:455 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:455 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:455 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:456 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:456 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:456 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:456 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:456 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:456 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:457 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:457 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:457 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:457 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1895
56:32:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3170us
56:32:457 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:457 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:457 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:457 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:458 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
56:32:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:458 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:458 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:458 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:458 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:458 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:458 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:458 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:458 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1895
56:32:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2030us
56:32:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:460 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:460 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:460 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:460 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:460 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:460 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:460 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:460 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:460 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:460 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:460 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:460 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:460 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:460 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:460 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:461 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:461 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:461 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:461 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:461 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1896
56:32:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:461 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:461 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:488 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2441us
56:32:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:488 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1896
56:32:488 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3111us
56:32:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:488 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:488 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:488 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:488 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:489 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:489 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:489 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:489 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:489 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:489 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:489 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:489 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:490 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:490 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:490 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:490 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1897
56:32:490 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1712us
56:32:490 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:490 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:490 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:490 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:491 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
56:32:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:491 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:491 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:491 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:491 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:491 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:491 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:491 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:491 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:491 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1897
56:32:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3487us
56:32:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:493 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:493 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:493 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:493 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:493 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1898
56:32:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:493 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:493 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:522 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +984us
56:32:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:522 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1898
56:32:522 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4568us
56:32:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:522 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:522 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:522 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:522 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:523 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:523 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:523 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:523 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:523 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:523 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:523 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:523 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:524 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:524 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:524 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:524 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:524 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:524 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:524 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1899
56:32:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +255us
56:32:525 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:525 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:525 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:525 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:525 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
56:32:525 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:525 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:525 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:526 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:526 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:526 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:526 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:526 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:526 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:526 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1899
56:32:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4944us
56:32:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:527 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:527 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1900
56:32:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:527 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:527 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:555 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5330us
56:32:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:555 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +221us
56:32:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:555 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:555 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:555 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:555 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:556 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1900
56:32:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:556 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:556 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:556 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:556 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:556 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:556 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:556 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:557 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:557 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:557 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:557 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1901
56:32:557 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4602us
56:32:557 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:557 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:557 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:557 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:558 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
56:32:558 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:558 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:558 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:558 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:558 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:558 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:558 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:558 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:558 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1901
56:32:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +598us
56:32:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:559 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:559 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:560 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:560 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:560 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:560 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:560 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:560 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:560 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1902
56:32:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:560 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:561 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:588 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3873us
56:32:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:588 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1902
56:32:588 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1679us
56:32:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:588 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:588 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:588 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:589 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:589 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:589 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:589 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:589 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:589 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:590 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:590 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:590 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:590 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1903
56:32:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3144us
56:32:590 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:590 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:590 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:590 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:591 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
56:32:591 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:591 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:591 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:591 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:591 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:591 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:591 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:591 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:592 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1903
56:32:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2055us
56:32:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:593 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:593 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:593 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:593 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:593 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:593 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:593 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:593 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:593 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:593 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:593 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:593 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:593 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:594 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:594 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:594 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:594 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:594 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1904
56:32:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:594 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:594 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:622 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +116us
56:32:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:622 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1904
56:32:622 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3136us
56:32:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:622 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:622 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:622 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:622 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:623 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:623 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:623 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:623 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:623 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:623 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:624 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:624 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:624 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:624 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1905
56:32:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1687us
56:32:624 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:624 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:624 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:624 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:625 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
56:32:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:625 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:625 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:625 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:625 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:625 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:625 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:625 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1905
56:32:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3512us
56:32:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:626 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:626 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:626 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:627 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:627 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:628 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1906
56:32:628 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:628 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:628 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:655 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +958us
56:32:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:655 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1906
56:32:655 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4593us
56:32:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:655 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:655 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:655 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:656 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:656 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:656 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:656 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:656 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:656 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:656 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:656 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:657 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:657 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:657 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:657 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:657 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1907
56:32:657 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +230us
56:32:658 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:658 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:658 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:658 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:658 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
56:32:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:658 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:658 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:658 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:658 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:659 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:659 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:659 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:659 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1907
56:32:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4970us
56:32:659 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:659 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:659 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:659 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:660 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:660 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:660 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1908
56:32:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:660 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:660 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:689 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5305us
56:32:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:689 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +247us
56:32:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:689 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:689 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:689 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:689 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1908
56:32:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:690 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:691 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1909
56:32:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4576us
56:32:691 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:691 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:691 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:691 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:692 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
56:32:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:692 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:692 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:692 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:692 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:692 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1909
56:32:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +623us
56:32:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:693 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:693 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:693 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:693 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:693 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:693 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:694 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:694 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:694 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:694 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:695 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:695 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:695 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1910
56:32:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:695 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:695 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:722 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3848us
56:32:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:722 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1910
56:32:722 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1704us
56:32:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:722 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:722 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:722 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:722 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:723 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:723 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:723 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:723 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:723 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:723 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:724 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:724 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:724 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:724 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1911
56:32:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3119us
56:32:724 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:724 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:724 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:724 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:725 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
56:32:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:725 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:725 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:725 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:725 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:725 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:725 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:725 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:725 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1911
56:32:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2080us
56:32:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:726 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:727 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:727 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:727 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:727 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:727 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:727 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1912
56:32:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:727 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:727 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:755 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2390us
56:32:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:755 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1912
56:32:755 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3161us
56:32:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:755 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:755 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:755 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:755 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:756 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:756 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:756 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:756 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:756 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:756 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:756 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:757 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:757 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:757 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:757 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:757 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1913
56:32:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1662us
56:32:758 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:758 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:758 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:758 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:758 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
56:32:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:758 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:758 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:758 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:759 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:759 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:759 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:759 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:759 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:759 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1913
56:32:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3538us
56:32:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:759 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:760 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:760 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:760 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:760 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:760 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:761 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:761 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:761 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:761 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1914
56:32:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:761 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:761 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:789 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +933us
56:32:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:789 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1914
56:32:789 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4619us
56:32:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:789 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:789 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:789 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:790 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:790 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:790 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:790 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:790 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:790 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:790 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:791 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:791 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1915
56:32:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +455us
56:32:791 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:791 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:791 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:791 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:791 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
56:32:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:791 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:792 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:32:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1915
56:32:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1804us
56:32:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:792 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:792 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:32:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:32:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:793 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:794 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:794 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1916
56:32:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:794 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:794 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:822 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5280us
56:32:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:822 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +272us
56:32:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:822 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:822 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:822 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:823 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:823 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:823 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1916
56:32:823 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:823 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:823 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:823 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:823 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:824 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:824 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:824 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:824 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:824 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:824 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1917
56:32:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4551us
56:32:825 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:825 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:825 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:825 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:825 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
56:32:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:825 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:826 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:826 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:826 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:826 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:826 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:826 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:826 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1917
56:32:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +648us
56:32:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:827 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:827 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:827 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:827 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:827 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:827 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:827 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:827 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:827 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:827 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:827 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:827 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:827 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:827 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:828 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:828 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:828 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:828 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:828 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:828 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:828 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:828 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1918
56:32:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:828 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:828 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:855 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1522us
56:32:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:855 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1918
56:32:855 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1729us
56:32:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:855 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:855 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:855 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:856 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:856 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:856 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:856 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:856 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:856 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:856 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:857 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:857 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:857 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:857 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1919
56:32:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3094us
56:32:857 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:857 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:857 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:857 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:858 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
56:32:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:858 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:858 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:858 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:858 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:858 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:858 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:858 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:858 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1919
56:32:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2106us
56:32:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:860 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:860 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:860 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:860 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:860 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:860 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1920
56:32:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:860 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:860 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:889 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2365us
56:32:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:889 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1920
56:32:889 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3187us
56:32:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:889 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:889 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:889 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:890 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:890 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:890 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:890 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:890 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:32:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:890 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:890 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:890 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:891 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:891 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:891 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1921
56:32:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1636us
56:32:892 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:892 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:892 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:892 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:892 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
56:32:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:892 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:892 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:892 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:893 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:893 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:893 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:893 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:893 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1921
56:32:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3563us
56:32:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:894 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:894 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:894 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:894 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:894 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:894 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:895 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:895 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:895 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:895 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1922
56:32:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:895 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:895 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:922 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +908us
56:32:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:922 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1922
56:32:922 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4644us
56:32:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:922 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:922 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:922 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:923 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:923 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:923 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:923 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:923 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:923 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:924 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:924 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:924 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:924 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1923
56:32:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +179us
56:32:924 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:924 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:924 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:924 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:925 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
56:32:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:925 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:925 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:925 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:925 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:925 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:925 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:925 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1923
56:32:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5020us
56:32:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:926 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:927 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:927 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:927 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:927 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1924
56:32:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:927 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:927 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:32:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:955 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5254us
56:32:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:955 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +297us
56:32:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:955 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:955 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:955 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:955 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:956 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:956 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:956 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1924
56:32:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:956 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:956 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:956 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:956 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:956 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:956 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:956 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:957 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:957 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:957 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:957 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1925
56:32:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4526us
56:32:957 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:957 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:32:957 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:957 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:32:958 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
56:32:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:958 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:958 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:32:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:958 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:959 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:959 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1925
56:32:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +674us
56:32:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:960 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:960 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:960 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:960 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:960 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:960 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:960 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:960 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:960 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:960 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:960 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:960 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:960 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:960 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:960 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:960 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:960 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:961 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:961 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:961 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:961 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1926
56:32:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:961 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:32:961 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:32:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:32:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:32:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:32:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:32:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:32:989 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3797us
56:32:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:32:989 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1926
56:32:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1755us
56:32:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:989 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:989 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:32:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:32:989 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:32:989 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:989 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:32:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:990 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:990 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:990 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:990 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:990 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:990 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:990 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:991 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:991 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:991 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:991 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1927
56:32:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3068us
56:32:991 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:32:991 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:32:991 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:32:991 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:32:992 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
56:32:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:32:992 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:32:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:32:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:32:992 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:32:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:992 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:992 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:32:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1927
56:32:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2131us
56:32:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:32:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:32:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:32:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:32:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:32:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:32:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:32:994 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:32:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:32:994 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:32:994 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:32:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1928
56:32:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:32:994 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:32:994 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:022 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2340us
56:33:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:022 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1928
56:33:022 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3212us
56:33:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:022 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:022 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:022 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:022 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:023 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:023 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:023 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:023 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:023 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:023 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:024 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:024 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1929
56:33:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1862us
56:33:024 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:024 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:024 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:024 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:025 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
56:33:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:025 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:025 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:33:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +397us
56:33:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:025 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:025 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:026 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1929
56:33:026 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:33:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:33:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:027 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:027 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:027 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:028 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:028 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:028 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:028 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:028 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1930
56:33:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:028 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:028 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:056 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +882us
56:33:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:056 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1930
56:33:056 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4669us
56:33:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:056 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:056 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:056 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:057 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:057 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:057 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:058 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1931
56:33:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +154us
56:33:058 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:058 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:058 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:058 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:059 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
56:33:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:059 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:059 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:059 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:059 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:059 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:059 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:059 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:059 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1931
56:33:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5046us
56:33:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:060 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:060 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:060 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:060 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:060 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:060 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:061 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:061 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:061 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:061 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:061 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:061 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1932
56:33:061 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:061 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:061 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:089 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2929us
56:33:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:089 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +323us
56:33:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:089 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:089 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:089 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:090 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:090 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:090 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:090 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1932
56:33:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:090 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:090 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:090 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:090 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:090 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:090 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:090 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:091 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:091 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:091 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:091 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1933
56:33:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4500us
56:33:091 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:091 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:091 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:091 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:092 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
56:33:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:092 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:092 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:092 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:092 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:092 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:092 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:093 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:093 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1933
56:33:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +699us
56:33:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:093 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:093 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:093 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:094 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:094 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:094 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:094 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:094 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:094 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:094 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:094 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:095 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:095 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:095 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1934
56:33:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:095 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:095 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:122 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3772us
56:33:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:122 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1934
56:33:122 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1780us
56:33:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:122 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:122 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:122 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:122 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:123 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:123 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:123 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:123 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:123 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:123 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:123 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:123 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:124 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:124 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:124 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:124 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1935
56:33:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3043us
56:33:124 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:124 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:124 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:124 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:125 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
56:33:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:125 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a0dcf4->08000000, interrupt) +15us
56:33:125 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a0dcf4, left interrupt) +0us
56:33:125 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:125 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:125 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:125 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:125 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:126 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:126 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1935
56:33:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2156us
56:33:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:126 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:126 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:126 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:127 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:127 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:127 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:127 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:127 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:127 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:127 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:127 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:127 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:127 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:128 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:128 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:128 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1936
56:33:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:128 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:128 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:156 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2314us
56:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:156 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1936
56:33:156 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3237us
56:33:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:156 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:156 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:156 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:157 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:157 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:157 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:157 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:157 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:157 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:157 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:158 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:158 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:158 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:158 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1937
56:33:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1586us
56:33:158 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:158 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:158 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:158 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:159 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
56:33:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:159 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:159 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:159 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:159 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:160 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1937
56:33:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3614us
56:33:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:160 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:161 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:161 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:161 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:161 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:161 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:161 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:161 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:161 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:161 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:161 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:161 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:161 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:161 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:161 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:162 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:162 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:162 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:162 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1938
56:33:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:162 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:162 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:189 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +857us
56:33:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:189 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1938
56:33:189 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4695us
56:33:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:189 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:189 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:189 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:190 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:190 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:190 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:190 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:190 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:190 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:191 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:191 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:191 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1939
56:33:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +128us
56:33:191 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:191 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:191 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:191 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:192 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
56:33:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:192 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:192 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:192 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:192 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1939
56:33:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5071us
56:33:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:193 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:194 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:194 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:194 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:194 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:194 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1940
56:33:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:194 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:194 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:222 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5204us
56:33:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +348us
56:33:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:222 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:222 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:222 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1940
56:33:222 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:222 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:222 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:223 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:223 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:223 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:223 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:223 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:223 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:223 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:224 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:224 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:224 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1941
56:33:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4475us
56:33:224 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:224 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:224 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:224 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:225 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
56:33:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:225 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:225 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:225 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:225 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:225 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:225 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:225 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:225 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:225 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1941
56:33:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +724us
56:33:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:226 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:226 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:226 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:226 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:226 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:226 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:226 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:227 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:227 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:227 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:227 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:227 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:227 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:227 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:227 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:227 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:227 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:227 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:227 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1942
56:33:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:227 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:227 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:256 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3746us
56:33:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:256 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1942
56:33:256 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1805us
56:33:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:256 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:256 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:256 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:257 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:257 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:257 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:257 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:257 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:257 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:258 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:258 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:258 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:258 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:258 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1943
56:33:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +718us
56:33:259 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:259 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:259 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:259 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:259 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
56:33:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:259 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:259 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:259 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:260 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:260 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:260 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:260 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:260 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:260 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1943
56:33:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2182us
56:33:260 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:260 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:260 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:260 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:260 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:260 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:260 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:261 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:261 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:261 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:261 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:261 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:261 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:261 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:261 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:261 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:262 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:262 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:262 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1944
56:33:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:262 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:262 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:289 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2289us
56:33:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:289 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1944
56:33:289 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3263us
56:33:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:289 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:289 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:289 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:290 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:290 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:290 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:290 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:290 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:290 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:291 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:291 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:291 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:291 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1945
56:33:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1560us
56:33:291 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:291 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:291 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:291 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:292 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
56:33:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:292 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:292 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:292 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:292 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:292 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:292 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1945
56:33:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3639us
56:33:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:293 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:293 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:293 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:293 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:294 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:294 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:294 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:294 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:294 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:294 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:294 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:294 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:294 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:294 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:294 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:294 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:294 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:294 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1946
56:33:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:295 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:295 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:322 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +832us
56:33:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:322 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1946
56:33:322 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4720us
56:33:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:322 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:322 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:322 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:323 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:323 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:323 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:323 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:323 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:323 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:324 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:324 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:324 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1947
56:33:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +103us
56:33:324 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:324 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:324 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:326 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
56:33:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:326 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:326 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:326 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:326 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:326 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:326 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:326 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:326 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1947
56:33:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5096us
56:33:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:327 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:327 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:327 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:328 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:328 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:328 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:328 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1948
56:33:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:328 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:328 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:357 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5178us
56:33:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +373us
56:33:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:357 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:357 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:357 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:357 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:357 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1948
56:33:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:358 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:358 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:358 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:358 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:359 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:359 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:359 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1949
56:33:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:359 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4450us
56:33:359 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:359 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:359 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:359 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:360 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
56:33:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:360 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:360 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:360 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:360 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:360 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:360 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:360 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:360 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1949
56:33:360 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +750us
56:33:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:361 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:361 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:361 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:361 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:361 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:361 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:361 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:361 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:361 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:361 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:362 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:362 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:362 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:362 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:362 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:362 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:362 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:362 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:362 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:362 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:362 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:362 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1950
56:33:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:362 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:362 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:390 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3721us
56:33:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:390 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1950
56:33:390 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1831us
56:33:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:390 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:390 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:390 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:391 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:391 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:391 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:392 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:392 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:392 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:392 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1951
56:33:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2992us
56:33:393 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:393 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:393 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:393 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:393 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
56:33:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:393 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:394 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:394 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1951
56:33:394 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2207us
56:33:394 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:394 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:394 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:394 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:394 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:394 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:394 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:394 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:395 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:395 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:395 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:395 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:395 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:395 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:396 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:396 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:396 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:396 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:396 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:396 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:396 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:396 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:396 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:396 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:396 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:396 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:396 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:396 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1952
56:33:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:396 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:396 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2264us
56:33:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:424 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1952
56:33:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3288us
56:33:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:424 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:425 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:426 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:426 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:426 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1953
56:33:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1535us
56:33:426 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:426 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:426 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:426 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:426 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
56:33:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:427 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:427 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:427 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1953
56:33:427 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3664us
56:33:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:427 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:427 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:427 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:428 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:428 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:428 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:428 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:428 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:428 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:429 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:429 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1954
56:33:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:429 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:429 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:457 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1057us
56:33:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:457 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1954
56:33:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1242us
56:33:457 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:457 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:457 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:457 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:457 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:458 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:458 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1955
56:33:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +78us
56:33:460 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:460 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:460 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:460 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:460 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
56:33:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:460 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:461 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:461 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1955
56:33:461 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5122us
56:33:461 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:461 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:461 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:461 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:461 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:461 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:461 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:462 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:462 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:462 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:462 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:462 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:462 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:462 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:462 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:462 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:462 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:462 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:462 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1956
56:33:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:462 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:462 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:490 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5153us
56:33:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:490 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +399us
56:33:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:490 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:490 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:490 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:491 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1956
56:33:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:491 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:491 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:491 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:492 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:492 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1957
56:33:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:492 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2124us
56:33:492 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:492 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:493 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:493 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:493 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
56:33:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:493 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:493 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:493 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:493 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:493 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:493 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:494 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:494 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1957
56:33:494 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +775us
56:33:494 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:494 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:494 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:494 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:494 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:494 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:494 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:494 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:494 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:494 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:494 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:494 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:494 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:494 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:495 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:495 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:495 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:495 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:496 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:496 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:496 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1958
56:33:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:496 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:496 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:524 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3696us
56:33:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:524 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1958
56:33:524 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1856us
56:33:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:524 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:524 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:524 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:525 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:525 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:525 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:525 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:525 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:525 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:525 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:526 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:526 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:526 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1959
56:33:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:526 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2967us
56:33:526 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:526 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:526 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:526 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:527 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
56:33:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:527 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:527 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:527 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:527 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:527 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:527 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1959
56:33:528 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2232us
56:33:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:528 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:528 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:528 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:528 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:528 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:528 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:528 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:528 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:529 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:529 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:529 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:529 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:530 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:530 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:530 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:530 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1960
56:33:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:530 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:530 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:557 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2238us
56:33:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:557 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1960
56:33:557 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3313us
56:33:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:557 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:557 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:557 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:557 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:558 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:558 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:559 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:559 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1961
56:33:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:559 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1510us
56:33:559 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:559 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:559 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:559 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:559 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
56:33:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:560 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:560 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:560 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:560 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:560 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:560 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:560 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:560 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:560 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1961
56:33:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3690us
56:33:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:560 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:561 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:561 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:561 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:561 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:561 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:561 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:561 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:561 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:561 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:561 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:561 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:561 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:561 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:561 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:561 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:562 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:562 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:562 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:562 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:562 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:562 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:562 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:562 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:562 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:562 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:562 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:562 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1962
56:33:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:562 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:562 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:590 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +781us
56:33:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:590 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1962
56:33:590 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4771us
56:33:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:590 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:590 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:590 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:590 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:591 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:591 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:591 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:592 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1963
56:33:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +52us
56:33:593 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:593 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:593 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:593 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:593 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
56:33:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:593 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:593 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:594 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:594 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1963
56:33:594 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5147us
56:33:594 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:594 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:594 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:594 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:594 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:594 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:594 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:594 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:594 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:595 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:595 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:595 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:595 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:595 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:595 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:595 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:595 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:595 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:595 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:595 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1964
56:33:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:595 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:595 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:624 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5128us
56:33:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:624 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +424us
56:33:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:624 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:624 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:624 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:625 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:625 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:625 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1964
56:33:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:625 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:625 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:625 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:626 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:626 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:626 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:626 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1965
56:33:626 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:626 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4399us
56:33:626 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:626 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:626 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:626 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:627 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
56:33:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:627 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:627 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:627 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:627 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:627 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:627 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:627 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:627 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1965
56:33:628 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +800us
56:33:628 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:628 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:628 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:628 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:628 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:628 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:628 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:628 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:628 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:628 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:628 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:628 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:628 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:629 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:629 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:629 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:629 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:629 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:630 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:630 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:630 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:630 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1966
56:33:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:630 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:630 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:657 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3670us
56:33:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:657 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1966
56:33:657 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1881us
56:33:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:657 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:657 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:657 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:657 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:658 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:658 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:658 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:659 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:659 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:659 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1967
56:33:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:659 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2942us
56:33:659 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:659 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:659 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:659 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:660 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
56:33:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:660 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:660 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:660 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:660 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:660 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:660 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:660 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:660 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1967
56:33:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2258us
56:33:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:661 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:661 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:661 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:661 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:661 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:661 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:661 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:661 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:661 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:661 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:661 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:661 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:661 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:661 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:661 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:662 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:662 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:662 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:662 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:662 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:662 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:662 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1968
56:33:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:662 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:662 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:690 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +159us
56:33:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +80us
56:33:690 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:690 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:690 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1968
56:33:690 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:690 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:690 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:690 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:691 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:691 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:692 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:692 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1969
56:33:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:692 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1484us
56:33:692 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:693 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:693 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:693 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:693 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
56:33:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:693 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:693 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:693 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:693 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:694 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1969
56:33:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3715us
56:33:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:694 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:694 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:694 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:694 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:694 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:694 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:694 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:695 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:695 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:695 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:696 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:696 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:696 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:696 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:696 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1970
56:33:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:696 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:696 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:724 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +756us
56:33:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:724 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1970
56:33:724 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4796us
56:33:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:724 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:724 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:724 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:725 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:725 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:725 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:725 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:726 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:726 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1971
56:33:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:726 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +27us
56:33:726 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:726 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:726 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:726 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:727 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
56:33:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:727 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:727 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:727 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:727 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:727 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:727 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:728 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:728 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1971
56:33:728 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5172us
56:33:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:728 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:728 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:728 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:728 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:728 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:728 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:728 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:728 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:729 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:729 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:729 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:729 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:729 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1972
56:33:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:729 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:729 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:757 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5102us
56:33:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:757 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +449us
56:33:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:757 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:757 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:757 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:757 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:758 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:758 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1972
56:33:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:758 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:758 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:758 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:759 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:759 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:759 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:759 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1973
56:33:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:759 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4374us
56:33:759 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:759 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:759 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:759 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:760 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
56:33:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:760 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:760 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:760 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:760 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:760 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:760 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:760 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:760 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:761 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1973
56:33:761 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +826us
56:33:761 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:761 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:761 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:761 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:761 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:761 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:761 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:761 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:761 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:761 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:761 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:761 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:761 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:761 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:761 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:762 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:762 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:762 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:762 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:762 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:762 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:762 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:762 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:762 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:762 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:763 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:763 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:763 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:763 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:763 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1974
56:33:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:763 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:763 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:791 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3645us
56:33:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:791 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1974
56:33:791 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1907us
56:33:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:791 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:791 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:791 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:792 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:792 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:792 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:793 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:793 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1975
56:33:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:793 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2916us
56:33:793 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:793 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:793 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:793 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:794 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
56:33:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:794 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:794 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:794 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:794 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:794 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:794 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:794 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:794 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1975
56:33:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2283us
56:33:794 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:794 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:794 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:794 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:794 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:794 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:795 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:795 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:795 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:795 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:795 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:795 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:795 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:795 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:795 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:795 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:795 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:795 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:795 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:795 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:795 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:796 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:796 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:796 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:796 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:796 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:796 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:796 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:796 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:796 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:796 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:796 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:796 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1976
56:33:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:796 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:796 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:824 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2188us
56:33:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:824 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1976
56:33:824 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3364us
56:33:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:824 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:824 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:824 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:824 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:825 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:825 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:825 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:826 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:826 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:826 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1977
56:33:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:826 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1459us
56:33:827 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:827 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:827 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:827 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:827 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
56:33:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:827 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:827 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:827 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:828 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1977
56:33:828 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3740us
56:33:828 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:828 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:828 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:828 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:828 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:828 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:828 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:828 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:829 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:829 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:829 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:830 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:830 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:830 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:830 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1978
56:33:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:830 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:830 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:857 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +730us
56:33:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:857 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1978
56:33:857 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4821us
56:33:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:857 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:857 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:857 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:858 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:858 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:858 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:858 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:859 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:859 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1979
56:33:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:859 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +252us
56:33:859 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:859 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:859 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:859 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:859 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
56:33:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:859 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:860 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:33:860 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1979
56:33:860 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2006us
56:33:860 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:860 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:860 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:860 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:860 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:860 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:33:860 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:861 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:861 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:33:861 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:861 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:861 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:861 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:861 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:861 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:861 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:861 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:861 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:861 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:861 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:861 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:861 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:861 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:861 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:861 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:861 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:862 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:862 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:862 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:862 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:862 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1980
56:33:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:862 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:862 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:891 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5077us
56:33:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:891 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +475us
56:33:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:891 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:891 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:891 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:891 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:892 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1980
56:33:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:892 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:892 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:892 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:893 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1981
56:33:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:893 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4348us
56:33:893 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:893 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:893 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:893 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:894 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
56:33:894 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:894 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:894 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:894 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:894 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:894 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:894 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:894 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:895 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1981
56:33:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +851us
56:33:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:895 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:895 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:895 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:895 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:895 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:895 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:895 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:896 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:896 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:896 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:896 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:897 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:897 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:897 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:897 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:897 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1982
56:33:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:897 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:897 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:924 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1320us
56:33:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:924 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1982
56:33:924 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1932us
56:33:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:924 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:924 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:924 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:925 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:925 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:925 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:925 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:925 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:925 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:926 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1983
56:33:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:926 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2891us
56:33:926 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:926 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:926 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:926 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:927 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
56:33:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:927 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:927 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:927 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:927 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:927 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:927 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:927 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:928 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1983
56:33:928 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2308us
56:33:928 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:928 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:928 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:928 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:928 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:928 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:928 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:928 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:928 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:928 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:928 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:928 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:928 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:928 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:928 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:928 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:928 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:929 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:929 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:929 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:929 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:929 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:929 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:929 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:929 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:929 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:929 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:929 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:929 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:929 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:929 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:929 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1984
56:33:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:930 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:930 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:33:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:957 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2162us
56:33:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:957 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1984
56:33:957 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3389us
56:33:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:957 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:957 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:957 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:958 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:958 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:958 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:33:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:959 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1985
56:33:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1434us
56:33:960 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:960 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:33:960 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:960 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:33:960 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
56:33:960 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:960 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:960 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:33:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:961 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:33:961 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1985
56:33:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3766us
56:33:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:961 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:961 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:962 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:962 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:962 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:962 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:963 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:963 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:963 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:963 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1986
56:33:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:963 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:33:963 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:33:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:33:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:33:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:33:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:33:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:33:991 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +705us
56:33:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:33:991 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1986
56:33:991 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4847us
56:33:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:991 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:991 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:991 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:991 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:992 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:992 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:992 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:992 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:992 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:33:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:993 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1987
56:33:993 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:993 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +222us
56:33:993 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:33:993 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:33:993 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:33:993 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:33:994 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
56:33:994 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:33:994 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:33:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:33:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:33:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:33:994 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:33:994 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:994 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:994 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:994 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:994 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:33:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:33:994 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:994 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:994 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1987
56:33:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5217us
56:33:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:995 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:995 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:995 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:33:995 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:33:995 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:995 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:995 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:995 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:995 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:995 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:995 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:33:995 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:33:995 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:33:995 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:33:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:33:996 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:33:996 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:33:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:33:996 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:33:996 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:33:996 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:33:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:33:996 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1988
56:33:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:33:996 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:33:996 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:024 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5052us
56:34:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:024 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +500us
56:34:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:024 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:024 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:024 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:024 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:024 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1988
56:34:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:025 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:025 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:025 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:025 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:025 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:026 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1989
56:34:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:026 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4323us
56:34:026 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:026 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:026 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:026 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:027 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
56:34:027 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:027 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:027 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:027 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:027 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:027 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:027 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:027 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:027 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1989
56:34:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +876us
56:34:028 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:028 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:028 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:028 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:028 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:028 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:028 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:028 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:028 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:028 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:028 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:028 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:028 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:028 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:028 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:028 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:028 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:029 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:029 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:029 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:029 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:029 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:029 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:029 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:029 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:029 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:029 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:029 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:029 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:029 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:029 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:029 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:029 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1990
56:34:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:029 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:029 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:057 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3594us
56:34:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:057 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1990
56:34:057 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1957us
56:34:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:057 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:057 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:057 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:057 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:058 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:058 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:059 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1991
56:34:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:059 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2866us
56:34:060 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:060 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:060 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:060 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:060 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
56:34:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:060 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:060 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:061 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:061 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1991
56:34:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2334us
56:34:061 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:061 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:061 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:061 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:061 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:061 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:061 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:061 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:061 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:062 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:062 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:062 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:063 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:063 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:063 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:063 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1992
56:34:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:063 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:063 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:091 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2137us
56:34:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:091 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1992
56:34:091 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3415us
56:34:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:091 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:091 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:091 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:092 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:092 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:093 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:093 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1993
56:34:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:093 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1659us
56:34:093 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:093 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:093 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:093 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:093 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
56:34:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:093 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:094 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:34:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +600us
56:34:094 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:094 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:094 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:094 LmpeMainThre D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1993
56:34:094 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:34:094 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:095 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:095 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:34:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:095 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:095 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:095 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:095 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:095 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:095 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:095 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:095 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:095 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:095 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:095 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:095 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:095 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:096 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:096 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:096 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:096 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:096 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:096 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:096 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:096 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:096 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:096 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:096 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:096 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1994
56:34:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:096 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:096 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:124 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +680us
56:34:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:124 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1994
56:34:124 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4872us
56:34:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:124 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:124 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:124 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:125 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:125 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:125 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:125 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:125 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:126 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:126 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1995
56:34:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:126 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +197us
56:34:126 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:126 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:126 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:126 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:127 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
56:34:127 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:127 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a0dcf4->08000000, interrupt) +15us
56:34:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:127 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a0dcf4, left interrupt) +0us
56:34:127 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:127 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:127 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:127 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:127 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:127 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:127 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:127 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:127 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1995
56:34:128 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5243us
56:34:128 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:128 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:128 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:128 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:128 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:128 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:128 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:128 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:128 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:128 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:128 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:128 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:128 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:128 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:128 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:129 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:129 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:129 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:129 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:129 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:129 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:129 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:129 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:129 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1996
56:34:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:129 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:129 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:158 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2726us
56:34:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:158 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +525us
56:34:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:158 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:158 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:158 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:159 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:159 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1996
56:34:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:159 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:159 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:159 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:159 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:159 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:160 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1997
56:34:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:160 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4298us
56:34:160 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:160 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:160 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:160 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:161 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
56:34:161 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:161 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:161 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:161 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:161 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:162 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:162 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:162 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1997
56:34:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +902us
56:34:162 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:162 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:162 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:162 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:162 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:162 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:162 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:162 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:162 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:163 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:163 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:163 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:163 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:163 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:163 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:164 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:164 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:164 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:164 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1998
56:34:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:164 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:164 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:191 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3569us
56:34:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:191 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1998
56:34:191 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1983us
56:34:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:191 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:191 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:191 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:191 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:192 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:192 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:192 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:193 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:193 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 1999
56:34:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:193 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2840us
56:34:193 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:193 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:194 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:194 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:194 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
56:34:194 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:194 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:194 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:194 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:194 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:194 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:194 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:195 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:195 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 1999
56:34:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2359us
56:34:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:195 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:195 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:195 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:196 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:196 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:196 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:196 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:196 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:196 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:196 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:196 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:197 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:197 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:197 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:197 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:197 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2000
56:34:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:197 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:197 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:224 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2112us
56:34:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:224 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2000
56:34:224 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3440us
56:34:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:224 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:224 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:224 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:224 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:225 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:225 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:225 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:225 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:225 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:225 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:226 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:226 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:226 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:226 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:226 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2001
56:34:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:226 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1383us
56:34:226 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:226 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:226 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:226 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:227 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
56:34:227 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:227 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:227 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:227 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:227 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:227 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:227 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:227 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:227 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:227 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2001
56:34:227 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3816us
56:34:227 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:227 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:227 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:227 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:228 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:228 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:228 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:228 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:228 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:228 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:228 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:228 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:228 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:228 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:228 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:228 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:228 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:228 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:228 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:229 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:229 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:229 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:229 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:229 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:229 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:229 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:229 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:229 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:229 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:229 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:229 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:230 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:230 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2002
56:34:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:230 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:230 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:258 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +654us
56:34:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:258 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2002
56:34:258 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4897us
56:34:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:258 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:258 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:258 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:259 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:259 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:259 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:259 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:259 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:259 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:259 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:260 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:260 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:260 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:260 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:260 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:260 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:260 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:260 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:260 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2003
56:34:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:260 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +172us
56:34:260 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:260 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:260 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:260 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:261 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
56:34:261 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:261 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:261 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:261 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:261 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:261 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:261 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:261 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:262 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:262 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:262 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2003
56:34:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5268us
56:34:262 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:262 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:262 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:262 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:262 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:262 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:262 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:262 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:262 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:262 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:263 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:263 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:263 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:263 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:263 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:263 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:263 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:263 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2004
56:34:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:263 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:263 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:291 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +5001us
56:34:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +551us
56:34:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:291 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:291 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:291 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2004
56:34:291 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:291 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:291 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:292 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:292 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:292 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:292 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:292 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:292 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:292 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:292 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:292 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:292 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:293 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:293 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:293 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:293 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:293 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:293 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:293 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:293 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2005
56:34:293 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:293 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4272us
56:34:293 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:294 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:294 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:294 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:294 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
56:34:294 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:294 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:294 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:294 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:294 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:294 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:295 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:295 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:295 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:295 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2005
56:34:295 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +927us
56:34:295 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:295 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:295 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:295 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:295 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:295 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:295 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:295 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:295 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:295 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:296 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:296 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:296 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:296 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:296 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:296 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:296 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:296 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:296 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:297 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:297 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:297 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:297 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:297 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2006
56:34:297 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:297 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:297 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:324 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3544us
56:34:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:324 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2006
56:34:324 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2008us
56:34:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:324 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:324 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:324 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:324 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:325 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:325 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:325 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:325 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:325 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:325 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:325 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:325 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:326 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:326 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:326 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:326 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:326 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:326 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:326 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:326 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2007
56:34:326 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:326 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +515us
56:34:326 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:326 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:326 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:326 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:327 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
56:34:327 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:327 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:327 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:327 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:327 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:327 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:327 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:327 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:327 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:327 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2007
56:34:327 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2384us
56:34:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:327 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:327 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:327 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:328 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:328 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:328 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:328 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:328 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:328 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:328 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:328 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:328 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:328 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:328 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:328 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:328 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:328 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:329 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:329 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:329 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:329 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:329 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:329 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:329 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:329 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:329 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:329 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:329 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2008
56:34:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:329 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:329 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:358 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2086us
56:34:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:358 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2008
56:34:358 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3465us
56:34:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:358 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:358 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:358 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:359 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:359 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:359 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:359 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:359 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:359 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:359 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:359 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:359 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:360 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:360 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:360 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:360 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:360 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:360 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:360 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:360 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:360 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:360 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2009
56:34:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:360 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1358us
56:34:360 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:360 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:360 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:360 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:361 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
56:34:361 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:361 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:361 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:361 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:361 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:361 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:361 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:361 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:362 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:362 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2009
56:34:362 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3842us
56:34:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:362 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:362 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:362 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:362 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:362 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:362 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:362 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:362 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:362 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:362 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:362 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:362 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:363 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:363 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:363 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:363 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:363 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:363 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:363 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:363 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:363 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:363 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:363 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:363 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:363 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:363 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:363 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:364 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:364 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:364 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:364 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:364 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2010
56:34:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:364 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:364 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:391 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +629us
56:34:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:391 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2010
56:34:391 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4923us
56:34:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:391 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:391 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:391 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:392 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:392 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:392 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:392 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:392 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:392 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:392 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:393 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:393 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:393 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:393 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:393 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:393 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:393 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:393 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:393 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:393 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:393 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2011
56:34:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:393 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +146us
56:34:393 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:393 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:393 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:393 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:394 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
56:34:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:394 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:394 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:394 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:394 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:394 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:394 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:394 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:394 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:394 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2011
56:34:395 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5293us
56:34:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:395 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:395 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:395 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:395 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:395 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:395 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:395 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:395 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:395 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:396 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:396 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:396 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:396 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2012
56:34:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:396 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:396 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:424 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4976us
56:34:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:424 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +576us
56:34:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:424 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:424 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:424 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:424 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:425 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2012
56:34:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:425 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:425 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:425 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:425 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:425 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:425 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:425 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:426 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:426 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:426 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:426 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:426 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:426 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:426 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:426 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:426 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:426 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2013
56:34:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:426 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4247us
56:34:426 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:427 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:427 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:427 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:427 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
56:34:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:427 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:427 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:427 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:427 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:428 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:428 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:428 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2013
56:34:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +952us
56:34:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:428 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:428 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:428 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:428 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:428 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:428 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:428 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:429 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:429 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:429 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:429 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:429 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:429 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:429 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:430 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:430 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:430 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:430 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:430 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2014
56:34:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:430 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:430 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:458 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3518us
56:34:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:458 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2014
56:34:458 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2033us
56:34:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:458 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:458 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:458 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:458 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:459 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:459 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:459 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:459 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:459 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:459 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:460 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:460 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:460 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:460 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:460 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2015
56:34:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:460 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2790us
56:34:460 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:460 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:460 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:460 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:461 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
56:34:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:461 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:461 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:461 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:461 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:461 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:461 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2015
56:34:461 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2410us
56:34:461 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:461 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:461 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:462 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:462 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:462 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:462 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:462 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:462 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:462 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:462 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:462 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:462 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:462 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:462 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:463 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:463 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:463 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:463 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:463 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:463 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:463 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:463 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:463 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:463 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:463 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:463 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:463 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:464 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:464 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:464 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:464 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:464 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2016
56:34:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:464 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:464 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:491 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2061us
56:34:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:491 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2016
56:34:491 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3491us
56:34:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:491 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:491 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:491 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:492 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:492 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:492 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:492 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:492 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:492 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:493 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:493 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:493 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:493 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:493 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:493 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:493 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:493 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2017
56:34:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:493 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1332us
56:34:493 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:493 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:493 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:493 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:494 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
56:34:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:494 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:494 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:494 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:494 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:494 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:494 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:494 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:494 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:495 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2017
56:34:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3867us
56:34:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:495 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:495 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:495 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:495 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:495 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:495 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:495 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:496 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:496 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:496 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:496 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:496 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:496 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:496 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:496 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:496 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:496 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:496 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2018
56:34:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:496 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:496 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:525 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +854us
56:34:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:525 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2018
56:34:525 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +1445us
56:34:525 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:525 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:526 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:526 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:526 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:526 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:526 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:526 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:526 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:526 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:526 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:527 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:527 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:527 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:527 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:527 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:527 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:527 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:528 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:528 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2019
56:34:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:528 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +121us
56:34:528 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:528 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:528 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:528 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:528 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
56:34:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:528 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:529 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:529 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:529 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:529 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:529 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:529 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:529 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:529 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:529 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:529 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2019
56:34:529 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5319us
56:34:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:529 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:529 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:529 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:529 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:530 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:530 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:530 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:530 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:530 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:530 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:530 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:530 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:530 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:530 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:530 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:530 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:530 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:530 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:530 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2020
56:34:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:530 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:530 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:558 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4950us
56:34:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:558 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +601us
56:34:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:558 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:558 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:558 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:558 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:559 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2020
56:34:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:559 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:559 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:559 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:559 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:559 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:559 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:559 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:560 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:560 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:560 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:560 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:560 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:560 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:560 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:560 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2021
56:34:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1922us
56:34:561 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:561 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:561 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:561 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:561 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
56:34:561 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:561 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:561 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:562 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:562 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:562 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:562 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:562 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:562 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:562 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2021
56:34:562 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +978us
56:34:562 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:562 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:562 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:562 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:562 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:562 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:562 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:562 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:562 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:563 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:563 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:563 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:563 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:563 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:563 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:563 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:563 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:563 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:563 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:563 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:563 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:563 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:563 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:563 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:563 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:563 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:564 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:564 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:564 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:564 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:564 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:564 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:564 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2022
56:34:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:564 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:564 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:591 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3493us
56:34:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:591 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2022
56:34:591 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2059us
56:34:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:591 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:591 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:591 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:592 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:592 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:592 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:592 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:592 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:592 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:593 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:593 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:593 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:593 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:593 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:593 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:593 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:593 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:593 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2023
56:34:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:593 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2764us
56:34:593 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:593 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:593 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:593 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:594 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
56:34:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:594 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:594 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:594 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:594 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:594 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:595 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2023
56:34:595 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2435us
56:34:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:595 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:595 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:595 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:595 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:595 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:595 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:595 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:595 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:595 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:595 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:595 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:595 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:596 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:596 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:596 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:596 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:596 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:596 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:596 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:596 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:596 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:596 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:596 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:596 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:596 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:596 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:596 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:597 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:597 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:597 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:597 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:597 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2024
56:34:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:597 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:597 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:625 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2036us
56:34:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:625 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2024
56:34:625 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3516us
56:34:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:625 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:625 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:625 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:626 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:626 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:626 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:626 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:626 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:626 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:626 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:626 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:626 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:626 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:627 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:627 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:627 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:627 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:627 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:627 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:627 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:627 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2025
56:34:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:627 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1307us
56:34:627 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:627 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:627 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:627 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:628 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
56:34:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:628 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:628 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:628 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:628 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:628 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:628 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:628 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:628 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:629 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2025
56:34:629 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3892us
56:34:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:629 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:629 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:629 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:629 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:629 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:629 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:629 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:629 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:630 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:630 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:630 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:630 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:630 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:630 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:630 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:630 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:630 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:630 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:630 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:630 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:630 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:630 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:630 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:630 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2026
56:34:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:631 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:631 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:658 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +578us
56:34:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:658 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2026
56:34:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4973us
56:34:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:658 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:658 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:658 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:658 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:658 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:659 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:659 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:659 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:659 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:659 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:659 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:659 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:659 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:660 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:660 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:660 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:660 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:660 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:660 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:660 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:660 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2027
56:34:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:660 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +96us
56:34:660 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:660 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:660 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:660 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:661 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
56:34:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:661 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:661 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:661 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:661 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:661 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:661 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:661 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:662 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:662 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:662 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:662 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2027
56:34:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5344us
56:34:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:662 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:662 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:662 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:662 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:662 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:662 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:662 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:662 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:662 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:662 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:663 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:663 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:663 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:663 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:663 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:663 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:663 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:663 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2028
56:34:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:663 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:663 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:691 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4925us
56:34:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:691 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +627us
56:34:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:691 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:691 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:691 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:691 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:692 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2028
56:34:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:692 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:692 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:692 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:692 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:692 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:692 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:692 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:693 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:693 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:693 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:693 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:693 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:693 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:693 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2029
56:34:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:693 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4196us
56:34:693 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:693 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:693 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:693 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:694 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
56:34:694 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:694 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:694 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:694 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:694 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:694 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:694 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2029
56:34:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1003us
56:34:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:695 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:695 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:695 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:695 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:695 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:695 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:695 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:695 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:696 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:696 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:696 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:696 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:696 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:696 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:696 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:696 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:696 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:696 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:696 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:696 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:696 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:696 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:696 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:696 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:696 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:697 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:697 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:697 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:697 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:697 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2030
56:34:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:697 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:697 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:725 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3468us
56:34:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:725 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2030
56:34:725 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2084us
56:34:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:725 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:725 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:725 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:726 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:726 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:726 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:726 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:726 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:726 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:726 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:726 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:727 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:727 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:727 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:727 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:727 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:727 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:727 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:727 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2031
56:34:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:727 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2739us
56:34:727 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:728 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:728 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:728 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:728 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
56:34:728 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:728 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:728 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:728 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:728 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:728 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:728 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:729 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:729 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:729 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:729 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2031
56:34:729 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2460us
56:34:729 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:729 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:729 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:729 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:729 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:729 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:729 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:729 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:729 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:729 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:729 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:730 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:730 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:730 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:730 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:730 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:730 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:730 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:730 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:730 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:730 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:730 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:730 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:730 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:730 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:730 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:731 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:731 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2032
56:34:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:731 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:731 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:758 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2261us
56:34:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +38us
56:34:758 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:758 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:758 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:758 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:758 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:758 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:759 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2032
56:34:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:759 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:759 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:759 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:759 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:759 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:759 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:759 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:760 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:760 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:760 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:760 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:760 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:760 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:760 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:760 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:761 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:761 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:761 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:761 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2033
56:34:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1282us
56:34:761 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:761 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:761 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:761 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:761 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
56:34:761 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:761 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:761 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:762 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:762 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:762 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:762 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:762 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:762 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:762 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2033
56:34:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3918us
56:34:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:762 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:762 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:762 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:762 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:762 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:762 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:762 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:762 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:762 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:763 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:763 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:763 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:763 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:763 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:763 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:763 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:763 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:763 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:763 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:763 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:763 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:763 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:763 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:763 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:763 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:763 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:763 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:764 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:764 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2034
56:34:764 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:764 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:764 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:792 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +553us
56:34:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:792 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2034
56:34:792 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +4999us
56:34:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:792 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:792 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:792 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:793 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:793 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:793 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:793 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:793 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:793 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:793 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:793 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:794 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:794 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:794 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:794 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:794 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:794 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:794 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:794 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:794 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:794 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:794 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:794 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2035
56:34:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:794 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +70us
56:34:795 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:795 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:795 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:795 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:795 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
56:34:795 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:795 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:795 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:795 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:795 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:796 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:796 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:796 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:796 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:796 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:34:796 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:796 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:796 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2035
56:34:796 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5369us
56:34:796 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:796 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:796 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:796 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:796 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:796 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:796 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:797 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:797 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:797 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:797 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:797 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:797 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:797 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:797 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:797 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:797 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:797 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:797 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2036
56:34:797 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:797 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:797 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:825 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4900us
56:34:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:825 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +652us
56:34:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:825 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:825 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:825 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:825 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:826 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2036
56:34:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:826 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:826 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:826 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:826 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:826 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:826 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:826 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:827 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:827 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:827 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:827 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:827 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2037
56:34:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:827 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4171us
56:34:827 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:827 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:827 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:827 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:828 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
56:34:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:828 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:828 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:828 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:828 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:828 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:828 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2037
56:34:828 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1028us
56:34:828 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:828 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:828 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:828 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:828 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:829 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:829 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:829 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:829 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:829 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:829 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:829 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:829 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:830 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:830 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:830 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:830 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:830 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:830 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:830 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:830 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:830 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:830 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:830 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:830 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:830 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:830 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:830 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:830 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2038
56:34:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:831 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:831 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:858 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3442us
56:34:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:858 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2038
56:34:858 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2109us
56:34:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:858 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:858 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:858 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:859 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:859 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:859 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:859 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:859 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:859 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:860 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:860 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:860 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:860 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:860 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:860 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:860 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:860 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2039
56:34:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:860 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2714us
56:34:860 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:860 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:860 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:860 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:861 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
56:34:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:861 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:861 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:861 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:861 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:861 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:861 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:861 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:861 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:861 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:861 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2039
56:34:862 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2486us
56:34:862 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:862 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:862 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:862 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:862 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:862 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:862 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:862 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:862 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:862 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:862 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:862 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:862 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:862 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:862 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:862 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:862 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:863 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:863 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:863 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:863 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:863 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:863 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:863 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:863 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:863 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:863 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:863 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:863 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:863 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:863 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:863 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:863 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2040
56:34:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:864 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:864 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:892 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1985us
56:34:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:892 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2040
56:34:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3567us
56:34:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:892 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:892 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:892 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:892 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:892 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:34:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:893 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:893 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:893 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:893 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:893 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:893 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:893 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:894 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:894 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:894 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:894 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:894 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:894 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:894 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:894 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:894 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2041
56:34:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:894 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1256us
56:34:894 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:894 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:894 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:894 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:895 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
56:34:895 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:895 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:895 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:895 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:895 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:895 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:895 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:895 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:895 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:895 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2041
56:34:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3943us
56:34:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:896 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:896 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:896 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:896 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:896 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:896 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:896 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:897 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:897 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:897 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:897 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:897 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:897 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:897 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:897 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:897 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:897 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:897 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:897 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:897 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:897 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:897 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:897 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2042
56:34:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:897 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:897 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:925 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +528us
56:34:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:925 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2042
56:34:925 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5024us
56:34:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:925 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:925 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:925 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:926 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:926 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:926 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:926 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:926 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:926 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:926 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:927 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:927 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:927 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:927 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:927 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:927 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:927 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2043
56:34:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:927 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +50us
56:34:927 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:927 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:927 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:927 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:928 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
56:34:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:928 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:928 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:928 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:928 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:928 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:34:928 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2043
56:34:928 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2209us
56:34:928 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:928 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:929 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:929 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:34:929 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:929 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:929 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:929 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:929 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:34:929 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:929 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:929 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:34:929 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:929 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:929 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:929 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:929 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:929 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:929 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:930 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:930 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:930 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:930 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:930 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:930 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:930 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:930 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:930 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:930 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:930 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:930 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:930 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:930 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:930 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2044
56:34:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:930 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:930 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:34:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:958 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4874us
56:34:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:958 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +677us
56:34:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:958 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:958 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:958 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:958 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:959 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2044
56:34:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:959 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:959 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:959 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:959 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:959 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:959 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:959 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:960 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:960 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:960 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:960 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:960 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2045
56:34:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:960 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4146us
56:34:960 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:960 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:34:960 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:960 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:34:961 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
56:34:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:961 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:961 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:961 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:961 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:34:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:961 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:961 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:961 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2045
56:34:961 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1054us
56:34:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:961 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:961 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:961 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:962 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:962 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:962 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:962 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:962 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:962 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:962 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:962 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:962 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:963 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:963 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:963 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:963 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:34:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:34:963 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:34:963 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:963 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:963 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:963 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:963 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:963 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:963 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2046
56:34:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:963 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:34:963 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:34:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:34:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:34:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:34:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:34:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:34:992 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1117us
56:34:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:34:992 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2046
56:34:992 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2135us
56:34:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:992 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:992 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:992 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:993 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:993 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:993 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:993 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:993 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:993 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:993 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:994 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:994 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:994 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:994 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:994 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:994 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:994 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:994 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2047
56:34:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:994 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2688us
56:34:994 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:34:994 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:34:994 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:34:994 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:34:995 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
56:34:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:34:995 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:34:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:34:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:34:995 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:34:995 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:34:995 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:995 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:995 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:995 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:995 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:34:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:34:996 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2047
56:34:996 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2511us
56:34:996 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:996 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:996 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:996 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:996 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:996 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:996 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:996 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:996 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:996 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:996 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:996 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:996 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:996 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:997 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:34:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:997 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:997 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:997 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:34:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:997 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:34:997 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:34:997 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:34:997 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:34:997 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:997 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:34:997 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:34:997 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:34:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:34:997 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:34:997 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:34:997 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:34:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:34:998 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2048
56:34:998 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:34:998 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:34:998 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:35:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:025 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1960us
56:35:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:025 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2048
56:35:025 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3592us
56:35:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:025 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:025 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:025 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:026 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:026 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:026 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:026 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:026 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:35:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:35:026 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:35:026 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:026 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:027 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:027 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:027 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:35:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:027 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:027 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:027 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:027 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:027 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:027 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:027 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:027 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2049
56:35:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:027 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1231us
56:35:027 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:027 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:35:028 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:028 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:35:028 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
56:35:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:028 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:35:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:028 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:35:028 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:35:029 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:029 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:029 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:029 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:029 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:35:029 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2049
56:35:029 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3968us
56:35:029 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:029 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:029 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:029 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:029 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:029 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:029 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:029 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:029 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:029 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:030 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:030 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:030 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:030 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:030 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:030 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:030 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:030 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:030 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:030 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:030 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:030 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:030 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:030 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:030 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:030 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:030 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:030 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:031 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:031 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:031 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:031 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:031 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2050
56:35:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:031 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:35:031 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:35:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:058 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +502us
56:35:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:058 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2050
56:35:058 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5049us
56:35:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:058 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:058 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:058 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:058 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:059 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:059 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:059 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:059 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:059 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:059 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:060 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:060 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:060 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:060 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2051
56:35:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:060 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +20us
56:35:060 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:060 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:35:060 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:060 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:35:061 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
56:35:061 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:061 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:35:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:061 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:35:061 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:35:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:061 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:061 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:35:061 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:061 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:061 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2051
56:35:061 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5420us
56:35:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:062 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:062 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:35:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:35:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:35:062 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:062 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:062 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:062 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:062 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:062 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:35:063 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:063 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:063 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:063 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:063 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:063 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:063 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:063 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:063 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:063 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:063 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2052
56:35:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:063 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:35:063 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:35:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:092 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4849us
56:35:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:092 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +703us
56:35:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:092 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:092 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:092 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:092 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:092 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2052
56:35:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:093 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:093 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:093 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:093 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:093 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:093 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:093 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:093 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:093 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:094 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:094 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:094 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:094 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:094 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:094 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2053
56:35:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:094 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +4120us
56:35:094 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:094 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:35:094 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:094 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:35:095 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
56:35:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:095 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:35:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:095 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:35:095 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:35:095 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:095 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:095 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:095 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:095 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:35:095 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2053
56:35:095 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +1079us
56:35:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:095 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:096 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:096 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:096 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:096 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:096 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:096 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:096 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:096 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:096 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:097 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:097 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:097 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:097 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:097 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:097 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:097 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:097 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:097 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:097 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:097 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:097 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:097 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:097 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:097 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:097 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2054
56:35:098 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:098 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:35:098 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:35:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:125 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +3392us
56:35:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:125 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2054
56:35:125 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2160us
56:35:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:125 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:125 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:125 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:126 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c986c0, 0bfcee20, 08cee64c, 08cee670)
56:35:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:35:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:35:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:126 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:126 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:126 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:126 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3252us
56:35:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:126 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:126 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:126 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:127 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:127 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:127 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:127 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:127 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:127 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:127 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:127 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:127 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:127 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:127 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:128 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:128 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:128 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2055
56:35:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:128 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +2663us
56:35:128 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:128 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:35:128 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:128 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:35:128 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
56:35:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:128 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 08a0dcf4->08000000, interrupt) +15us
56:35:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:129 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->08a0dcf4, left interrupt) +0us
56:35:129 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:35:129 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:129 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:129 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:129 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:129 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +336us
56:35:129 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2055
56:35:129 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +2536us
56:35:129 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:129 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:129 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:129 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:129 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:129 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:129 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:130 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:130 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:130 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:130 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:130 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:130 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:130 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:130 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:130 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:130 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:130 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:130 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:130 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:130 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:130 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:130 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:131 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:131 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:131 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:131 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:131 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2056
56:35:131 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:131 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:35:131 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:35:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:159 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1934us
56:35:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:159 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2056
56:35:159 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3617us
56:35:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:159 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:159 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:159 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:160 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:160 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:160 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:160 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:160 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:160 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:160 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:161 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:161 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:161 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:161 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:161 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:161 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9a6c0, 0bfcee20, 08cee64c, 08cee670)
56:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:35:161 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2057
56:35:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:161 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +1456us
56:35:161 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c77e40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:161 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c77e40 - stall = 00000000
56:35:161 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:161 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00088000: 480 x 272 x 3 
56:35:162 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
56:35:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:162 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:35:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:162 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:35:162 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
56:35:162 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089a5c8c->08000000, mutex waited) +24us
56:35:162 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2057
56:35:162 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +802us
56:35:162 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:162 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:163 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:163 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089a5c8c, sas core) +5us
56:35:163 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:163 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:163 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:163 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:163 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +312us
56:35:163 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:163 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:163 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +3180us
56:35:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:163 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:163 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:163 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:163 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:164 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:164 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:164 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:164 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:164 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:164 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:164 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:164 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:164 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:164 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:164 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:164 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:164 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:164 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:164 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:165 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:165 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:165 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:165 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:165 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:165 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2058
56:35:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:165 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
56:35:165 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00088000
56:35:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
56:35:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
56:35:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
56:35:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
56:35:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000003 @ 00000000
56:35:192 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->089b44a8, left interrupt) +477us
56:35:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 089b44a8->08000000, vblank start waited) +0us
56:35:192 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2058
56:35:192 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5075us
56:35:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:192 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:192 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:192 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:192 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:193 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:193 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:193 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:193 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:193 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:193 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:193 sas_thread   D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2059
56:35:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b7508c->08000000, interrupt) +0us
56:35:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:193 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b7508c, left interrupt) +0us
56:35:194 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:194 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:194 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:194 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:194 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:194 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> LmpeMainThread (289->279, pc: 08b0ccf0->089b44a8, sas core) +5us
56:35:194 LmpeMainThre D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c2ce40, stall=00000000, cbid=00000000, param=0bffee50)
56:35:194 LmpeMainThre D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 08c2ce40 - stall = 00000000
56:35:194 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
56:35:194 LmpeMainThre D[SCEGE]: gles\framebuffer.cpp:819 Switching render target to FBO for 00000000: 480 x 272 x 3 
56:35:194 LmpeMainThre D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
56:35:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:481 1=sceCtrlPeekBufferPositive(0bffedd0, 1)
56:35:195 LmpeMainThre D[CTRL]: hle\scectrl.cpp:452 2=sceCtrlReadBufferPositive(0bffedd0, 6)
56:35:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> idle0 (279->272, pc: 0888eb50->08000000, interrupt) +15us
56:35:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 089d4480
56:35:195 LmpeMainThre D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> LmpeMainThread (272->279, pc: 08000000->0888eb50, left interrupt) +0us
56:35:195 LmpeMainThre D[DISP]: hle\scedisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=1)
56:35:195 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:195 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:195 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:195 LmpeMainThre D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:195 LmpeMainThre D[SCEGE]: hle\scege.cpp:395 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
56:35:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: LmpeMainThread -> sas_thread (279->289, pc: 089b44a8->08b0ccf0, vblank start waited) +336us
56:35:195 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:195 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:195 idle0        D[DISP]: hle\scedisplay.cpp:603 Leave VBlank 2059
56:35:195 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5440us
56:35:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:195 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:195 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:195 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:196 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05640, 4096, 4096)
56:35:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:196 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:196 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:196 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05640)
56:35:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:196 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898b580, idle) +5552us
56:35:196 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
56:35:196 sas_thread   D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(287, 1, 0)
56:35:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:565 sceKernelLockMutex(286, 1, 00000000)
56:35:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:196 sas_thread   D[ME]: hle\sceatrac.cpp:683 00000000=sceAtracDecodeData(0, 09c9c6c0, 0bfcee20, 08cee64c, 08cee670)
56:35:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898d580->08000000, atrac decode data) +0us
56:35:196 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->0898d580, idle) +2300us
56:35:196 sas_thread   D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
56:35:196 sas_thread   D[KERNEL]: hle\scekernelmutex.cpp:644 sceKernelUnlockMutex(286, 1)
56:35:197 sas_thread   D[SCESAS]: hle\scesas.cpp:140 sceSasCoreWithMix(08cdc3c0, 08c05240, 4096, 4096)
56:35:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 08b0ccf0->08000000, sas core) +5us
56:35:197 sas_thread   D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: idle0 -> sas_thread (272->289, pc: 08000000->08b0ccf0, idle) +240us
56:35:197 sas_thread   D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
56:35:197 sas_thread   D[AUDIO]: hle\sceaudio.cpp:326 sceAudioOutput2OutputBlocking(00008000, 08c05240)
56:35:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3252 Context switch: sas_thread -> idle0 (289->272, pc: 0898b580->08000000, blocking audio) +5us
56:35:197 idle0        D[DISP]: hle\scedisplay.cpp:504 Enter VBlank 2060
56:35:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:141 Entering interrupt handler 089b3b68
56:35:197 idle0        D[DISP]: hle\scedisplay.cpp:538 Setting latched framebuffer 04000000 (prev: 04088000)
56:35:197 idle0        D[SCEGE]: gles\framebuffer.cpp:967 Displaying FBO 00000000
56:35:225 idle0        I[G3D]: gles\texturecache.cpp:88 Texture cached cleared from 7 textures
56:35:225 idle0        I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00000000 : 480 x 272 x 3
56:35:225 idle0        I[SCEGE]: gles\framebuffer.cpp:1555 Destroying FBO for 00088000 : 480 x 272 x 3
56:35:269 idle0        I[LOAD]: core\config.cpp:686 Config saved: H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
56:35:274 idle0        I[LOAD]: core\config.cpp:698 Controller config saved: H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
56:35:320 idle0        I[LOAD]: core\config.cpp:686 Config saved: H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
56:35:324 idle0        I[LOAD]: core\config.cpp:698 Controller config saved: H:\Downloads\ppsspp-v0.9.6-366-ga113abd-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
